Kana Kinoshi WIP
Name : Name: Kana Kinoshi
Nickname : Doc
Gender : Male
Age : 36
Appearance :
Kana is 5’ 7” and weighs 180 pounds. He has long dark hair down to his waist which he mostly keeps tied into a heavy braid. His skin is a nice tan due to his Sand Country ancestry. His eyes are a sort of brownish hazel kept behind glasses. He often wears a modified lab coat over his t shirt. The coat is fitted and has many more pockets than a regular one making it seem more like a long vest that falls to mid-thigh. He has a sort of tenor voice which raises a bit higher when he is excited. He is extremely sarcastic and uses this to cope with dangerous or stressful situations.
Personality: “Life is to be valued and protected even at the cost of one's own life. Yet, life is not an asset, you cannot use other people's lives, only they can choose to give up their own life.”
During his Academy days, Kana was a quiet boy. He was given more to reading. He always found different things interesting, from history to scientific journals. He was never really good at keeping up with the pop culture which made him awkward in social talks. He was friendly but shy. He was always ready to help and would put others first. He likes cat though he has none of his own. He will always feed strays. He has short hair and mostly wears a T shirt and comfortable jeans. He has short hair and big glasses.
He is very focused on medicine and will often be found reading a book. During his Chunin phase of his life, he developed a very sarcastic
approach and He likes to be silly because he feels that life is too short to be all sour. He is not reckless or stupid but enjoys the occasional rebellion.
Status : Jounin
Chakra : Lightning/Wind and Medical Jutsu
Jutsu :
Background: Kana comes from a long line of healers. His grandmother married a Sand Village shinobi who had been targeted for death due to some obscure reason. He was found on the forest boundaries of the Fire Country near Konoha. This is the reason the Kinoshi Family know many wind techniques and are able to summon birds. Kana was not a stellar student, but he did find interest in the medical jutsus and is competent in wind and lighting styles. He enjoys volunteering at the hospital and would prefer the white walls to outside missions. However, he knows that combat medics are extremely valuable and understands his duty. Few people know that the reason he is so involved in Medical Jutsu is because his younger sister has a degenerative disease that is slowly killing her. It is his aim to find a medicine or jutsu that would be able to cure her. He had to take the Chunnin exams twice and just recently was given the title of Jounin due to his ability to perform Jutsu but cares very little about rank and instead focuses on doing his best. Currently not part of any team but is happy to be a trauma doctor in the hospital.
He was in the same team 9 as Mizo during their Genin years but though good team mates, they never really developed deep bonds. He was always curious of her views which often made her and their team leader dive into long arguments. He lost track of her when she went to the mountain of toads.
Fighting Style:
He developed a long range sort of fighting style. Kana will stick to his wind style when at all possible keeping to the shadows and using thrown weapons. Much of his wind style is centered on incapacitating as many opponents as possible. As a medical Nin, he is able to evade many attacks and does not consider fighting from the shadows as cowardice. Defensive: once the enemy gets in to mid-close range, Kana will evade and place distance between them. He will also use his poison and Raiton jutsu to incapacitate as many enemy as possible giving him a better chance to avoid direct combat. He also follows instructions as much as possible and will allow his platoon members to do their job and will not rush in if he sees them get hurt because he knows that if he gets hurt then they are all dead. his Medical taijutsu also enables him to use others weakness to his advantage hitting key points in the body. Using his superior intellect, he formulates plans and attacks in which the mission can be accomplished with the least amount of bloodshed as possible. He may not be a good a tactician as a Nara but he is not a berserker.
Name : Name: Kana Kinoshi
Nickname : Doc
Gender : Male
Age : 36
Appearance :
Kana is 5’ 7” and weighs 180 pounds. He has long dark hair down to his waist which he mostly keeps tied into a heavy braid. His skin is a nice tan due to his Sand Country ancestry. His eyes are a sort of brownish hazel kept behind glasses. He often wears a modified lab coat over his t shirt. The coat is fitted and has many more pockets than a regular one making it seem more like a long vest that falls to mid-thigh. He has a sort of tenor voice which raises a bit higher when he is excited. He is extremely sarcastic and uses this to cope with dangerous or stressful situations.
Personality: “Life is to be valued and protected even at the cost of one's own life. Yet, life is not an asset, you cannot use other people's lives, only they can choose to give up their own life.”
During his Academy days, Kana was a quiet boy. He was given more to reading. He always found different things interesting, from history to scientific journals. He was never really good at keeping up with the pop culture which made him awkward in social talks. He was friendly but shy. He was always ready to help and would put others first. He likes cat though he has none of his own. He will always feed strays. He has short hair and mostly wears a T shirt and comfortable jeans. He has short hair and big glasses.
He is very focused on medicine and will often be found reading a book. During his Chunin phase of his life, he developed a very sarcastic
approach and He likes to be silly because he feels that life is too short to be all sour. He is not reckless or stupid but enjoys the occasional rebellion.
Status : Jounin
Chakra : Lightning/Wind and Medical Jutsu
Jutsu :
Name: Chozou no Jutsu (Storage Technique)
Rank: E
Type: Fuuinjutsu, Supplementary
Range: Close (0m - 5m)
Element: N/A
Description: A simple jutsu that allows a ninja to seal or unseal any item, mostly weapons, from scrolls or from their body. After forming the necessary handsigns, the ninja will seal the item into a scroll etc. Scrolls can also be used as ammunition for other weapons or have other seals inside of them, which expands the number of potential tricks a shinobi can use. The items themselves are unaffected by time. Ninjutsu can also be stored in scrolls, to be released when the scroll is opened.
Chakra Cost: 2CP
Name: Bunshin no Jutsu • Clone Technique
Rank: E
Type: Genjutsu
Range: N/A
Medium: Optical
Element: N/A
Description: This technique creates identical clones of the user. However, they hold no actual substance and will disperse upon impact of an attack or contact with an opponent. They cannot disrupt the area around themselves with their movements; won’t kick up dust, crush grass, etc. They are simply optical illusions used to momentarily fool others.
Chakra Cost: 1CP per 5 clones
Name: Henge no Jutsu • Transformation Technique
Rank: E
Type: Ninjutsu
Range: N/A
Element: N/A
Description: This technique transforms the user’s appearance to that of another object or person. However, it is not a permanent transformation and a mental image of what they are transformed into. Certain aspects of a ninja will not change merely by transformation, these things may include injuries, tool pocket placements etc. The jutsu will dispel should the user be injured. The user does not gain the properties of their transformation (ie. horse like strength), and may only transform into something ranging between 1/2 of their regular size, to 2x their regular size. Thus one cannot transform into large creatures.
Chakra Cost: 1
Name: Kawarimi no Jutsu • Body Replacement Technique
Rank: E
Type: Ninjutsu
Range: 10 meters
Element: N/A
Description: After performing a tiger seal, this technique allows the user to alter places in a speedy manner with another nearby object. This is done mere seconds before an attack lands, thus making the attacker believe his or her attack was a success. Whatever object was used to alter places will receive the brunt of the enemy’s attack instead. The object that the user switches with must be preset somewhere else in the thread, meaning that the object must have received specific mention previously in the thread.
