@EchoicChamber
This is just something I knocked together. Let me know any areas you want tweaked! ^_^
Full Name:
Layne Aurelius Towerfall
Nicknames/Aliases:
Just Layne. That not good enough for you?
Age:
17
Gender:
Male
Primary:
Terramancy
Secondaries of Interest/Secondaries
-Magical Weapon Infusement
-Tracking
Description:
Height: 6’5”
Weight: 174 lbs
Build: Muscular, but not athletic.
Layne doesn’t care much for appearance, and his wardrobe reflects that: His typical outfits don’t stray far from t-shirts, sweatshirts, and jeans. It’s rare to see him wear anything that looks new. He tends to wear an article of clothing until it physically falls apart.
His knuckles are scarred from many brawls, and his nose his obviously been broken at least once.
Personality: Layne isn’t a people person: A rough and tumble childhood shaped him into the kind of guy who lets his fists do the talking. He can frequently come across as mean-spirited, always quick with a disparaging remark for anyone he doesn’t view as respectable.
He isn’t one to think too hard about his next course of action either. He runs through the world like a wild horse, full of vim and nearly impossible to contain.
He puts on a false front of not caring what others think, but under his gruff and headstrong exterior he genuinely wants to be liked. Unfortunately, his upbringing has left him without the slightest idea how to handle relationships appropriately. Still, if one can make it past all his glaring faults, they’d find a stalwart and protective companion.
Ultimately, Layne behaves in this way because he feels he has something to prove. To the aristocrats who look down on his family, to his dead-beat dad, and to himself.
Crush:
TBD
Skills:
Layne has a decent grasp of his Terramancy, but everything he knows is either self-taught or imparted to him by his less that reliable father. His skills are rudimentary but surprisingly potent for one his age.
”Stone, like Water” At his touch, stone and earth become soft and yielding, responding to his thoughts to shape into nearly anything he can imagine. Unfortunately he is not a very imaginative person, so this ability only works with very small amounts of material and only as long as it is in contact with his skin. It’s useful as armor or weaponry, but more subtle work is beyond him. While his power works best with things like limestone and granite, it also functions with pure crystalline structures like diamond and obsidian.
"Improving the Natural" Layne has some natural skill for MWI, but has so far only been able to apply enchantments to weapons made by his own hand from stone or crystal. These charms tend to be strong, but rudimentary: Increases in sharpness or durability, for example.
Weaknesses:
His most glaring weakness has to do with his primary ability: While coating his body in stone makes him a formidable bruiser, it also slows him down nearly to the point of immobility.
More than this, Layne is not very clever. Like Alexander cutting the knot, he’s the type to smash straight through the walls of a maze because he simply isn’t capable of solving it. He can be very easy to mislead, deceive, and outwit.
Brief History:
There was a time, many generations back, when it would have been a mark of social status to employ a Towerfall mage. Known for their ruthlessness and shear brute strength, they were frequently sought out as guards and mercenaries by more patrician magical houses. Need a rival’s tower torn down? Does a peasant revolt need to be stopped? Towerfall would have been the first name to come to mind. A merchant caravan flying the family crest would have been safe from even the most cut-throat of highwaymen. Their house may not have been considered noble, but they were respected.
Of course, war can change many things. Their family name had been on the decline for years before the war even began, looked down upon as a relic of a more violent past. After a particularly crushing defeat during a key battle, their fate was sealed: All but one member of their house was dead, and the rest of magical community had their confirmation that the Towerfalls were the untrustworthy and inelegant brutes they always thought they were.
So Layne was raised by his father, Marton, a broken and disgraced war veteran with nothing left but his now tarnished name. Layne’s mother is a mystery to him, as she apparently fled into night not long after his birth, no doubt driven off by Marton’s love of the bottle. Now, Marton was not necessarily a bad man, but he had no idea how to raise a son on his own. Layne’s relationship with his father is tense at best, characterized by many a shouting match and beating.
Layne view his acceptance to Marchand as a chance for redemption: He hopes to at least soften what he knows are his very rough edges, and hopefully restore a touch of honor to his family name.
Other:
His most secret desire is to make magical jewelry. He makes small pieces at times, but he isn't suited for such delicate work and generally makes a mess of it.
