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    1. PandaBrady 11 yrs ago

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(A little bit of a backstory for this, I wrote a story for myself of this back in 2008, then a few months later, found out about Fate and was upset. This was supposed to be a Card Game with a regular anime for it to be based on. The story was exceptionally similar to fate, and you'll notice quite a few parallels unfortunately. If you have questions or want to suggest anything, let me know)

Long ago, before humans and the creatures of myth were born, there was the light among the cosmos. Each of these lights teemed with immeasurable magical power, and soon birthed a race of beings from themselves known as gods. The gods arrived upon their world and with none to rule over, they used their magic to create subjects of their own, humans. Over millennia the humans would war with one another to appease their gods, that is until one subject with loft goals sought an end to the god ruled world.
Being born of the gods, a latent magical force, Pneuma, lay deep within humans, and only those with a strong enough intellect and will could draw it forth. The subject soon was feared by the gods and some sought to make an ally of them. However, being mortal, the subject feared the one thing that the gods could stave. Death. For a mortal had but one life time, while a god had innumerous.
The subject, along with many trusted companions, some divine, some mortal,and even others infernal, ventured forth to find a way to dull Death’s icy blade. In their adventures, they gathered a force which could contain the comic light’s power, a chalice to hold the powers of the Sun itself. But it came at a terrible price.
With cup in hand, and power at last, paranoia soon beset the group. Why share the power to ignore death? What would become of the rest of the world? The Cup soon was the focus of another war which destroyed god and man alike, until the Subject’s most trusted companion drank deeply from it, invoking a flood to wash away all that had been, to start anew.
The Chalice was lost, but the people of the world were not. Many had been spared, having survived upon great mountains, and soon the waters subsided. With the gods scattered and destroyed, many of their civilizations had little interaction with their gods, until, no longer needed, they accepted fate, and faded.
Centuries later, and the Chalice was found once more, it’s power but a fraction of what it once held. This time, a group of thirteen had found it, These thirteen would eventually rear what would be known as the Thirteen Great Magus Bloodlines. The power of the Chalice allowed them to once more draw forth the power of Pneuma, Realizing this could lead to disaster, should the Magic of Pneuma be spread, the thirteen vowed to only teach those within their bloodlines the ways of Pneuma.
The chalice’s power was great, and would grant power, fortune, and wealth upon the family that held it. Dedicated to balance, the thirteen had created a magical rule that would be protected by the Chalice. That the Chalice would switch hands every ten years to the strongest bloodline. In doing so, they had created a game.
The Mage’s Game.
Every ten years each of the Magus families would have seven of their own chosen by the Chalice to compete in a battle royale with one another, the Chalice giving them each a living weapon to fight with known as a Vormund. The Vormund were near-perfect replicas of deified fallen and popular images that had gathered form from the collective consciousness of the world. However, each was molded by the image the Magier held of that person.
The Vormund would not know their identity, and as part of the game, creatures would be hunted down for their Pnuema, to increase the power of the Vormund. Once enough power was gathered, a limit was unlocked from the Vormund, allowing them to regain part of who they were, until they regained their once near godlike power.
The Vormund, as protector of the Magier, would do battle for the Magier, though a magier could fight for themselves as well, a Vormund increased the chances of victory.
Upon victory, the family that won the game would receive the Chalice, and those that competed would be given one Wish spell. However, like with all wishes, they needed to be careful with how it was worded.
Be that as it may, the power of the Magier’s is not limitless, and four of the families had been wiped out due to fear from the common folk. Due to this, a wish was once made that allowed the Magier’s Game to continue without notice from normal humans. This allowed an illusion to be placed upon the Chalice’s selected battlefield. When Pneuma would clash, humans would see it as various tragedies. A gas explosion, mass disappearance, car crashes, etc.
Now, with the 537th game about to commence, we wait with baited breath to see who will win, and what dark and sinister changes will occur this year.

TERMS:

Magier: This is a person who can perform magic by using a focus and Pneuma. These Focuses can be a number of things, but the Spiel Association has created a common focus in Spell Cards.

Pneuma: A magical life force within all people and animals. This force can be drained by using magic, but can replenish itself over time.

