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KatherinWinter said
Sample 2;Liz loved school. She loved learning new things. School was also her escape. She was safe at school. No one tried to hurt her there. No one noticed her and she was happy to be ignored. She opened the door to the building and headed to her locker. She careful arranged her books so that they wouldn't put presßure on her burn. Her father had punished her for recieving a B on one of her papers. Ready for the furst half of the day Liz headed to class.


a teacher/student rp sounds good. i hope I can pair-up with you on this one?
Phew, I was able to find these images which were almost exactly what I had in mind. On second thought, I think I'll stick with the exact same appearance as in the pictures below. so disregard the "short hair, goatee and green eyes"





KatherinWinter said
Very interesting. Sounds like he and Roxy might actually get along. Either that or they'll be at each other all the time. I am alittle hesitate about him being able to predict everyone movement though. That is alittle more controlling then I am comfortable with.
KatherinWinter said
Very interesting. Sounds like he and Roxy might actually get along. Either that or they'll be at each other all the time. I am alittle hesitate about him being able to predict everyone movement though. That is alittle more controlling then I am comfortable with.


I forgot to mention, his "powers" are more of a curse to him and he dislikes it. his parents died because he could not use his powers to the max potential at that time. The only time he uses his abilities is when he, and most of all others really need it. Like I mentioned he is emotionally unstable when he uses seek because it reminds him of his childhood days as a weaker person. this makes it painful for him to use his powers on a minute to minute basis. I hope that makes it sound more satisfactory :D
Name: Ouiji Riyuujin (Riyuu to friends)
Age: 19
Appearance: 5 feet 11 inches, short hair (dark brown), goatee, green eyes, lean muscles (im sorry for not adding an image, maybe I'll sketch one soon and post it later)

Personality: Cold and calculative. Has had to go through a rough childhood after being orphaned at the age of 10. He's afraid to let his emotion out into the open; is vulnerable that way. trusts no one. used to be a student at his fathers kendo school and has a keen interest in the way of the samurai. loves the feel of bare metal against his skin and loves to deliver quick one-slash kills to his enemies. master swordsman (that being due to his ability). can have a little trouble with 'helping hands' but never forgets to give credit where it's due. hard on the outside, emotionally volatile from the inside. Those who know him best also know the fact that he hates the katana, yet carries it around because that is the only link he has to his past life.

Ability: 'seek'. born with the ability to plot movements of objects and people at will and retaliate accordingly, thus making him unbelievingly efficient and agile in combat, i.e he can see a bullet coursing towards him even before the trigger is pulled and can either choose to eliminate the threat or simply slice the bullet into two because he knows exactly where and how it will be shot. He is able to plot movements upto an hour ahead of him (if he wants to). while in combat, a simple advantage of up to a few minutes is sufficient for him. he has to be conscious of his surroundings at all times when he's plotting movements, something which he learned to incorporate in his fighting stance while in his father's school. That stance has become second nature to him now, which he still uses while plotting movements. this makes him vulnerable to emotional instability, since his childhood memories seep into his line of thoughts and hinders his ability to seek.

Cabin: 15, if it's okay with you
character sketch - Ouji Riyuujin (born, Ouji Taneuma)

[early 22nd century] Taneuma lived in an isolated japanese village just off the coast from Osaka. His Father was part of a group of activists who fought to keep the japanese traditions alive. They were resisting the age of absolute modernization being ushered in by the new liberal government. technology was being used to drive the lives of men and japan was only the tip of the iceberg. The world had decided to let go of petty things like culture and heritage. those who resisted were secretly killed by a faction of japanese intelligence agency dedicated for this task alone. after seeing his Father being burnt alive outside his house, taneuma resolved to avenge his father and continue what he had begun. He changed his name to Riyuujin, the dragon God, and immersed himself into the way of the samurai. at the age of 17, he took the AxE entrance exam to become an assassin, began studying the precision ability and chose blade as his skill. During the one month in which he was supposed to procure his weapon, he travelled back to japan, found the commander-in-chief of the faction which executed his father (amongst countless others), killed him and took his katana for his weapon of choice. As fate would have it, the blade of the katana had the following words inlayed in pure Gold - 龍神 - "riyuujin". He knew at that very moment that He had succeeded in choosing his weapon correctly.

