The Voice of Fern (Rosalia - SAO)
Theme Song:
"The flower doesn't dream of the bee. It blossoms and the bee comes."
Name: Fern Flora
Age: 18
Gender: Female
Race: Human
Appearance: Fern stands at a height of 5'7 and weighs in at around 126 lbs, giving her an overall slim build with slight curves at the hips and an above average bust. She has long, waist length, dark green hair that has light streaks decorated about the long locks along with eyes that are a light yellow-green color. She dresses rather provocatively, covering herself with the bare minimum of clothes. She bears no armor, as she prefers to be able to move freely while fighting. Covering various parts of her body are white bandages that are not randomly placed, rather they are covering up scars that she keeps hidden from view. Mainly at her rib area as well as at her upper left arm are where these bandages can be found. Atop that, she wears a very shortly cropped bikini-like top with one arm covered in a full sleeve and the other covered from elbow to palm, leaving her back mostly exposed. Her bottoms consist of a pair of tight pants with cutouts at the hips and going down her leg to her calf.
A red scarf covers the belt she wears to secure her Rapier on her person as well as hold the hundred rounds of 12 guage shotgun shells she uses to reload her weapon. (The Rapier replaces the two swords.) In addition to this, at her back there is a pouch that carries specialized dust shells that can fit into her weapon and be used when she runs out of ammunition. Lastly, a quiver of arrows is usually strapped at her back for easy access and fast reloading of her weapon.
Weapon Name: Blathnait
Weapon Appearance/Function:
Type: Transforming Weapon, Melee and Ranged, Dust Compatible
Weapon Derivation: Rapier, Crossbow, Shotgun
Holstered/Sheathed Appearance: Blathnait appears as a Rapier strapped to the belt at Fern's left side.
Form 1: Blathnait's first form is simply a Rapier. This is the most common way she uses it. A specialized dust cartridge can be inserted into the green part of the sword that connects the blade to the hilt of the sword. With a twist of the handle, raw dust can be released into the blade and have various effects when she fights with it, depending on the dust used.
Form 2: The sides of the compartment that holds the dust folds in onto the blade of the sword and the tip retracts slightly to form the Crossbow form of Blathnait. The arrows are tipped with dust crystal shards and can be fired by a trigger just under the hilt. All arrows explode on impact and can cause varying effects such as creating a chunk of ice or a jolt of lightning.
Form 3: From the crossbow form, Blathnait changes form once more into a 12 guage Shotgun. Capable of shooting regular and dust shells of the appropriate size.
Personality: Upon first impressions, Fern comes across as a confident, sultry and flirtatious girl... which is moderately true. She's learned how to use her looks to get what she wants, and even when she's not trying to be flirty, she can come across as such anyway. She's very manipulative (are you surprised?) and can get upset when she doesn't get what she wants right away. She's quite stubborn and headstrong, passionate and caring, but she is by no means someone who you can open up to freely unless you want to be (lightheartedly) teased. Fern is by no means a pain to be around, and she's not evil or mean just for the fun of it. She's nice but has tendencies to be snarky, and will roll her eyes or pinch the bride of her nose when someone says something that gets on her nerves. Despite being a little rough around the edges, Fern is the kind of girl who can grow on you and eventually find quite charming.
History: Fern was born on a small island between the kingdoms of Atlas and Vale, growing up in a small village where there was a constant battle against the Grimm for the land. Once thought to be a safe haven for a community, the island was inhabited by many people coming from both kingdoms to enjoy the tropical climate and calm lifestyle. What they didn't know that the miles of white sandy beaches and thick forests were home to a wide variety of Grimm. In order to claim the island as their own, many men and women and even children lost their lives to secure the place and establish a healthy lifestyle. Fern's parents were both killed during this time of struggle, while she herself managed to trick death over a dozen times.
Being young, Fern didn't realize that it was her semblance that kept her alive all those years during the fighting. As a girl who was small and scared, she was able to easily manipulate the masses of people to protect her when the Grimm felt she was an easy snack. Every time she was in some kind of trouble, some poor unlucky soul would throw themselves in front of her just in time for her to run away. She grew up fearing the Grimm and hating herself for being the only one alive when everyone around her was dying... sacrificing themselves for her own sake.
When she was around the age of 10, Fern snuck onto a ship that was travelling to Vale and lived there for a number of years. Soon upon her arrival she was taken in by the police after stealing food from a local shop, only to be taken in by the keeper who then would listen to her story and tell her about the Academy for Hunters and Huntresses. Fern was instantly determined to join this school and conquer her fear of Grimm, so when she was of the right age, she was accepted and began training to become a defender of the world. She trained hard, always until the point of exhaustion so that she didn't have to rely on anyone to protect her anymore. Eventually she learned about her semblance and how to control it, and she became a strong Huntress, getting into Beacon by the time she was 17 and assigned as the leader of Team FRST (Frost).
