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    1. PoisonIvy13 11 yrs ago

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In Sanctuary 11 yrs ago Forum: Casual Roleplay
(I do not own idea, just thought it was awesome.)

Would take place in the year 2200. The collapse of society was a very slow process. Some cities fell within just a few weeks of the initial outbreak. Many groups of people living in the earliest of destroyed places now live in small communities similar to old, hunter-gatherer tribes. Even after most of the army was wiped out, and most of the federal and state government leaders went into hiding, some individual cities tried to do their best to hold together. However, even those have now fallen.

As for the world, it would have the look and feel of I am Legend, but would have approximately fallout-level technology. Sentient robotics, genetic engineering, powered armor, and energy weapons are now a very real thing. Energy weapons, bows, and firearms are all widely in use. Energy weapons are mostly used by scientists and private security guards, bows are mostly used by tribal communities, and guns are mostly in use by ex-police and ex-criminals.


The zombies come in multiple forms (some scarier than others). They have superb regenerative properties, but are slowly weakened by sunlight. They don't need to eat, but they do need to consume blood. There are zombie cannibals, but it's very rare. It requires blood contact in order to catch the disease. Consuming zombified flesh doesn't spread the disease (it is still cannibalism, if the zombie was previously human). There are in fact, animals that have made a habit on preying on the undead...though zombies are not easy prey.
Most zombies can be 'killed' by mostly anything that would kill a human, but the problem is that they can still regenerate. For example, if you smother a zombie to death, it will collapse on the ground and stop moving for a short time...and then it will reanimate seconds later. Injuries like shooting it in the chest will take longer for it to regenerate. In order to permanently kill a zombie, you have to destroy a certain part of its brain.
Animals that contract the nanite-plague will die, and occasionally reanimate, though reanimation isn't as common as it is in humans. Likewise, young children don't reanimate (however, they die of the disease very rapidly). Reanimation is for kids 13 and up!

Animals have overrun the cities, including clones of extinct animals created for research.

Our story revolves around a single group of survivors inside a recently-fallen (a year or so) city (Icarus City) who decide to share a hide-out and form a small community, using their various skills to try and stay totally safe from the zombies that want to gobble them up. It would focus on things like gathering resources, hunting animals, fighting off bandits, reinforcing our hideout, and of course, fending off the hordes at night.
A thing that I want this RP to emphasize is division of labor, where people have different jobs in maintaining our not-deadness. For example, a hunter might have a bow and try to keep us fed, where as an builder might have a hammer and try to make sure our fortifications are good, or a cop who carries a handgun and tries to keep us protected from bandits and such.

Some ideas for jobs, hobbies, pasts, ect, are written below. We can have a few characters with the same job (maybe they knew each other before the fall?), however, I think the story would work better with "rag-tag bunch of misfits" than "Sports team" or "Bunch of doctors" or "Police squad"
Also, these are just suggestions. If you have any ideas of your own or want to modify them, feel free.

0. Job = Skills = Equipment

1. Athlete = Heavy Lifting, Close Range Combat Speciality = Sports Gear, Fisticuffs

2. Medic = Healing People, Finding a Cure = Medical Equipment (Medi-Gun?), Scalpels

3. Criminal/Burglar = Breaking and Entering (Scavenging?) = Switchblades, Firearms, Crowbars, ect.

4. Construction Worker/Mechanic/Hardware guy = Building, fixing, and deploying nice things = Construction tools, Traps

5. Police = Security = Firearms, Clubs, Energy Weapons

6. Scientist = Getting electronics to work; hacking enemy electronics; stealing electricity from n00bs = Energy Weapons, Hack Tools, Combat Drones, Energy Sapper

7. Child = Getting into small places, are less of a target for raiders (even they have standards), tend to get better deals when trading with people = 'toy' weapons that aren't very useful

8. Logger = Logging = Axes and such

9. Farmer = Growing Food = Farming Equipment

10. Hunter = Finding Food = Bow, Cool pets

11. Taxi Driver/Trucker/Race Car driver/whatever = Driving, of course = Cool vehicle

12. Collector = Finding good things = Medieval weapons and such

13. White Collar Worker = Getting great deals on trades = Office supplies, Briefcase

14. Prospector/Miner = Destroying unwanted (read: Enemy owned) barricades and structures = Mining equipment, explosives, molotovs

15. Fire Fighter = Putting out fires, actually being competent at saving people, finding survivors = Fire extinguisher, Water spraying devices, Axes


To sign up:

-Name:
-Age:
-Appearance:
-Convenient previous occupation/Part: (Athlete, Medic, Child, etc)
-Starting equipment: (Only two or three. And don't make them very powerful, either. Doesn't necessarily have to be weapons, either. It can also be armor, tools, medical equipment, that sort of thing)
-Bio: (A short paragraph describing your past, two paragraphs if you want)


Name: Destiny Walker
Age: 22
Part: Criminal
Starting Equipment: A metal baseball bat, a lock pick or hair pin basically and a switchblade.
Bio: Was raised in a orphanage. Abandoned at 2. Was never adopted so, at age 13 she ran away. Survived on the streets by pick-pocketing, stealing, breaking into people's houses and hacking into ATM's. She lived a pretty good life in a high rise apartment with a view. She was alone but she was content.

