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    1. Ostarion 11 yrs ago

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BECAUSE I AM SWITCHING ACCOUNTS TO POKE, THIS ACCOUNT WILL NOW SERVE AS A MEMORIAL TO THE ONLY KING THAT MATTERS.


Ostarion, the Skeleton King

"Bone is strongest where it's mended."

The victim of a longevity spell that backfired, the Skeleton King Ostarion has built an empire from the bones of his enemies. He lives only to extend his reach, for as long as he is perpetually building and adding to his domain he cannot die. The walls of his palace are formed of fired bone; the streets are paved with bones of every sort of creature and every enemy; and even the wood and other natural features of his land have been swept away and replaced with replicas formed of bone. From the Ivory Forest to Ostarion's towering Throne of Bone, nothing happens in the Empire of Bones without the full knowledge of its Skeleton King.


Most Recent Posts

So.

Much.

Text.

That.

I.

Scrolled.

Over.

Also disappointed that Exorcists are literally copy-pasta Kannagis, instead of being special snowflakes and having some sort of banishment/reverse-heal mechanic, but, well, whatever~

Be joining this with something or the other.

Yeah. We sort of wanted to explain as much about Eureddo as possible. We also wanted to make sure that even a person who wasn't that versed in Urog Horizonu would be able to understand, and then decided to go overboard by accident. On the bright side, the information is put into neat "little" sections for convenience.

As for the Exorcists: I did try to give them a unique banish CC (basically invulnerable to everything, unable to act) at some point in time, then I get worried about how "good" it would be, placing limits on using it on Raid Bosses, etc. Then I stopped, which sucks because it could've been pretty cool. If enough people are "for" it, I guess I could try and change that up.

STILL.

I'm curious about the reverse-healing thing you said. What would that be like?
Character Section

The Cast













Important NPCs

Guilds





NPC Sheets
Will be revealed soon.
Elder Tale: Western Europe


It's not as bad as the first one!






GM
@Ostarion

Co-GMs
@SilverDawn
@Scrub Mage
@Kimono
@Ashifili



As of today, Elder Tale stands as the largest and most popular MMO in history. Originally a simple American MMORPG created by Atharva Inc, Elder Tale quickly grew in popularity, and now has a massive playerbase. As the game grew in popularity, more servers were created in order to accommodate players from different regions, making Elder Tale a fully-global MMO. The Japanese server alone has more than 100,000 active players who have created over 1,200,000 unique characters.

However, on May 3, 2018 and during the release of Elder Tale’s twelfth expansion pack - Homesteading the Noosphere, several hundred thousand players on every server who were logged in at the time of the update found themselves trapped inside of the game. This event became known as the Apocalypse, the Catastrophe or the May Incident.

This RP takes place a week after the Apocalypse, on the Western European server rather than the Japanese server of Yamato, on the in-game continent of Eureddo. As a result, many things have not yet been discovered, such as how to make food with actual taste. It also takes place in a different land than on the Japanese server, with different locations, and different dungeons. In the same vein, the guilds within Western Europe are also different, and this roleplay follows the story of several different Adventurers on the Eureddo server.


The Server


Pre-Catastrophe

  • The Western European Elder Tale version was controlled by the company Tempest Entertainment, Inc.
    .
  • The payment model of the Europe version was B2P at £39.99 (around $59.99 for Americans) with the promise of free expansions and microtransactions in the form of (mostly) lore-friendly cosmetics.
    .
  • The game attracted several types of players, ranging from those who liked the payment model and were tired of Pay2Win MMORPGs or "noobish" players, and those who didn't really care about the payment model and simply enjoyed the gameplay.
    .
  • The Western Europe server popularity rose extremely quickly, having an upwards of 140,000 active players.
Post-Catastrophe

  • As of May 3, 2018, around 50,000 players on the Western European server that were logged-on at the time of the update have been trapped in the world of Elder Tale.
    .
  • There is currently panic among the players of the game.
    .
  • Someone had died whilst exploring outside of Seven Hills, but respawned at its Cathedral. Players are now aware that dying will not get you out of the game.
    .
  • Food still doesn't have taste, unfortunately.
    .
  • PKing (Player Killing) has become a slight issue due to player boredom, and as an "entertaining" means to get income.
    .
  • Lander Nobles are currently aware of the change in Adventurers. They aren't doing as much quests, which is proving to be a problem.
    .
  • The Laufen Alliance in particular has nobles that are trying to employ Adventurers as mercenaries. The current disorganized state of the Adventurers is a problem in doing this, although some Adventurers and Combat Guilds versed in PvP are taking up the offer.
    .
  • Player boredom is gradually rising to replace the panic. There isn't much to do, and the tasteless food isn't really helping.


