If anyone is intimidated by the Nation aspect of this RP, I have in mind a handful of pre-made kingdoms that could be customized as needed and would be available for play. Here is the link to the Nation IC thread.
Any or all of those are awesome ideas @Skylar, perfect fit for the setting. I might use one or two of those ideas for NPC's if that's cool with you? I forgot to mention it but head on over to the IC when your ready. @Lucidnonsense@bluetommy2@Flagg
"Another scholar? How many more of you foolish humans will come searching for tales of the Empire-Without-Name? That chaotic millennium holds nothing but sorrow and darkness, memories that will only steal away a tranquil mind and send you searching the endless corridors of space for answers that no creature knows...Alas, very well-I shall tell you stories..."
-Mother Gildanian, Last of Her Kind
It is a dark era in the galaxy. A millennium or more has passed since the Empire-Without-Name collapsed for reasons unknown. What remains are grim reminders of the nature of destruction that befell the great civilizations that have come before. Glassed worlds. Darkened stars. Megastructures adrift in the void of space, stripped for resources and archaic technologies. Orphaned species on the verge of extinction. Feudal kingdoms in space vie for supremacy, utilizing the arcane and unknown technologies of past eras to further their cause. On the edge of space lingers a great evil, a watcher from afar...
OOC:This is a game about great power. About morality and honor. The aim of this game is to create interesting stories, characters, events and places. There are no win conditions. I am seeking 4-5 players with the ability to write casual to advanced, somewhere between 1000 and 5000 words per post. Kingdom sheets will be built in the OOC and only posted to the Character Tab after approval, at which point your cleared to post in the main thread. Read on if your still interested!
Humanity
"He who can destroy a thing, can control a thing..." -Frank Herbert
"Might I recount the tragedy that befell Jax-no-Sun, who held at ransom an entire planet for the love of an android; Or horrify you with images of the ten-thousand appendages of the bio-terror known as MERCI; Would you care to hear the last verses of the epic poem Sharndolin? It is a pithy thing, coded in the dead language of the Zossobarians. Hmm..I can see you favor the macabre. Here, listen to the final shrieking pleas for help from Outpost 99...!"
The billion billions of eons past are greatly diminished in the twilight eons of the universe. Humanity has evolved beyond the ancient kin of long dead Earth, instead awakening to the cosmic fabric that courses through all things. That is not to say all men are sorcerers-in lieu of arcane talent come men with armor, sword and axe or any assortment of feudal device. Called powerful by the weak, barbarian by the wary, null-men and neutrals by learned scholars... There is more than one path to carve out a kingdom however...
The once sprawling galactic empires of decadence and indulgence are no more, destroyed from within by vainglorious and scheming men...or the simple taxing of time. In the wake of the great collapse come feudal kingdoms-planet sized bastions of civilization ruled by very powerful men, or alliances of men that hold power over the subjugated races-mutants, demi-humans, aliens and semi-humans, half-breeds, vat-readied, engineered and artificed-the list is endless; but it is mankind that is the dominant species.
The Galaxy
The Scream
The dozen systems that make up the darkened part of space known as The Scream was very probably the heart of the Empire-Without-Name. Evidence of a great disaster, or series of disasters is apparent. From the bleach-colored moons of Rakas V, to the glassed surfaces of the hollow planet Kada II. The Scream holds dozens of systems with secrets to be uncovered. Warlords and marauders plague the old core worlds and as such have made it difficult for any kingdom to gain a foothold here.
The Chrystar
A unique crystalline object drifting through space and home to the Gildanian Motherhood, an alien race that has transcended mortality with artificial implants, gene therapy and molecular reconfiguration. Their sorcery harkens back to the era of the Empire-Without-Name and has rendered them seemingly immortal. They are completely neutral in the politics of the land and act as mentor, guide and seer for many feudal lords, who seek out the Chrystar for advice. To take a Gildanian into custody, or gods forbid, kill one would ignite an outrage across the galaxy that has not been seen since the Fall.
The Dinstar
The Black Heart of Moebius. The Watcher From Afar. The Dinstar is a massive object the size of a planet, lurking on the edge of civil space. From the black, spiked spires that line its mercurial surface spew legions of enemies, heralds of destruction. The Dinstar has been known to bring about the utter destruction of a planet simply by careening into it, emerging unscathed and wandering off into the darkness of space...
The Kingdoms
The Kingdoms are bastions of society and order in an otherwise chaotic universe, violent as they may be. Here in 'protected' space are the fiefdoms of warlords, noble rulers and powerful sorcerers. Here we have trade and commerce, art and entertainment, justice and law. A dozen stars make up the kingdoms.
Other Races & Gods
Moebius "All things end." The Gildanians "You seek knowledge, but do you know what to do with it?" Achaendorf "Do not drink the blood of false gods." Bilgest Vitae "Semgat bethra, caetha! CAETHA!"
Your Kingdom
*Post your W.I.P's in the OOC thread to discuss. Do not post your Kingdom in the Character tab until you've been approved by me, the GM.
Example Kingdom
Here is an example of a middling-to-low powered kingdom, House Bossifer. With little ambition for great power, and certainly no illusions of grandeur, Bossifer has carved out a kingdom serving the wealthy elite, the salacious and just plain bored. Gladiatorial combat, sport-hunting, black market fencing etc. has garnered Lord Bossifer a rather disdainful (but shrewd and reliable) reputation among his noble brethren. Wealthy elite often visit his kingdom to solidify deals and treaties or for holiday. Bossifers neutrality is key to his survival.
