The 42nd Gecko said
Eh, I was talking more like an event where a crumbling dungeon means the players need to keep moving and can't full attack. (Except, for that example, the speed boost still rocks.)Having a bunch of NPCs decide to hose you for using a plain game mechanic seems like the relationship between the players and the GM is adversarial. I'm fine with 90% of the fights being formulaic cakewalks. Means everyone doesn't have to pick the absolute best classes and options in order to be a part of the action.
I dislike the campaign being formulaic cakewalks. After a few levels you should be doing stuff to gain some notoriety given the following even a CHA 10 fighter gains from leadership so your enemies likely know who you are and how you operate.