Map of Eureddo



Races

Humans

The most common race within the world of Elder Tale, and the most popular race chosen by players. Humans in Elder Tale have balanced stats, are easy for beginners, and have many customization options, making them popular among players in Elder Tale.
Much like on other servers, Humans serve as the most influential group of all races, and account for the majority of nobles. In addition, Lander Humans also fulfil a wide range of occupations in comparison to the other races.

Elves


‘A long-lived race that is found among forests and ancient ruins around the world.’

Another popular choice among Elder Tale players, the Elves are well-suited to roles revolving around archery and have a distinct advantage over other races when it comes to the willpower-related stats. Typically, Elves are tall, fair skinned and are known to have long hair and angular faces, although the average person is able to easily differentiate between Humans and Elves by the shape of their ears.

Dwarves


A diminutive race with a short, stocky build. Dwarves are exceptional at Fighter classes and smithing and boast high magical resistance along with larger pools of stamina compared to other races. They are easily identifiable due to their height, which tends to range from 100cm to 140cm. This can prove troublesome for people who chose the Dwarf race, as they have to deal with being much shorter than usual.

It should also be noted that female Dwarves tend to look ball-shaped and plump, rather than stocky and muscular.

Half-Alvs


Despite the fact that the Alv race was wiped out by an ancient war, they commonly bred with Humans during their time as slaves. As a result, Human families occasionally give birth to Half-Alvs due to Alv genes still being inside of the gene pool. They are strikingly similar to Humans physically, and can only be told apart because of the mysterious emblems found on the tongue of a Half-Alv. Half-Alvs have a high magical affinity.

For some reason, Half-Alvs receive storyline bonuses when doing campaigns or exploring dungeons.

Werecats


'Werecats? Where? Cats? Men that are cats?'

One of three types of beast-men races, Werecats are feline in appearance and in characteristics. They have high dexterity and heightened senses. They lack feline tails, but do have cat ears and facial fur. This race is popular amongst cat fans; some going as far as to have Werecat-only guilds, excluding other races.

Wolf Fangs


Another beast-men race. Chosen commonly by dog-loving players, Wolf Fangs are humanoid creatures with thick hair, and wolf-like features. Unlike Werecats, who always resemble humanoid cats, Wolf Fangs normally appear as Human-like in appearance. During combat, they may call upon their wolf characteristics to gain large strength boosts. They also gain golden eyes, wolf ears and a tail.

Fox Tails


The third beast race. Unlike their physically enhanced canine and feline counterparts, Fox Tails are magically adept. To offset this, all Fox Tails will randomly lose a skill/technique/spell from the main class list when levelling, for it to be replaced with a random skill/technique/spell from the list of classes. This feature makes the Fox Tail race less popular among Elder Tale players.

Race of Ritual


Currently the most mysterious playable race. It has immense magical power which can surpass the Fox Tails, and houses a great deal of knowledge. All members of the Race of Ritual have tattoo markings naturally etched into their bodies. These tattoos are dubbed ‘Runes’.

It is rare to see anyone play as the Race of Ritual, as they also have an extremely low health pool.

Alv

* This race is extinct, and is not playable.
The Alv is a race with high intelligence and magical talents. They were well-known as an inventor of magical spells. Nonetheless, their birth rate was very low, resulting in having a small number of population which invited other races to enslave and destroy them.

Other races, namely the Humans, Elves, and Dwarves, first raided the Alv for their magical knowledge and items, followed by the Alv themselves using their superior numbers. The Alv subsequently became slaves for trading, and some were violated and gave birth to children which are the Half-Alv.

The "Six Scrapped Princesses" were Alv also apart of this slavery, but were pampered like gemstones due to their beauty. Residing in 6 different countries, they were the masterminds behind the war between the three remaining races to avenge the destruction of the Alv, leading to the high number of casualties estimated to be around the current number of the Elder Tale population. When the Six Scrapped Princesses were exposed and about to be killed, the first World Fraction occurred, creating demi-humans: Monsters.


Classes

Upon creating a character, all players are required to choose a class. Classes are seperated into four groups: Warrior, Weapon-based, Healer and Mage. These four groups translate to average MMO classes, with the Warrior group being the equivalent to tanks, the Healer group being supports, and the Weapon-based and Mage groups being physical and magical DPS, respectively. It should be noted that both the Weapon-based and Mage groups also have support oriented roles found within the Bard and Enchanter classes. In addition, the four groups each contain three different classes, for a total of twelve unique classes to choose from.

