Avatar of Peik
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  • Old Guild Username: Sir Skellington
  • Joined: 11 yrs ago
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    1. Peik 11 yrs ago
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Nightgate guys, your have three choices. Engage Dzuungits, protect Daelin or run away. Dzuungits can be killed, or Daelin can saved, if four or more people are committed to one of these things. Additional Kamals will fight alongside Dzuungits and try to kill Daelin. Anything but running away will include a dice roll. Running away will guarantee you no injuries.

The Kamals will be mostly on foot. This is only their impatient early half (~20), as the later half are slowly maneuvering their bears past obstacles. These guys are not the best fighters on foot, due to them being cavalries. You can find small openings in their medium armor. The armor metal itself can be reliably defeated by glass/ebony, or weakened by fire; note that Ji'Versai dropped a glass scimitar when he exploded. Firesalt is present in several barrels and can disorientate Kamals.

1v1 against a Kamal is a bad idea.




@ChrononautSam Raimi at it again with the trees


you should put a treegger warning for that

<Snipped quote by gcold>

Cold ugh

This always happens when you look at driftwood. This is why we can't take you to the beach anymore.

Edit: Here is part one of Soul's characters meeting people. Dervs and I figured we'd do SolveigxMarassa, seeing as we've been talking about how alike they are, and the fact that we didn't think they'd ever meet in the IC canon. Here goes...



D'awww

Here's to hoping Sadri survives to earn that happy ending (and that he doesn't become a wimp who won't team up with his waifu to make a sword-spear superduo).

<Snipped quote by MiddleEarthRoze>

"Graphic/gory death"

I think I have a monopoly on my characters making those.


<Snipped quote by Leidenschaft>

Same tbh.


ahem

SHKOOOOW


<Snipped quote by Life in Stasis>

What kind of good things?

Like our free lunch buffets, Sunday night orgies, or competitive Hungry Hungry Hippo tournaments?


nobody told me about the orgies
I'm still here. Tucson Masonic Lodge sounds foreboding (and less dangerous) enough to be an interesting lead for Dan.
My mind is blank, and my explanation is equally so.


Y'know this sounds wiser than what it tries to convey
@PeikHA HA

Have I got news for you, as to how I portrayed High Rock culture then.


pls no

i want to keep referencing victorian era novels
@POOHEAD189High Rock is my pet-project in this RP, seeing as I played it in the NRP this spun out of. If you have any questions, feel free to PM me the CS and we can work together on it.


Damnit, here I was thinking that I could keep getting away with condensating all Western European cultures into High Rock.

welp
@gcold About three paragraphs into Bharzak's post now; just had a quick question about alteration. In this RP, can protective alteration spells be cast by a mage on other people (like Ironflesh or whatever), or is that too much of a stretch?


I think it's safe to say that the RP isn't obeying Skyrim's magick R.A.W., from what we've had so far, but in the end the GMs have the final say in it.
@PeikI'll write out the opening of the collab tomorrow.


roger roger
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