Bossifer and the Verdant Crest
-Leadership King Arno Bossifer, Shield of the People of the Green, Steward of the Domed Gardens and Protector of Iea, Last of the Lemurians His Son, Lord Garon Bossifer, Prince of Dome 31 Swordmaster Master Toombs, a liberated Automata, Master-at-Arms
The Verdant Crest
Planet Algea Algea is an idyllic agricultural world, dotted with ancient habitat domes, some that still operate. Here, the Bossifer clan cultivates rare and exotic plants. The capital, which bares the name of its master, is the only true metropolitan sector on Algea. Dozens of villages and hamlets dot the serene countryside, tucked into valleys and at the edges of forests and rivers. But beneath (literally) this idyllic farming kingdom is the Gash-Volog, a prison, slave-hall, black market and bloody gladiatorial arena. The Gash-Volog is located far below Algea's surface, hidden from the scrutiny of nobles and priests and accessible only by the wealthy initiated.
Planet Sephora Sister planet to Algea, larger and less verdant. Surrounded by orbiting debris, it is accessible only through the Porters Guild based on Algea. Sephora is also dotted with ancient habitat domes, but in far more disrepair than its sisters. These domes seemed to have held violent animals, convicts or both, the evolutionary remnants of which still roam the wilderness of Sephora. Many wealthy men and women come to Sephora to hunt the 'big-game mutants' that can be found, many of which are unique. The sport of which, combined with the income of the Gash-Volog has brought riches to The Verdant Crest and the Bossifer clan. Sephora is also home to a colony of Lemurians, and their exiled queen Iea.
The People of the Green
The people of the green are a hardy folk, with black and brown hair and eyes, tanned skin and a mild manner. For the most part they are farmers, and simple tradesman. A guild of porters ferries travelers too and from Sephora. A handful of religions based on ancestor worship exists and for the most part they enjoy many civil liberties due in part to the stigmata of exceptionalism, which is nearly non-existent among the peasants. The villages and hamlets are administrated by an elder or elected council. They are responsible for harvests, planting and upkeep of the townships, conscripting and maintaining militia and holding judicial court for minor crimes like theft. Capital crimes are handed over to provincial governors, who favor swift and final punishment or handing over condemned to the arena masters of Gash-Volog.
The Lemurians are an orphan race of gelatinous spheroids from a destroyed planet. Queen Iea and her enclave were evacuated from their homeworld by a passing freighter just as the DINstar approached, and sold to the Protector of the Verdant Crest. The Lemurians are seemingly little more than an oddity that Lord Bossifer keeps for amusement...
Technology
Automata The automata that can be found on Algea are certainly a relic of the Empire-Without-Name; Although not uniquely algean, (other varieties can be found throughout the galaxy). Vaguely humanoid, coated in a metal shell of bronze, copper or tin, and accompanied by the softly whirring sound of their inner gyros and gears, automata have found niche places in society, serving as stewards and tutors, sparring partners, or other specialty laborers (Lord Bossifer's own Master-at-Arms is an automata named Toombs). The automata were used as slaves for centuries before they were replaced with more reliable human captives. Now dwindling in numbers, especially after the Last Revolt (named because it was the last to occur, some two-hundred years hence, and also because their will probably never be another on Algea) when the peasants destroyed many of the automata, they have become somewhat of a collectors item among wealthy individuals. It is not uncommon to hear of the theft of some nobles house-automata only to turn up on the black market with a new slick of paint slapped on it.
The Domes The relic domes of Algea and Sephora were once terrestrial habitats, designed to provide agriculture and grazing or pasture land throughout the seasons. Many of the domes have cracked and shattered, but a few still operate. They serve as museums more than practical functional farmland. Domes on Sephora hide darker secrets however, it is believed the Empire-Without-Name may have dabbled in genetic modification of some of the more feral species in the galaxy, perhaps attempting to create a weapon of some sort. Those evolutionary cousins of the mutant ferals now stalk to countryside on Sephora.
Spaceport & Skywalk Displacement Guns
Weapons
Bossifer has no standing army, instead relying on the noble knighthood and local governors to provide defense.
Terranigma, Bossifer Flagship More of a yacht than a warship, the Terranigma is Lord Bossifers plaything. Equipped with pleasure-suites, an on-board physical library and a service staff of 22, the Terranigma is often rented out to visiting nobles and capos to conduct business (often at exorbitant prices)
Quellions Rest Named in honor of a legendary sorcerer, the Quellion is a weapon, plain and simple. Heavily shielded and crewed, the Quellion can hold its own in a battle..
Local Militia Local militias are armed with simple weapons: blade, handaxe and shield, leather armor etc. Occasionally a knight will donate an old suit of armor to a militia captain, but it is often ill fitting and banged up. The knights occasionally handpick militia to serve as squires at court.
Kingdom Name -Leadership List and briefly describe your nations rulers/governing bodies. Include titles, relationships etc.
Your Planets -Territory Description List the planets you control (maximum of 3 to start) with the capital planet at the top. Include a brief description of each (climate, habitability, resources, etc.) and who lives there.
Your People -Society Include sentient races, attitudes, social structure etc. Who is important in your society? No society is perfect, include those disillusioned with the establishment. Note that while present, aliens are minorities in The Kingdoms and more often than not non-humanoid.
Your Power -Tech Overview Although it is a feudal society, certain advances in technology are present. Many (ok all) consider things like bio-engineering or energy weapons to be some form of dark sorcery, a relic from the old empire, so tech should be treated that way. Use the rule of cool, no planet-killers please.
Your Weapons -Military Briefly describe your offensive and defensive capabilities. Note that spaceships are expensive and unique. There are no endless armadas of the same type of ship, but rather very personal, important tools of war*.
Diplomacy -Allies -Enemies Update as necessary. *Space combat is a short dirty affair, with much posturing and maneuvering into position, or utter surprise. Because of the incredible drain of resources and cost of building ships, the goal of combat is often to disable or otherwise incapacitate enemy ships in order to take control of it after battle.
Inspired By: The Art of Paul Lehr, Moebius, Phillipe Caza. The novel Santiago, by Mike Resnik, What Entropy Means to Me, by George Alec Effinger, others. The music of John Carpenter & NIN. Films such as DUNE, Flash Gordon, Prometheus & Alien, Heavy Metal, others. Metroid, Magic:The Gathering etc. Bastardized from a handful of ideas I've had over the years and Thanks for reading.