The NPCs of Elder Tale, also known as the People of the Land do not follow the typical class system that Adventurers do, and instead can have classes based on occupation in addition to the classes listed below. This means that there are some unique "Lander-only classes" Adventurers do not have access to, but many of the Lander classes are available in the form of subclasses, which can be found further below.
Warrior Classes




Weapon-based Classes




Healer Classes




Mage Classes






Subclasses

Subclasses are another feature of Elder Tale. There are over 90 different subclasses for Adventurers to choose from. Some of these subclasses provides bonuses and benefits, while some are simply used to enhance a player's roleplaying experience.

Unlike regular classes, which cannot be changed once chosen, subclasses can be changed an indefinite amount of times, although they will lose all subclass experience points and skills upon switching. Despite these classes capping at level 90 originally, experience points for subclasses are relatively easy to acquire in comparison to regular classes, and experience points are independent from the regular classes.

People of the Land use many different subclasses as their main class, normally indicating their status or occupation. Naturally, this means that some subclasses are unavailable to players, such as Elder Maid, or Feudal Lord.

Subclasses can be split into three different groups: Production, Role-Playing and Titles.

Production Subclasses

As the name suggests, production subclasses are subclasses which allow players to create and craft items. Most production subclasses can be learned by purchasing the necessary instruction manual from one of the People of the Land. Players who prefer to aid allies by producing items and weapons rather than fighting monsters is not rare, and there are several guilds across all the servers who focus on creating and distributing items, which is an important part of Elder Tale's economy.


Role-playing Subclasses

Instead of production subclasses, players are alternatively able to choose a role-playing subclass. Some of these subclasses are known to provide stat bonuses or various other benefits, but many simply exist for entertainment value and some are considered to be joke or gimmick subclasses.


Titles

Titles are special subclasses which are unlocked by players upon completing a specific task or creating a specific piece of equipment. There are several Titles that are considered to be rare, as there are a limited amount of people who can acquire them, and most have already been acquired by the early players of Elder Tale. Many of these titles provide benefits that are useful both inside and outside of combat. Unique skill sets, cross class power and lifting equipment restrictions are only small piece of the iceberg, but nevertheless Titles are hardly game breaking due to the difficulty to acquire them and the co-operative design Elder Tale's combat is base on.

Unfortunately, Titles are currently unavailable to you guys. Too bad. Weep profusely about it.


Adventurers

"Adventurer" is the generic term used to describe the players of the MMORPG Elder Tale, although sometimes NPCs also refer to players as travellers.

Often viewed with fear by the People of the Land, adventurers have the ability to grow stronger as they experience battle, to gain different powers and abilities, and possess undying souls. If they are killed, they revive at the Cathedral. They are known to travel the world, battle giants, the undead, dragons and other monsters. Adventurers come in various races, classes, and subclasses.

Before the event known as the Catastrophe, Adventurers were generally seen as mercenaries and swords-for-hire. Nobles considered them as nothing more than disorganized mobs that would do anything, as long as they were paid. However, after the Catastrophe, the number of Adventurers coming to their domains had dwindled, thereby leaving the lords and their domains less secure from the monster hordes. The nobles of Eureddo are currently extremely worried by this, and are trying to hire guilds as mercenaries once more.

Adventurers, Landers, Ancients and Monsters all have their souls appear in a different shade of colour. In an Adventurer's case, their soul appears blue.


NPCs

A non-player character (NPC), sometimes known as a non-person character or non-playable character, in a game is any character that is not controlled by a player. In Elder Tale, NPCs can be split into two groups: People of the Land, and Monsters.

People of the Land

People of the Land is the term used to describe the average and generally peaceful NPCs who occupy most of the civilisations within the game of Elder Tale.

Landers
The term "Landers" is commonly used to refer to all forms of People of the Land such as Ancients or the Royal Guard, although it is most commonly used to refer to the most average People of the Land. They can be found in cities and safe zones and span a range of professions including aristocrats, shopkeepers, and farmers. They can be found throughout the world and are native to the world unlike Adventurers.

