Avatar of Phonic
  • Last Seen: 3 yrs ago
  • Joined: 10 yrs ago
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    1. Phonic 10 yrs ago

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Recent Statuses

4 yrs ago
Current Towa Maji Tenshi
1 like
5 yrs ago
I still wish that were me
1 like
6 yrs ago
God I Wish That Were Me

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@Red Alice


wow a fate roleplay I love that anime! Gen Urubuchi is my favorite author so I really liked Fate\Zero so I would really like to join

Consider me interested @Red Alice
Perchance I would consider applying to this forum.
Same tbh
Name(s): Jubstacheit von Einzbern “Old man”

Faction: Akuseisu

Gender: Dudeman McDan

Age: Old

Birthday: ???

Personality: Jubstacheit is the "old magus king" of the Einzbern castle. He gives off an imposing bias and pressure. He has a close relationship with the Talbot farm that produces early autumn Darjeeling, and he has served the tea only to special guests for a number of years
Since taking the family under his leadership, they have changed their goals from "seeking the Holy Grail" to "winning the Grail War." Much like the rest of the family, he wishes to reobtain the Third Magic, but he has only known the pain of defeat in his efforts to reclaim it since the time of the Second Holy Grail War.

Appearance:

Biography: Declared the eighth head of the Einzbern family, Jubstacheit was not around during Justeaze Lizrich von Einzbern's era, but kept himself alive for nearly two centuries by continuously prolonging his life. Since the Second Holy Grail War, he led the family in their attempts to reclaim their lost Third Magic, but suffered failure twice.

Elemental Affinity: Your elemental affinity determines what element based magecraft you can perform. Average ones(All five elements) are extremely rare, and dual elements are not unheard of. Having three or four elements is impossible.

Number of Magic Circuits A

Quality of Magic Circuits: A

Prana Tank: A

Magecraft:
General Magecraft
Einzbern-style magecraft: The Magecraft of the Einzbern family, which follows the Thaumaturgical School of Alchemy, is based on the creation and refinement of substances and the focus of their studies lies solely in the structural manipulation of precious metals. They know healing magecraft, but as alchemists this is used not for the sake of recovering the flesh of injured people, but rather to lessen the great burden felt by a subject who received an organ that was tempered with magical power and help his body get used with the newly transplanted organ. Because with the craft of the Einzbern magical energy becomes easily dispersible, buildings that sealed off with soil or stone are the ones most desired by them to install a workshop.

The Einzberns are well known for being excellent producers of homunculus. Even the ones that are regarded as failures by their creators are still superior to even 100 magi. The Einzbern homunculi have their functions determined during the design stages and are born with bodies and minds optimized to perform their purposes.

Mystic Codes: Homunculi: An army of Homunculi meidu to defend from oppressive individuals.

Equipment: Einzbern assets: As the current head of the Einzberns, Acht has in his possessions anything that the Einzberns should, would, or do own.

Non-Magecraft Related Skills: Creating Waifus: Literally best girls
Just mad cuz bad #rekt
Ur just sad I outplay you with my skill kek
Retracting my former app for this one.

Name: Heracles/Hercules

Title: Greatest of Greek Heroes, Raging Destroyer

Class: Berserker

Gender: Male

Alignment: Chaotic Mad

Height: 253 cm

Weight: 311 kg

Personality: http://typemoon.wikia.com/wiki/Berserker_(Fate/stay_night)

Appearance:

Weapon: Some Stone Sword Thingy

Parameters:

Strength: B Plus (A Plus)

Endurance: B (A)

Agility: C (B)

Mana: C (B)

Luck: C (B)

Class Skills:

Mad Enhancement: B

Raises basic parameters in exchange of hindering mental capacities. In some cases, also seals away Personal Skills.

Rank up for all parameters, but takes away most of sanity.

Bio:

Personal Skills:

Battle Continuation: A

The strength of vitality for predicaments. Also, the ability to withdraw from combat and reach allied territory alive after being defeated.

Makes possible to fight even with deadly injuries and can remain alive so long as one does not receive a decisive fatal wound.

