As Sera entered the hanger she was rather taken aback, it was larger than she assumed it would be. There couldn't be enough of them going to fill the damn thing could there? No - it was an exploration mission! There would only be a handful, that's how they briefed her. "They certainly didn't skimp on the budget for this one," she said to herself, her accent was a strange one, most prominently Russian but you could hear it being challenged by other dialects, the most prominent of these challengers being the Italian accent that Sera inherited from her mother. It was a strange combination, the Russian was strong and forceful whereas the slight hint of Italian was full of passion and grace.
She was, as per usual fully geared up. The Shocklance never left her wrist and her Blinkfusor was strapped firmly to her back. Her overly large Solar Rail was the most interesting piece of equipment as when not in use it swung around to her hips, sort of looking like two giant sheaths, it was an amusing spectacle from afar as it almost looked like Sera wore two old great swords on her belt. The Ski's were of course the most bland equipment, they were just boots to anyone not in the know.
Sera wasn't the only one in the hanger there were some ships, as well as other exhibition force members, Sera should probably known their names, she believed one was called Hughes? It wasn't a difficult name to remember. She took one last look around before deciding it was time to get to the dropshop.
Ok, I posted an app. It SEEMS to be coherent with your lore, but you may want to double check, it shouldn't be anything that cant be fixed with a change of sponsor. Unless of course the equipment is way to out there.
Purpose: Initial planetary scouting to identify threats and protecting researchers from said threats.
Strengths: Sera is ideal as a scout in the field, she is agile, adapts very quickly to certain situations – for example a gravity shift – and her reflexes are above par. Weaknesses: Not especially bright, whilst Sera does understand your average amount of science, but nothing further than the basic levels. She is also – contrary to her own beliefs – not very strong. It turns out her battles are won mostly due to her experience and her fighting style which uses enemy strength against them.
Weapons:
H0003-12X – Codename: ‘Shocklance’
The aptly names Shocklance is a close-range wrist mounted weapon which when activated releases a beam of energy designed to stun and incapacitate enemies, especially useful when fighting fast moving or flying enemies. The beam that shoots out is approximately one metre long meaning that many consider it a melee weapon.
WX234-EDU – Codename: ‘Blinkfusor’
The Blinkfusor is a projectile based weapon; it launches a high velocity disc-shaped explosive at an enemy. Due to limits in the speed of the disc the explosives for this model have been toned down meaning that it has nowhere near as much power but it inherits far more speed from the user making it a favourite for faster moving users.
Using inbuilt jets these boots produce just enough upwards thrust for the user to hover 5 centimetres above the ground, in combination with an inbuilt kinetic disruptor they allow the wearer to completely bypass friction on the ground. The result is allowing the user to ‘Ski’ across any surface without losing momentum. It may not seem much but if the wearer chooses too they can temporarily bypass the kinetic disruptor sending more power to the jets resulting in some upward thrust. This means that with some patience and skill in an area with enough hills the wearer can achieve great amounts of speed.
WX34-12D – Codename: ‘Solar Rail’
What appears to be a space glider, the solar rail is just that. Well technically it’s an apparatus which allows the user to “surf” on solar waves so to speak, in space this could allow for full on flight but on planets with a standard amount of Earth Gravity it works pretty much as a high-manoeuvrability glider. With a higher gravity it probably wouldn’t work at all, anything lower and you get some more freedom of movement.
Armor/Wear: Standard lightweight battle suit:
Lightweight and highly flexible this standard issue battle suit is perfect for soldiers moving at high speeds, it provides decent protection at the lowest possible weight. Each piece is segmented at the joints allowing for a full range of movement; however this does mean that the wearer loses some potential protection.
Vehicles: None that warrant mentioning.
Biography: Despite being born in the motherland of Russia, Sera’s parents were actually of New Alliance decent; they simply did not share all of their views and instead moved to the motherland itself. After they had done this they began to aid in the progression of the Russians technology, Sera’s father was busy helping with neurological implants – unfortunately he was always one or two steps behind everyone else and never really made much of a push into the technology. Her mother on the other hand was helping with the invention of the new gadgets that the Sino-Russo soldiers were being armed with. Two parents, both involved in the war industry was bound to end in a soldier child. It’s common sense.
Sera, was taught in normal education, fancy schooling was too expensive and home-schooling required too much time on her parents parts, it was all in all a normal childhood. After she left standard education she joined up with the military, spent a few years here and there going up in some ranks, to E2 to be precise, although sometimes she may stretch the truth and claim to be E3 to non-military people, just to seem a bit more important. Then she dropped out of the actual fighting forces before she ever had the chance to go to an actual war. It was all training exercises among other things. It was, as she put it “boring”.
After that drop out she stayed in the military, in fact she moved to the R&D departments with her parents, to be precise the gadget departments. She didn’t have a high enough education level to be able to de research that was all sitting around doing nothing and testing theories, Sera wouldn’t have coped. Rather she helped to test out new inventions, firstly was her favourite – something she is still armed with to this day the ‘Ski’s’. They let you move fast, it was adrenaline pumping, heart pounding excitement that Sera was seeking, and those boots gave it to her.
Cycle forward another year or so and she moved again, this time to a scout squadron armed with those very same boots, some solar rails and a few weapons of choice. That was only half a year ago. Now she’s on this mission, to go through a worm-hole. This time she had no choice but to stay put in one place, seemingly for as long as she lived. It would be a one-way trip according to officials. But, it would have something none of the other positions had – excitement and adventure.
As Sera and Craig - who still called himself Ben - walked down the ships halls he told her about his family, Sera let him speak for the most part, with a few um's and ah's when appropriate. Luckily it was a short life story, it didn't take them all that long to reach dinner.
Sera had to hand it to him, Shen was a good cook. Better than her at least, she couldn't make much more than a burnt mess most of the time. It made her feel better about herself when she had a good meal inside of her, it didn't matter much if she had made it or not. Craig then decided to bring up the passengers confessing their sins to her, "I'd be so lucky for people from a fancy rock like them to be wanting to confess their sins," she replied and then, in reply to his whisper, she added in a hushed tone, "I don't have all night, it seems to me it would take three of me to get through most converts sins in the time left in the day," once again she turned her attention to her food.