The humid night spit drizzling rain and blurred the neon lights in red, blue and coughing yellow. The sidewalk was cluttered with smokers, gamblers, tourists, vagrants, musicians, fighters and poets. Some of them cursed and gave up on the night while others warred on in their own way, diving into bars and clubs and alleys for strange appointments. The hot air cooled as the night wore on and the crowds thinned and the sky softened from a hazy black to chalky gray.
A musician stumbled from the Rocket Club, not in violent inebriation, but mere exhaustion. The heavy window-less door slammed shut behind him. It opened immediately, bathing the sidewalk in slow, easy jazz. A brutish man with a mound of flesh for a face emerged, and kicked the musician in the stomach as he lay prone.
“F-f-uck!” he managed before vomiting most of the evenings liquids onto his coat and hands. The brute lit a hand-rolled cigarette and took a long, calm drag.
“We discussed two sets, Marlowe,” barked the thug. He raised a pair of fat fingers, weighted with cheap jewelry, and stuck them in Marlowe’s face. Marlowe wiped bile from his lip and regained his feet, leaving the coat on the sidewalk.
“Let me get my guitar, Rufus,” said Marlowe.
Rufus shook his head and flicked the cigarette at the musicians face. Marlowe raised an arm reflexively, and Rufus jabbed him in the ribs. Waves of tremolo pain shot through Marlowe’s side.
“Not a chance Marlowe. What was that? Twenty minutes? The Gibson is mine.” Rufus stuck a thumb over his shoulder. “Take a hike loser,” he said and walked back into the club.
Marlowe shook his head. “I can’t play it anymore Rufus. Give me the guitar and I’ll pawn it-”
Rufus slammed the heavy door of the Rocket Club shut, leaving Marlowe in the rain talking to the ghost of the evening. The musician turned and trudged down the sidewalk towards the river.
Despite the lurid light creeping over the city skyline, the river remained black as coal. Marlowe wandered along the riverbank until he reached an old trestle bridge. Vehicles roared overhead, just out of sight. Marlowe struggled to whistle a tuneless melody and passed into the shadow of the bleak highway.
Pools of standing water had gathered beneath the bridge, and Marlowe’s shoes squelched beneath him. He steadied himself on the iron railing between sidewalk and riverbank, letting his lithe fingers glide along the cold, smooth surface. He thought of his guitar and paused beneath the old bridge.
A pale streak of light crept into the dark recesses of the bridge, but in the furthest corners it remained infinitely black. Marlowe peered into the darkness.
“Let’s get this over with,” he said in a soft voice. The sound of traffic overhead echoed strangely between the brick pylons and warped Marlowe’s perception of depth. He closed his eyes and said louder: “I’m ready you motha fu–!”
A hiss erupted from the darkness, silencing all other sounds. What followed was a slippery, organic noise;. a staccato movement of claws in the dark, rapidly approaching. Marlowe cowered in fear at the railing. Yellow orbs of different sizes appeared in the darkness above, and long, thick limbs stretched from the ceiling to the floor. The many knotted joints creaked as the monster unfurled a dozen grotesque appendages. The bristly legs grazed Marlowe’s arms, neck and face, sending shivers through his body.
Marlowe began trembling uncontrollably. “P-please,” he whimpered. “I have no more to give!” The eyes floated above, unblinking. There were too many to count. Marlowe began pleading. “I gave you E-major last week,” he said, wringing his hands together. “I might have a melody to hold you over-” Marlowe pursed his lips together and tried whistling, but his breath came out wet and ragged. He only coughed. “A moment!” he shouted at the thing.
The musician could feel the bristly legs tighten around his waist. “One moment!,” he stammered, tears streaming down his face. He could smell the monster now, a thick musty smell, arrogant and ancient. Marlowe could not place the scent, but found himself only staring at the unblinking eyes leering at him. They seemed to grow larger and suddenly Marlowe realized he was being lifted into the darkness, his feet leaving the earth he would never touch again. In a moment of clarity he realized the familiarity of that musky scent: It was disappointment. Contempt. Fear. It was the smell of bile on his favorite coat, still lying on the sidewalk outside of the Rocket club. It was Rufus’ cigarette grazing his face. It was his guitar being pawned. The smell was Marlowe’s own rapidly dwindling inspiration. The monster gulped up the musician with a slurp.
*Post your W.I.P's in the OOC thread to discuss. Do not post your Kingdom in the Character tab until you've been approved by me!
Example Kingdom
Here is an example of a middling-to-low powered kingdom, House Bossifer. With little ambition for great power, and certainly no illusions of grandeur, Bossifer has carved out a kingdom serving the wealthy elite, the salacious and just plain bored. Gladiatorial combat, sport-hunting, black market fencing etc. has garnered Lord Bossifer a rather disdainful (but shrewd and reliable) reputation among his noble brethren. Wealthy elite often visit his kingdom to solidify deals and treaties or for holiday. Bossifers neutrality is key to his survival.
Bossifer and the Verdant Crest
-Leadership King Arno Bossifer, Shield of the People of the Green, Steward of the Domed Gardens and Protector of Iea, Last of the Lemurians His Son, Lord Garon Bossifer, Prince of Dome 31 Swordmaster Master Toombs, a liberated Automata, Master-at-Arms
The Verdant Crest
Planet Algea Algea is an idyllic agricultural world, dotted with ancient habitat domes, some that still operate. Here, the Bossifer clan cultivates rare and exotic plants. The capital, which bares the name of its master, is the only true metropolitan sector on Algea. Dozens of villages and hamlets dot the serene countryside, tucked into valleys and at the edges of forests and rivers. But beneath (literally) this idyllic farming kingdom is the Gash-Volog, a prison, slave-hall, black market and bloody gladiatorial arena. The Gash-Volog is located far below Algea's surface, hidden from the scrutiny of nobles and priests and accessible only by the wealthy initiated.