Vormund: A bodyguard and weapon for the Magier, created from the spirits of the dead, and the dreams of those that don’t exist. The Magier’s conscious and subconscious mold the Vormund’s appearance. Because of this, someone like Nobunaga could be summoned as a woman, or George Washington could become a young boy. The limit of a Vormund is not just historical figures, but also pantheons, and literary characters (within reason).
A Vormund begins life as a Base Class, a large pool of classes that can expand when the need arises, that hold a generalized form of what the Vormund is. Be it Warrior, Tactician, Mystic, Traveler, ranger, cavalry, tamer, Rogue and many more.
Once a Vormund has defeated an enemy Vormund, or gathered enough Pneuma from fallen creatures, they gain a Limit Up, which allows them access to more of their skills and abilities. This also gives them a Specialized Class, focusing more towards what they were in life. For example, A Spear using Warrior may evolve into a Rune Lancer, should magic be a more well known part of their life. Or perhaps a Ranger from a more modern war might become a Cannoneer due to their familiarity with the weapon.
If a Vormund is able to slay ten Vormund OR Magier, they will be given their true name back, allowing access to their full powers. As there are only 63 Magier in a given Game, the total number of Full Power Vormund is limited to 6 unless by other unspoken methods.
More than one of the Vormund’s namesake can be summoned, but not as the same class.

Magic Cards: A type of focus that allows one to channel a magic spell through the image on it. In doing so, this gives the Magier a more detailed image in their mind to create. Magic Cards are not necessary, as are any Focus, but do help alleviate the Pneuma cost of a spell.
Focus: An item that is used by a Magier to channel Pneuma through and give it form. Many throughout the years had used Crystals and Staves, making them the core of the spell.

Spiel Association: An organized group of Magier’s that maintain a close watch on all matters of the games, and even capitalize on them in order to set up merchant shops during them.

Creatures: Magical creatures of yore that are created by the Chalice and unleashed upon the Battlefield that are used as Fodder by the Magiers in the game. However there are special Creatures that are worth prizes and money, depending on their challenge rating.

Bloodlines: The bloodlines of the original 13. While they have been spread over the years, and some have even found their way into multiple bloodlines, there is one starting bloodline that also allows ease of use of certain elements of Pneuma. While a Magier can use any element, they are more naturally gifted with their bloodlines type. The bloodline of the Magiers that remain are:
Ferron: (Metal)
Gaian: (Wood)
Pyrees: (Fire)
Und (Water)
Soil (Earth)
Luft (Wind)
Zif (Lightning)
Nos (Light)
Din (Dark)

Lost Bloodlines:Those that have passed. While their bloodlines are gone, some diluted blood exists in a rare few. Their magics have been nearly lost, with sparse few having studied and recreated their magic to a weaker extent.
Merian (Puppetry)
Globe (Blood)
Mord (Healing)
Vitale (Poison)

CS:
Name:
Age:
Appearance:
Notable Quirks:
History:
Specialized Magic:
Bloodline:

Vormund:
Name: (Only for you and the DM until late game)
Class: (Use the above, unless you have one that you don’t know if they fit, then you can create one as DM allows)
Appearance:
Abilities:
Stats:
Str: (Strength) F-S Agil: (Agility) F-S
Will: (Will) F-S Com: (Command) F-S
Bod: (Body) F-S Fth: (Faith) F-S
Luck: (Luck) F-S

NOTE:
A magier, while weak, can be seen as a rough equivalent of 10 well armed people when properly trained.
A Vormund, can range from the strength of a Magier (F) all the way to a threat to the planet (S).
Agility is a mix of both speed and dexterity.
Will is the ability of a Vormund to mold their Pneuma and use it to perform magic.
Command is the Vormund’s natural charisma, and the air that they command when speaking.
Body is the strength of a Vormund’s body, how tough and strong they are.
Faith is a Vormund’s draw towards Pneuma and the Gods. A high Faith is held by those that worship the gods and attain sainthood, but the gods themselves have little to no Faith themselves.
Luck is the luck of the Vormund, a number of random oddities that affect them. Those that were born with little and raised to the top are seen as very lucky.

Three Vormund choices already taken are:
George Washington (Ranger)
Percival (Guardian)
Benkei (Guardian)

THIS RP TAKES PLACE IN THE MODERN WORLD.
Gonna wait 2 more days. If I don't have any update on choices, I'll start up Mecha Frontier Online
607 posts

in 1961 days

Online

I just wanted to float them by, see what people would be interested in playing.