Chakra Cost: 2
Name: Explosive Tag: Activate
Rank: E
Type: Fuuinjutsu
Range: N/A
Element: N/A
Description: This technique allows the user to activate an explosive tag they have planted somewhere. Preferably they should be within close to mid range and visible to the user. You cannot activate another persons explosive tags unless your chakra has been channeled into them beforehand.
Chakra Cost: 1 (per 3 explosive notes)
Name: Kai • Release
Rank: D
Type: Ninjutsu
Range: Close (0m - 5m)
Element: N/A
Description: By stopping the flow of chakra in their body, and then applying an even stronger power to disrupt the flow of the caster's chakra; the user may dispel the effects of a genjutsu. This can also be used on another individual that is stuck in a genjutsu by preforming the necessary hand seal and then touching them, although it consumes half the chakra cost of the Genjutsu.
Chakra Cost: Cost of Genjutsu + 2CP
Name: Nawanuke no Jutsu • Escaping Skill
Rank: E
Type: Ninjutsu
Range: N/A
Element: N/A
Description: This technique allows the user to free themselves should they be tied up. It is extremely basic. Using their physical training, the user will twist and contort their body to loosen their bindings, effectively relieving themselves of the tightness of their bindings and slipping through the restraints. This technique can only be used if the user is of equal or higher rank than their captor.
Chakra Cost: 1
Name: Chozou no Jutsu • Storage Technique
Rank: E
Type: Fuuinjutsu, Supplementary
Range: Close (0m - 5m)
Element: N/A
Description: A simple jutsu that allows a ninja to seal or unseal any item, mostly weapons, from scrolls or from their body. After forming the necessary handsigns, the ninja will seal the item into a scroll etc. Scrolls can also be used as ammunition for other weapons or have other seals inside of them, which expands the number of potential tricks a shinobi can use. The items themselves are unaffected by time. Ninjutsu can also be stored in scrolls, to be released when the scroll is opened, but require another person to cast said Ninjutsu; else it cannot be sealed.
Chakra Cost: 1CP to seal; 1CP to unseal.
Name: Suimen Hokou no Waza • Act of Water Surface Walking
Rank: D
Type: N/A
Range: N/A
Element: NA
Description: This technique allows the user to balance themselves on water by focusing a constant and steady stream of chakra to the user’s feet or hands. Because of water’s nature, this requires the user to be quick to adjust the amount of chakra they must emit to their feet in order to maintain a constant balance. Users may also walk, run and “skate” across the water when using this technique.
Chakra Cost: 1 (1 per post)
Name: Kinobori no Waza • Act of Tree Climbing
Rank: D
Type: N/A
Range: N/A
Element: N/A
Description: This technique allows the user to balance themselves on trees and vertical walls by focusing a constant and steady stream of chakra to the user’s feet. Gravity can easy be defined if this technique is mastered, allowing people to even stand upside down. If too much chakra is exerted the user will be pushed away; bark breaking and causing the user to then fall. If not enough chakra is exerted the user will lose their footing and fall.
Chakra Cost: 1 (1 per post)
Rank: E
Type: Fuuinjutsu, Supplementary
Range: Close (0m - 5m)
Element: N/A
Description: A simple jutsu that allows a ninja to seal or unseal any item, mostly weapons, from scrolls or from their body. After forming the necessary handsigns, the ninja will seal the item into a scroll etc. Scrolls can also be used as ammunition for other weapons or have other seals inside of them, which expands the number of potential tricks a shinobi can use. The items themselves are unaffected by time. Ninjutsu can also be stored in scrolls, to be released when the scroll is opened.
Chakra Cost: 2CP
Name: Bunshin no Jutsu • Clone Technique
Rank: E
Type: Genjutsu
Range: N/A
Medium: Optical
Element: N/A
Description: This technique creates identical clones of the user. However, they hold no actual substance and will disperse upon impact of an attack or contact with an opponent. They cannot disrupt the area around themselves with their movements; won’t kick up dust, crush grass, etc. They are simply optical illusions used to momentarily fool others.
Chakra Cost: 1CP per 5 clones
Name: Henge no Jutsu • Transformation Technique
Rank: E
Type: Ninjutsu
Range: N/A
Element: N/A
Description: This technique transforms the user’s appearance to that of another object or person. However, it is not a permanent transformation and a mental image of what they are transformed into. Certain aspects of a ninja will not change merely by transformation, these things may include injuries, tool pocket placements etc. The jutsu will dispel should the user be injured. The user does not gain the properties of their transformation (ie. horse like strength), and may only transform into something ranging between 1/2 of their regular size, to 2x their regular size. Thus one cannot transform into large creatures.
Chakra Cost: 1
Name: Kawarimi no Jutsu • Body Replacement Technique
Rank: E
Type: Ninjutsu
Range: 10 meters
Element: N/A
Description: After performing a tiger seal, this technique allows the user to alter places in a speedy manner with another nearby object. This is done mere seconds before an attack lands, thus making the attacker believe his or her attack was a success. Whatever object was used to alter places will receive the brunt of the enemy’s attack instead. The object that the user switches with must be preset somewhere else in the thread, meaning that the object must have received specific mention previously in the thread.
Chakra Cost: 2
Name: Explosive Tag: Activate
Rank: E
Type: Fuuinjutsu
Range: N/A
Element: N/A
Description: This technique allows the user to activate an explosive tag they have planted somewhere. Preferably they should be within close to mid range and visible to the user. You cannot activate another persons explosive tags unless your chakra has been channeled into them beforehand.
Chakra Cost: 1 (per 3 explosive notes)
Name: Kai • Release
Rank: D
Type: Ninjutsu
Range: Close (0m - 5m)
Element: N/A
Description: By stopping the flow of chakra in their body, and then applying an even stronger power to disrupt the flow of the caster's chakra; the user may dispel the effects of a genjutsu. This can also be used on another individual that is stuck in a genjutsu by preforming the necessary hand seal and then touching them, although it consumes half the chakra cost of the Genjutsu.
Chakra Cost: Cost of Genjutsu + 2CP
Name: Nawanuke no Jutsu • Escaping Skill
Rank: E
Type: Ninjutsu
Range: N/A
Element: N/A
Description: This technique allows the user to free themselves should they be tied up. It is extremely basic. Using their physical training, the user will twist and contort their body to loosen their bindings, effectively relieving themselves of the tightness of their bindings and slipping through the restraints. This technique can only be used if the user is of equal or higher rank than their captor.
Chakra Cost: 1
Name: Chozou no Jutsu • Storage Technique
Rank: E
Type: Fuuinjutsu, Supplementary
Range: Close (0m - 5m)
Element: N/A
Description: A simple jutsu that allows a ninja to seal or unseal any item, mostly weapons, from scrolls or from their body. After forming the necessary handsigns, the ninja will seal the item into a scroll etc. Scrolls can also be used as ammunition for other weapons or have other seals inside of them, which expands the number of potential tricks a shinobi can use. The items themselves are unaffected by time. Ninjutsu can also be stored in scrolls, to be released when the scroll is opened, but require another person to cast said Ninjutsu; else it cannot be sealed.
Chakra Cost: 1CP to seal; 1CP to unseal.
Name: Suimen Hokou no Waza • Act of Water Surface Walking
Rank: D
Type: N/A
Range: N/A
Element: NA
Description: This technique allows the user to balance themselves on water by focusing a constant and steady stream of chakra to the user’s feet or hands. Because of water’s nature, this requires the user to be quick to adjust the amount of chakra they must emit to their feet in order to maintain a constant balance. Users may also walk, run and “skate” across the water when using this technique.
