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  • Old Guild Username: Omega
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    1. Omega 11 yrs ago

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I hope to get the OOC up tomorrow.
For those wondering Heyseuss had a spot from earlier having talked to me. This also goes for Eisenhorn who has talked to me earlier.

I currently have everything but my own background complete. This is to give a closer idea of the scale we will be playing at.
There was been a recent influx it seems.

Hunter of Shadows you are first on the wait list and I will Pm you if a slot opens up.
MrFoxNews said
:O can I still join dis? Just look at my signature.


yes. You are the last person in.

Also, everyone, i added a new part to nation sheets, "Orbital defenses" basically you defenses against naval forces that are incapable of leaving the system. For some this may be nothing but for hive worlds, forge, worlds, and other major worlds stations and defense monitors are not uncommon.
I am still working on my sheet at the moment. I am nearly done however though I have to go into work early tomorrow so I am not sure it will be completely done.

I then need to review everyone's sheet as well afterwards.
UnseenShade said
Or i am not in Chaos space and instead deal with them as a "neutral" entity


So you plan to not hand out with the rest of the party?
UnseenShade said
Atheist doesn't mean denying existence of uber powers, but the character wouldn't see them as gods, just very powerful beings. Insofar as my knowledge of Chaos Gods, that is not a problem for the most part as long as they are recognized.


Hanging out with a bunch of chaos worshippers and not worshipping chaos is kind of an issue though. You will not benefit nearly as much from a lot of things and I cannot exactly give you atheist powers. That is disregarding the simple fact that anytime something bad happens there is a decent chance they just sacrifice you as the most worthy sacrifice to the gods and lack a patron to protect you.
Name of Faction: Mechanicum ex Varousia

Species: Human

Leadership:



















Planets:
- Name: Varousia I
- Type: Agri-world
- Population: 2.5 Million
- Industry: Minimal civilian industry to aid in agriculture
- PDF: None
- Garrison: 10 Million Augmented Soldiers
- Orbital Defenses: 5 cruiser strength defense monitors

- Name Varousia II
- Type: Forge World
- Population: 10 Billion
- Industry: Major industry of all kinds including titan foundry and the capability to produce battle tank en masse. Production capabilities are highly sophisticated allowing for advanced designs including plasma weapon production. Capable of production of escorts as well as cruisers.
- PDF: none
- Garrison:
100,000 Electro-priests
10 Million Skitarii
40 Million Augmented Soldiers
100 Million Combat Servitors
40 Titans
- Orbital Defenses: 4 battleship strength defense monitors, 12 cruiser strength defense monitors, 48 surface to orbit missile launchers, planetary void shields.

- Name: Varousia System Asteroid Field
- Type: Mining Asteroids
- Population: 500,000
- Industry: None
- PDF: None
- Garrison: None
- Orbital Defenses: None

- Name: Varousia III
- Type: Feudal World
- Population: 250 Million
- Industry: None
- PDF: None noteworthy
- Garrison: 83 Knights
- Orbital Defenses: 2 Cruiser strength defense monitors

Fleet:
Apocalypse Class
Nemesis Class

2 Mars Class
2 Overlord Class
4 Lunar Class
6 Dominator Class
3 Gothic class

25 Sword
15 Firestorm
10 Cobra

Army:
Numbers:
100,000 Electro-priests
10 Million Skitarii
50 Million Augmented Soldiers
100 Million Combat Servitors

Hardware:
40 Titans
13 Warhound Titans
11 Reaver Titans
16 Warlord Titans

83 Knights
37 Knight Paladins
17 Knight Errant
16 Knight Lancer
12 Knight Crusade
11 Knight Castellan

Skitarii regiments for ranged combat are armed predominately with hellguns though boltguns are common among the more elite regiments as well as higher ranked individuals. Integrated carapace armor is the primary defense measure as well as though officers utilize integrated power armor in place of carapace armor. The Skitarii favor close combat though where their augmetics and superior equipment give them the biggest advantage. Power weapons are not uncommon to see though the predominate weapons are of course chain and mono edged blades.

Predominately mechanized and heavy infantry Skitarii in armored vehicle formations generally utilize highly specialized mainstay combat vehicles. These generally include units such as Leman Russ Executioner and Punisher models. They currently operate 4 active super heavy tanks per regiment of 10,000 skitarii

Augmented Soldiers are normal humans akin to Imperial Guard though given minor implants or mechanical augmentations to make them more capable combatants and act as supporting forces to the mainline Skitarii. Equipped very well for their station their mainstay arm is the hellgun and carapace armor with a large percentage of heavy weapons teams in line infantry formations. They operate a large number of specialist formations such as drop troops, tank hunters, siege formations, and infiltration specialists. They also make up the bulk of the support units such as artillery and aerial forces supporting the ground forces. Utilizing large numbers of general purpose armored vehicles they are the main armored force of The mechanicusm and currently have 3 super heavy tanks per regiment of 10,000 soldiers.