1) Adventure Time: With All of YOU!
AU Adventure Time with a story of the Blue and Green Meteors having struck each other, scattering all over earth, and causing multiple different reincarnations of each other. Explore the land of Uuu and adventure, before the true story begins.

2) Dragera: Age of Kaiju
An original Kaiju story dealing with humans creating a task force to face against kaiju threats, formed after Dragera, the Solar Beast (Think a solar powered Godzilla with energy wings) first appeared.

3) Lemon Blade Comics: Representatives of V.E.I.L. (Varying Events of Inhuman proportions Locked down)
An original Super Human universe World Government Organization that tracks and maintains superhuman events, monsters, and artifacts in order to keep the human populace safe. This also ranges from Space Alien Immigration to Occult magic. Meet original super powered beings, protect targets of interest, and battle against worldly and universal threats.

4) Empire City Gems (Steven Universe RP): A secret Kindergarten was created on Earth, Unknown to the Diamond authority, created by a new Diamond, Black Diamond. However. the gems of this kindergarten had other plans. This being you all and the "Irregulars" gems that have a male based gender. (They are found by humans who give them a place to live in Empire City)

5) Mecha Frontier Online: A mecha based MMO. More story to come.
I just wanted to float them by, see what people would be interested in playing.

1) Adventure Time: With All of YOU!
AU Adventure Time with a story of the Blue and Green Meteors having struck each other, scattering all over earth, and causing multiple different reincarnations of each other. Explore the land of Uuu and adventure, before the true story begins.

2) Dragera: Age of Kaiju
An original Kaiju story dealing with humans creating a task force to face against kaiju threats, formed after Dragera, the Solar Beast (Think a solar powered Godzilla with energy wings) first appeared.

3) Lemon Blade Comics: Representatives of V.E.I.L. (Varying Events of Inhuman proportions Locked down)
An original Super Human universe World Government Organization that tracks and maintains superhuman events, monsters, and artifacts in order to keep the human populace safe. This also ranges from Space Alien Immigration to Occult magic. Meet original super powered beings, protect targets of interest, and battle against worldly and universal threats.
Valhalla Hangar

A blue haired female mechanic was working on a blue Valkyr with a small group, deftly making adjustments without taking her eyes off of the Zifran magech. She really wanted to work on it, but she had no knowledge of those kinds of magecha.
A small girl with pink hair, bright red eyes and a sucker of some description walked over to the blue Valkyr.
“Silvy… Silvia!”
The blue haired mechanic whipped her head to see the voice, her bangs covering one side of her face.
“Oh, hey Chelsea.” she said, giving a small wave.
“Are preparations done with the Fafnir yet?”
Silvia closed the panel she was working on, and motioned for the crew to close up their ends.
“Yep. Just finished. Fafy here should have 0 problems on the field today.” Silvia said, giving a wry smile.
“Great,” Chelsea said excitedly, “I’ll go tell Rose. Fafnir is excited too. I can tell.” she said skipping away to a silver haired woman in a pilot suit entering the area.
“Hey Chels. We ready to launch?” she asked the girl. Chelsea nodded happily with a wide grin.
“Sounds good. Who am I partnered with today?” Rose asked.
“You’re supposed to go with Sartorius and Mike, but Mike’s just there for the broadcast.”
“Great. I’ll see you in coms then.” Rose said as she ran to her Fafnir and quickly boarded it.
Chelsea saw another pale haired woman seeming to leave the area.
“Rana! Wait Rana!” she said running up to her, “Are you and Sartorius not going on the mission today? Did something come up? Are you guys sick? You’re Pneuma flow is normal, so that shouldn’t be it.” she asked rapidly. She didn’t want to show it, but she was a bit worried. All of her hard work over the years, despite only appearing 13, wouldn’t get to be seen today if the group wasn’t up for it. But maybe someone else could go with Rose…