Planet Sephora Sister planet to Algea, larger and less verdant. Surrounded by orbiting debris, it is accessible only through the Porters Guild based on Algea. Sephora is also dotted with ancient habitat domes, but in far more disrepair than its sisters. These domes seemed to have held violent animals, convicts or both, the evolutionary remnants of which still roam the wilderness of Sephora. Many wealthy men and women come to Sephora to hunt the 'big-game mutants' that can be found, many of which are unique. The sport of which, combined with the income of the Gash-Volog has brought riches to The Verdant Crest and the Bossifer clan. Sephora is also home to a colony of Lemurians, and their exiled queen Iea.
The People of the Green
The people of the green are a hardy folk, with black and brown hair and eyes, tanned skin and a mild manner. For the most part they are farmers, and simple tradesman. A guild of porters ferries travelers too and from Sephora. A handful of religions based on ancestor worship exists and for the most part they enjoy many civil liberties due in part to the stigmata of exceptionalism, which is nearly non-existent among the peasants. The villages and hamlets are administrated by an elder or elected council. They are responsible for harvests, planting and upkeep of the townships, conscripting and maintaining militia and holding judicial court for minor crimes like theft. Capital crimes are handed over to provincial governors, who favor swift and final punishment or handing over condemned to the arena masters of Gash-Volog.
The Lemurians are an orphan race of gelatinous spheroids from a destroyed planet. Queen Iea and her enclave were evacuated from their homeworld by a passing freighter just as the DINstar approached, and sold to the Protector of the Verdant Crest. The Lemurians are seemingly little more than an oddity that Lord Bossifer keeps for amusement...
Technology
Automata The automata that can be found on Algea are certainly a relic of the Empire-Without-Name; Although not uniquely algean, (other varieties can be found throughout the galaxy). Vaguely humanoid, coated in a metal shell of bronze, copper or tin, and accompanied by the softly whirring sound of their inner gyros and gears, automata have found niche places in society, serving as stewards and tutors, sparring partners, or other specialty laborers (Lord Bossifer's own Master-at-Arms is an automata named Toombs). The automata were used as slaves for centuries before they were replaced with more reliable human captives. Now dwindling in numbers, especially after the Last Revolt (named because it was the last to occur, some two-hundred years hence, and also because their will probably never be another on Algea) when the peasants destroyed many of the automata, they have become somewhat of a collectors item among wealthy individuals. It is not uncommon to hear of the theft of some nobles house-automata only to turn up on the black market with a new slick of paint slapped on it.
The Domes The relic domes of Algea and Sephora were once terrestrial habitats, designed to provide agriculture and grazing or pasture land throughout the seasons. Many of the domes have cracked and shattered, but a few still operate. They serve as museums more than practical functional farmland. Domes on Sephora hide darker secrets however, it is believed the Empire-Without-Name may have dabbled in genetic modification of some of the more feral species in the galaxy, perhaps attempting to create a weapon of some sort. Those evolutionary cousins of the mutant ferals now stalk to countryside on Sephora.
Spaceport & Skywalk Displacement Guns
Weapons
Bossifer has no standing army, instead relying on the noble knighthood and local governors to provide defense.
Terranigma, Bossifer Flagship More of a yacht than a warship, the Terranigma is Lord Bossifers plaything. Equipped with pleasure-suites, an on-board physical library and a service staff of 22, the Terranigma is often rented out to visiting nobles and capos to conduct business (often at exorbitant prices)
Quellions Rest Named in honor of a legendary sorcerer, the Quellion is a weapon, plain and simple. Heavily shielded and crewed, the Quellion can hold its own in a battle..
Local Militia Local militias are armed with simple weapons: blade, handaxe and shield, leather armor etc. Occasionally a knight will donate an old suit of armor to a militia captain, but it is often ill fitting and banged up. The knights occasionally handpick militia to serve as squires at court.
Kingdom Name -Leadership List and briefly describe your nations rulers/governing bodies.
Your Planets -Territory Description List the planets you control (maximum of 3 to start) with the capital planet at the top. Include a brief description of each (climate, habitability, resources, etc. briefly) Many planets in the kingdoms have sp
Your People -Society Include sentient races, attitudes, social structure etc. Who is important in your society? No society is perfect, include those disillusioned with the establishment. Note that while present, aliens are minorities in The Kingdoms and more often than not non-humanoid.
Your Power -Tech Overview Although it is a feudal society, certain advances in technology are present. Many (ok all) consider things like bio-engineering or energy weapons to be some form of dark sorcery, a relic from the old empire, so tech should be treated that way. Use the rule of cool, no planet-killers please.
Your Weapons -Military Briefly describe your offensive and defensive capabilities. Note that spaceships are expensive and unique. There are no endless armadas of the same type of ship, but rather very personal, important tools of war*.
Diplomacy -Allies -Enemies Update as necessary. *Space combat is a short dirty affair, with much posturing and maneuvering into position, or utter surprise. Because of the incredible drain of resources and cost of building ships, the goal of combat is often to disable or otherwise incapacitate enemy ships in order to take control of it after battle.
Inspired By: The Art of Paul Lehr, Moebius, Phillipe Caza. The novel Santiago, by Mike Resnik, What Entropy Means to Me, by George Alec Effinger, others. The music of John Carpenter & NIN. Films such as DUNE, Flash Gordon, Prometheus & Alien, Heavy Metal, others. Metroid, Magic:The Gathering etc. Bastardized from a handful of ideas I've had over the years and Thanks for reading.
"Another scholar? How many more of you foolish humans will come searching for tales of the Empire-Without-Name? That chaotic millennium holds nothing but sorrow and darkness, memories that will only steal away a tranquil mind and send you searching the endless corridors of space for answers that no creature knows...Alas, very well-I shall tell you stories..."
