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    1. OneWayOut 10 yrs ago
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7 yrs ago
Tfw you wear a short skirt and sit down on a cold chair with nothing to protect your butt and you wana die
5 likes
7 yrs ago
Do no harm, but take no shit.
4 likes
7 yrs ago
Ugh I just wana write x.x
3 likes
7 yrs ago
Speaking of Naruto, I really wana do an RP like that again. But do I wana start one? Mehhh.
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7 yrs ago
Writing: That weird place between torture and fun.
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Bio

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Most Recent Posts

The Voice of Fern (Rosalia - SAO)

Theme Song:


"The flower doesn't dream of the bee. It blossoms and the bee comes."



Name: Fern Flora

Age: 18

Gender: Female

Race: Human

Appearance: Fern stands at a height of 5'7 and weighs in at around 126 lbs, giving her an overall slim build with slight curves at the hips and an above average bust. She has long, waist length, dark green hair that has light streaks decorated about the long locks along with eyes that are a light yellow-green color. She dresses rather provocatively, covering herself with the bare minimum of clothes. She bears no armor, as she prefers to be able to move freely while fighting. Covering various parts of her body are white bandages that are not randomly placed, rather they are covering up scars that she keeps hidden from view. Mainly at her rib area as well as at her upper left arm are where these bandages can be found. Atop that, she wears a very shortly cropped bikini-like top with one arm covered in a full sleeve and the other covered from elbow to palm, leaving her back mostly exposed. Her bottoms consist of a pair of tight pants with cutouts at the hips and going down her leg to her calf.

A red scarf covers the belt she wears to secure her Rapier on her person as well as hold the hundred rounds of 12 guage shotgun shells she uses to reload her weapon. (The Rapier replaces the two swords.) In addition to this, at her back there is a pouch that carries specialized dust shells that can fit into her weapon and be used when she runs out of ammunition. Lastly, a quiver of arrows is usually strapped at her back for easy access and fast reloading of her weapon.

Weapon Name: Blathnait

Weapon Appearance/Function:


Type: Transforming Weapon, Melee and Ranged, Dust Compatible

Weapon Derivation: Rapier, Crossbow, Shotgun

Holstered/Sheathed Appearance: Blathnait appears as a Rapier strapped to the belt at Fern's left side.

Form 1: Blathnait's first form is simply a Rapier. This is the most common way she uses it. A specialized dust cartridge can be inserted into the green part of the sword that connects the blade to the hilt of the sword. With a twist of the handle, raw dust can be released into the blade and have various effects when she fights with it, depending on the dust used.

Form 2: The sides of the compartment that holds the dust folds in onto the blade of the sword and the tip retracts slightly to form the Crossbow form of Blathnait. The arrows are tipped with dust crystal shards and can be fired by a trigger just under the hilt. All arrows explode on impact and can cause varying effects such as creating a chunk of ice or a jolt of lightning.

Form 3: From the crossbow form, Blathnait changes form once more into a 12 guage Shotgun. Capable of shooting regular and dust shells of the appropriate size.

Personality: Upon first impressions, Fern comes across as a confident, sultry and flirtatious girl... which is moderately true. She's learned how to use her looks to get what she wants, and even when she's not trying to be flirty, she can come across as such anyway. She's very manipulative (are you surprised?) and can get upset when she doesn't get what she wants right away. She's quite stubborn and headstrong, passionate and caring, but she is by no means someone who you can open up to freely unless you want to be (lightheartedly) teased. Fern is by no means a pain to be around, and she's not evil or mean just for the fun of it. She's nice but has tendencies to be snarky, and will roll her eyes or pinch the bride of her nose when someone says something that gets on her nerves. Despite being a little rough around the edges, Fern is the kind of girl who can grow on you and eventually find quite charming.

History: Fern was born on a small island between the kingdoms of Atlas and Vale, growing up in a small village where there was a constant battle against the Grimm for the land. Once thought to be a safe haven for a community, the island was inhabited by many people coming from both kingdoms to enjoy the tropical climate and calm lifestyle. What they didn't know that the miles of white sandy beaches and thick forests were home to a wide variety of Grimm. In order to claim the island as their own, many men and women and even children lost their lives to secure the place and establish a healthy lifestyle. Fern's parents were both killed during this time of struggle, while she herself managed to trick death over a dozen times.