riyuujin passed the grand masters' assessment with a skill level of 7 and immediately became a semi-pro.

he is a calm and calculative person with complete control over the katana. He likes the feel of bare metal and loves to deliver quick one-slash "precision" kills. He lives by the Samurai code of honour, which dictates that he must kill only those who truly deserve to die. His dark eyes reflect the days from his broken childhood but his composure soon makes up for what his eyes give away. he has been staying in [our current location, which we shall decide together] and living off contracts from local privateers and corrupt government officials.
to become an assassin, one must clear an exam and be recruited into the assassin academy which is run by the agency (aXe), where one selects and studies an ability and masters it during the course of the next 4 years. the students must select their weapon of choice and should procure it at their own risk while travelling
all over the world. this journey takes place in the last month of the training period. Once they find the suitable weapon, they are required to
bring it back with them and register it with the agency, after which they receive their licence. If a student is unable to find a suitable
weapon for himself, he fails the exam and is banned to take the test ever again. The harshness is due to fact that it is an assassins utmost
requirement to be in tune with one's own ability. If the student has not been able to find a weapon for himself, it means that he has
been studying the wrong ability for the past 4 years and has never once realized that he's not cut-out for it. He is therefore not in tune
with his ability. on the other hand, should a person return with a weapon and yet is unable to demonstrate a suitable level of skill in front
of the grand masters (around level 3), he is held back and given another month to be re-assessed. If he fails yet again, he shares
the same fate as the former kind of student. after receiving the licence, it is an assassin's choice to either be recruited into the agency
or work as a freelance assassin. (intel assassins and assassins with software skills do not have a choice but to work for the agency. The pay is
reasonably higher for them, even when compared to fellow agents). There is a long waiting list to be recruited into the agency, so most people
prefer the latter.



*there are 6 possible abilities, each has different skill types.
1 - poisoning
2 - camouflage
3 - precision
4 - long range
5 - technical
6 - intelligence; only ability that has no skill type. assassins rely on intel for really tricky jobs. Available only to agents working for AxE
Freelance intel assassins are rare since they are not allowed to work outside the agency. They are killed if they resign.

**skill
poisoning - neurotoxin, acid, hallucinogen and others
Camouflage - skin mod, adaptive, infiltrative
precision - blade, firepower, projectile
long range - sniper, projectile,
technical - demolitions, software; tech assassins with software skills also work only for the agency. Freelancers share the
same fate as the intel assassins.
Intelligence - provide crucial intel on jobs, high iq. work only for the agency.

***weapon
to be procured by the assassin on his/her own during the one month before graduation. A month is simply not enough to decide
and master a weapon to work with, therefore the student must work towards a single weapon from the minute he chooses the
ability he wishes to master. This is crucial, because if you're not in tune with your ability, you will never be able to decide
the weapon you wish to work with. each person is suited to a different style of combat and therefore a different kind of
weapon. This makes an assassin unique amongst others, even if they belong to the same ability or even the same skill type.
one precision assassin with blade skills might prefer an italian stiletto while the other might flaunt a japanese katana
The possibilities are endless. a weapon is an extension of an assassin's body. It must therefore be chosen with utmost
care.

****skill level
an assassin's level of skill with his weapon is assessed by the 10 grand masters after the student is able to procure
his weapon. the student is then given a skill level which is printed onto his licence should he pass the skill test
(requirement being around level 3). the level of skill ranges from level 3 (passing requirement) to a maximum level of
20(grand master). students pass with an average level of 4 to 5. Those who pass with a higher level are believed to turn out into the
best assassins. an assassin can always return after passing to get his skill level reassessed and updated on his
licence. Skill level is a measure of experience & weapon mastery of the assassin. those with higher levels naturally get the
higher paying and more delicate contracts. They are also first choice during recruitments into the agency.
the difference of as less as a single number can mean a lot when it comes to skill level. skill levels are classified
in the following manner

3-5 : ametuer
6-9 : semi-pro
10-14: pro
15-20: elite; level 20 being reserved only for grand masters
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