This is just something I knocked together. Let me know any areas you want tweaked! ^_^
Full Name:
Layne Aurelius Towerfall
Nicknames/Aliases:
Just Layne. That not good enough for you?
Age:
17
Gender:
Male
Primary:
Terramancy
Secondaries of Interest/Secondaries
-Magical Weapon Infusement
-Tracking
Description:
Height: 6’5”
Weight: 174 lbs
Build: Muscular, but not athletic.
Layne doesn’t care much for appearance, and his wardrobe reflects that: His typical outfits don’t stray far from t-shirts, sweatshirts, and jeans. It’s rare to see him wear anything that looks new. He tends to wear an article of clothing until it physically falls apart.
His knuckles are scarred from many brawls, and his nose his obviously been broken at least once.
Personality: Layne isn’t a people person: A rough and tumble childhood shaped him into the kind of guy who lets his fists do the talking. He can frequently come across as mean-spirited, always quick with a disparaging remark for anyone he doesn’t view as respectable.
He isn’t one to think too hard about his next course of action either. He runs through the world like a wild horse, full of vim and nearly impossible to contain.
He puts on a false front of not caring what others think, but under his gruff and headstrong exterior he genuinely wants to be liked. Unfortunately, his upbringing has left him without the slightest idea how to handle relationships appropriately. Still, if one can make it past all his glaring faults, they’d find a stalwart and protective companion.
Ultimately, Layne behaves in this way because he feels he has something to prove. To the aristocrats who look down on his family, to his dead-beat dad, and to himself.
Crush:
TBD
Skills:
Layne has a decent grasp of his Terramancy, but everything he knows is either self-taught or imparted to him by his less that reliable father. His skills are rudimentary but surprisingly potent for one his age.
”Stone, like Water” At his touch, stone and earth become soft and yielding, responding to his thoughts to shape into nearly anything he can imagine. Unfortunately he is not a very imaginative person, so this ability only works with very small amounts of material and only as long as it is in contact with his skin. It’s useful as armor or weaponry, but more subtle work is beyond him. While his power works best with things like limestone and granite, it also functions with pure crystalline structures like diamond and obsidian.
"Improving the Natural" Layne has some natural skill for MWI, but has so far only been able to apply enchantments to weapons made by his own hand from stone or crystal. These charms tend to be strong, but rudimentary: Increases in sharpness or durability, for example.
Weaknesses:
His most glaring weakness has to do with his primary ability: While coating his body in stone makes him a formidable bruiser, it also slows him down nearly to the point of immobility.
More than this, Layne is not very clever. Like Alexander cutting the knot, he’s the type to smash straight through the walls of a maze because he simply isn’t capable of solving it. He can be very easy to mislead, deceive, and outwit.
Brief History:
There was a time, many generations back, when it would have been a mark of social status to employ a Towerfall mage. Known for their ruthlessness and shear brute strength, they were frequently sought out as guards and mercenaries by more patrician magical houses. Need a rival’s tower torn down? Does a peasant revolt need to be stopped? Towerfall would have been the first name to come to mind. A merchant caravan flying the family crest would have been safe from even the most cut-throat of highwaymen. Their house may not have been considered noble, but they were respected.
Of course, war can change many things. Their family name had been on the decline for years before the war even began, looked down upon as a relic of a more violent past. After a particularly crushing defeat during a key battle, their fate was sealed: All but one member of their house was dead, and the rest of magical community had their confirmation that the Towerfalls were the untrustworthy and inelegant brutes they always thought they were.
So Layne was raised by his father, Marton, a broken and disgraced war veteran with nothing left but his now tarnished name. Layne’s mother is a mystery to him, as she apparently fled into night not long after his birth, no doubt driven off by Marton’s love of the bottle. Now, Marton was not necessarily a bad man, but he had no idea how to raise a son on his own. Layne’s relationship with his father is tense at best, characterized by many a shouting match and beating.
Layne view his acceptance to Marchand as a chance for redemption: He hopes to at least soften what he knows are his very rough edges, and hopefully restore a touch of honor to his family name.
Other:
His most secret desire is to make magical jewelry. He makes small pieces at times, but he isn't suited for such delicate work and generally makes a mess of it.