She is now in her second year at Beacon and is excited to see what the new year brings!
Emblem:
Other:
Color: Fern Green
Combat Style: Fern is skilled in her abilities to fight up close with her Rapier, using it one handed comfortably in combat. She fights in a very acrobatic style, doing various flips and turns while attacking and defending, using dust frequently to amplify both. She is adept in close and ranged combat, easily able to switch between the two in battle. She often switches between the rapier and shotgun form of Blathnait while in combat, finding it is faster than trying to reload an arrow in the midst of fast paced action. When at far distances she prefers the crossbow and is capable of taking the role of back up, even as the leader.
Strengths and Weaknesses: Though she is skilled in fighting with her rapier, Fern has only limited defensive capabilities in combat. She has a low pain tolerance and thus can be beaten rather quickly if she gets hit with multiple attacks at once. Her aura depletes faster than normal due to her semblance, as she uses it often as a second defense of sorts to throw her opponent off. She relies heavily on offensive fighting and lacks a strong defense. She's an excellent shot with her crossbow, capable of hitting a target from a large distance away.
Semblance: Suffocate - Fern has the ability to control the emotions (and in some cases) the actions of others by giving off particular floral scents that can cause someone to lose control of their emotions and/or behavior. The victim usually cannot tell this is happening to them. Particular scents are preceded by a colored gas that Fern spews from her mouth, pertaining to a specific emotion. (A pink mist, for example, smells like rose and causes infatuation.) Fern's semblance is not limited to this. Particular gases can be blown from her mouth that can cause paralysis, confusion, and hallucinations when inhaled or even cause burning sensations on the skin as the person is shrouded in the gas. When using this to fight Grimm, she will concentrate this (typically black) gas in her mouth before spewing it out, enhancing its deadly effects. The corrosive nature of the gas is enough to cause pain to the Grimm as well as hinder their ability to see, leaving them vulnerable to attack.
Emotions and colors: Anger, Confusion, Infatuation, Fear, Content, Joy, Sadness.
Theme Song:
"The flower doesn't dream of the bee. It blossoms and the bee comes."
Name: Fern Flora
Age: 18
Gender: Female
Race: Human
Appearance: Fern stands at a height of 5'7 and weighs in at around 126 lbs, giving her an overall slim build with slight curves at the hips and an above average bust. She has long, waist length, dark green hair that has light streaks decorated about the long locks along with eyes that are a light yellow-green color. She dresses rather provocatively, covering herself with the bare minimum of clothes. She bears no armor, as she prefers to be able to move freely while fighting. Covering various parts of her body are white bandages that are not randomly placed, rather they are covering up scars that she keeps hidden from view. Mainly at her rib area as well as at her upper left arm are where these bandages can be found. Atop that, she wears a very shortly cropped bikini-like top with one arm covered in a full sleeve and the other covered from elbow to palm, leaving her back mostly exposed. Her bottoms consist of a pair of tight pants with cutouts at the hips and going down her leg to her calf.
A red scarf covers the belt she wears to secure her Rapier on her person as well as hold the hundred rounds of 12 guage shotgun shells she uses to reload her weapon. (The Rapier replaces the two swords.) In addition to this, at her back there is a pouch that carries specialized dust shells that can fit into her weapon and be used when she runs out of ammunition. Lastly, a quiver of arrows is usually strapped at her back for easy access and fast reloading of her weapon.
Weapon Name: Blathnait
Weapon Appearance/Function:
Type: Transforming Weapon, Melee and Ranged, Dust Compatible
Weapon Derivation: Rapier, Crossbow, Shotgun
Holstered/Sheathed Appearance: Blathnait appears as a Rapier strapped to the belt at Fern's left side.
Form 1: Blathnait's first form is simply a Rapier. This is the most common way she uses it. A specialized dust cartridge can be inserted into the green part of the sword that connects the blade to the hilt of the sword. With a twist of the handle, raw dust can be released into the blade and have various effects when she fights with it, depending on the dust used.
Form 2: The sides of the compartment that holds the dust folds in onto the blade of the sword and the tip retracts slightly to form the Crossbow form of Blathnait. The arrows are tipped with dust crystal shards and can be fired by a trigger just under the hilt. All arrows explode on impact and can cause varying effects such as creating a chunk of ice or a jolt of lightning.