Bravery: A Plus

The ability to negate mental interference such as pressure, confusion and fascination. Bonus effect of increasing melee damage.

Sealed with the activation of "Mad Enhancement".

Divinity: A

The measure of whether one has Divine Spirit aptitude or not. At high levels one is treated as a mixed race of a Divine Spirit, and the level declines when the Heroic Spirit's own rank as a Monster,Demonic Beast raises. It can also decrease due one's dislike for the gods. It also has an effect which reduces special defensive values called "purge defense" in proportion to the Divinity's Rank. It can break through Skills such as Protection of the Faith.

After death, Hercules was welcomed as a god of Olympus.

Noble Phantasm:

Name: God Hand

Title: Twelve Labors

Rank: B

NP Type: Anti-Unit (Self)

Range: -

Maximum Number of Targets: 1

Description: http://typemoon.wikia.com/wiki/God_Hand

Name: Nine Lives

Title: The Shooting Hundred Heads

Rank: -

NP Type: -

Range: -

Maximum Number of Targets: -

Description: http://typemoon.wikia.com/wiki/Nine_Lives. Sealed with the activation of "Mad Enhancement."
Name: Seigfried, the Dragon-Blooded Knight

Class: Saber

Gender: The Dude

Appearance:
Birth and Death Dates: 9th Century

Alignment: Chaotic Good

Personality: Saber is known for tales of his royalty and the way he led troops as a captain, but he was also a hero who answered the requests and calls of others. However, this selflessness opened a void in his heart. The more he helped others, the more confused he was about his own wish. At his moment of death, he finally realized that in his next life, he wanted to fight not for others, nor for himself, but for the justice he believed in. He wanted to be a true ally of justice.

He obeys his Master, even if forbidden to speak by necessity, because no command will burden him if it leads to fulfilling his own desire. His personality is truly that of a noble knight, but it is unknown what he really thinks due to the command not to speak.

Bio: http://en.wikipedia.org/wiki/Sigurd

Weapon: Balmund

Parameters:

Strength: B+

Endurance: A

Agility: B

Mana: C

Luck: E

Class Skills:

Magic Resistance: - Rank undermanned due to armor of Fafnir

Riding B: Most vehicles can be handled with above average skill. However, cannot ride the likes of Phantasm Races such as Monstrous Beasts.

Personal Skills:

Golden Rule: C-: Due to the Nibelung treasure promised a lifetime untroubled by money, but his Luck is Rank-Down.

Noble Phantasm(s):

Name: Balmung

Title: Phantasmal Greatsword, Felling of the Sky Demon

Rank: A+

NP Type: Anti-army

Range: 1-50

Maximum Number of Targets: 500

A two-handed, golden greatsword with a blue jewel embedded in the hilt that boasts a magnificence and enormity possible only for weapons tended to by inhuman hands. It is the holy sword of the Nibelungs, used to slay the dragon, Fafnir. It is a cursed holy blade possessing the attributes of Gram, the demonic blade of its origin, so it will change attributes between holy sword and demonic sword depending on who wields it. Having accomplished the feat of dragon slaying, those with the blood of dragons will take additional damage from it.
Name: Armor of Fafnir

Title: Blood Armor of the Evil Dragon

Rank: B+

NP Type: Anti Unit

Range: -

Maximum Number of Targets: 1

An ability that embodies and re-enacts the legend of Siegfried bathing in dragon-blood from Fafnir, granting him a dragon's body with invulnerability that made all weapons ineffective against him during his life. His skin is able to cancel physical attacks and magic equivalent to B-rank or lower, allowing him to take hits to vital areas without worry. It requires attacks of A-rank and above to harm him, but they register as damage only after the defensive values of an amount equal to B-rank are subtracted from them. When facing Noble Phantasms wielded by proper heroes, it gains defensive values equivalent to B+ rank. It caused him to lose the joy of battle because it did not allow him to feel the sensation of struggling against death, his body proofed against any and all attacks making it possible to slaughter enemies without much thought like simple labor.
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