-Mother Gildanian, Last of Her Kind
It is a dark era in the galaxy. A millennium or more has passed since the Empire-Without-Name collapsed for reasons unknown. What remains are grim reminders of the nature of destruction that befell the great civilizations that have come before. Glassed worlds. Darkened stars. Megastructures adrift in the void of space, stripped for resources and archaic technologies. Orphaned species on the verge of extinction. Feudal kingdoms in space vie for supremacy, utilizing the arcane and unknown technologies of past eras to further their cause. On the edge of space lingers a great evil, a watcher from afar...
OOC:This is a game about great power. About morality and honor. The aim of this game is to create interesting stories, characters, events and places. There are no win conditions. I am seeking 4-5 players with the ability to write casual to advanced, somewhere between 1000 and 5000 words per post. Kingdom sheets will be built in the OOC and only posted to the Character Tab after approval, at which point your cleared to post in the main thread. Read on if your still interested!
Humanity
"He who can destroy a thing, can control a thing..." -Frank Herbert
"Might I recount the tragedy that befell Jax-no-Sun, who held at ransom an entire planet for the love of an android; Or horrify you with images of the ten-thousand appendages of the bio-terror known as MERCI; Would you care to hear the last verses of the epic poem Sharndolin? It is a pithy thing, coded in the dead language of the Zossobarians. Hmm..I can see you favor the macabre. Here, listen to the final shrieking pleas for help from Outpost 99...!"
The billion billions of eons past are greatly diminished in the twilight eons of the universe. Humanity has evolved beyond the ancient kin of long dead Earth, instead awakening to the cosmic fabric that courses through all things. That is not to say all men are sorcerers-in lieu of arcane talent come men with armor, sword and axe or any assortment of feudal device. Called powerful by the weak, barbarian by the wary, null-men and neutrals by learned scholars... There is more than one path to carve out a kingdom however...
The once sprawling galactic empires of decadence and indulgence are no more, destroyed from within by vainglorious and scheming men...or the simple taxing of time. In the wake of the great collapse come feudal kingdoms-planet sized bastions of civilization ruled by very powerful men, or alliances of men that hold power over the subjugated races-mutants, demi-humans, aliens and semi-humans, half-breeds, vat-readied, engineered and artificed-the list is endless; but it is mankind that is the dominant species.
The Galaxy
The Scream
The dozen systems that make up the darkened part of space known as The Scream was very probably the heart of the Empire-Without-Name. Evidence of a great disaster, or series of disasters is apparent. From the bleach-colored moons of Rakas V, to the glassed surfaces of the hollow planet Kada II. The Scream holds dozens of systems with secrets to be uncovered. Warlords and marauders plague the old core worlds and as such have made it difficult for any kingdom to gain a foothold here.
The Chrystar
A unique crystalline object drifting through space and home to the Gildanian Motherhood, an alien race that has transcended mortality with artificial implants, gene therapy and molecular reconfiguration. Their sorcery harkens back to the era of the Empire-Without-Name and has rendered them seemingly immortal. They are completely neutral in the politics of the land and act as mentor, guide and seer for many feudal lords, who seek out the Chrystar for advice. To take a Gildanian into custody, or gods forbid, kill one would ignite an outrage across the galaxy that has not been seen since the Fall.
The Dinstar
The Black Heart of Moebius. The Watcher From Afar. The Dinstar is a massive object the size of a planet, lurking on the edge of civil space. From the black, spiked spires that line its mercurial surface spew legions of enemies, heralds of destruction. The Dinstar has been known to bring about the utter destruction of a planet simply by careening into it, emerging unscathed and wandering off into the darkness of space...
The Kingdoms
The Kingdoms are bastions of society and order in an otherwise chaotic universe, violent as they may be. Here in 'protected' space are the fiefdoms of warlords, noble rulers and powerful sorcerers. Here we have trade and commerce, art and entertainment, justice and law. A dozen stars make up the kingdoms.
Other Races & Gods
Moebius "All things end." The Gildanians "You seek knowledge, but do you know what to do with it?" Achaendorf "Do not drink the blood of false gods." Bilgest Vitae "Semgat bethra, caetha! CAETHA!"
The Illicit One. The corridors of space that served as the superhighways for the empire-without-name, once abandoned and unused for millenia, were occupied by the Bilgest Vitae. Possibly a super-predator from another galaxy, the Bilgest is worshiped as a spider-god by small sects of fanatics across the galaxy, who lure travelers and ships into these space-corridors where they disappear.
Your Kingdom
*Post your W.I.P's in the OOC thread to discuss. Do not post your Kingdom in the Character tab until you've been approved by me, the GM.
Example Kingdom
Here is an example of a middling-to-low powered kingdom, House Bossifer. With little ambition for great power, and certainly no illusions of grandeur, Bossifer has carved out a kingdom serving the wealthy elite, the salacious and just plain bored. Gladiatorial combat, sport-hunting, black market fencing etc. has garnered Lord Bossifer a rather disdainful (but shrewd and reliable) reputation among his noble brethren. Wealthy elite often visit his kingdom to solidify deals and treaties or for holiday. Bossifers neutrality is key to his survival.
Bossifer and the Verdant Crest
-Leadership King Arno Bossifer, Shield of the People of the Green, Steward of the Domed Gardens and Protector of Iea, Last of the Lemurians His Son, Lord Garon Bossifer, Prince of Dome 31 Swordmaster Master Toombs, a liberated Automata, Master-at-Arms
The Verdant Crest
Planet Algea Algea is an idyllic agricultural world, dotted with ancient habitat domes, some that still operate. Here, the Bossifer clan cultivates rare and exotic plants. The capital, which bares the name of its master, is the only true metropolitan sector on Algea. Dozens of villages and hamlets dot the serene countryside, tucked into valleys and at the edges of forests and rivers. But beneath (literally) this idyllic farming kingdom is the Gash-Volog, a prison, slave-hall, black market and bloody gladiatorial arena. The Gash-Volog is located far below Algea's surface, hidden from the scrutiny of nobles and priests and accessible only by the wealthy initiated.