People of the Land can be utilized for a number of things including the purchase of food, items, clothing, and can be spoken to for quests. What forms these types of quests take are up to assumption, but escort and monster hunting quests appear to be present

Their history has been largely shaped by their wars against the Alvs and the demi races. Several hundred years ago the People of the Land were on the brink of annihilation at the hands of the demi races when the adventurers appeared. The adventurers pushed the demi races and monster back which allowed the People of the Land to recover and rebuild their civilization. This was the norm right up until the Catastrophe.

Following the Catastrophe, the number of People of the Land increased by five to ten-fold, but they still remained weak compared to players, and if they chose, players could use their superior strength to take their belongings or their lives. Furthermore, instead of just being seen as NPCs, the People of the Land now have memories, feelings and even their own histories, making them far more human than before, arguably even more human than Adventurers.

There are powerful People of the Land like the Royal Guard and the Ancients. Normal People of the Land can also get stronger and level themselves up. However, their rate of improvement is about 1/4 that of Adventurers and the highest level they can achieve is around 60 or so. Even the strongest of People of the Land knights are still no match against a single Level 90 Adventurer. Only by donning the Mobile Armor of the Royal Guard is a Person of the Land able to defeat most high-leveled Adventurers with ease. However, due to the armours restrictions of fighting only within a city's borders and its dependence on the city's magic circle, this is a limited advantage at best.

Adventurers, Landers, Ancients and Monsters all have their souls appear in a different shades of Colour. In an Landers case, their soul would appear as an orange colour.

Royal Guard
The Royal Guard appears as black, armoured knights wearing long black capes, wielding either a battle-axe or sword. They are powerful entities within the game of Elder Tale that are charged with maintaining security and public order within cities and safe zones. They appear whenever a fight breaks out in these places, and if the players involved don't stand down, they will either be killed or taken away to a jail house. Guards are actually special Level 100 Landers who gain their high levels through their Mobile Armor. It should be noted that while any member of the People of the Land may don a Royal Guard's Mobile Armour, true members of the Royal Guard are different from normal Landers by the fact that they appear to possess little to no personality, in addition to having no background to speak of. Their overall behaviour seems to be robotic, and none of the Royal Guards have a perception of morality, so they are incapable of discerning right from wrong. They simply exist to put down violent Adventurers.

While wearing their Mobile Armour, are capable of teleporting anywhere within Player City walls. However, these suits can only be used within those walls due to the giant magic circle underneath the ground that allow for its movement. All Royal Guards are around level 110 in order to be capable of putting down disruptive Adventurers. They are able to wield their large and heavy weaponry with ease, giving them an edge in melee combat. Finally, the Guards are capable of monitoring the actions of both Adventurers and People of the Land, but not their fellow Guards. All Guards' actions are deemed to be enforcement of security, and so any Guard that strays from their normal duty won't be detected.

Because they are still fundamentally Landers, Royal Guards also have a soul colour of orange.

Ancients
Known to be extremely powerful NPCs, the Ancients are stronger than adventurers of an equivalent level. Ancients are the members of the Thirteen Chivalric Orders: Each Order is tasked with guarding Elder Tale's servers and serve as quest givers or as temporary allies to Adventurers. Each Order is in charge of overseeing one server. Most of the Ancients are the "heroes" of the Elder Tale sub-plot.

Where the Ancients come from is said to be a mystery. Many claim that they appeared because of the Landers' faith in their time of need against the Demihuman monsters.

As of today, however, the Thirteen Chivalric Orders have all disappeared, alongside the Ancients who were apart of them. This includes the Order which oversaw the Western Europe Server, the Knights of Eureddo, also known as the Blue Branch Knights. Currently, the nobles within Eureddo are attempting to hide this fact from the Western Europe Adventurers.

Unlike normal Landers, the soul colour of the Ancients is purple.

Monsters

Monsters are the hostile creatures that roam the world of Elder Tale. They live almost anywhere and attack those who dare to venture their path. A threat to the People of the Land, monsters are the main enemies of the Adventurers and a source of their income, experience and items. Monsters can vary from simple Normal Rank monsters, to the high-calibre Raid Boss monsters. Monsters tend to leave behind loot when they die, ranging from simple gold, meat and skin dropped by Normal monsters, to rare and valuable equipment and items dropped by Raid Bosses.

Since the Catastrophe, players have noticed that monsters are rapidly increasing in intelligence, beginning to use battle formations and training their members. In addition, some have found out the hard way that Raid Bosses no longer feel the need to contain themselves to their own zones, and can rarely be found wandering outside of their designated zones.

Similarly to People of the Land, monsters can be categorized into several groups. These rankings are based on power and difficulty, with Normal monsters being the weakest, and Raid Bosses being the strongest.