Until all this apocalypse stuff happened and now she has people to depend on and that depend on her.

RULES:
I don't mind language
I don't mind sexual content, just take it to PM.
Now, don't go all God on everyone....just don't.
Bad Ex:
He plowed through the zombies killing everything in sight without breaking a sweat.

Good Ex:
He saw the attack coming and ducked. The zombies hand just missing his head. With the zombie distracted for a second he brought down his crowbar on it's head with a strong attack. The zombie crumbled to the ground and he took a second to take a few deep breaths. Only to run as more zombies approached from the commotion.

Hope you'll join and any questions, ask me. I'll be glad to answer them.

By the way, if you want to be the leader of our group just ask. I'll probably say yes. If you are the leader you get to be 2 different jobs/skills. So, it'll give a huge advantage.
In Sanctuary 11 yrs ago Forum: Casual Roleplay
(I do not own idea, just thought it was awesome.)

Would take place in the year 2200, 150 years after the initial outbreak, caused by nano-technology. The collapse of society was a very slow process. Some cities fell within just a few years of the initial outbreak. Many groups of people living in the earliest of destroyed places now live in small communities similar to old, hunter-gatherer tribes. Even after most of the army was wiped out, and most of the federal and state government leaders went into hiding, some individual cities tried to do their best to hold together. However, even those have now fallen.

As for the world, it would have the look and feel of I am Legend, but would have approximately fallout-level technology. Sentient robotics, genetic engineering, powered armor, and energy weapons are now a very real thing. Energy weapons, bows, and firearms are all widely in use. Energy weapons are mostly used by scientists and private security guards, bows are mostly used by tribal communities, and guns are mostly in use by ex-police and ex-criminals.


The zombies come in multiple forms (some scarier than others). They have superb regenerative properties, but are slowly weakened by sunlight. They don't need to eat, but they do need to consume blood. There are zombie cannibals, but it's very rare. It requires blood contact in order to catch the disease. Consuming zombified flesh doesn't spread the disease (it is still cannibalism, if the zombie was previously human). There are in fact, animals that have made a habit on preying on the undead...though zombies are not easy prey.
Most zombies can be 'killed' by mostly anything that would kill a human, but the problem is that they can still regenerate. For example, if you smother a zombie to death, it will collapse on the ground and stop moving for a short time...and then it will reanimate seconds later. Injuries like shooting it in the chest will take longer for it to regenerate. In order to permanently kill a zombie, you have to destroy a certain part of its brain.
Animals that contract the nanite-plague will die, and occasionally reanimate, though reanimation isn't as common as it is in humans. Likewise, young children don't reanimate (however, they die of the disease very rapidly). Reanimation is for kids 13 and up!

Animals have overrun the cities, including clones of extinct animals created for research.

Our story revolves around a single group of survivors inside a recently-fallen (a year or so) city (Icarus City) who decide to share a hide-out and form a small community, using their various skills to try and stay totally safe from the zombies that want to gobble them up. It would focus on things like gathering resources, hunting animals, fighting off bandits, reinforcing our hideout, and of course, fending off the hordes at night.
A thing that I want this RP to emphasize is division of labor, where people have different jobs in maintaining our not-deadness. For example, a hunter might have a bow and try to keep us fed, where as an builder might have a hammer and try to make sure our fortifications are good, or a cop who carries a handgun and tries to keep us protected from bandits and such.

Some ideas for jobs, hobbies, pasts, ect, are written below. We can have a few characters with the same job (maybe they knew each other before the fall?), however, I think the story would work better with "rag-tag bunch of misfits" than "Sports team" or "Bunch of doctors" or "Police squad"
Also, these are just suggestions. If you have any ideas of your own or want to modify them, feel free.

0. Job = Skills = Equipment

1. Athlete = Heavy Lifting, Close Range Combat Speciality = Sports Gear, Fisticuffs

2. Medic = Healing People, Finding a Cure = Medical Equipment (Medi-Gun?), Scalpels

3. Criminal/Burglar = Breaking and Entering (Scavenging?) = Switchblades, Firearms, Crowbars, ect.

4. Construction Worker/Mechanic/Hardware guy = Building, fixing, and deploying nice things = Construction tools, Traps

5. Police = Security = Firearms, Clubs, Energy Weapons

6. Scientist = Getting electronics to work; hacking enemy electronics; stealing electricity from n00bs = Energy Weapons, Hack Tools, Combat Drones, Energy Sapper

7. Child = Getting into small places, are less of a target for raiders (even they have standards), tend to get better deals when trading with people = 'toy' weapons that aren't very useful

8. Logger = Logging = Axes and such

9. Farmer = Growing Food = Farming Equipment

10. Hunter = Finding Food = Bow, Cool pets

11. Taxi Driver/Trucker/Race Car driver/whatever = Driving, of course = Cool vehicle

12. Collector = Finding good things = Medieval weapons and such

13. White Collar Worker = Getting great deals on trades = Office supplies, Briefcase

14. Prospector/Miner = Destroying unwanted (read: Enemy owned) barricades and structures = Mining equipment, explosives, molotovs