Chakra Cost: 1 (1 per post)
Name: Kinobori no Waza • Act of Tree Climbing
Rank: D
Type: N/A
Range: N/A
Element: N/A
Description: This technique allows the user to balance themselves on trees and vertical walls by focusing a constant and steady stream of chakra to the user’s feet. Gravity can easy be defined if this technique is mastered, allowing people to even stand upside down. If too much chakra is exerted the user will be pushed away; bark breaking and causing the user to then fall. If not enough chakra is exerted the user will lose their footing and fall.
Chakra Cost: 1 (1 per post)
Spoiler:
Name: Kuchiyose no Jutsu - Summoning Technique
Rank: C
Type: Ninjutsu
Range: N/A
Element: N/A
Description: A powerful jutsu, Ninpo Kuchiyose allows a ninja to summon animals and objects to fight on their behalf. The ninja normally signs a blood contract with the animal species, which allows them to summon different size and skill levels of creature. Signing this contract also allows the animal to reverse summon the human ninja to their location.
Chakra Cost: 5 (C Rank Summon), 10 (B), 15 (A), 20 (S)
Name: Gamayudan - Toad Oil Projectile
Rank: C
Type: Ninjutsu
Range: Close (0m - 5m), Mid (5m - 10m)
Element: N/A
Description: The user converts their chakra into an extremely sticky oil and spits this out as a huge mass. The consistency of the oil can then hinder the movement of some materials, such as paper. If a Fire Release technique is thrown at the target after this technique is used, they will be enveloped in flames in an instant.
Chakra Cost: 7
Name: Hari Jizou - Underworld Guardian Spikes
Rank: B
Type: Ninjutsu
Range: Close (0m - 5m)
Element: N/A
Description: This is a technique where the user encases themselves in a countless number of sharp needles, but in truth, the spikes are the user's hair. Chakra grants the strands of hair the hardness and shape of needles, endowed with a capacity to injure and kill on par with that of metallic weapons. In addition, if activated in response to an opponent's attack, it can also be used as a counter. The hair is made hard enough that it can withstand blows from certain types of weapons such as arrows.
Chakra Cost: 13
Name: Hari Jigoku - Hell Needles
Rank: C
Type: Ninjutsu
Range: Close (0m - 5m), Mid (5m - 10m)
Element: N/A
Description: This technique first requires you to preform the other technique known as Hari Jizou (Underworld Guardian Spikes). After that is done, the user may then launch a torrent of hardened hair in the form of needles towards his or her target.
Chakra Cost: 8
Name: Burēdo no Ha - Blades of Leaves
Rank: D
Type: Ninjutsu
Range: Close (0 - 5m)
Element: -
Description: Burēdo no Ha is a ninjutsu technique utilizing leaves. By using the leaves that are scattered across the ground in the surrounding five metre radius, the user is able to lift ten leaves by using chakra alone and launch them at their opponent. If contact is made, the intended target will suffer from small scratches that the leaves have to offer. The technique will only be able to lift ten leaves at a time, it's also not strong enough to kill, only to scratch the flesh to the point of blood being drawn.
Chakra Cost: 4
Name: Chakra Kyuuin Jutsu - Chakra Absorption Technique
Rank: C-S
Type: Ninjutsu
Range: Close (0m - 5m)
Element: N/A
Description: After activitating the technique, the user's hand will glow with chakra. When he or she touches his or her palm on his or her opponents body, the user can withdraw the physical and spiritual energy out of them. By reducing their chakra, it greatly increases the user’s advantage over his or her opponent.
Chakra Cost:
Costs the User: C (5) | Takes From Target: D (4)
Costs the User: B (10) | Takes From Target: C (9)
Costs the User: A (20) | Takes From Target: B (15)
Costs the User: S (35) | Takes From Target: A (25)
Name: Chakra Transfer
Rank: C-S
Type: Ninjutsu
Range: Close (0m - 5m)
Element: N/A
Description: After activitating the technique, the user's hand will glow with chakra. When he or she touches his or her palm on his or her opponents body, the user can transfer the physical and spiritual energy out of them. This is done to aid a partner perform a jutsu that requires more chakra than the user has. The jutsu that needs the chakra must still be trained and know.
Chakra Cost:
Costs the User: C (5) | Gives to Target: D (4)
Costs the User: B (10) | Gives to Target: C (9)
Costs the User: A (20) | Gives to Target: B (15)
Costs the User: S (35) Gives to Target: A (25)
Name: Hi no Ishi - Will of Fire
Rank: B
Type: Ninjutsu
Range: Close (0 - 5m)
Element: -
Description: Hi no Ishi is a ninjutsu technique utilizing no element. Performing the tiger hand seal alone, the user is able to concentrate a large amount of chakra within them, to then release it outwards into a shock wave of chakra. The burst of chakra will go out towards a five metre radius before it finally begins to fade away. Anyone caught within the blast will be pushed out by the chakra and thrown out of the five metre radius. It's also a technique that can be used to deflect incoming projectiles from all angles. Once the technique has been performed, the user must wait for another two posts before it can be used again, the technique can also not distinguish between friend and foe.
Chakra Cost: 15
Name: Kuchiyose no Jutsu - Summoning Technique
Rank: C
Type: Ninjutsu
Range: N/A
Element: N/A
Description: A powerful jutsu, Ninpo Kuchiyose allows a ninja to summon animals and objects to fight on their behalf. The ninja normally signs a blood contract with the animal species, which allows them to summon different size and skill levels of creature. Signing this contract also allows the animal to reverse summon the human ninja to their location.
Chakra Cost: 5 (C Rank Summon), 10 (B), 15 (A), 20 (S)
Name: Gamayudan - Toad Oil Projectile
Rank: C
Type: Ninjutsu
Range: Close (0m - 5m), Mid (5m - 10m)
Element: N/A
Description: The user converts their chakra into an extremely sticky oil and spits this out as a huge mass. The consistency of the oil can then hinder the movement of some materials, such as paper. If a Fire Release technique is thrown at the target after this technique is used, they will be enveloped in flames in an instant.
Chakra Cost: 7
Name: Hari Jizou - Underworld Guardian Spikes
Rank: B
Type: Ninjutsu
Range: Close (0m - 5m)
Element: N/A
Description: This is a technique where the user encases themselves in a countless number of sharp needles, but in truth, the spikes are the user's hair. Chakra grants the strands of hair the hardness and shape of needles, endowed with a capacity to injure and kill on par with that of metallic weapons. In addition, if activated in response to an opponent's attack, it can also be used as a counter. The hair is made hard enough that it can withstand blows from certain types of weapons such as arrows.
Chakra Cost: 13
Name: Hari Jigoku - Hell Needles
Rank: C
Type: Ninjutsu
Range: Close (0m - 5m), Mid (5m - 10m)
Element: N/A
Description: This technique first requires you to preform the other technique known as Hari Jizou (Underworld Guardian Spikes). After that is done, the user may then launch a torrent of hardened hair in the form of needles towards his or her target.