Background: The foundation upon which the Mechanicum now rests was set well before the Emperor's demise by ArchMagos Prime Harakonie. A strong proponent of the Mechanicus returning to their days before their treaty with Terra he was naturally not alone in his views but generally was in the minority at least overtly anyway. There were and always would be rumors of major members of the Mechanicus chaffing under the rules imposed when negotiations with Terra had been completed centuries ago. Those who wished to climb high enough in the ranks could not be allowed to express such views though and those who were competent and capable with such outspoken views were generally shipped far from Mars.

This was the fate of Harakonie as he was sent far from Mars as he gained rank due to his capability within the Mechanicus. Sent over 60,000 light years away to the Varousia system to take charge of the forge world Varousia II. It was expected he would do well in such a position overseeing the production and survival of the forge world. It was also expected his beliefs would ensure he never became a major problem for even should he turn heretek it would be a simple matter to deal with him as it had been in the past for others.

From his position Harakonie did what he could to stay in the politics of the Mechanicus but distance alone removed him from the center of influence and thus made it difficult to have any hope of affecting events even as the Magos of a world. With this set in stone for now he set himself to a new task of acquiring like minded individuals. With contacts on Mars and elsewhere he found capable tech-priests and had requested their transfer to work under him. As these tech-priests had often made attempts to upset the status quo in their own small was it was almost universally accepted.

This allowed him to build a substantial cadre of tech-priests who did not support the current Mechanicus methodology but as he knew the Mechanicus would always be there to watch him he was forced to ensure their survival by disallowing innovation outside the confines of current Mechanicus doctrine. He did what he could to bend the rules but could never break them with Mars always ready to remove him and purge the ranks of the system which he occupied.

When the Tyranid hive fleet approached the Imperium Varousia became a hub for the preparing defense with soldiers and weapons shipped through constantly and an explorator fleet placed temporarily as added support to the system. When the Emperor awoke and annihilated the hive fleet the face of Varousia II was forever changed as information crossed the world at lightning speed. Such an opportunity was precisely what Harakonie had been seeking for his entire life. Temporarily suspending the data network to broadcast his message to all locations. With the Astronomicon dark there were few situations that could be theorized but almost all favored him he felt.

The first declaration was that the Adeptus Mechanicus was abolished in the system. The Mechanicum of old was to be reformed with Varousia II at it's heart. Harakonie instated himself as ArchMagos of The Mechanicum and that the Synod was to be reinstated as well. With many of the tech-priests of the world feeling themselves indebted to Harakonie or opposed to Mechanicus rules opposition was nearly non-existent with the only potential risks coming from the military arms on planet such as the Skitarii, Titan Legion, and Explorators in orbit. Naturally Craise of the Skitarii and Tarvanna of the Titan Legion largely disinterested in such changes both largely apart from much of Mechanicus inner conflicts taking easily to the minor changes in roles and new titles. Lord Baron Ollius Markariad had been the first of the military sects to ally with the Mechanicum having been personally asked to join and seeing an opportunity to elevate his knights to a level concurrent with the titans took it securing a position in the ruling Synod. Kerrod had been the last to join with the Mechanicum, an explorator he had never been closely tied to Mechanicus doctrine and it is still unknown what took him a full day cycle to decide on but in the end he joined with the Mechanicum taking his seat within the Synod.

After this was decided many expected reprisal from Imperium forces of a great crusade to secure nearby worlds but Harakonie authorized no ships to leave the system and no forces came. A communication blackout was enforced and all things became quiet in the Mechanicum. Some questioned Harakonie for making a bold move to declare secession and follow it with inaction. The quiet now eats at many and minor political divides now exist throughout the Mechanicum with the great debate being if they should strike out at the Imperium to bring worlds under Mechanicum control, try to communicate with nearby worlds, or simply continue to try and live in peace.

The most hawkish tech-priets now point only to the supplies of the system and how they can barely sustain what they have and that they need more to survive and avoid stagnation. With so many tech-priests pushing now for innovation the point of imminent stagnation is tantamount to death for them all. This leaves Harakonie n the difficult position as more and more look to him and ask directly, no longer if they will attack, but whom.
caliban22 said
So which one would you would be better for us. I never played something like this, but he played D&D for a Bit.


I guess Rogue Trader
caliban22 said
well we were wondering as for the main thing which is more....Beginner friendly as it were, Because we were thinking of doing a rouge trader or a dark heresy. another thing we saw expansions and thought some were pretty cool looking. is there any worth while ones some two people just starting out would like/enjoy/is not to complex?


Dark heresy is the least forgiving with a lot of expansions
Rogue Trader is a lot more forgiving, has more freedom, but has more to keep track of
Deathwatch is Astartes so it is a whole different ball game.
Only War is interesting, more survivability than Dark heresy but a lot less freedom.
Black Crusade is a mix of all of them.
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