Yeah school started again, so my posting might be less frequent :/
Eh, unlike some decks that can just spit out as many cards as they want from the get go, my deck needs a few turns of decent setup to start swarming.Yeah, but the card is just made to be toxic/irritate people, its not really strong or something... it just ruins the game in general. Its like the teemo of yu-gi-oh.
tbf, Shock Master isn't even that insane next to some other things running around in today's game. Its power supply isn't infinite and 2300 ATK is easy to overcome anyway, especially given you've just used up 3 Level 4 monsters to summon it. It's good for one turn, but that's about it unless you specifically devote your deck to it. But that's just 1AM UE's thoughts on the matter.It can be summoned way too easily, and its almost as op as cold wave or whatever that card was called. This card is banned for a reason, and I hope it won't ever return, not even in the roleplay. Will post my roleplays a bit later... just woke up
Oh sweet , there is a notification system for quotes now :) But yeah, I might run 2 archfiends in some rp combos, but in my actual deck I shall keep it at 1.Alright I had dry eye or whatever you want to call it, couldn't really read anything nor post anything so sorry for the delay. Edit: Oh decks are being relooked at... 3 infernity archfiend + 3 infernity launchers please ty. (Just kidding, deck is op as it already is XD)Archfiend at 3 is k. Launcher/Barrier at 3 is not.