Chakra Cost: 8
Name: Burēdo no Ha - Blades of Leaves
Rank: D
Type: Ninjutsu
Range: Close (0 - 5m)
Element: -
Description: Burēdo no Ha is a ninjutsu technique utilizing leaves. By using the leaves that are scattered across the ground in the surrounding five metre radius, the user is able to lift ten leaves by using chakra alone and launch them at their opponent. If contact is made, the intended target will suffer from small scratches that the leaves have to offer. The technique will only be able to lift ten leaves at a time, it's also not strong enough to kill, only to scratch the flesh to the point of blood being drawn.
Chakra Cost: 4
Name: Chakra Kyuuin Jutsu - Chakra Absorption Technique
Rank: C-S
Type: Ninjutsu
Range: Close (0m - 5m)
Element: N/A
Description: After activitating the technique, the user's hand will glow with chakra. When he or she touches his or her palm on his or her opponents body, the user can withdraw the physical and spiritual energy out of them. By reducing their chakra, it greatly increases the user’s advantage over his or her opponent.
Chakra Cost:
Costs the User: C (5) | Takes From Target: D (4)
Costs the User: B (10) | Takes From Target: C (9)
Costs the User: A (20) | Takes From Target: B (15)
Costs the User: S (35) | Takes From Target: A (25)
Name: Chakra Transfer
Rank: C-S
Type: Ninjutsu
Range: Close (0m - 5m)
Element: N/A
Description: After activitating the technique, the user's hand will glow with chakra. When he or she touches his or her palm on his or her opponents body, the user can transfer the physical and spiritual energy out of them. This is done to aid a partner perform a jutsu that requires more chakra than the user has. The jutsu that needs the chakra must still be trained and know.
Chakra Cost:
Costs the User: C (5) | Gives to Target: D (4)
Costs the User: B (10) | Gives to Target: C (9)
Costs the User: A (20) | Gives to Target: B (15)
Costs the User: S (35) Gives to Target: A (25)
Name: Hi no Ishi - Will of Fire
Rank: B
Type: Ninjutsu
Range: Close (0 - 5m)
Element: -
Description: Hi no Ishi is a ninjutsu technique utilizing no element. Performing the tiger hand seal alone, the user is able to concentrate a large amount of chakra within them, to then release it outwards into a shock wave of chakra. The burst of chakra will go out towards a five metre radius before it finally begins to fade away. Anyone caught within the blast will be pushed out by the chakra and thrown out of the five metre radius. It's also a technique that can be used to deflect incoming projectiles from all angles. Once the technique has been performed, the user must wait for another two posts before it can be used again, the technique can also not distinguish between friend and foe.
Chakra Cost: 15
Name: Daitoppa - Great Breakthrough
Rank: C
Type: Ninjutsu
Range: Close (0m - 5m), Mid (5m - 10m)
Element: Fuuton (Wind)
Description: This is a relatively simple technique that creates a sudden gust of wind, but its scale varies greatly depending on the user. If used by a superior shinobi, it has enough destructive power to knock down a large tree. The wind from the squall can blow away all things in the user's line of sight. A variation of the technique involves a smaller blast of wind which gets ignited with flame.
Chakra Cost: 9
Name: Wind Blanket
Rank: C
Type: Nijutsu
Range: mid 5-10m
Element: Fuuton
Description: Wind blanket follows the same nature as a dirt devil or small wind vortex. The wind wall will extend outward at speeds of 15-20 mph to the maximum range of 10 meters and to a height of 20 meters. The wind will pick up dirt and debris light enough to be swept away by a regular gust of wind. This will cause a small dust could that will linger for two posts. Those with proper eye protection will not be affected by this jutsu. The wind is not strong enough to sweep any one of their feet. The rotating vortex may be maintained by the user with an applicable cost of chakra and varying speeds withing the range. The user may not move if the wind is being maintained.
Chakra Cost: 6 (2cp per post maintained.)
Name: Wind Release Stream
Rank:C
Type:Ninjustu
Range: 0-5M
Element: Wind
Description: By concentrating chakra in one’s diaphram and blowing air from his mouth, the user is able to change direction while in mid-air at high speeds . It can also be used to blow up a dust cloud, concealing one's location and movements or to enhance the range of blown projectiles.
Chakra Cost: 5
Name: Reppushou - Gale Wind Palm
Rank: C
Type: Ninjutsu
Range: Close (0m - 5m), Mid (5m - 10m), Far (10+)
Element: Fuuton (Wind)
Description: Fuuton • Reppushou is a Ninjutsu technique utilizing the Wind Element. After forming the needed hand seals, the user will send a strong gust of wind towards his/her target. When acting in conjunction with another thrown weapon, the wind can increase its power and deadliness.
Chakra Cost: 5
Name: Siren’s Song - Sairen no Uta
Rank: C
Type: Ninjutsu
Range: Mid (5m - 10m)
Element: Futon
Description: Using a music producing device, the user can manipulate the melody to produce feelings of vertigo and blurred vision The sound waves will affect the fluid inside the ear making it feel as if in constant motion. Subject may also loose balance depending on their physical characteristics.
Chakra Cost: 7
Name: Silence - Fugo
Rank: C
Type: Ninjutsu
Range: Mid (5m - 10m)
Element: Futon
Description: Using a music producing device, the user can manipulate the melody to stop the actual movement of the eardrum and as such, the subject cannot hear. All incoming sound is negated, if the subject is particularly attent they might notice this change but if not there is no other effect that may signal the subject something is wrong. Silence will last for two posts and if subject leaves range it will not be effective.
Chakra Cost: 7
Name: Kami Oroshi - Godly Wind from the Mountains
Rank: C
Type: Ninjutsu
Range: Close (0m - 5m), Mid (5m - 10m)
Element: Fuuton (Wind)
Description: The user will generate a whirling vortex of wind which he or she can send snaking towards his or her target. This wind can be used to help cause an explosive blaze when used with certain fire and earth techniques.
Chakra Cost: 7 (2 per post)
Name: Hana Chirimai - Flower Scattering Dance
Rank: B
Type: Ninjutsu
Range: Close (0m - 5m), Mid (5m - 10m)
Element: Fuuton (Wind)
Description: After forming the needed hand seals, the user will create a spinning vortex of flower petals. This vortex can engulf their target to limit their vision and then slam them into nearby objects. The user can remain in one spot for the use of the jutsu, because he or she can direct it anywhere they desire.
Chakra Cost: 12 (4 chakra per post)
Spoiler:
Name: Hana Chirimai - Flower Scattering Dance
Rank: B
Type: Ninjutsu
Range: Close (0m - 5m), Mid (5m - 10m)
Element: Fuuton (Wind)
Description: After forming the needed hand seals, the user will create a spinning vortex of flower petals. This vortex can engulf their target to limit their vision and then slam them into nearby objects. The user can remain in one spot for the use of the jutsu, because he or she can direct it anywhere they desire.
Chakra Cost: 12 (4 chakra per post)
Name: Juha: Reppushou - Beast Wave: Gale Wind Palm
Rank: B
Type: Ninjutsu
Range: Close (0m - 5m)
Element: Fuuton (Wind)
Description: The user will create a powerful burst of charka in shape of a claw from his or her dominate hand which can strike out against his or her enemy. Should the claw lose cohesiveness, the wind chakra will explode in a concussive blast.