Normal Rank
Most monsters belong to this rank. Designed to be easily defeated by Adventurers of the same level with simple skills and store bought equipment, these monsters are perfect for 1-on-1 fights, and can be a regular source of income and ingredients for Adventurers.

Elite Rank
A rank of monster which is found only on the Western Europe server. Elite rank monsters are similar to Normal rank monsters, but are much rarer than their Normal rank counterparts, in addition to boasting their own unique names. Elite rank monsters are rarer than Normal rank monsters, and it is not possible to see two of the same Elite rank monsters at the same time. In terms of power, Elite rank monsters are generally tougher than their Normal rank counterparts, but can be downed solo by Adventurers of the equivalent level or higher, with the use of a potion or two. Elite rank monsters are often sought out by Adventurers, as they have higher drop rates than Normal rank monsters.

Legion Rank
Legion rank monsters are also a rank of monster only found on the Western Europe server. Unlike Normal and Elite rank monsters, Legion rank monsters spawn with the express purpose of travelling around an area to "attack" Lander settlements, forcing the People of the Land to run into their homes for safety, and preventing any of them from selling weapons, equipment or items until the Legion rank monster is defeated. Much like Elite rank monsters, Legion rank monsters are tougher than their Normal rank counterparts. In addition, Legion rank monsters are always accompanied by 2-4 Normal rank monsters. Still, a single Adventurer is able to down these monsters - although they may require more potions than what would be required for an Elite monster. Still, Legion rank monsters are also fairly rare to see - even rarer than Elite monsters. When Elder Tale was a game, Landers would often show gratitude for the defeat of a Legion rank monster, and would reward the player(s) with gold or items.

Party Rank
Monsters of this rank can be found mostly in dungeons. The Party Rank can be further divided into different ranks. These are Party x2, x3 up to x6. The number represents the Adventurers of the same level needed to fight the monster on equal terms. For instance, a monster with the rank of Party x4 Level 18 would require four Adventurers of the same level or higher.

Raid Rank
Raid rank monsters can usually be found in the deepest parts of large dungeons and at the end of highly difficult quests. Similar to Party rank monsters, monsters of the Raid rank can be further classified into four: x1 up to x4. A x1 rank needs 24 people in a Full Raid while a x4 rank needs 96 people in a Legion Raid.


Items

Items in Elder Tale range from potions to equipment to ingredients, and are obtainable from shops, quests, or Raids.

Equipment
Equipment is worn by Adventurers and People of the Land in order to boost their stats. Some monsters and Raid Bosses are also capable of donning equipment. Equipment can be dropped by monsters, with varying ranks.

Most equipment can be recolored and have a guild logo added onto it. Combat Guilds are particularly notable for having running themes in their equips, with the many well-known guilds choosing their cape colour and design by popular vote.

Consumables
Potions can be used to replenish HP, MP, or cure status effects. Certain food items produced in the crafting menu by Chefs can also grant temporary buffs to the consumer. However, food created in the crafting menu is known to lack taste, or rather it tastes like wet crackers.

Items are separated into ranks based on power and rarity. Weapons, crafting materials and armour are all sorted using this ranking, whereas things such as potions, cosmetics and various non-combat related items do not.

Item Ranks


Normal Items
Common items which are sold in shops. It has the lowest stats of its level by comparison and has no magical effects. The advantage is that the items are cheap for many Adventurers who use consumption items (ex. Arrows, etc).

Magic-class
These are Magical items which in many cases, are just Normal items with a special Prefix and/or Suffix attached to it. A simple example would be "Fire Longsword", where the basic Normal item was "Longsword". They can only have 1~2 abilities on them. It is possible to purchase these from Landers who deal in magical goods, and there is high probability of getting them from dungeon treasure chests as well.

Around 10 will be obtained every adventure, so if you travel in groups of 6, chances are you would get 1~2 Magical-class items. Although Adventurers do not really consider these rare, they bring it back with them to sell for Gold. After the Catastrophe, these items are produced in increasingly large quantities.

Production-class
Adventurers can craft a wide range of items, and the abilities of these items can range from Normal item to Artifact-class. But generally speaking, crafted items rank from Magical-class to lower tier Artifact-class.
Including the Prefix and Suffix, they usually have 3~5 abilities with a higher quality Normal item as a base. This lets them have a wider range of possible abilities than a Magical-class item, so this possibility make them useful. Although lower rank than an Artifact-class, the abilities you get on an Artifact-class item are highly randomized and is difficult to get what you want, so there are many Adventurers who make Production-class items for use instead.

