@PyroDash888 UK boiiii
Technically I am neither xD
I'm a German gal, so if my English is a little bit messy, you know why. Second language and all that jazz.
TMI?
But European Timezones, huzzah!
@PyroDash888 UK boiiii
I completely admit that I am not exactly a stellar model of civility and do tend heatedly show my opinion if not a bit too blatantly. That said, I do not try to make myself superior not did I meant any personal attacks on anyone at least consciously.
I will be dropping out of this RP as I do not think that my behavior is very becoming. Apologizes all, good luck and good RPing.
<Snipped quote by Rune_Alchemist>
I have already made points (as has @ClocktowerEchos) about why it does add depth, conflict, and so forth. It can be elaborated even more, but I believe we have already made great points on why it does add things to the RP even if it isn't an individual's preference if you re-read the discussion more concisely. As for if it is contrived, the argument can be made that the concept of being trapped within the framework of virtual reality is contrived in the first place thus every way of tackling death can be seemed as forced, hackneyed, and so forth.
<Snipped quote by Jedly>
True, it is a lot of us speculating and debating rather than knowing for the time being. But how the GM handles death can be the deciding factor in many users on both side of the debate it seems.
Debate is good guys but aggro isn't. If you are talking through points, just keep it civil please!
I would add to this debate that the reason why current non-permanent death systems are in place simply are too avoid players leaving their games for another.
Simply put players do not have this option when they cannot log out.
Perhaps here one simply becomes paralyzed upon death, staring out their own blank empty eye until they are raised from the dead.
Imagine spending weeks in that state waiting for someone to come help you because your entire party was wiped out. One could go ma waiting for another group to save yours.