Chakra Cost: 10
Name: Juha: Shou - Beast Wave: Palm
Rank: B
Type: Ninjutsu
Range: Close (0m - 5m), Mid (5m - 10m)
Element: Fuuton (Wind)
Description: Using his Wind nature, the user will create a blades of wind which he can launch towards his opponent. The user can control the path of the blades and because they are made of Wind chakra, they can easily cut through Kage Bunshin.
Chakra Cost: 12
Name: Kaiten Shuriken - Rotating Shuriken
Rank: B
Type: Ninjutsu
Range: Close (0m - 5m), Mid (5m - 10m)
Element: Fuuton (Wind)
Description: The user will send his or her bladed weapons through the air as spinning disks. He or she can then launch these disks at his or her target like shuriken. Because he or she manipulates each individually, he or she can attack his or her target from multiple directions. Up to 5 weapons, no larger than a foot in length may be manipulated by this technique at one time.
Chakra Cost: 14 (2 per post +1 for every 2 additional weapons)
Name: Kamikaze - Hair Wind
Rank: B
Type: Ninjutsu
Range: Close (0m - 5m), Mid (5m - 10m)
Element: Fuuton (Wind)
Description: The user will generate pillars of spinning wind- several small tornadoes. This wind can be used to help fan the flames of a Fire element attack or cause the tornadoes to set ablaze; becoming flaming hurricanes.
Chakra Cost: 12
Rank: C
Type: Ninjutsu
Range: Close (0m - 5m), Mid (5m - 10m)
Element: Fuuton (Wind)
Description: This is a relatively simple technique that creates a sudden gust of wind, but its scale varies greatly depending on the user. If used by a superior shinobi, it has enough destructive power to knock down a large tree. The wind from the squall can blow away all things in the user's line of sight. A variation of the technique involves a smaller blast of wind which gets ignited with flame.
Chakra Cost: 9
Name: Wind Blanket
Rank: C
Type: Nijutsu
Range: mid 5-10m
Element: Fuuton
Description: Wind blanket follows the same nature as a dirt devil or small wind vortex. The wind wall will extend outward at speeds of 15-20 mph to the maximum range of 10 meters and to a height of 20 meters. The wind will pick up dirt and debris light enough to be swept away by a regular gust of wind. This will cause a small dust could that will linger for two posts. Those with proper eye protection will not be affected by this jutsu. The wind is not strong enough to sweep any one of their feet. The rotating vortex may be maintained by the user with an applicable cost of chakra and varying speeds withing the range. The user may not move if the wind is being maintained.
Chakra Cost: 6 (2cp per post maintained.)
Name: Wind Release Stream
Rank:C
Type:Ninjustu
Range: 0-5M
Element: Wind
Description: By concentrating chakra in one’s diaphram and blowing air from his mouth, the user is able to change direction while in mid-air at high speeds . It can also be used to blow up a dust cloud, concealing one's location and movements or to enhance the range of blown projectiles.
Chakra Cost: 5
Name: Reppushou - Gale Wind Palm
Rank: C
Type: Ninjutsu
Range: Close (0m - 5m), Mid (5m - 10m), Far (10+)
Element: Fuuton (Wind)
Description: Fuuton • Reppushou is a Ninjutsu technique utilizing the Wind Element. After forming the needed hand seals, the user will send a strong gust of wind towards his/her target. When acting in conjunction with another thrown weapon, the wind can increase its power and deadliness.
Chakra Cost: 5
Name: Siren’s Song - Sairen no Uta
Rank: C
Type: Ninjutsu
Range: Mid (5m - 10m)
Element: Futon
Description: Using a music producing device, the user can manipulate the melody to produce feelings of vertigo and blurred vision The sound waves will affect the fluid inside the ear making it feel as if in constant motion. Subject may also loose balance depending on their physical characteristics.
Chakra Cost: 7
Name: Silence - Fugo
Rank: C
Type: Ninjutsu
Range: Mid (5m - 10m)
Element: Futon
Description: Using a music producing device, the user can manipulate the melody to stop the actual movement of the eardrum and as such, the subject cannot hear. All incoming sound is negated, if the subject is particularly attent they might notice this change but if not there is no other effect that may signal the subject something is wrong. Silence will last for two posts and if subject leaves range it will not be effective.
Chakra Cost: 7
Name: Kami Oroshi - Godly Wind from the Mountains
Rank: C
Type: Ninjutsu
Range: Close (0m - 5m), Mid (5m - 10m)
Element: Fuuton (Wind)
Description: The user will generate a whirling vortex of wind which he or she can send snaking towards his or her target. This wind can be used to help cause an explosive blaze when used with certain fire and earth techniques.
Chakra Cost: 7 (2 per post)
Name: Hana Chirimai - Flower Scattering Dance
Rank: B
Type: Ninjutsu
Range: Close (0m - 5m), Mid (5m - 10m)
Element: Fuuton (Wind)
Description: After forming the needed hand seals, the user will create a spinning vortex of flower petals. This vortex can engulf their target to limit their vision and then slam them into nearby objects. The user can remain in one spot for the use of the jutsu, because he or she can direct it anywhere they desire.
Chakra Cost: 12 (4 chakra per post)
Spoiler:
Name: Hana Chirimai - Flower Scattering Dance
Rank: B
Type: Ninjutsu
Range: Close (0m - 5m), Mid (5m - 10m)
Element: Fuuton (Wind)
Description: After forming the needed hand seals, the user will create a spinning vortex of flower petals. This vortex can engulf their target to limit their vision and then slam them into nearby objects. The user can remain in one spot for the use of the jutsu, because he or she can direct it anywhere they desire.
Chakra Cost: 12 (4 chakra per post)
Name: Juha: Reppushou - Beast Wave: Gale Wind Palm
Rank: B
Type: Ninjutsu
Range: Close (0m - 5m)
Element: Fuuton (Wind)
Description: The user will create a powerful burst of charka in shape of a claw from his or her dominate hand which can strike out against his or her enemy. Should the claw lose cohesiveness, the wind chakra will explode in a concussive blast.
Chakra Cost: 10
Name: Juha: Shou - Beast Wave: Palm
Rank: B
Type: Ninjutsu
Range: Close (0m - 5m), Mid (5m - 10m)
Element: Fuuton (Wind)
Description: Using his Wind nature, the user will create a blades of wind which he can launch towards his opponent. The user can control the path of the blades and because they are made of Wind chakra, they can easily cut through Kage Bunshin.
Chakra Cost: 12
Name: Kaiten Shuriken - Rotating Shuriken
Rank: B
Type: Ninjutsu
Range: Close (0m - 5m), Mid (5m - 10m)
Element: Fuuton (Wind)
Description: The user will send his or her bladed weapons through the air as spinning disks. He or she can then launch these disks at his or her target like shuriken. Because he or she manipulates each individually, he or she can attack his or her target from multiple directions. Up to 5 weapons, no larger than a foot in length may be manipulated by this technique at one time.
Chakra Cost: 14 (2 per post +1 for every 2 additional weapons)
Name: Kamikaze - Hair Wind
Rank: B
Type: Ninjutsu
Range: Close (0m - 5m), Mid (5m - 10m)
Element: Fuuton (Wind)
Description: The user will generate pillars of spinning wind- several small tornadoes. This wind can be used to help fan the flames of a Fire element attack or cause the tornadoes to set ablaze; becoming flaming hurricanes.
