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  • Old Guild Username: Omega
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    1. Omega 11 yrs ago

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As long as you guys act competently you should not die to something like a collapsing building, I will be sure to make your deaths sufficiently spectacular if they happen.
I do not intend it to mean you all will die, you guys can take care of yourselves however there needs to be some sense of danger. It is entirely possible one or more of you can die, that is the nature of the lethality of the WH40K RPGs I am not allowing crits by basic level enemies though so you guys do not need to worry about a stray lasbolt killing one of you.

If you really think I am trying to kill you guys off let's take your character and put it head to head against one of your fiercer early game foes, an arbite.





Are these guys scary? Absolutely, they are going to make mince meat out of your standard cultist and their officers carry power mauls and bolt pistols but this is not meant to be some pushover campaign with light weights you guys are the chosen of the dark gods and end goals for some of you are freaking galactic level damage. Out of the group you are one of the less combat oriented of the group but let's see if you went head to head with an arbite because for some reason you were not able to prepare for him ahead of time.

Your agility with your nice little talent mean you probably act first. Arbites are tough bastards so I imagine you are going to overcharge your gun. Let's say you hit the chest TB 4, carapace is 6 and the shield is another 4 so reducing your damage by 14 before pen. You get a 6 on your damage roll, so that is 6+3+2 with 2 pen. 11 Damage but he still has 12 damage reduction even with your pen, it does nothing so you toss you gun aside.

His turn now, he fires his shotgun at you, he rolls a 6 also, 10 damage with no pen your TB and AP eat that up so now he tosses aside his shotgun seeing it as useless.

Your turn again, you take out your power axe and hit him with it. 6+7+3=16 pen 6. You hit that shield again but oh wait, power axe, so you cleave straight though it into his armor and negate another 2 from his armor, he reduces the damage by 8 so he only takes, 8 damage and is at 3 wounds now.

Arbite turn 2 he takes a swing at you with his shock maul 6+4+4=14 pen 0. Your armor and TB reduce that to 2 and he dies next turn

Using averages against two arbites you lose 8 wounds and kill both and against three you would lose but not before killing 2 of them. This is disregarding everything but the most basic information and is not taking into account if you strike their head or parry one of their weapons thus destroying it with your power axe.

You are one of the least combat oriented and can take down some of the best enemies you can expect to face on this world Muse and friends would cut her way through a squad with relative ease
Honestly? Because I want to get you guys together and if you were heading further up while also moving against the grain and in an area not overrun by cultists that would put you a few kilometers distant from the rest of the group and at first I figured I would have to work a few groups to get everyone together, Crayt's and Muse's posts allowed me to find a location that put them all within 1 kilometer and I did not want you to just be kind of meandering around on the other side of the hive working you towards everyone else while they enjoyed an action filled escape as khornate cultists fought against arbites and imperial guardsmen all around them as they fought desperately to escape collapsing buildings, gunship strafing runs, and fought battles against droves of enemies of various caliber.

I am a better world builder than a GM honestly I made a whole sector and it is pretty much your guys playground now. I could have had you off on your own doing your own adventure but as a GM I like having the group together as much as possible naturally and saw an easy opportunity to get the group together early on and experience one of my most epic events I have planned early on while simply writing off your character as having been taking a kind of serpentine route through the mid hive, not getting too close to the battle but also not heading back to the lower hive yet.
You are nearing the end of the mid-hive levels and approaching the lower hive hence the buildings becoming less sturdy. Rainah you did not notice the cultists until now because their march is only now close enough for you to even see the banner. They are still a long ways off and have not seen you yet.

Do not worry, in a post or two things will be getting very interesting very fast. If you read the post for Muse and Poly also you can probably note the very near future.
IC is up.
The city of Erlenbis, once a minor town on the fringes of the Shadow Woods noteworthy for nothing aside from being a small stopover between the human kingdoms and the realm of the wood elves. After the fall of the Dwarves of The Grey Peaks in their civil war adventurers came to strike out for the riches of the hills and the mountains. After the sun elves of Oraibus were conquered and enslaved and the moon elves of the now lost woods had their land razed around them the wild elves of the Shadow Woods became the last of the elven kingdoms. Then at last there was Free City for Erlenbis is the last city of any note before the long trek south to reach the city of paladins overland. This has made the city into a hub of adventurers and travelers in the south.
As you approach the city you will notice that there is no solid wall surrounding the city and is still caught between a growing town and city in size and demeanor there are few large buildings about and aside from main thoroughfares through it most roads and alleys are smaller and narrower now even large enough to allow two carts to pass side by side. It has the ever present buzz of a city though particularly in the burgeoning market where traders and tradesmen hark their wares to those passing by as well as the ever watchful guards of a city. Any who bother to look can instantly and easily pick out the handful of Iron Guard who reinforce the town guard to defend the city from bandits and raiders as well as maintain the law for the city is claimed by Kingdom of Vektis and swear fealty to Ironhold.

