*Remove the sand village headband and make the blue shirt black. Also wrap the rest of the exposed arm
Equipment
-10 Explosive Tags
-2 Kunai as last resorts
-Much much wire
-A few gears and mechanisms
-Scroll to Scythe master Liando
-Scroll to Duomian
SPECIAL 1-10 (5 average)
Agility: 8
Strength: 4/3
Durable: 7
Chakara Pool: 5-6
Jutsu Type: Ninjutsu (Puppet Technique)
Chakra Control: Very Strong
Weakness/ limitations: Though good with puppets if you can get past them it is easy to take down Kao, Kao is also a pacifistic in beliefs preferring not to fight
Puppet Technique- no real modification, carries a scroll for each
Customs
Secret Technique: 8 Flying Arms of Hagu
Type of Jutsu: Ninjutsu
Rank: D
Range: Short-Mid (up to 30m from puppet)
Nature Type: Wind
Handseals: Ram-Rat-Ox-Bird-Chain*
Description: The 8 arms of Hagu (Last resort/ kidnap puppet) detach and fly at the victim at high speeds using small ball joints as a base that can use that point to surround the opponent immobilizing them for Hagu to shove the victim into his body where the gas mechanism activates
Weakness: Though it is a quick maneuver, the opponent can theoretically get an arm out of the lock which can then be used to hit the joints forcing the strings to reset freeing the victim.
*Chain is a handseal I came up with, and Secret technique my character does will end with
Secret Technique: Martyoshka 3 man army
Type: Ninjutsu
Rank: B
Range Short-Mid (no more than 15m)
Nature Type:
Handseals:
Description: Martyoshka 3 man army, has a severe amount of focus to be done properly as each moment is crucial.
Step 1: Big comes towards the opponent releasing the scythe blades in his knees acting as if to go for a stab when Mid opens Big and pops out grabbing the Bigs left arm which is a sword, which should open the opponents defenses
Step 2: As the opponent now must react to both puppets (And Mids more unique 360 motion to being hit) using blades the true punch to this technique comes out as Small jumps out of Mids chest to the air retracting all body parts besides the arms which release their blades dropping down towards the enemy
Step 3: As Small gains speed coming down, both Big and Mid must attack to distract the enemy and keep them in the same location
Step 4: Once small has landed Big and Mid rip him out
*If not meant to kill Small uses his hardened kneecaps instead for the drop
Body- 6'1", 2 arm, 2 leg, 2 eye
Mechanisms
Head- N/A
Left eye- recording
Right eye- blade pops out and retracts
Left arm- 360 motion in shoulder, elbow and, wrist
Right arm- 360 motion in shoulder, elbow and, wrist
Torso- 360 pivot
Left leg- N/A
Right leg- N/A
Armament- scythe
Face
SPECIAL 1-10 (5 average)
Strength- 6
Agility- 8
Durability- 3
Body- 6ft tall, 6 arms, 6 eyes (3 faces on head), 2 legs, 1 big face on body covered by cloak
Mechanisms
Heads- Will be added later (They will rotate around a lot though)
Upper arms- Non detachable, rigged to throw many senbon on a notice
Mid arms- detachable filled with a knockout gas smoke, or can be used as swords
Lower arms- detachable filled with paper bombs, both middle fingers have pins with poison inside the finger enough for ten doses each. 2 doses required to kill most people
Torso- filled with senbon which feeds the upper arms, the face is also a crushing device/ capturing hole Legs- blades come out of the knees
Face 1
Face 2
Face 3
Torso face
SPECIAL 1-10 (5 average)
Agility- 7
Strength- 7
Durability- 7