Avatar of Parzivol
  • Last Seen: 5 yrs ago
  • Joined: 7 yrs ago
  • Posts: 107 (0.04 / day)
  • VMs: 0
  • Username history
    1. Parzivol 7 yrs ago

Status

Recent Statuses

6 yrs ago
I forgot how bad colds were.
7 yrs ago
When he says work at it, he means work at it. Hard. It's definitely not a problem that'll ever really go away. You'll just learn to keep it quiet, or force through it.
5 likes
7 yrs ago
Nothing makes me happier than seeing a sub notification.
1 like
7 yrs ago
Fallout 4 was certainly terrible in many ways, but some stuff like the fridge-kid can be overlooked through the less-than-serious attitude of the entire series. Yknow. Pistols exploding entire bodies.
7 yrs ago
Gimp drains the lifeforce of those that download it. Be wary. If your soul is plentiful and grand, then surely you'll face not the gatekeeper of Gimp and be able to freely use the program.

Bio

Yo, Parzivol here.

Young, in that I'm young enough that I'm not yet considered an Adult. Been doing this since I was about twelve to some capacity or another. Of course, that means I started in Minecraft and another forum. Worked my way into Discord and then here. Excited to participate.

Primary Interests:
Dark Fantasy, Sci-Fi, Historical-Medieval (Periodic style insertion stuff, a la Kingdom Come: Deliverance). My stylistic preferences are on the side of mystery, rather than open-world adventure romps or conventional murder-hoboing.

Favorite Authors:
R.A. Salvatore, H.P. Lovecraft, David Eddings, Orson S. Card

Games Of Choice:
TES: Oblivion, Darkest Dungeon, FTL: Faster Than Light, Dark Souls 1, For Honor, Divinity: OS 2 (Haven't gotten to 1 yet, though I'd like to), and Absolver.

Out of that list, my favorite in terms of storytelling methods are DS1 and Absolver, which both use the light-touch item descriptions method. Take whatever you wish from that. FTL has engaging stories, and Oblivion is a fun FPS A-RPG with the heavy lean on action. Darkest Dungeon is the monster I'm yet to slay, while DS1 is the monster I love to curl up with on cold days. Divinity: OS 2 is interesting and I enjoyed what I played, but I wasn't all that engaged in the story. Personally doesn't feel like the kind of game that should have player-made characters. Perhaps the simple fix would be to play one of their legacy heroes. I'll find out this summer, in all likelihood.

Also, Music:
Weezer, Primus, MC LARS, Beastie Boys

Most Recent Posts

I'm interested. If this gets feet consider me @able.
Inspirations:

Primarily the artwork of Simon Stalenhag.

Setting Synopses:

People try very hard to stop things from going awry.

The year is 2002. The resource war that took so much of society apart ended two decades ago. What's left is ravaged. Collapsing. If not collapsing, then just near enough to collapsing for it to matter. What time people don't spend inside hedonistic escape headsets is spent neglecting the issues.

America is different, now. The environment turned unkind five years back, and got worse from there. When the headsets came out, people were already adjusted to tiny glowing screens. A tiny glowing world was the escape that so many wanted. No time for politics. Or work. It was over. Some people can't wait for the world to end with everyone else, though. I can't. But I also refuse to.

In what's left of the Independent Republic of Oregon, the headsets are illegal. Destroyed. They care, there. So that is where we must go. It needs to be different. Things need to be better.
Jake


A small group of school friends, three or four, abandon their hometown of Gauley, West Virginia to head West. Everything is falling apart around them. They'll make do. What choice is there other than to make do? If they don't then everything falls apart with them included.

Character Style:

Characters will be created in relation to the story-hook, a nineteen year old with seizures triggered exclusively by Neuronet Headsets preventing him from seeking escape from the terrors of the real world in the virtual world, and their relation to each other. From there, characters will be created in relation to each other collaboratively. To this end I will create a Discord for discussion of the characters and their designing. There will be no official approval process for characters. Once the team is happy with them then those characters will be used. The only things I'll enforce will be world and game related. The story-hook will be removed at the first quarter mark to allow for the characters created by the players to act independently of the game master. No stats or skills will be used due to the priority focus on character interaction and storytelling.

Scene & Content Style:

Any skill-based activities will be judged by the game master, myself, to push the story in a more fruitful direction. For the most part this can be trumped by creativity. There's a point where I will yield to good planning and character interactions due to the effort and writing put into an action being superior to the development and writing that would result from the failure.

Scenes will be Game-Master proposed using a twenty-five scene maximum with an additional ten scenes being reserved for story-events based on the world and how it is changing around the characters. In between scenes the Game-Master will offer a choice of at least three scenes, then the story and interactions will progress through the player group's choices.
Suggestion for future RPs, @Burning Kitty. Big info dumps that reveal information that characters should have no way of knowing like the one you did regarding the Mainframe and the origin of the virus aren't conducive to good writing. They reveal information too early and take away any thrill from the uncovering of a mystery. It's like being told who the murderer is at the beginning of a murder mystery book.
@Parzivol it's more a question of deciding who gets it afterwards.


Give it to whomever strikes the killing blow, right? Seems like that'd be the most fair.

In other news: Working on my post, though you aught to make your post wherein Yolo is invited first.
@Enzayne@Parzivol@Heyitsjiwon@KenjuGuy

You guys still interested in this? Now would be a good time to call dibs on which decks you want in the OOC


Super sorry. I've got a surprising amount on my plate right now. I don't think I can juggle much else. I'm gonna have to bow out for now.
@MissCapnCrunch good luck. I’ll use your character to show off infection as it happens if you don’t mind.

That leaves an antiviral icon without a user. Unless @King Cosmos has a better idea contest give away. Each person will be assigned a random number then I will use the to roll and see who wins.


It could drop off of the pirate post-infection.
Going to push out a post this afternoon. For the sake of character interaction Yolo is going to receive one of the invites unless the idea is opposed in some way.
@King Cosmos@Burning Kitty

I actually like how spells work now, though I've got questions regarding Necromancy. What's the three minute cool down applied to? The effect itself is entirely passive. A death occurs then Yolo touches the resulting orb and a skeleton (modified with the crown to be a spirit) appears. Does this mean he can only touch one orb every three minutes?
I'm not going to change what I have previous written, but from this point forward everyone infected in Sanctuary is not infected in real life.


That woulda been an awesome reveal. Suddenly everyone realizes that the wool has been pulled over our eyes! And then... Suddenly a PC dies and gets a PM saying that his IRL character isn't infected. Either way, that's good. Will keep things into the genre that was signed up for.
<Snipped quote by Parzivol>

I mean, the player was seeing reports of the attacks and stuff in real life. Kinda hard to fake that. Though, realistically, I give the game mere hours before it becomes 90-95% deserted. Most people are going to be too preoccupied finding remote places to hole up and survive the apparent zombie outbreak to give a crap about logging into a game.


Tech levels in the world make TV and news unreliable. Everything could be falsified and we'd hardly be able to tell at a glance. I never bet on the GM providing all of the information or telling the truth.
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