15. Fire Fighter = Putting out fires, actually being competent at saving people, finding survivors = Fire extinguisher, Water spraying devices, Axes


To sign up:

-Name:
-Age:
-Appearance:
-Convenient previous occupation/Part: (Athlete, Medic, Child, etc)
-Starting equipment: (Only two or three. And don't make them very powerful, either. Doesn't necessarily have to be weapons, either. It can also be armor, tools, medical equipment, that sort of thing)
-Bio: (A short paragraph describing your past, two paragraphs if you want)


Name: Destiny Walker
Age: 22
Part: Criminal
Starting Equipment: A metal baseball bat, a lock pick or hair pin basically and a switchblade.
Bio: Was raised in a orphanage. Abandoned at 2. Was never adopted so, at age 13 she ran away. Survived on the streets by pick-pocketing, stealing, breaking into people's houses and hacking into ATM's. She lived a pretty good life in a high rise apartment with a view. She was alone but she was content.

Until all this apocalypse stuff happened and now she has people to depend on and that depend on her.

RULES:
I don't mind language
I don't mind sexual content, just take it to PM.
Now, don't go all God on everyone....just don't.
Bad Ex:
He plowed through the zombies killing everything in sight without breaking a sweat.

Good Ex:
He saw the attack coming and ducked. The zombies hand just missing his head. With the zombie distracted for a second he brought down his crowbar on it's head with a strong attack. The zombie crumbled to the ground and he took a second to take a few deep breaths. Only to run as more zombies approached from the commotion.

Hope you'll join and any questions, ask me. I'll be glad to answer them.

By the way, if you want to be the leader of our group just ask. I'll probably say yes. If you are the leader you get to be 2 different jobs/skills. So, it'll give a huge advantage.
In Beasts 11 yrs ago Forum: Free Roleplay
All accepted! 4 more needed
Thank you! For the welcome and warning.
In Beasts 11 yrs ago Forum: Free Roleplay
Accepted!
Thank you very much! I wish the same to you my-soon-to-be-friend!
In Beasts 11 yrs ago Forum: Free Roleplay
(Me not own)
Since the beginning of time man has battled animals for dominance.

Humans eat them, enslave them, and take their homes.

A few animals have kindness shown to them. But not many...

A school field trip to a wildlife sanctuary changes the life of 10 teens forever when a deranged scientist locks them up. Hidden in a bunker under the ground, he experiments on his captives. Each is injected with drugs that alter their chemical makeup. Each is given the ability to turn into a different animal at will. 

"You will all be my ambassadors for a new age, one that will pull humans from their bloody throne" 

The scientist is clearly mad, despite his love for the creatures that roam the earth. He mistreats his captives, and keeps them locked in separate rooms while he experiments their new physical limits.

One day, the locks on all the cells open. Lying in the hallway is the scientist, lifeless on the floor. There are no signs of a struggle.

The captives have been held for six months, with no hope of rescue. How will they react?

Do they agree with the scientist? Or do they just want their old lives back? And who can they now trust?

The Rules

Well if you've read this far then you're interested. Awesome.

Rules are always boring, but of course they're necessary .

1. No text speak
2. No Gary/Mary Sues
3. All animals must be realistic, eg: No ten foot tall wolves 
4. No power playing please
5. I don't mind language, do your thing. If I was in their situation I'd be cursing like a sailor.
6. Sexual content? To PM, I really don't wanna read that....if I'm not in it.

CS:
Appearance: Real and Animal

Name:

Age: Remember, your a teen

Animal:

History: Optional

Crush:

Relationship:

Old Personality:

New Personality: Due to having your genetics changed to that of human and animal your personality has shifted a bit in order to fit the change. Your still you though.

Other:

Mine:
Real:

Animal

Name: Alice Vermonth
Age: 18
Animal: Wolf
History: TBR
Crush: Open
Relationship: Single
Old Personality: Kind, Rebellious, Brave, Stubborn, Hotheaded, Short Tempered and Reckless
New Personality: Everything else but now she's more Protective, Caring and Smart.
Other: -
I'd like to say that I'm very interested.
I'm PousonIvy13! Call my Poison or Ivy though. Let's get a few things out of the way:
1. I'm 19, enough said.
2. I'm a girl, I rarely play boys. Only if your a good enough friend will I go there.
3. I enjoy zombies, action, romance, supernatural, Harry potter, tv show and movie based roleplays. (I hold a special love for Misfits)
4. I curse a lot in real life so I might curse a lot in Roleplay.
5. I don't care about any sexual content or anything. I kinda like it. Brings a realism to things.
6. I'm a huge grammar, spelling and capitalization freak. Can't help it. I have OCD over it.

*Sighs* That was soooo much typing. Oh! One other thing. I most likely will be typing everything on my phone due to my computer being in the repair shop. So, I apologize for any future errors in my spelling, grammar, etc.

Thank you for your time! I can't wait to roleplay with you!~
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