At the town center there is a voice that rises above others, a man stands upon a cart armed and armored as a warrior espousing claims of human superiority to other sentient races. His primary target seems to be elves who he lambastes with every opportunity speaking of them as a degenerate race and that the fate met by the sun and moon elves is a fate all elves should meet. He is being watched carefully by a handful of nearby guards who are otherwise not intervening and his crowd is naturally composed almost entirely of humans with a handful standing near the cart clearly with him.
New GM post is up, Zed is moving so cannot RP for awhile.
Pushing their way through the crowds Embra and Malignus were easily picked out as few individuals were moving in the opposite direction of everyone else. There seemed to be few if any cultists about now with those streaming through the streets merely civilians caught in the conflict overtaking the hive. As the crowd began to thin Embra at first then Malignus noticed various markings on some buildings and doors. Embra with his time spent with various cults was able to quickly decipher their meaning and note the district they were now moving through. Behind them some distance away was another of the rare individuals not fleeing and even more noticeable due to her appearance Argent cut her way through the crowd with ease taking little heed of those around her or the seedy buildings about her with their minor chaos markings. Embra and Malignus were coming to the end of the crowd only a handful of stragglers were now about them when now Emra suddenly heard a monstrous chanting.

He managed to listen for a moment deciphering the chanting to an extant though it's exact words eluded him. There was only moments to listen to the chanting before it seemed to suddenly change into a dull roar. It was a deep bass roar that seemed to shake the buildings and your very bones. Some distance off now down the street you could see the source of the sound, still hundreds of meters away on the broad avenue there was no missing them, a wave of bodies red and brass. At the front was a large banner with a single mark that you could make out even at such a distance, followers of Khorne, thousands of them were marching through the streets.

They were slowly coming up for the lower hive levels using the broad street to make it easier for their travel. Able to easily see over the head of those yet in front of her Argent managed to see the banner hanging limply in the air and suddenly heard the roar which caused the people about her to flee with new fervor. It was clear to all three now why the people fled so readily in the direction from whence came the sounds of combat for there awaited danger but behind them waited death. Still hundreds of meters away there were few buildings of note nearby, seedy buildings but not squalid though would last less than a moment should they come under the notice of the tide of cultists approaching. There were solid ferrocrete buildings further back into the hive though that meant heading closer to the combat as well as the Imperial Guard forces who were rounding up and executing cultists where they were found.
As Celeste strode through the habblock at the head of the small strike force including Verdi and Lord Brutus Lanius Nero detailing out her warriors she noted the building they now occupied it was a solid ferrocrete structure meant to last for centuries under normal conditions. It had fared better than some so far and was still intact the building would be able to take quite some punishment yet. It did not take long before all her warriors returned save for Miva and Kavayah. They were empty quickly informing her that the building was empty and largely stripped, the most noteworthy thing was that on the other side of the building down from the upper hive levels they had noted a squad of arbites moving in formation down the thoroughfare which Miva and Kavayah had stayed behind to observe. The squad was not yet upon the building but would be there within a few minutes and the objective of the arbites was yet unknowable. There were two entrances into the habblock from the side which the arbites were approaching as well as a myriad of windows and the kill team of female warriors reported as well that the path the arbites traveled was generally lacking in cover.

They had scarcely finished their report to Celeste when everyone felt the dull roar begin. It felt as though the building in which they occupied vibrated with it and each person felt it in their bones. The source was unknown as it seemed to be coming from everywhere at once.
Oh dang, I got the date wrong, 2952, not 3025, this changes everything now.
I think I have decided on the Capellan Confederation though will need to do something about Maximillian.
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