=Testing Field=
Lloyd was reading through the manual one more time, and saw that he could change the Fool II into a flight mode with the right packs equipped to it. There was also a new weapon function. One he wasn’t extremely keen on, as he had no Pneuma aptitude to speak of. That said, it was given plenty of cartridges for this situation, so he likely wouldn’t need to worry if he did have to use it. He thought back to his days as a border soldier, pushing back the enemy with little effort thanks to the support of his squad. That said, he was no push over either, having come in the top of his class, piloting and skillset, but unable to do anything related to Pneuma. He had even turned down an experimental procedure to unlock his Pneuma abilities, claiming it would be better if he didn’t have access to such power if it was the way the Kingdom would soon go. He’d be a shining beacon to those without Pneuma use, to prove that he was on the same level, if not greater than the other pilots out there. Sadly, he was now set back to prototype showcasing. A difficult job, but to him it also meant that the Kingdom saw him as expendable. A willing sacrifice to the betterment of the units.
It’d all be worth it though. To make that soldier’s salary that would pay for his family’s well being. His little sister Rei could finally afford a uniform to attend academy, his mother’s medicine could be afforded as well. They’d be out of squalor. From what he had sent already, Rei would soon be starting school. He knew that his mother would choose Rei’s happiness over her own health. He began feeling a slight bit of anger that his mother would choose this, but he quickly shook it off, imagining the look on Rei’s face. He gazed out the window and saw that the Test units were being moved out to position now, meaning final checks must’ve been done and set.
“20 minutes huh?” he scoffed as he placed his helmet on. A hand tapped him on the soldier, and he quickly spun around to face a darker skinned man with black hair in a bun, and a goofy faced blonde man.
“Liam, Sieg. You guys came to watch?” he said, hugging them.
“We wouldn’t miss it.” Liam, the goofy faced one said.
“We actually managed to get a couple of other Lts to replace us on the resupply tain.” Sieg said.
“You think that’s safe?” Lloyd asked incredulous that they did such a thing.
“Relax! The IAs are easily equal to 5 Magecha easily. Plus, who’s going to his a supply train that heavily guarded?”

=Supply Train=
The supply train soon came into view, finding that they were ahead of schedule by a wide margin. It was likely due to the two impatient Lts that were running the show today. Oddly enough to the corporals in the IAs. They could hear the conversation from General Roilant over their radio, talking about the glory of the Westerian Military, and how they would be broadcasting the new prototype, as a form of propaganda to dispirit the enemies.

=Vallhalla Cafeteria=

Claire was approached by a green haired teen boy.
“Hi. I haven’t seen you around. Name’s Roy. You are?”
“Claire.”
Mio arrived with an apple and handed it to Claire.
“Roy, where’s Mike?” she asked him.
“Oh, he’s supposed to be on the mission today.”
“Oh.” Mio said, sadly.
“No worries. He’s only there for his Transmission Magic.” Mike said.
“Yes. You’re right. Thanks Mike. By the way, this is Claire. Starting today, she’s going to be a new pilot.”
“Thank you Mio.” Claire finally managed out.
“Oh, then I’ll be seeing you in the simulator.” Roy continued.
A loud speaker broke the silence, as a monitor lowered from the ceiling, showing Seed’s form.
“Vallhalla. Today, we make ourselves well know to the world. We are launching a mission to destroy Westeria’s new prototype, and to hijack the current broadcast, telling the armies of the world to lay down their weapons and have them dismantled. The team shall be Rose in her Valkyr the Fafnir, Rana in the Lovers which we generously gained thanks to Sartorius, and finally Mike, whose Transmission Magic will allow us to spread our word. He will also be transmitting the mission live to us. For now, enjoy the lovely cartoons that we’ve found from the Dragalia Federation.”
His face disappeared and was replaced by a cute animal like character talking to another.
“That’s odd.” Claire said.
“That’s our director.” Mio said aloud.
I'll go ahead and post something this weekend to get the ball rolling.

Missed Weekend Deadline. Still working to get it out asap.
My character is Zifran


No, as in specifically living in Zifran and a soldier of theirs.
Episode 1: Vallhalla Comes






(As we have no Zifran or Egriffin players, I will not be posting anything for those countries at this time.)
@Lotrix Molick Sounds good. Accepted. Post in Character tab.

Update on the BIG opening post, it's about half done. But it'll be done quicker than this first half. honest.

Actually, I was almost done. Forgot we don't have Zifran or Egriffin players as of yet. I will be editing to add some actual Color to my wall of text.
@Lotrix Molick
I think the new one is better.
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