Chakra Cost: 12
poiler:
Name: Doku Kiri - Poison Mist
Rank: B
Type: Medical Ninjutsu
Range: Close (0m - 5m), Mid (5m - 10m)
Element: N/A
Description: After performing the necessary hand seals, the user concentrates chakra in their gullet and lungs; before inserting a toxin into their mouth. Upon exhaling, the toxin is transformed into a gaseous state, and expelled into the air to create a 5 meter radial cloud resembling the characteristics of the poison used, in its gas state. The cloud diffuses through the air into a harmless chemical combination after five posts. The poison must be inhaled for a minimum of 2 posts total to take effect, unless stated otherwise in the poison description itself. The poison used must exist in the user's arsenal and be readily available. The properties of the poison must be stated in conjunction with this jutsu. If the poison has no gas state, or the gas state requires a high boiling point, this technique cannot be used with the corresponding poison.
Name: Chakra no Mesu - Chakra Scalpel
Rank: B
Type: Medical Ninjutsu
Range: Close (0m - 5m)
Element: N/A
Description: After forming the needed handseals, the ninja will focus chakra to their hands. When their charged hands reach the body of their target, they can extend the chakra internally into the targets body to cut and neatly slice their muscles and blood vessels without harming the surface skin. This technique can be used in battle, but because of its hectic nature, the fine precision required for an instant kill is not feasible. Damage can still be done to the vital organs, but the technique should be used carefully in battle.
Chakra Cost: 10 (Additional 3CP Per Post)
Name: Saikan Chuushutsu no Jutsu - Fine Affliction Extraction
Rank: B
Type: Medical Ninjutsu
Range: Close (0m - 5m)
Element: N/A
Description: Saikan Chuushutsu no Jutsu is a skill used by medical ninja to remove harmful poisons from a patient's body. The ninja will infuse their chakra into liquid, which they will insert into the patient. They will then use the liquid as a medium to draw out the poison from the cells. This mix can then be removed from the body. Depending on the deadliness of the poison, further treatment with an antidote or medicine may be required. C and B rank poisons may be removed via this technique. A-rank and S-rank poisons will be negated for 3 posts via this technique, but on the fourth will become active again.
Chakra Cost: 13
Name: Doku Kiri - Poison Mist
Rank: B
Type: Medical Ninjutsu
Range: Close (0m - 5m), Mid (5m - 10m)
Element: N/A
Description: After performing the necessary hand seals, the user concentrates chakra in their gullet and lungs; before inserting a toxin into their mouth. Upon exhaling, the toxin is transformed into a gaseous state, and expelled into the air to create a 5 meter radial cloud resembling the characteristics of the poison used, in its gas state. The cloud diffuses through the air into a harmless chemical combination after five posts. The poison must be inhaled for a minimum of 2 posts total to take effect, unless stated otherwise in the poison description itself. The poison used must exist in the user's arsenal and be readily available. The properties of the poison must be stated in conjunction with this jutsu. If the poison has no gas state, or the gas state requires a high boiling point, this technique cannot be used with the corresponding poison.
Name: Chakra no Mesu - Chakra Scalpel
Rank: B
Type: Medical Ninjutsu
Range: Close (0m - 5m)
Element: N/A
Description: After forming the needed handseals, the ninja will focus chakra to their hands. When their charged hands reach the body of their target, they can extend the chakra internally into the targets body to cut and neatly slice their muscles and blood vessels without harming the surface skin. This technique can be used in battle, but because of its hectic nature, the fine precision required for an instant kill is not feasible. Damage can still be done to the vital organs, but the technique should be used carefully in battle.
Chakra Cost: 10 (Additional 3CP Per Post)
Name: Saikan Chuushutsu no Jutsu - Fine Affliction Extraction
Rank: B
Type: Medical Ninjutsu
Range: Close (0m - 5m)
Element: N/A
Description: Saikan Chuushutsu no Jutsu is a skill used by medical ninja to remove harmful poisons from a patient's body. The ninja will infuse their chakra into liquid, which they will insert into the patient. They will then use the liquid as a medium to draw out the poison from the cells. This mix can then be removed from the body. Depending on the deadliness of the poison, further treatment with an antidote or medicine may be required. C and B rank poisons may be removed via this technique. A-rank and S-rank poisons will be negated for 3 posts via this technique, but on the fourth will become active again.
Chakra Cost: 13
Spoiler:
Name: Oni Suzumebachi-Demon Wasp
Rank: D
Type: Taijutsu
Range: Personal 0-5m
Element: N/A
Description: This special type of Taijutsu, though low in level, is only taught to medical students. It teaches the various pressure points and sensitive areas in the body. By using Acupuncture needles, the user may be able to cause nerve damage and also cause muscles to become numb. Using the medics training of evasion, as this jutsu is close-ranged, the user must avoid the opponent's strikes while slowly pin cushioning the target.
Chakra Cost: 3CP (1 additional per post).
Name: Oni Suzumebachi-Demon Wasp
Rank: D
Type: Taijutsu
Range: Personal 0-5m
Element: N/A
Description: This special type of Taijutsu, though low in level, is only taught to medical students. It teaches the various pressure points and sensitive areas in the body. By using Acupuncture needles, the user may be able to cause nerve damage and also cause muscles to become numb. Using the medics training of evasion, as this jutsu is close-ranged, the user must avoid the opponent's strikes while slowly pin cushioning the target.
Chakra Cost: 3CP (1 additional per post).
Name:Vijon
Rank:C
Appearance: Vijon is a small eagle about 17in in length with a wings span of 2.5ft. he weighs about 5lbs. His plumage is mainly white with cinnamon color about the wings and sprinkled about his body. His most distinctive feature are his eyes which are almost as big as an owls and when using his ability, they turn completely yellow.
Personality: Vijon is young, he would be the equivalent of a 12 year old in human years. He is quite innocent and mostly gullible. He likes hanging out with Kana because he looks to him as an older brother since all the other eagles are already adults and it is because of this that he aims to please Kana when possible. He is sometimes overly helpful and will chat the time away if you let him. However, when it comes to missions, Vijon is well aware of his duties and performs them splendidly which is the only reason he is allowed to be summoned at such a young age.
Contract type: Formal
Species:Eagles
Speciality: Vijon has the ability to enhance his eyesight by using infrared beams. This allows him to locate heat signatures and have night vision. This ability may not be used during the day and any bright light such as an explosion or flare in close proximity to Vijon will be harmful to his eyes. Vijon is extremely fast. In flight he is able to pull 20KMH when at full speed. Thanks to the rings in his eyes, Vijon is able to see what we humans know as auras. Everybody has a projection of energy emanating from their bodies but human eyes, are too weak to tell the infra red and ultra violet signatures of these energies. Vijon is able to apply this to an even greater extent. She is able to distinguish between all living auras. Trees or plants give off a Yellowish tint. Animals give off a bluish tint. And humans give off a Redish tint. This ability can be used during the day.
Elemental affinity: Wind
Rank:C
Appearance: Vijon is a small eagle about 17in in length with a wings span of 2.5ft. he weighs about 5lbs. His plumage is mainly white with cinnamon color about the wings and sprinkled about his body. His most distinctive feature are his eyes which are almost as big as an owls and when using his ability, they turn completely yellow.