Items crafted by high level players are considered luxury goods. After the Catastrophe, they have been researching into usage of different magical materials and creation processes.

Ancient-class
These are powerful items obtained from quests, dungeons or as monster drops.
There is a high probability of it having the lock system, so ones you decide the owner, it is impossible for others to equip. Not-yet-locked Artifact-class items are sometimes referred to as "Clean item" and can be found being traded on the auction system, but they are generally very expensive.

A party is needed in order to obtain one. There's a chance of getting one if you spent about 2 weeks in a dungeon, it's rare if 1 of the 6 members don't manage to get one get one during this time. Hardcore gamers will tend to get several as they make their way to level 90. Most Adventurers tend to have 1 or 2 Artifact-class items by level 90.

Although it is not hard to get, it may take a long time, because it is hard to get one that fits your needs. As an example, its about 20 times more difficult to 'get an Artifact-class Longbow' than it is to just 'get an Artifact-class item'. Due to this, an Artifact-class item that matches the owners needs is said to be very valuable, and a very reliable partner.

Phantasmal-class
Only a limited amount of these powerful items exist on every server.

They're not traded at all, it's not possible in the first place. All the items are of the lock type.
They can only be obtained through raids. They can drop from the boss-class monsters, as completion reward, or they can be created from Phantasmal materials obtained. Because of this, it is not possible to get one in a 6-person party so you need a group of 24-friends or allies. A lot of training and patience is required to achieve victory, and even then the probability of actually getting on is extremely rare.

Each one is unique, and for every expansion pack around 500 are added per server. As such, they are very powerful and can have special abilities that do not exist on Artifact-class items (ex. Talking, etc).
Before the Catastrophe when someone got a Phantasmal-class item, the message "<Player A> got a Phantasmal-class item <XXXXXX> in Zone <N>" would be broadcasted to everyone on the server. Due to this it was impossible to hide the fact that you got a Phantasmal-class drop. Many players attach the name of the item to the player when referring to them.


Guilds

A Guild is a term used in online games to refer to a formal group of players with an organized structure and a leader. The current number of existing guilds in Elder Tale is unknown, although there are about thousand on the Eureddo server alone.

All guilds have a single leader called a guild master, although most guildmasters have at least one adviser or assistant. Many larger guilds also have sub-commanders to help with the massive amount of work running a large guild entails. Some guilds possess a council that helps decide major decisions and participates in running the day to day operations.

One of the advantages of forming a guild (instead of an informal Party) is being able to rent a guild hall in Seven Hill's central Guild Meeting Hall. A guild can rent halls of various sizes, and the monthly rate depends on the number of rooms required. Alternatively, it is possible to purchase Guild Buildings through the Guild Meeting Hall, these do not use rooms inside of the Guild Meeting Hall and instead exist as buildings within large cities.

Combat Guilds

A term for guilds that use the collective strength of their members to claim territory, hunt for ingredients, explore dungeons, and complete quests that require fighting such as Boss Raids. Since the Apocalypse many battle guilds are hired as bodyguards for people or caravans traveling from one city to another. The defense of adventurer cities often falls to battle guilds as they are best suited to be an impromptu army when necessary.

Kings
Leader: Renee

Formed during the early years of Elder Tale and led by "The Titan" Renee, Kings is currently known as the most powerful and well-known Combat Guild within the Eureddo server. There are estimated to be just above 2000 members within Kings, ranging from Levels 70~90. Since the Catastrophe, only around 1600 Players were logged on, making Kings still the largest Guild post-Catastrophe. Kings in particular is being sought out by People of the Land nobles, and are trying to employ their members as mercenaries.

Production Guilds

Guilds that use their members' subclass skills to turn raw ingredients into products which are then sold for at a profit to other players, particularly those in battle guilds.

Fires of the Forge
Leader: ItsUnusual

One of the recognized Production Guilds. Fires of the Forge (or FotF for short) specialized in metalworking, and had Blacksmiths who would produce weapons and equipment for Combat Guilds in exchange for money. They ran many "stores" which was essentially people sitting on the ground and using the in-game trading system to trade money for their Production-class items. Many of the members - including the guild master - were not logged in during the Catastrophe. There are only three members of FotF currently within the game; Aarin, Nuna Moon and Emiko.