Form 3: From the crossbow form, Blathnait changes form once more into a 12 guage Shotgun. Capable of shooting regular and dust shells of the appropriate size.
Personality: Upon first impressions, Fern comes across as a confident, sultry and flirtatious girl... which is moderately true. She's learned how to use her looks to get what she wants, and even when she's not trying to be flirty, she can come across as such anyway. She's very manipulative (are you surprised?) and can get upset when she doesn't get what she wants right away. She's quite stubborn and headstrong, passionate and caring, but she is by no means someone who you can open up to freely unless you want to be (lightheartedly) teased. Fern is by no means a pain to be around, and she's not evil or mean just for the fun of it. She's nice but has tendencies to be snarky, and will roll her eyes or pinch the bride of her nose when someone says something that gets on her nerves. Despite being a little rough around the edges, Fern is the kind of girl who can grow on you and eventually find quite charming.
History: Fern was born on a small island between the kingdoms of Atlas and Vale, growing up in a small village where there was a constant battle against the Grimm for the land. Once thought to be a safe haven for a community, the island was inhabited by many people coming from both kingdoms to enjoy the tropical climate and calm lifestyle. What they didn't know that the miles of white sandy beaches and thick forests were home to a wide variety of Grimm. In order to claim the island as their own, many men and women and even children lost their lives to secure the place and establish a healthy lifestyle. Fern's parents were both killed during this time of struggle, while she herself managed to trick death over a dozen times.
Being young, Fern didn't realize that it was her semblance that kept her alive all those years during the fighting. As a girl who was small and scared, she was able to easily manipulate the masses of people to protect her when the Grimm felt she was an easy snack. Every time she was in some kind of trouble, some poor unlucky soul would throw themselves in front of her just in time for her to run away. She grew up fearing the Grimm and hating herself for being the only one alive when everyone around her was dying... sacrificing themselves for her own sake.
When she was around the age of 10, Fern snuck onto a ship that was travelling to Vale and lived there for a number of years. Soon upon her arrival she was taken in by the police after stealing food from a local shop, only to be taken in by the keeper who then would listen to her story and tell her about the Academy for Hunters and Huntresses. Fern was instantly determined to join this school and conquer her fear of Grimm, so when she was of the right age, she was accepted and began training to become a defender of the world. She trained hard, always until the point of exhaustion so that she didn't have to rely on anyone to protect her anymore. Eventually she learned about her semblance and how to control it, and she became a strong Huntress, getting into Beacon by the time she was 17 and assigned as the leader of Team FRST (Frost).
She is now in her second year at Beacon and is excited to see what the new year brings!
Emblem:
Other:
Color: Fern Green
Combat Style: Fern is skilled in her abilities to fight up close with her Rapier, using it one handed comfortably in combat. She fights in a very acrobatic style, doing various flips and turns while attacking and defending, using dust frequently to amplify both. She is adept in close and ranged combat, easily able to switch between the two in battle. She often switches between the rapier and shotgun form of Blathnait while in combat, finding it is faster than trying to reload an arrow in the midst of fast paced action. When at far distances she prefers the crossbow and is capable of taking the role of back up, even as the leader.
Strengths and Weaknesses: Though she is skilled in fighting with her rapier, Fern has only limited defensive capabilities in combat. She has a low pain tolerance and thus can be beaten rather quickly if she gets hit with multiple attacks at once. Her aura depletes faster than normal due to her semblance, as she uses it often as a second defense of sorts to throw her opponent off. She relies heavily on offensive fighting and lacks a strong defense. She's an excellent shot with her crossbow, capable of hitting a target from a large distance away.
Semblance: Suffocate - Fern has the ability to control the emotions (and in some cases) the actions of others by giving off particular floral scents that can cause someone to lose control of their emotions and/or behavior. The victim usually cannot tell this is happening to them. Particular scents are preceded by a colored gas that Fern spews from her mouth, pertaining to a specific emotion. (A pink mist, for example, smells like rose and causes infatuation.) Fern's semblance is not limited to this. Particular gases can be blown from her mouth that can cause paralysis, confusion, and hallucinations when inhaled or even cause burning sensations on the skin as the person is shrouded in the gas. When using this to fight Grimm, she will concentrate this (typically black) gas in her mouth before spewing it out, enhancing its deadly effects. The corrosive nature of the gas is enough to cause pain to the Grimm as well as hinder their ability to see, leaving them vulnerable to attack.
Emotions and colors: Anger, Confusion, Infatuation, Fear, Content, Joy, Sadness.