Personality: Vijon is young, he would be the equivalent of a 12 year old in human years. He is quite innocent and mostly gullible. He likes hanging out with Kana because he looks to him as an older brother since all the other eagles are already adults and it is because of this that he aims to please Kana when possible. He is sometimes overly helpful and will chat the time away if you let him. However, when it comes to missions, Vijon is well aware of his duties and performs them splendidly which is the only reason he is allowed to be summoned at such a young age.
Contract type: Formal
Species:Eagles
Speciality: Vijon has the ability to enhance his eyesight by using infrared beams. This allows him to locate heat signatures and have night vision. This ability may not be used during the day and any bright light such as an explosion or flare in close proximity to Vijon will be harmful to his eyes. Vijon is extremely fast. In flight he is able to pull 20KMH when at full speed. Thanks to the rings in his eyes, Vijon is able to see what we humans know as auras. Everybody has a projection of energy emanating from their bodies but human eyes, are too weak to tell the infra red and ultra violet signatures of these energies. Vijon is able to apply this to an even greater extent. She is able to distinguish between all living auras. Trees or plants give off a Yellowish tint. Animals give off a bluish tint. And humans give off a Redish tint. This ability can be used during the day.
Elemental affinity: Wind
Name: Washi
Rank:D
Type:Exotic
Appearance: Washi is basically an obsidian flute that also doubles as a blowgun. Being made of a single piece of obsidian, it is quite resilient and black in color. Washi is about 10 inches in length and about 1/2 of an inch in diameter. It is has an eagle motif with a small one perched on end close to the mouth piece and an eagles head at the end where the darts are loaded and expelled from. The mechanism that allows it to be both a flute and a blow gun is inside. When one twists the small eagle perched near the mouth piece, another thin sheet of obsidian inside the flute shifts to cover the finger holes and expands the mouth piece to allow for a good blow.
Quantity: 1
Storage: Carried inside Genin pouch along with the darts.
Special Abilities: A flute that doubles as a blow gun. When used in conjunction with the Wind Stream Release jutsu the range of the darts go from 10m to about 20m.
Name: Blow Darts
Rank:E
Type:Exotic
Appearance: The darts are basically pieces of bamboo shaped almost like a senbon with a length of 3 inches to include the fletching. The darts are about 1/4 of an inch in diameter. The fletching is made of bull thistle fluff to provide and air seal and to aid when blown. Because of these simple materials, darts can be manufactured in the wild with little to not extra materials needed.
Quantity:10
Storage:In Genin pouch
Special Abilities: When dipped in poison, they can deliver the poison below the skin. Easily manufactured.
Name: Modified Accupuncture Needles
Rank: D
Type: Long Range
Appearance:
These modified needles are about 5 inches long and the same witdh as a 42 gauge needle. They are specially made for Kana using aluminum and copper metal tips as shown. They can be delivered using his blow gun or via special taijutsu to certain parts of the body. They are quite fragile and will break which means that the tips can stay in the body until removed. This may or may not be dangerous to the target as the tips will continue to sink in through the skin just like a splinter would and perhaps even fester.
Quantity: 15
Storage: On the left arm worn as a bracer. The needles are held together by elastic bands.
Special Abilities: Made out of extremely conductive metal. Kana uses this as a focus for his Raiton Jutsu. The tips can also be coated with poison. Just like any other acupuncture needle, it can be used to relieve stress or to numb certain parts of the body which can be helpful in medical and combat situations.
Poison.
[spoiler]Poison Name: Scombroid Poison
Rank: C
Poison Description: In Scombroid poisoning, the poisonous ingredient is histamine and similar substances. Normal bacteria on these fish create large amounts of this toxin after the fish dies if it is not immediately refrigerated or frozen. Scombroid poisoning usually occurs in large dark meat fish such as tuna, mackerel, mahi mahi, and albacore. Since this poison develops after a fish is caught and dies, where the fish is caught doesn’t really matter. The main factor is how long the fish sits out before being refrigerated or frozen. By gathering and mixing pieces of the rotting fish, usually left for a few days out, with oil, the user can make this sort of poison. Scombroid poisoning symptoms usually occur immediately.
Liquid State: In a small jar about an ounce, the oil can be carried. Weapons are dipped into this oil.
Poison Effect(s:( They may include:
• Breathing problems (in severe cases)
• Extremely red skin on face and body
• Flushing
• Hives and itching
• Nausea
• Vomiting
[ Post 0 / Turn of Infection/Injection]
[ Post 1 / Effect]Nausea
[ Post 2 / Effect]Vomiting
[ Post 3 / Effect]Flushing and Hives
Name: Satchel
Rank: n/a
Type: Storage bag
Appearance : The satchel is a one strap cross shoulder storage bag. it looks similar to an old wine skin yet instead of having a spout for an opening it has a zipper horizontally close to the top about 4in wide for the user to pack food through. The satchel is mainly used for storing grains or nuts, about 10 lbs, in separate containers or bags for cumsuption of kana’s summons. Yet the foodstuffs are also used in an emergency for consumption. The satchel is impermeable and though not air tight will keep dust and rain out. Those with a very acute nose may be able to smell the food though kana tries to stay away from pungent items and prefers dry grains. The only item he carries are candied walnuts which one of his summons loves. Because of the design, Kana can not store weapons as they may pucture the bladder that makes the satchel impermeable.
quantity:1
Storage: Across his back or across his chest when he has a mission backpack on.
Special Abilities: None.
Name: Egg Shells
Rank: E
Type: Equipment, Storage
Appearance: Egg shells from a farm chicken with an opening about a dime size at the top to extract the yolk and whites. They are rinsed and dried. Usually filled with some sort of power, once filled, the opening is covered by a piece of paper Mache dipped in gruel.
Quantity:5
Storage: A length of bamboo just long enough to fit all five snuggly, about 10 inches in length, plugged at the ends.
Special Abilities: None.
Poison Name: Chili power mix
Rank: D
Poison Description: A mix of many spicy chilies dried and ground to a fine mix. The mixture includes but it is not limited to Naja Jolokia, Habaneros and tai peppers.
Solid State: Fine powder
Liquid State: N/A
Gaseous State: N/A
Poison Effect(s): When powder comes in contact with eyes it produces extreme burning sensation that leads to lacrimation and blurred vision. When inhaled, powder will make it hard to breathe and cause burning sensation.
[ Post 0 / Turn of Infection/Injection]
[ Post 1 / Effect] If in eyes, effect will remain until target rinses eyes with running water for 20 minutes or after three posts. If inhaled, it will take around 5 posts for effects to die down.
[ Post 2 / Effect] Burning sensation in both eyes and lungs. In eyes effects begin to die down.
[ Post 3 / Effect] If in eyes, effects are gone but the subject still has irritation.
[ Post 4 / Effect] In lungs, effects begin to die down.
[ Post 5 / Effect] In lungs, effects are gone.
Rank:D
Type:Exotic
Appearance: Washi is basically an obsidian flute that also doubles as a blowgun. Being made of a single piece of obsidian, it is quite resilient and black in color. Washi is about 10 inches in length and about 1/2 of an inch in diameter. It is has an eagle motif with a small one perched on end close to the mouth piece and an eagles head at the end where the darts are loaded and expelled from. The mechanism that allows it to be both a flute and a blow gun is inside. When one twists the small eagle perched near the mouth piece, another thin sheet of obsidian inside the flute shifts to cover the finger holes and expands the mouth piece to allow for a good blow.