Food Sport
Leader: Food_Man

A joke or extremely dedicated roleplay guild that is known for producing food with the command menu. The members consist of Adventurers with the subclasses of Food Fighter, Chef and other food-based subclasses. Food Sport is probably one of the smaller Production Guilds, being composed of around 15 members or so. Since the Apocalypse, the guild is somewhat happy with the current state of Elder Tale food; Food Fighters have become much more relevant and useful.

Small / Medium Sized Guilds

A term for guilds that have a small or considerate number of members who may have important roles. Smaller Guilds tend to be guilds used to find like-minded individuals or to create close groups of friends to explore and go on adventures.

PK Guilds

A term for guilds that commit atrocities and crimes like looting, slavery, PK-ing, and other crimes. These guilds are fairly rare as of now, as most people do their PKing in parties rather than guilds, in addition the fact that they may be destroyed by Combat Guilds if they do it too frequently, or to the wrong person.

BDC
Leader: Reistein

A small-sized PK Guild founded by Reissten a couple of years back, it’s comprised mainly of his friends, and has enjoyed some infamy these days. While the original idea was just to have all the benefits of a Guild, Reissten realized that all his friends shared the same taste: gotta go big, or go home. From there on, one of the other members, Intolerance, suggested that they become a PK guild, focused on taking down famous, high-level players and kicking Assassins in the throat.

Later on, Reissten expanded on the ‘manliness’ factor further, turning BDC into a guild that specifically declines healer classes that aren’t War Priests or Exorcists, all Magic classes, Assassins, and Weapon-using monks. A little harsh, of course, and they’re often scrambling for decent pub healers when it comes to raids…but it’s still cool.

The BDC became famous six months ago, when the entire guild, comprised of 13 players, donned level 10 Normal equipment and weapons, and managed to defeat a famous lvl 80 Assassin wearing Phantasmal equipments. There was a metric ton of quick clicks and timely Provokes, but after an hour, they managed to kill that filthy stealth burst dickhead.

Unfortunately, when the Catastrophe occurred, only two of BDC’s members were logged in: Reissten and Intolerance.

Friends
Leader: Spicyheat

Formed around the release of the fourth expansion, Friends is a rather ironic and unsuspected (at the time) PK guild. Formed by Spicyheat, a former big-time raider and PvP keystone, it specialized in ambushing large Guilds for the simple reason of "for the luls". After a few years, they became much more interested in being the strongest, and though PvP as an unfair environment because there was limited team sizes. They are, and have been, the largest PK guild in Eureddo. Even so, the Guild is rather small when compared to non-PK Guilds, only having around 20 members. They aren't very "evil" per say, choosing not to attack People of the Land and don't attack people sub-level 50. They do, however, ambush and kill adventurers in groups and above level 50.


Stats

Stat System:
In Elder Tale, each race has their own set of strengths and weaknesses put into a clever system known as "Stats". Stats are graded from F to S, and a single character is given 18 points to spend in any of the "Core Stats," which influences what your character is good at, or is lacking in. The amount of points put into a stat correlates to a certain grade for that stat. These are the grades:

  • S (6 points) - The stats of grand warriors, near superhuman. You can suplex boulders, just because you can. You can run a bit faster than Usain Bolt while on the wall. Your magic can destroy houses with ease(ish). You can heal empty health bars. You can find the rarest of rare drops more frequently. You can dodge a bullet (?).
  • A (5 points) - The stats of strong people. You can bench a boulder. You can run as a low-tier Olympiad. Your magic can destroy a wall. You can heal a significant amount. You have great luck! You can dodge a throwing knife.
  • B (4 points) - The stats of an specialized person. You can move a couch to a new home by yourself. You can run as fast as a college varsity track member. Your magic can destroy large enemies (RUNDELHOUS CODE). You can pull your weight in healing. You have good luck. You can dodge a wrench.
  • C (3 points) - The stats of a normal person. You can help move a fridge. You can run as fast as a high-school track team member. Your magic can destroy medium enemies. You can heal enough so that your tank won't get mad at you. Your have average luck. You can dodge a Frisbee.
  • D (2 points) - The stats of a weakling. You carry anything under 15 pounds. You can run slowly. Your magic can damage weak enemies. Your healing is okay, but nobody should rely on it. You have bad luck. You can dodge a pillow.
  • E (1 points) - The stats of a NEET. You get tired after lifting 5 pound weights for 3 reps. You can run for 10 seconds before your ankles hurt. Your magic tickles enemies. Your healing is negligible. Your luck is terrible. You can dodge a scarf.
  • F (0 points) - What stats? You can't lift anything except for your own clothes. You can't run at all. Your magic does nothing. Your healing damages, for some reason. You were born on Friday the 13th and on that day, you were jettisoned from the womb so quickly, you went under a ladder and broke a mirror while flying over a black cat. You can't dodge anything.