Being young, Fern didn't realize that it was her semblance that kept her alive all those years during the fighting. As a girl who was small and scared, she was able to easily manipulate the masses of people to protect her when the Grimm felt she was an easy snack. Every time she was in some kind of trouble, some poor unlucky soul would throw themselves in front of her just in time for her to run away. She grew up fearing the Grimm and hating herself for being the only one alive when everyone around her was dying... sacrificing themselves for her own sake.

When she was around the age of 10, Fern snuck onto a ship that was travelling to Vale and lived there for a number of years. Soon upon her arrival she was taken in by the police after stealing food from a local shop, only to be taken in by the keeper who then would listen to her story and tell her about the Academy for Hunters and Huntresses. Fern was instantly determined to join this school and conquer her fear of Grimm, so when she was of the right age, she was accepted and began training to become a defender of the world. She trained hard, always until the point of exhaustion so that she didn't have to rely on anyone to protect her anymore. Eventually she learned about her semblance and how to control it, and she became a strong Huntress, getting into Beacon by the time she was 17 and assigned as the leader of Team FRST (Frost).

She is now in her second year at Beacon and is excited to see what the new year brings!

Emblem:


Other:
Color: Fern Green

Combat Style: Fern is skilled in her abilities to fight up close with her Rapier, using it one handed comfortably in combat. She fights in a very acrobatic style, doing various flips and turns while attacking and defending, using dust frequently to amplify both. She is adept in close and ranged combat, easily able to switch between the two in battle. She often switches between the rapier and shotgun form of Blathnait while in combat, finding it is faster than trying to reload an arrow in the midst of fast paced action. When at far distances she prefers the crossbow and is capable of taking the role of back up, even as the leader.

Strengths and Weaknesses: Though she is skilled in fighting with her rapier, Fern has only limited defensive capabilities in combat. She has a low pain tolerance and thus can be beaten rather quickly if she gets hit with multiple attacks at once. Her aura depletes faster than normal due to her semblance, as she uses it often as a second defense of sorts to throw her opponent off. She relies heavily on offensive fighting and lacks a strong defense. She's an excellent shot with her crossbow, capable of hitting a target from a large distance away.

Semblance: Suffocate - Fern has the ability to control the emotions (and in some cases) the actions of others by giving off particular floral scents that can cause someone to lose control of their emotions and/or behavior. The victim usually cannot tell this is happening to them. Particular scents are preceded by a colored gas that Fern spews from her mouth, pertaining to a specific emotion. (A pink mist, for example, smells like rose and causes infatuation.) Fern's semblance is not limited to this. Particular gases can be blown from her mouth that can cause paralysis, confusion, and hallucinations when inhaled or even cause burning sensations on the skin as the person is shrouded in the gas. When using this to fight Grimm, she will concentrate this (typically black) gas in her mouth before spewing it out, enhancing its deadly effects. The corrosive nature of the gas is enough to cause pain to the Grimm as well as hinder their ability to see, leaving them vulnerable to attack.

Emotions and colors: Anger, Confusion, Infatuation, Fear, Content, Joy, Sadness.
Only post characters here after they have been accepted by a GM!
Remove all hiders!
Link an image if you think it is too big!


WE ARE NO LONGER ACCEPTING APPLICATIONS UNTIL FURTHER NOTICE!

Based on the show by Monty Oum





Storyline:

"Legends, stories scattered through time. Mankind has grown quite fond of recounting the exploits of heroes and villains, forgetting so easily that we are remnants, byproducts, of a forgotten past. Man, born from dust, was strong, wise, and resourceful. But he was born into an unforgiving world. An inevitable darkness, creatures of destruction. The creatures of Grimm set their sights on man and all of his creations. These forces clashed and it seemed the darkness was intent on returning man’s brief existence to the void. However, even the smallest spark of hope is enough to ignite change and in time, man’s passion, resourcefulness and ingenuity led them to the tools that would help even the odds. This power was appropriately named, “dust”. Nature’s wrath in hand, man lit their way through the darkness and in the shadow’s absence, came strength, civilization, and most importantly, life. Even the most brilliant lights eventually flicker and die. And when they are gone… darkness will return. So, you may prepare your guardians… Build your monuments to a so-called free world, but take heed… There will be no victory in strength."

