Avatar of Polybius

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6 yrs ago
Hello guild my old friend :)
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7 yrs ago
The nostalgia is fierce tonight...so many ideas. Where did the time go? roleplayerguild.com/topics/…
1 like
7 yrs ago
The Archive is Activated
8 yrs ago
Guild issues making it difficult to post. Will update when the server errors stop.
3 likes
8 yrs ago
To Teluval, Farewell . A surreal fantasy adventure: roleplayerguild.com/topics/1..

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Writing Blog: Notebooks

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@The SpectreI accepted your trade agreement last turn. I just didn't write a formal IC about it.

However since I am trying to play a game that is meant to be played with index cards, there is a few things I am saying that will translate to the needs of text.

For instance how to translate the non-linearity of this game to forum posting.


Maybe a designated historian with a separate thread where events/scenes could be reposted in order? Just placehold a dozen replies and edit as needed.

Time blocks are important since id rather have everyone who is interested online at the same time due to the turn based nature of things. If Saturday can't work than what about Sunday?

And if Discord is bad (for what reason?), than whatever I'll reconfigure to work in the forum.


Nothing wrong with Discord, I just literally can't sit down and play a game for 3-hours straight due to IRL things. I do think this is a great idea and hope something can be worked out for the forums. Maybe some modification to the game rules. I think I actually tried this at some point on the guild forums. Can't find the thread right now but admittedly was difficult to get set up.
I'm not sure if I need to respond to the Avila Incident with the Kingdom of Batifegale. Spectre mentions it in his IC post, but didn't use a turn action to make a national decision.



The Empire of Gilbradia



Turn: 2 / Year: 1815


Unrest in Squall's End




"The unfortunate incident at Squall's End has left that cities port facility in poor shape. The nearly 1200 strong crowd of rioting workers and families managed to burn down a significant portion of the drydocks and a few of his Majestys warehouses. We have estimated the damage at xxxx. In addition, the rioters moved into the city proper and continued there rampage until members of the 77th Irregulars confronted the mass of rioters on Canvas Street. Captain Wyndeg ordered the crowd too disperse (at this point a difficult proposition as you can imagine) and return to their homes. The crowd did not. Captain Wyndeg, fearing for the safety of his men and his own persons ordered the regiment to fire into the crowd until "The bastards haven't a fist to fight with". Once the captain opened fire, the crowd lost all taste for a fight and were soon dispersed. 17 were killed and nearing 30 were wounded. Considering the relative size of the Captain's regiment (the garrison proper at Squall's End had not yet arrived) I am surprised the Captain and his men survived the encounter.

Lord Effingham of County Elder, and Lord Wessoms of County Dunn have commended the Captain and put him up for promotion with the Royal Army. Burials and service for the rioters have been paid for by the clergy of the Church of St. Agnes in Baerny. Deacon Mathew Frier has dispatched the nurses of St. Agnes to assist in the recovery of the wounded at Squall's End and give solace to those affected families. Captain Wyndeg has been transferred to the Garrison at Middle-Ditch, a village outside Baerney, until such a time as the Captain can be given proper assignment.
-Report by Mr. J. Alfred James, to Minister Peter Richards, Minister of the Interior May 1815


Veldland Merchant Incident




April 17th, 1815,

Two vessels of His Majestys Royal Merchant Fleet have been destroyed by pirates operating in the Narrow Channel, off the coast of Veldland. The ships, HMS Confidence and HMS Stargazer were robbed of their goods and sunk in the channel. The crews were put ashore in the Veldlands. The Karsenburg government is demanding that we reimburse them for the goods lost. While this may assuage any possibility of tense relations with our friends in the Veldlands, the naval laws clearly state that any sovereign nation is responsible for deterring any illegal smuggling or pirate action in their own waters. Given the cost of replacing both the HMS Confidence and HMS Stargazer, it is only right that the Veldlands manage the property damage. In addition, a formal complaint has been filed with their Naval Ministry insisting that they increase coastal patrols. It is unbelievable that pirates can successfully operate inside the Channel in this day and age!




ORDERS FORM
- Action 1 Increase relations with Batigefalé (+3)
- Action 2 Trade agreement with Batigefalé (+11 econ) @The Spectre
- Action 3 Increase relations with Kingdom of Hathoway (+3relations)
- Naval Ship Assignment

  • Home Fleet ; 14 First Rate ; 34 Second Rate ; 30 Frigate ; 26 Sloop (Coastal Patrol)
  • Colonial Fleet ; 4 First Rate ; 10 Second Rate ; 26 Frigate ; 2 Sloop (Coastal Patrol)

- [Demobilization] - [Mobilization]
- Research Priorities
- Army / Low (0)
- Navy / Normal (-1)
- Industry / High (-3)
- Social Thought / NONE (+2)
- Economics / High (-3)
It's a shame this is over Discord, as I would be interested otherwise. No time for a 3-hour session on Saturdays.
Super shite W.I.P. but I'm done for the night. I have a lot of things to work out for his backstory, flesh out some motivations etc. and figure out who was at war with whom when. I'm taking liberties with some worldbuilding type stuff, but I think that was encouraged-if it's a problemo or anything needs to change, let me know. I'm pretty much assuming that dozens and dozens of conflicts were taking place during the Hylo-Therux war and the Great Orio (oreo?) War.

I might be up for this. Going to give it some thought...considering a character on the run from something-possibly war crimes or looking for revenge.
This kind of fell off my radar too!
@Polybius It costs 1 action to enact a national decision. There may or may not be additional costs specifically mentioned in each national decision.

I don't know that the turn time table affects roleplaying at all. You can post IC as much as you want every turn, so nothing is being restricted at all.


The timetable affects me because I work 40+ hours a week and can't always find time to write. It's just such a rapid pace for nation RP's but it's no big deal really. Thanks for clarifying the national decision thing.
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