Quantity: 1
Storage: Carried inside Genin pouch along with the darts.
Special Abilities: A flute that doubles as a blow gun. When used in conjunction with the Wind Stream Release jutsu the range of the darts go from 10m to about 20m.
Name: Blow Darts
Rank:E
Type:Exotic
Appearance: The darts are basically pieces of bamboo shaped almost like a senbon with a length of 3 inches to include the fletching. The darts are about 1/4 of an inch in diameter. The fletching is made of bull thistle fluff to provide and air seal and to aid when blown. Because of these simple materials, darts can be manufactured in the wild with little to not extra materials needed.
Quantity:10
Storage:In Genin pouch
Special Abilities: When dipped in poison, they can deliver the poison below the skin. Easily manufactured.
Name: Modified Accupuncture Needles
Rank: D
Type: Long Range
Appearance:
These modified needles are about 5 inches long and the same witdh as a 42 gauge needle. They are specially made for Kana using aluminum and copper metal tips as shown. They can be delivered using his blow gun or via special taijutsu to certain parts of the body. They are quite fragile and will break which means that the tips can stay in the body until removed. This may or may not be dangerous to the target as the tips will continue to sink in through the skin just like a splinter would and perhaps even fester.
Quantity: 15
Storage: On the left arm worn as a bracer. The needles are held together by elastic bands.
Special Abilities: Made out of extremely conductive metal. Kana uses this as a focus for his Raiton Jutsu. The tips can also be coated with poison. Just like any other acupuncture needle, it can be used to relieve stress or to numb certain parts of the body which can be helpful in medical and combat situations.
Poison.
[spoiler]Poison Name: Scombroid Poison
Rank: C
Poison Description: In Scombroid poisoning, the poisonous ingredient is histamine and similar substances. Normal bacteria on these fish create large amounts of this toxin after the fish dies if it is not immediately refrigerated or frozen. Scombroid poisoning usually occurs in large dark meat fish such as tuna, mackerel, mahi mahi, and albacore. Since this poison develops after a fish is caught and dies, where the fish is caught doesn’t really matter. The main factor is how long the fish sits out before being refrigerated or frozen. By gathering and mixing pieces of the rotting fish, usually left for a few days out, with oil, the user can make this sort of poison. Scombroid poisoning symptoms usually occur immediately.
Liquid State: In a small jar about an ounce, the oil can be carried. Weapons are dipped into this oil.
Poison Effect(s:( They may include:
• Breathing problems (in severe cases)
• Extremely red skin on face and body
• Flushing
• Hives and itching
• Nausea
• Vomiting
[ Post 0 / Turn of Infection/Injection]
[ Post 1 / Effect]Nausea
[ Post 2 / Effect]Vomiting
[ Post 3 / Effect]Flushing and Hives
Name: Satchel
Rank: n/a
Type: Storage bag
Appearance : The satchel is a one strap cross shoulder storage bag. it looks similar to an old wine skin yet instead of having a spout for an opening it has a zipper horizontally close to the top about 4in wide for the user to pack food through. The satchel is mainly used for storing grains or nuts, about 10 lbs, in separate containers or bags for cumsuption of kana’s summons. Yet the foodstuffs are also used in an emergency for consumption. The satchel is impermeable and though not air tight will keep dust and rain out. Those with a very acute nose may be able to smell the food though kana tries to stay away from pungent items and prefers dry grains. The only item he carries are candied walnuts which one of his summons loves. Because of the design, Kana can not store weapons as they may pucture the bladder that makes the satchel impermeable.
quantity:1
Storage: Across his back or across his chest when he has a mission backpack on.
Special Abilities: None.
Name: Egg Shells
Rank: E
Type: Equipment, Storage
Appearance: Egg shells from a farm chicken with an opening about a dime size at the top to extract the yolk and whites. They are rinsed and dried. Usually filled with some sort of power, once filled, the opening is covered by a piece of paper Mache dipped in gruel.
Quantity:5
Storage: A length of bamboo just long enough to fit all five snuggly, about 10 inches in length, plugged at the ends.
Special Abilities: None.
Poison Name: Chili power mix
Rank: D
Poison Description: A mix of many spicy chilies dried and ground to a fine mix. The mixture includes but it is not limited to Naja Jolokia, Habaneros and tai peppers.
Solid State: Fine powder
Liquid State: N/A
Gaseous State: N/A
Poison Effect(s): When powder comes in contact with eyes it produces extreme burning sensation that leads to lacrimation and blurred vision. When inhaled, powder will make it hard to breathe and cause burning sensation.
[ Post 0 / Turn of Infection/Injection]
[ Post 1 / Effect] If in eyes, effect will remain until target rinses eyes with running water for 20 minutes or after three posts. If inhaled, it will take around 5 posts for effects to die down.
[ Post 2 / Effect] Burning sensation in both eyes and lungs. In eyes effects begin to die down.
[ Post 3 / Effect] If in eyes, effects are gone but the subject still has irritation.
[ Post 4 / Effect] In lungs, effects begin to die down.
[ Post 5 / Effect] In lungs, effects are gone.
Background: Kana comes from a long line of healers. His grandmother married a Sand Village shinobi who had been targeted for death due to some obscure reason. He was found on the forest boundaries of the Fire Country near Konoha. This is the reason the Kinoshi Family know many wind techniques and are able to summon birds. Kana was not a stellar student, but he did find interest in the medical jutsus and is competent in wind and lighting styles. He enjoys volunteering at the hospital and would prefer the white walls to outside missions. However, he knows that combat medics are extremely valuable and understands his duty. Few people know that the reason he is so involved in Medical Jutsu is because his younger sister has a degenerative disease that is slowly killing her. It is his aim to find a medicine or jutsu that would be able to cure her. He had to take the Chunnin exams twice and just recently was given the title of Jounin due to his ability to perform Jutsu but cares very little about rank and instead focuses on doing his best. Currently not part of any team but is happy to be a trauma doctor in the hospital.
He was in the same team 9 as Mizo during their Genin years but though good team mates, they never really developed deep bonds. He was always curious of her views which often made her and their team leader dive into long arguments. He lost track of her when she went to the mountain of toads.
Fighting Style:
He developed a long range sort of fighting style. Kana will stick to his wind style when at all possible keeping to the shadows and using thrown weapons. Much of his wind style is centered on incapacitating as many opponents as possible. As a medical Nin, he is able to evade many attacks and does not consider fighting from the shadows as cowardice. Defensive: once the enemy gets in to mid-close range, Kana will evade and place distance between them. He will also use his poison and Raiton jutsu to incapacitate as many enemy as possible giving him a better chance to avoid direct combat. He also follows instructions as much as possible and will allow his platoon members to do their job and will not rush in if he sees them get hurt because he knows that if he gets hurt then they are all dead. his Medical taijutsu also enables him to use others weakness to his advantage hitting key points in the body. Using his superior intellect, he formulates plans and attacks in which the mission can be accomplished with the least amount of bloodshed as possible. He may not be a good a tactician as a Nara but he is not a berserker.