This story begins in the world of Remnant, a place that has been shaped by the blades of heroes and nourished by the blood of the innocent. Man's constant fight for survival has now taken a different, more sinister turn. It was once believed that the creatures of Grimm, creatures that have set their sights on man since the dawn of their existence, were the only thing that humans and faunus had to fear. Many believe that now... things are changing. Grimm are now not the only destructive force that pushes man to the brink of extinction.

Now, we have each other to fear.

The Huntsmen and Huntresses are a select group of individuals who risk their lives every day just to keep the evil forces at bay. Outside the comfortable walls that protect the four kingdoms, the creatures of Grimm wait and watch for every opportunity they have to strike. Their drive to kill and need for blood is insatiable, no matter how many innocent lives they cut down. Many see the security of the four kingdoms as a blessing, though as time passes, some notice the veil of protection is slowly coming undone. As warriors, Huntsmen and Huntresses are there to keep that veil over the eyes of the people. Fear, uncertainty, panic... the negative emotions that bring the Grimm will only cause more trouble than they can handle, and in the end, they will fall.

Each of the four kingdoms: Vale, Atlas, Mistral, Vacuo... they all do their best to produce as many warriors as they can to defend the innocent. However, with the advances in technology happening in Atlas and some other parts of the world, some people are beginning to believe that these Huntsmen and Huntresses are no longer needed. They believe that robots and giant airships can protect them from the evils outside the kingdoms. Naturally, this made a select few turn against the very people they called family, friends, and mentors. These select few people have done the unthinkable...

They've switched sides.



They call themselves the Grimm Reapers.

Huntsmen and Huntresses who have once fought on the side of man have now turned the tides and joined forces with the Grimm. Well planned and coordinated terrorist attacks that have left gaping holes in the defenses of the four kingdoms have been executed multiple times by this group, and there is still so little known about the true motives behind these attacks. Some speculate this is an attempt to get the world to see that they need Hunters to protect them, and that the robot militia that Atlas employs cannot keep the Grimm at bay. Dozens of lives have been lost, hundreds injured, millions of family changed forever. Huntsman and Huntresses are now becoming trusted less and less as recent events cause some to believe that the Grimm Reapers are working right under the noses of those in power. There is no telling when this terrorist organization will strike again, but it is kept as hushed as possible to avoid panic about the civilians. Afterall...

Panic only brings more monsters.


Plot:


Hello and welcome to RWBY: The Last Dawn! This roleplay will cover 3 Arcs, what we will call 'volumes'.
We are currently in Volume 1: Liberation.

In this roleplay, you will get to play in an open world/sandbox environment in the world of RWBY as a Hunter or Huntress in training. This roleplay will be strongly character driven, with players who make their own decisions on what they want to do, rather than have someone force a plot down their throats. Occasionally, there will be big moments that characters can choose to have a part in, but when we are not trying to save the world, what you do is ultimately up to you.

Characters will be a part of a four man team of students at Beacon Academy in Vale, playing as either first year or second year students. While there will be some certain things available to only 2nd year students, all characters are allowed to do whatever they like. Want to go and fight some crime during the wee hours of the night? No one's going to stop you. Though, try not to go too overboard. Remember you're still in training and you have to attend...

Classes!

Monday-Thursday in the IC will consist of the students needing to attend classes. Roughly from 9am-4pm (IC) your character should be in some kind of class, whichever you like. Some classes include: Grimm Studies, Survival, Combat, Lunch, Study Hall, etc. Should you choose not to roleplay your character in class, at least be sure they are on campus during that time to interact with other students. Friday-Sunday IC time, your character is free to leave the campus at any time of day and do whatever they please.