Planet Sephora Sister planet to Algea, larger and less verdant. Surrounded by orbiting debris, it is accessible only through the Porters Guild based on Algea. Sephora is also dotted with ancient habitat domes, but in far more disrepair than its sisters. These domes seemed to have held violent animals, convicts or both, the evolutionary remnants of which still roam the wilderness of Sephora. Many wealthy men and women come to Sephora to hunt the 'big-game mutants' that can be found, many of which are unique. The sport of which, combined with the income of the Gash-Volog has brought riches to The Verdant Crest and the Bossifer clan. Sephora is also home to a colony of Lemurians, and their exiled queen Iea.
The People of the Green
The people of the green are a hardy folk, with black and brown hair and eyes, tanned skin and a mild manner. For the most part they are farmers, and simple tradesman. A guild of porters ferries travelers too and from Sephora. A handful of religions based on ancestor worship exists and for the most part they enjoy many civil liberties due in part to the stigmata of exceptionalism, which is nearly non-existent among the peasants. The villages and hamlets are administrated by an elder or elected council. They are responsible for harvests, planting and upkeep of the townships, conscripting and maintaining militia and holding judicial court for minor crimes like theft. Capital crimes are handed over to provincial governors, who favor swift and final punishment or handing over condemned to the arena masters of Gash-Volog.
The Lemurians are an orphan race of gelatinous spheroids from a destroyed planet. Queen Iea and her enclave were evacuated from their homeworld by a passing freighter just as the DINstar approached, and sold to the Protector of the Verdant Crest. The Lemurians are seemingly little more than an oddity that Lord Bossifer keeps for amusement...
Technology
Automata The automata that can be found on Algea are certainly a relic of the Empire-Without-Name; Although not uniquely algean, (other varieties can be found throughout the galaxy). Vaguely humanoid, coated in a metal shell of bronze, copper or tin, and accompanied by the softly whirring sound of their inner gyros and gears, automata have found niche places in society, serving as stewards and tutors, sparring partners, or other specialty laborers (Lord Bossifer's own Master-at-Arms is an automata named Toombs). The automata were used as slaves for centuries before they were replaced with more reliable human captives. Now dwindling in numbers, especially after the Last Revolt (named because it was the last to occur, some two-hundred years hence, and also because their will probably never be another on Algea) when the peasants destroyed many of the automata, they have become somewhat of a collectors item among wealthy individuals. It is not uncommon to hear of the theft of some nobles house-automata only to turn up on the black market with a new slick of paint slapped on it.
The Domes The relic domes of Algea and Sephora were once terrestrial habitats, designed to provide agriculture and grazing or pasture land throughout the seasons. Many of the domes have cracked and shattered, but a few still operate. They serve as museums more than practical functional farmland. Domes on Sephora hide darker secrets however, it is believed the Empire-Without-Name may have dabbled in genetic modification of some of the more feral species in the galaxy, perhaps attempting to create a weapon of some sort. Those evolutionary cousins of the mutant ferals now stalk to countryside on Sephora.
Spaceport & Skywalk Displacement Guns
Weapons
Bossifer has no standing army, instead relying on the noble knighthood and local governors to provide defense.
Terranigma, Bossifer Flagship More of a yacht than a warship, the Terranigma is Lord Bossifers plaything. Equipped with pleasure-suites, an on-board physical library and a service staff of 22, the Terranigma is often rented out to visiting nobles and capos to conduct business (often at exorbitant prices)
Quellions Rest Named in honor of a legendary sorcerer, the Quellion is a weapon, plain and simple. Heavily shielded and crewed, the Quellion can hold its own in a battle..
Local Militia Local militias are armed with simple weapons: blade, handaxe and shield, leather armor etc. Occasionally a knight will donate an old suit of armor to a militia captain, but it is often ill fitting and banged up. The knights occasionally handpick militia to serve as squires at court.
Kingdom Name -Leadership List and briefly describe your nations rulers/governing bodies. Include titles, relationships etc.
Your Planets -Territory Description List the planets you control (maximum of 3 to start) with the capital planet at the top. Include a brief description of each (climate, habitability, resources, etc.) and who lives there.
Your People -Society Include sentient races, attitudes, social structure etc. Who is important in your society? No society is perfect, include those disillusioned with the establishment. Note that while present, aliens are minorities in The Kingdoms and more often than not non-humanoid.
Your Power -Tech Overview Although it is a feudal society, certain advances in technology are present. Many (ok all) consider things like bio-engineering or energy weapons to be some form of dark sorcery, a relic from the old empire, so tech should be treated that way. Use the rule of cool, no planet-killers please.
Your Weapons -Military Briefly describe your offensive and defensive capabilities. Note that spaceships are expensive and unique. There are no endless armadas of the same type of ship, but rather very personal, important tools of war*.
Diplomacy -Allies -Enemies Update as necessary. *Space combat is a short dirty affair, with much posturing and maneuvering into position, or utter surprise. Because of the incredible drain of resources and cost of building ships, the goal of combat is often to disable or otherwise incapacitate enemy ships in order to take control of it after battle.
Inspired By: The Art of Paul Lehr, Moebius, Phillipe Caza. The novel Santiago, by Mike Resnik, What Entropy Means to Me, by George Alec Effinger, others. The music of John Carpenter & NIN. Films such as DUNE, Flash Gordon, Prometheus & Alien, Heavy Metal, others. Metroid, Magic:The Gathering etc. Bastardized from a handful of ideas I've had over the years and Thanks for reading.
An AI who considers itself a God and takes care of its biological subjects, suffered a grave loss in the pass but tries to spread hope to its subjects.
