Avatar of Ozymandeus
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    1. Ozymandeus 11 yrs ago

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Name: Magnus "Grim" Grimsson. Gender: Male Age: 36 Appearance:
At 6'8" and 280 pounds, Grim gets stared at most anywhere he goes. Add the fact that most of it is muscle and his usual biker get up and you get a person people cross the street at night to avoid. Though very muscular, his build is less that of a bodybuilder and more the thick, less defined muscle of someone used to lifting heavy things. Of Scandinavian heritage, he is blond and blue eyed. He keeps his long hair down when he's not hunting and bound into a bun when he is. He has several tattoo's on his arms and back. He's usually dressed in riding gear; chaps, a leather vest or coat depending on the weather, sunglasses. Skills: Grim is, as one could ascertain by looking at him, very strong. He's able to pick up the average man with ease and can lift up to 400 pounds without an extreme amount of strain. He's an especially good melee combatant, both with his fists and with his weapon of choice: his axe. Coming from a criminal background has made Grim adept at gathering information from the street level, and he has connections among various illegal ventures that he can use to his advantage when tracking or looking for creatures. He's also fairly mechanically adept, having lived and worked around bikes. Equipment: Grim travels very light, only carrying enough to fit in the saddlebags and under the seat of his custom Shadow VT600C. His main tools are: -His Axe, named Forgiveness. A long bearded axe with a carbon fiber haft and a pattern welded head composed of a steel alloy, and coated with silver oxide, with the side opposite the edge ending in a spike made of wrought iron. -A Smith and Wesson model 500 revolver, which looks average sized in his hand. -His leather coat has a layer of chain mail sewn into the lining to protect from claws, teeth and blades. Though it won't do much to stop bullets. -miscellaneous hunting equipment: Vials of dead man's blood, holy water, salt, as well as a laptop and a journal. -Camping gear such as a sleeping bag and bed roll and an emergency injury kit. Bio and Reason for Hunting: A second generation member of an outlaw MC called the Damnation Riders, Grim grew up around bad people. His father was a career criminal who taught him everything he knew, including how to ride a chopper and use an axe. The latter was something that his father said had been passed down for generations, while the former was in preparation for his initiation into the Club. On his 18th birthday, he was led to an abandoned warehouse by his father and the rest of the MC. There, strapped to a chair was something utterly human like, yet utterly inhuman. It's blood was black and it was altogether too pale, with teeth like a shark's. Grim was handed a knife and told to kill it, and only after doing that did he find out the true purpose of the MC. To protect their own territory and defend their criminal enterprise, the Damnation Riders were monster killers. Still, after 10 years of smuggling drugs, running guns, and killing the various supernatural threats that infringed on the Rider's turf, Grim had eventually seen enough. By this time he'd gotten married and after finding out his wife was pregnant, decided that he was going to find a more mundane form of employment and raise his family away from violence. Unfortunately it was around this time he was arrested and sent to prison for 3 years after some charges caught up to him. Still he knew his wife and unborn child would be safe under the protection of the riders until he got out, or so he thought. Though he frequently got calls and letters from his wife for the first 2 years of his sentence, they suddenly stopped. He tried to get in touch with the MC but found he was unable to do that either. When he was finally released he made his way home only to find his wife and child weren't there, The MC Clubhouse was similarly empty. Finally, he thought to check the warehouse where years before he had completed his initiation. Before he even opened the door he smelled the blood, the stench of rotting meat. He came out of the warehouse a different man, gathered up his meager belongings, and began the Hunt for the things that had taken everything from him. After months of stalking and searching, when he finally found the animals that had killed his friends and family, a pack of vampires, he killed them one by one, and after sinking his axe into the leader's head he smiled grimly for the first time since his family's death, because he knew that, while he could never replace what he had lost, there would be no shortage of creatures that needed killing, he had found a new calling. Personality Grim is, like his name would suggest, a silent and demure individual. While he still has a dark sense of humor, and takes pride in helping who he can, the only time he truly comes alive is when he's hunting. It's what he lives for and to call it an addiction wouldn't be too far off the mark. Still, he doesn't go charging blindly into fights he can't win, he waits for the right time to strike and takes it. He doesn't see himself as a hero, just as a weapon protecting those who need it, and killing what needs being killed.
Well I'm intending to be a human myself since I've already got a character in mind, but maybe having at least one person in the group play a less powerful version of a supernatural creature could be interesting. Maybe something like an Angel that's lost it's Grace, or Witch that's not evil or just doesn't use magic. That kind of character could be the one who knows a lot about identifying and how to kill things to contrast the pure Hunters of the group, who are really good at killing things. Just a thought.
I haven't played 5e yet, so I'd have to learn the basics. But I've done Roll20 for a while so if you need somebody to teach you the basics I might be able to help out.
Could be interesting. I'm in if the OOC looks good. Feel free to shoot me a PM if I haven't showed up for it though, I get forgetful XD.
Well, we need a couple other people, but we can continue anyway. I'm still staying with my friend, but I'll see if I can write something out tonight in word, and post it tomorrow afternoon or so, in the mean time, if any of you guys want to post that we're looking for people in the OC then feel free, or I'll do that tomorrow as well.
Well shit, my power(and internet) went off today during a storm, I'm staying with a friend and using his computer to update. Hopefully it back on tomorrow so we can get this thing started back up and not let it die.
I'm really really sorry guys, some unexpected things have been happening in the last several days and I've been dealing with that, I really should have warned you though instead of just disappearing without a word, so again, my bad. I may or may not be able to post today, but if I don't today, then I swear by the wrath of Odin that I will tomorrow.
Well, I'd planned to continue the story today, and I still might, but if I do it will be late tonight. As for Merrygold's character, I'm just going to act as if he never existed.
Right, I've given Merrygold way more time than I said, but because I'm busy tomorrow, I'll give him one last day to post, after that, I'm continuing the story regardless.
Come on, the armor is made of a material that can shift in to practically anything, you don't think it could provide air, or at the very least recycle it? Or reabsorb aviny body wastes that he gives off, eliminating the smell. And in any case he wouldn't stay in airtight mode all the time. Just when needed, like I don't know, in combat.

Also, he would not be able to locate me still because if my character is giving off no scent he would smell no different than the background, scent doesn't work like sonar, you can't detect something that way by the absence of it, if he could detect airwaves or pressure or something I'd agree with you, but scent just doesn't work that way.
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