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Please post Character sheet in OOC tab & wait for me to take a look over it & greenlight it before posting here. Please & thank you.

I see nothing inherently wrong with either idea. Just remember not to be too abrasive to the other players
yes I am still looking for people
roleplayerguild.com/topics/188044-tri…

@VolcanicLaval@BangoSkank

alright I went ahead and made an OOC, let's see if we can get a couple more people in on this idea
Alrighty, some questions I will no doubt be asked by people looking in on this idea. Hopefully they read this post

What chapter are we Playing as? - Due to popular demand/popular ambivalence we can confirmed the choice of chapter to be (Drummmmm rolllllll pllllleeeeeaaaassssse) Salamanders! Hail to the children of Nocturne and the sons of Vulkan.

The Salamanders aren't my favourite chapter, can I be a snowflake and be from a different chapter? -In short, No. This isn't deathwatch.

What weapons can I have? - well you are playing scouts. So equipment will be kept to the simpler end of the astartes armoury but that still leaves alot of options. Shotguns, sniper rifles, bolters, bolt pistols, heavy bolters, missile launchers to name a few. I'll even allow certain special weapons like flamers, meltas and perhaps even storm bolter and grenade launchers are valid options as far as lore is concerned. But not everyone in the squad gets a special weapon unless the mission parameters specifically call for it.

Can I play a (Insert anything that isn't a scout marine here) instead of a scout marine? - No, that kind of defeats the point of this idea.

Will this character I make eventually become a company captain or an apothecary or chaplain? - I mean.... Maybe? but not in this rp. This rp hopes to end with your characters simply graduating from the 10th company and earning your first suit of power armour.

Can I have psykic powers? - I'm really iffy on this one for obvious reasons and want to default to saying no. Any psykic powers a character develops would immediately disqualify them from being in the squad as they would be taken for different training.

So like.... what's the plot exactly? - Great question. In short this wont really be a grand continuous epic, but My plan is to break the game into smaller missions and deployments. This allows better opportunity for variety of enemies to face, venues to explore, stories to play out and loadouts for you all to mix and match. This also allows players to come and go more easily as 'reinforcements' can be more easily justified and shoehorned in. The main 'hub' of the game will be a Strike Cruiser that that your characters are serving on board being attached to a battle company.

What year is this game set in? - I'm going to set this roughly a hundred or more years before the end of the 41st millennium as primaris marines don't seem to make great use of scout marines. Plus i'm still reading up on the current lore and don't know 100% everything about what's going on in the galaxy to date.

Do I need to be super well versed in 40k lore to play? - Hell no, the great thing about playing scouts is that we are starting small so to speak, and scouts are learning about the horrors and wonders of the 41st millenium just as you are. So in a way it's actually quite fitting. If anyone tries to be a dink and make you feel bad for not knowing something just let me know.
"Forget all your preconceptions of war, of battle-lines clashing in the churned ground. Your mission is to attack before the foe even realizes that the war has begun, to strike hard at those vital weaknesses that all armies possess, but that no commander will admit to. Under my tutelage you will learn how to seek out such fragilities and smite them with every weapon at your disposal. Master these duties and I will have nothing more to teach, and you will truly be a Space Marine."

-Sergeant Torias Telion, Ultramarines 10th Company


OOC:


Hello Peoples! I have had this idea brewing for a short while now and figured it might be fun to attempt. In this Rp all players will take on the roll of a newly minted scout marine. A youth who, through fire and determination has survived the rigorous and often grueling training of their superiors, Their bodies fully accepting the many bio-implants and genetic alterations forced upon them, and have earned the right to finally wear and utilize the wargear of their beloved chapter. However limited their access to such hallowed equipment may be.

You are all young, strong and determined to make your mark and prove yourselves worthy of your chapters name and this great opportunity to serve the Emperor in such a glorious and honoured means.

For all of you this is your first real combat deployment. Your first true test. Everything up until the moment of deployment. Each pain accepted, limb broken and psychological torment endured through sheer force of will has only been to prepare you all for this. War.... This one act that will become your sole purpose of existence for the rest of your artificially elongated lives. Potentially centuries worth of battles and thousands of enemies might be slain by you personally as you carve a name for yourself in the flesh of the Emperor's foes. If you can survive the next few decades as a neophyte & chapter scout anyhow.



Character Creation




Some people might have noticed I didn't add a section for background to the CS and that is deliberate. You are all young and new to the chapter. You haven't really have the opportunity to make your histories yet, and for some of you the transition into becoming an astartes was so traumatic it may have wiped your memories of your mortal lives partially or entirely.
I have no issue with Salamanders. Hopefully we get one or two more people join up and they can weigh in.
Truth be told any chapter would work. The choice of chapter is largely cosmetic and I am not basing any of the mission ideas off anything chapter specific as far as plot purposes. These ideas are general enough that they could work with anyone.

Blood Angels are a crowd favourite that nearly everyone likes

Salamanders are a personal favourite but not everyone's cup of tea.

Ultramarines would work great but I suspect people might be too personally offended at the idea of playing one

Imperial/crimson fists work great for nearly any scenario.

Dark angels are always mysterious and interesting

nearly any successor chapter would work.
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