Posting Information - Please Read!


One week of time will reflect as one day in the RP! Sunday-Sunday real life time will be 1 day in the IC. Every sunday, it should be expected that 1 day has passed in RWBY, so that means you need to complete whatever plot process you're doing for that day within the week. I will occasionally do timeskips and will notify how much time has passed in the IC if it is more than 1 day.

Posting Speed: You are required to have 2 people post between each of yours. If this is a problem, please speak with each other and try to collab posts that could possibly take a long time or are basically filled with dialogue. (I reccomend titanpad.com or Google Docs for collab pads.) You are not required to post every day, but remember to be courteous of others. If you think you do not have the time to post in a few days, leave your character somewhere they are not needed, or temporarily allow someone to control your character enough to move them around in a way they can work with. We will not wait for you! If you are gone for an extended period of time without notifying anyone, we will be forced to move along the rp without you. Remember that you only have 1 week to carry out whatever plots you want to have for that day IC. If for some reason, you cannot complete your plans in a week, write them out as a flashback post or have your character thinking back on events we missed/you've not gotten to.

It also might be a good idea to @Mention those involved in your post so they do not miss it.

Character Info

And now for the characters and teams and application process!

Please reserve an available letter before creating your character!!

I will not be holding your reserves forever. If I do not hear of your progress frequently, I will remove your spot and give it to someone else!


Roster:


















Rules:

1. First rule: Do not be a dick. No arguments in the OOC. If you have a disagreement with someone resolve it respectfully like adults. If you're not an adult... humor us and pretend to have some sense then. No name calling and other stuff that's just outright rude. Not only is it annoying, it turns people off the rp when some people are always picking fights with others. Arguments/disagreements in IC is fine, of course. It creates drama.

2. Second rule: No power-playing, metagaming, or anything of that sort. If there is a fight between two player characters, do not auto-hit. I'm sure we all know what this means. Remember your character is still a student, not a full fledged Hunter/Huntress yet. You're not going to easily take down a dozen or so Grimm with one move. Play out the struggle, makes it more fun.

3. Third rule: Try to keep things at a set pace. Do not 1x1 with each other for ten pages, while the others watch in betrayal. Similarly, try not to keep the spotlight. Everything isn't centered around your character. Mini-plots are fine, as long as others are included. And pass it by me first. At the same time, try not to be away for long periods of time. This rp is a commitment. If you cant commit, just don't join. If you need to leave for whatever reason, please tell us.

4. Fourth Rule: Keep everything... under R rating. Fights will be gory, yes, and you can go into detail, but no sexy scenes. Kissing, hugging, all of that is fine, but when the zipper comes undone, so will the fun.

5. Fifth Rule: Respect your GM and Co-GM, please. I'm not that too strict a GM but please don't try to undermine my authority. There's a difference between offering suggestions (which i love) and trying to control the rp yourself (which is rude and annoying).

6. Final Rule: Have fun! This RP is not meant to cause any kind of stress or anxiety, let's all try to make it fun for everyone!

Expect the OOC to be up in the next 10 minutes.
@OneWayOutI'm working on them its just taking a while because my internet keeps cutting out.


Alright, thank you for getting back to me. I will continue to hold your character's spot.
@Snarfulblast you've not gotten back to me with the edits to your character sheet. It's been a whole day and I've not heard from you. Please finish those as soon as possible or I will be opening your spot up on the reserved list.
Also I'm going to be focusing on the ooc for a bit now. During this time I'd like those who finish their sheets to just save them and wait until the thread is up. Those who have already been accepted, please keep track of your sheets cause they will need to be transferred soon. Thank you!
@OneWayOut you never answered my question, at what point in the cannon are we going to start? Assuming the cannon exists in this RP


The canon doesn't really matter in our rp.
The newest episode of RWBY was AWEEEESOOOME!!!!
Are we still doing the shtick with the first person on a team being team leader? If we are I'll shift up to M so we've got a leader, elsewise I'll stick where I am.


Yep, first person is the leader. You want the M spot then instead?
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