An old starship and its crew attempting to start a new civilization from scratch.
A bunch of Transhuman Scavengers who study the remains of ancient technology, they cant possibly replicate it all but they do have artifacts.
A circus traveling across the galaxy spreading tales of far off lands.;
A young idealistic species of insectoids and semi-sentient species they added to a pathetic little "Federation" While low tech they have hearts full of hope and determination.
I think these all fit into the humanistic themes of the setting save the insectoid one. Would you be able to fold the idea you pick into a kingdom ? Or make an npc kingdom? I want to flesh out the universe as much as possible.
Here is an example of a middling-to-low powered kingdom, House Bossifer. With little ambition for great power, and certainly no illusions of grandeur, Bossifer has carved out a kingdom serving the wealthy elite, the salacious and just plain bored. Gladiatorial combat, sport-hunting, black market fencing etc. has garnered Lord Bossifer a rather disdainful (but shrewd and reliable) reputation among his noble brethren. Wealthy elite often visit his kingdom to solidify deals and treaties or for holiday. Bossifers neutrality is key to his survival.
Bossifer and the Verdant Crest
-Leadership King Arno Bossifer, Shield of the People of the Green, Steward of the Domed Gardens and Protector of Iea, Last of the Lemurians His Son, Lord Garon Bossifer, Prince of Dome 31 Swordmaster Master Toombs, a liberated Automata, Master-at-Arms
The Verdant Crest
Planet Algea Algea is an idyllic agricultural world, dotted with ancient habitat domes, some that still operate. Here, the Bossifer clan cultivates rare and exotic plants. The capital, which bares the name of its master, is the only true metropolitan sector on Algea. Dozens of villages and hamlets dot the serene countryside, tucked into valleys and at the edges of forests and rivers. But beneath (literally) this idyllic farming kingdom is the Gash-Volog, a prison, slave-hall, black market and bloody gladiatorial arena. The Gash-Volog is located far below Algea's surface, hidden from the scrutiny of nobles and priests and accessible only by the wealthy initiated.
Planet Sephora Sister planet to Algea, larger and less verdant. Surrounded by orbiting debris, it is accessible only through the Porters Guild based on Algea. Sephora is also dotted with ancient habitat domes, but in far more disrepair than its sisters. These domes seemed to have held violent animals, convicts or both, the evolutionary remnants of which still roam the wilderness of Sephora. Many wealthy men and women come to Sephora to hunt the 'big-game mutants' that can be found, many of which are unique. The sport of which, combined with the income of the Gash-Volog has brought riches to The Verdant Crest and the Bossifer clan. Sephora is also home to a colony of Lemurians, and their exiled queen Iea.
The People of the Green
The people of the green are a hardy folk, with black and brown hair and eyes, tanned skin and a mild manner. For the most part they are farmers, and simple tradesman. A guild of porters ferries travelers too and from Sephora. A handful of religions based on ancestor worship exists and for the most part they enjoy many civil liberties due in part to the stigmata of exceptionalism, which is nearly non-existent among the peasants. The villages and hamlets are administrated by an elder or elected council. They are responsible for harvests, planting and upkeep of the townships, conscripting and maintaining militia and holding judicial court for minor crimes like theft. Capital crimes are handed over to provincial governors, who favor swift and final punishment or handing over condemned to the arena masters of Gash-Volog.
The Lemurians are an orphan race of gelatinous spheroids from a destroyed planet. Queen Iea and her enclave were evacuated from their homeworld by a passing freighter just as the DINstar approached, and sold to the Protector of the Verdant Crest. The Lemurians are seemingly little more than an oddity that Lord Bossifer keeps for amusement...
Technology
Automata The automata that can be found on Algea are certainly a relic of the Empire-Without-Name; Although not uniquely algean, (other varieties can be found throughout the galaxy). Vaguely humanoid, coated in a metal shell of bronze, copper or tin, and accompanied by the softly whirring sound of their inner gyros and gears, automata have found niche places in society, serving as stewards and tutors, sparring partners, or other specialty laborers (Lord Bossifer's own Master-at-Arms is an automata named Toombs). The automata were used as slaves for centuries before they were replaced with more reliable human captives. Now dwindling in numbers, especially after the Last Revolt (named because it was the last to occur, some two-hundred years hence, and also because their will probably never be another on Algea) when the peasants destroyed many of the automata, they have become somewhat of a collectors item among wealthy individuals. It is not uncommon to hear of the theft of some nobles house-automata only to turn up on the black market with a new slick of paint slapped on it.
The Domes The relic domes of Algea and Sephora were once terrestrial habitats, designed to provide agriculture and grazing or pasture land throughout the seasons. Many of the domes have cracked and shattered, but a few still operate. They serve as museums more than practical functional farmland. Domes on Sephora hide darker secrets however, it is believed the Empire-Without-Name may have dabbled in genetic modification of some of the more feral species in the galaxy, perhaps attempting to create a weapon of some sort. Those evolutionary cousins of the mutant ferals now stalk to countryside on Sephora.
Spaceport & Skywalk Displacement Guns
Weapons
Bossifer has no standing army, instead relying on the noble knighthood and local governors to provide defense.
Terranigma, Bossifer Flagship More of a yacht than a warship, the Terranigma is Lord Bossifers plaything. Equipped with pleasure-suites, an on-board physical library and a service staff of 22, the Terranigma is often rented out to visiting nobles and capos to conduct business (often at exorbitant prices)
Quellions Rest Named in honor of a legendary sorcerer, the Quellion is a weapon, plain and simple. Heavily shielded and crewed, the Quellion can hold its own in a battle..
Local Militia Local militias are armed with simple weapons: blade, handaxe and shield, leather armor etc. Occasionally a knight will donate an old suit of armor to a militia captain, but it is often ill fitting and banged up. The knights occasionally handpick militia to serve as squires at court.