Of course, these stats don't actually mean anything in terms of combat. They're just to give a general idea of where people are at in terms of ability. Strength is how hard you smash a tomato. Agility is how quickly you slice or create a tomato. Intelligence is how well you cast tomato-based magic. Wisdom is healing the smashed and sliced magic. Defense is how much pain when a tomato hits you. Evasion is how often the tomatoes miss. If you want a more specific list of the Core Stats and their effects, look to the hider.



These stats will be used for things such as boss damage, dealing damage, taking damage, etc. Of course, numbers will be more based on strategy. Take note that these stats follow your level, so a level 1 could totally have S ATK and S DEF, but that would still be the weaker than a level 90's F ATK and F DEF.


Rules

  • Standard RPing rules apply. Don't metagame, bunny, godmod, autohit, etc.
  • Follow site-wide rules.
  • Don't be a Chad. If your name is already Chad, then I apologize.
  • File grievances to myself, @SilverDawn and @Scrub Mage (and other GMs). Don't fill up the OOC with arguments. The OOC is supposed to be filled with dank memes ( ͡° ͜ʖ ͡°).
  • If you decide to leave suddenly, tell the GMs and we'll try to work something out with the plot and your character. We won't be upset, promise.
  • Want to stir stuff up in the IC with a giant plot arc? Tell the GMs first so we know what's happening.
  • Need any help? The GM's can help with that. Just send a PM.
  • "The rules can be changed at any time, but probably won't ever be changed, seeing how Ostarion and I collectively form 0.5 intrepid person." - SilverDawn


Character Sheets

I decided not to try and make these fancy, but you can if you so wish.







I lied. The NPC Sheet is kind of fancy.
* = Optional. remove it if you're lazy find it to be unneeded.



Other

This is just fluff and stuff.

Currently, you see no NPCs (the roleplay term). They will be added over time. This is the same for NPC (the roleplay term) guilds.

If you're curious, this post is 76,322 characters. It's sort of like a condensed wiki. Maybe.

Aside from that...



Thanks, and have fun.
I came here to say that my character is almost done.

...

And to take the 200th post.
I normally try to leave like, three posts or more between my own to avoid the whole back and forth posting thing.

I'll make an exception here though.
Meme'd and creamed.
DID A THING THAT DOESN'T REALLY PROGRESS THE THING.
Venwyn Ael


Around this point in time, Transformer would be coming close to finishing handing out the cards to the students.
At place 67 in the Loss Line™, Venwyn would have been the last to receive his three cards.

Would have.

Upon giving the 3 cards to whoever was in place 66, it was found that:

  • Venwyn was still not in the hall.
  • Transformer had only handed out 198 cards. The final three were missing.

It wasn't difficult to piece together what had happened. The academy's ninja had taken them. The cards were shuffled, so Venwyn wouldn't have been able to collect cards that he wanted in particular. Still, Transformer was far from happy about it.

"That... DAMNED KID!" Transformer yelled, performing a single stomp on the ground as he did so. The hall seemed to shake slightly from the strength put into the stomp, and a rumble could probably have been heard in other rooms. For Transformer, Venwyn was simply a troublemaker, and was growing to be a frequent one at that. Or maybe Venwyn was simply trying to avoid Transformer, and in turn avoid wearing the academy uniform. The latter would prove to be correct, as Venwyn was currently in the cafeteria, viewing the cards he had managed to "liberate" whilst he ate (that rhymed).

"Vertical Landing, Brilliant Spark, Five Brothers Explosion..."

"Not useful." The boy uttered. It was true. None of the cards would have much use in his deck. Perhaps if he had had a chance to look through them before he took them, he would have gotten something better. Of course, he didn't want to risk it; he was fast, but so was Transformer. Being caught probably wasn't really one of Venwyn's objectives. Still, cards were cards, and Venwyn would still be able to archive them for the Ael Clan.

The boy continued to eat. Alone. He was trying something new to him. A burger. As one could probably guess, the Ael Clan weren't really big on fast foods. Even so, it tasted pretty good. Maybe he would try another sometime.
<Snipped quote by TBKrunk>

Detemmienation.


hOI *dies*
* (Seeing multiple IC posts in a short amount of time... it fills you with determination.)
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