"Another scholar? How many more of you foolish humans will come searching for tales of the Empire-Without-Name? That chaotic millennium holds nothing but sorrow and darkness, memories that will only steal away a tranquil mind and send you searching the endless corridors of space for answers that no creature knows...Alas, very well-I shall tell you stories..."
-Mother Gildanian, Last of Her Kind
It is a dark era in the galaxy. A millennium or more has passed since the Empire-Without-Name collapsed for reasons unknown. What remains are grim reminders of the nature of destruction that befell the great civilizations that have come before. Glassed worlds. Darkened stars. Megastructures adrift in the void of space, stripped for resources and archaic technologies. Orphaned species on the verge of extinction. Feudal kingdoms in space vie for supremacy, utilizing the arcane and unknown technologies of past eras to further their cause. On the edge of space lingers a great evil, a watcher from afar...
OOC:This is a game about great power. About morality and honor. Write some stories, invent a god or prophecy, and expand the setting. Posts should be about 4-5 paragraphs but no more than 3000 words.
Humanity
"He who can destroy a thing, can control a thing..." -Frank Herbert
"Might I recount the tragedy that befell Jax-no-Sun, who held at ransom an entire planet for the love of an android; Or horrify you with images of the ten-thousand appendages of the bio-terror known as MERCI; Would you care to hear the last verses of the epic poem Sharndolin? It is a pithy thing, coded in the dead language of the Zossobarians. Hmm..I can see you favor the macabre. Here, listen to the final shrieking pleas for help from Outpost 99...!"
The billion billions of eons past are greatly diminished in the twilight eons of the universe. Humanity has evolved beyond the ancient kin of long dead Earth, instead awakening to the cosmic fabric that courses through all things. That is not to say all men are sorcerers-in lieu of arcane talent come men with armor, sword and axe or any assortment of feudal device. Called powerful by the weak, barbarian by the wary, null-men and neutrals by learned scholar... There is more than one path to carve out a kingdom however...
The once sprawling galactic empires of decadence and indulgence are no more, destroyed from within by vainglorious and scheming men...or the simple taxing of time. In the wake of the great collapse come feudal kingdoms-planet sized bastions of civilization ruled by very powerful men, or alliances of men that hold power over the subjugated races-mutants, demi-humans, aliens and semi-humans, half-breeds, vat-readied, engineered and artificed-the list is endless; but it is mankind that is the dominant species.
The Galaxy
The Scream
The dozen systems that make up the darkened part of space known as The Scream was very probably the heart of the Empire-Without-Name. Evidence of a great disaster, or series of disasters is apparent. From the bleach-colored moons of Rakas V, to the glassed surfaces of the hollow planet Kada II. The Scream holds dozens of systems with secrets to be uncovered. Warlords and marauders plague the old core worlds and as such have made it difficult for any kingdom to gain a foothold here.
The Chrystar
A unique crystalline object drifting through space and home to the Gildanian Motherhood, an alien race that has transcended mortality with artificial implants, gene therapy and molecular reconfiguration. Their sorcery harkens back to the era of the Empire-Without-Name and has rendered them seemingly immortal. They are completely neutral in the politics of the land and act as mentor, guide and seer for many feudal lords, who seek out the Chrystar for advice. To take a Gildanian into custody, or gods forbid, kill one would ignite an outrage across the galaxy that has not been seen since the Fall.
The Dinstar
The Black Heart of Moebius. The Watcher From Afar. The Dinstar is a massive object the size of a planet, lurking on the edge of civil space. From the black, spiked spires that line its mercurial surface spew legions of enemies, heralds of destruction. The Dinstar has been known to bring about the utter destruction of a planet simply by careening into it, emerging unscathed and wandering off into the darkness of space...
The Kingdoms
The Kingdoms are bastions of society and order in an otherwise chaotic universe, violent as they may be. Here in 'protected' space are the fiefdoms of warlords, noble rulers and powerful sorcerers. Here we have trade and commerce, art and entertainment, justice and law. A dozen stars make up the kingdoms.
Other Races & Gods
Moebius "All things end." The Gildanians "You seek knowledge, but do you know what to do with it?" Achaendorf "Do not drink the blood of false gods." Bilgest Vitae "Semgat bethra, caetha! CAETHA!"
Your Kingdom
Kingdom Name -Leadership List and briefly describe your nations rulers/governing bodies.
Your Planets -Territory Description List the planets you control (maximum of 3 to start) with the capital planet at the top. Include a brief description of each (climate, habitability, resources, etc. briefly) Many planets in the kingdoms have sp
Your People -Society Include sentient races, attitudes, social structure etc. Who is important in your society? No society is perfect, include those disillusioned with the establishment. Note that while present, aliens are minorities in The Kingdoms and more often than not non-humanoid.
Your Power -Tech Overview Although it is a feudal society, certain advances in technology are present. Many (ok all) consider things like bio-engineering or energy weapons to be some form of dark sorcery, a relic from the old empire, so tech should be treated that way. Use the rule of cool, no planet-killers please.
Your Weapons -Military Briefly describe your offensive and defensive capabilities. Note that spaceships are expensive and unique. There are no endless armadas of the same type of ship, but rather very personal, important tools of war*.
Diplomacy -Allies -Enemies Update as necessary. *Space combat is a short dirty affair, with much posturing and maneuvering into position, or utter surprise. Because of the incredible drain of resources and cost of building ships, the goal of combat is often to disable or otherwise incapacitate enemy ships in order to take control of it after battle. Only in extreme
Inspired By: The Art of Paul Lehr, Moebius, Phillipe Caza. The novel Santiago, by Mike Resnik, What Entropy Means to Me, by George Alec Effinger, others. The music of John Carpenter & NIN. Films such as DUNE, Flash Gordon, Prometheus & Alien, Heavy Metal, others. Metroid, Magic:The Gathering etc. Bastardized from a handful of ideas I've had over the years and Thanks for reading.