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6 yrs ago
Hello guild my old friend :)
3 likes
7 yrs ago
The nostalgia is fierce tonight...so many ideas. Where did the time go? roleplayerguild.com/topics/…
1 like
7 yrs ago
The Archive is Activated
8 yrs ago
Guild issues making it difficult to post. Will update when the server errors stop.
3 likes
8 yrs ago
To Teluval, Farewell . A surreal fantasy adventure: roleplayerguild.com/topics/1..

Bio

Writing Blog: Notebooks

Most Recent Posts


Planets & Resources



When you discover a new planet, I randomly generate what type of world you have discovered. You can colonize and harvest resources from these planets and add them to your territory. Over-harvesting a world will eventually kill the biosphere and cripple your population. You determine the rate at which you harvest resources.



Resource Management:
For each planet, tell me the rate at which you wish to harvest resources: Efficiently, Moderately, Aggressively. The default rate is moderately.

Nation Advances



As your nation grows, you can expand your nation's abilities and strengths by researching certain technological, cultural and scientific advances. This is a basic frame for what your nation can achieve. Other Advances may be added later and player generated advances are highly encouraged!

Cultural Advances
Art
Architecture
Archaeology
Exploration (Allows construction of Unmanned Probes)

Economic Advances
Trade (Allows Investing in Economy, Foreign Economies, Generates Wealth)
Diplomacy

Military Advances
Intelligence (Allows construction of Embassies)
Espionage (Allows construction of Agents)

Technological Advances
Colonization (Allows construction of Colony Ships)
Terra-forming (Can build Terraforming Platforms)
Cryogenics (Allows construction of Cruisers)
Mining Efficiency (Allows Aggressive Resource Harvesting)
Units & Structures



Each unit and structure has a Name, Cost, Production, and brief description of how it is used.
Military Units:

Armies
Cost: 2
The meat of your military. Each army represents thousands of soldiers that can be deployed as you wish. You may assign armies to ships to invade other planets, to defend, or to raze a planet. See the Battles section for more info about armies.

Fighters
Cost: 4
Small ships that carry between 50-100 personnel. Fighters provide escort and cover for larger ships, and serve as scouts.

Destroyers
Cost: 6
Massive ships capable of transporting armies from planet to planet. Destroyers have high defense, low attack.

Cruisers
Cost: 12
The largest class of ship with heavy firepower. Cannot land on planets to deploy armies. Often escorted by other ships.

Bombers
Cost: 15
Bombers can also carry armies from planet to planet, but may not bomb a planet the same turn they deploy armies. Capable of orbital surface bombing (effectively razing a planet before it is conquered).

Other Units:
Colony Ship
Cost: 10
Used to spread your people across the galaxy. Carries 1pop per ship.
Unmanned Freighter
Cost: 4
Single destination ships used for quick cash.
Freighter
Cost: 6
The workhorse of the interstellar trade industry, freighters ship resources from planet to planet.

Unmanned Probe
Cost: 1 Prod:
A crude ship used to scout unknown space.

Agent
Cost: 10 Prod:
An agent can be deployed into a known territory to gather information. (Specifying which information to reveal is risky at first, but if the agent manages to maintain secrecy specifics can be identified.

Military Structures:
Outpost
Cost: Prod:
Build Outposts on your borders to keep a look out for invading forces.

Fortified Garrison
Cost Prod:
Build bases to protect your armies on planets you control.

Other Structures:
Embassy
Cost: Prod:
An embassy can be constructed on an allies world.

Terraforming Platform
Cost: Prod:
Can be constructed around any planet you control. When construction is complete, specify which planet type you wish to produce.

Nation Generation



For billions of years, life has evolved in one form or another in distant corners of the galaxy. For thousands of millennium, intelligent life has strived to achieve interstellar travel. You are one of those races.

The dreaded NS:
Nation Name:
Ruler:
Excerpt: Tell us briefly what sort of life form you are. This may be a few paragraph description or a vignette. Be as brief or winded as you please.

Nation Traits
Roll 3d6 for each nation trait. You may assign which score goes where. You may reroll the lowest score. Look up the Trait Modifier on the table below and record the initial roll and its modifier. If all of your trait modifiers are +1 or less, reroll all of them (including your bonus reroll, basically start over).
Culture:
Economy:
Infrastructure:
Technology:
Military:
Stability:
- - - - - -
Wealth: Infrastructure Modifier + Economy Modifier + 4 each turn. Disregard negative modifiers.
Population:
Production: Economy Modifier + Technology Modifier + 2 = Production Rate
Government:
Republic gets +2 Culture, Economy, Technology (score, NOT modifier, adjust modifier as needed)
Dictatorship gets +2 Military, Infrastructure, Stability (score, NOT modifier, adjust modifier as needed)
Anarchy receives -2 to all Trait Scores for 2 turns. (Pick which government you wish after two turns)



Disclosure Notice:
In the spirit of full disclosure (and for easy access), I have referenced the following sites/pages in designing this game:
Hyperiums
Basic d20 PDF (launches PDF)
FUDGE Hack for NRP's

TO DO:
Unit Costs
Unit Production Time
Balance Military Unit Power
Balance Production table
Finish Advancements
Generate map
Design Random planet generator
Generate NPC's

Expansive Galaxy

BASIC d20 version by: Polybius



The Expansive Galaxy is a science-fiction roleplay that uses stats and turn based play. In this game you construct a nation with a History, a Ruler, and assign points to define what your nation is capable of. You will manage vast armadas, planets, resources and engage in economic and clandestine warfare, both against NPC's and other players. Hopefully the system I have devised will provide a template for whatever type of civilization you wish to play.
In designing this system, I've tried to keep the numbers as simple as possible. Most of the number work is on my end, but you will find that paying attention to the numbers will help you make more successful decisions in game. My philosophy of design is that a system is simply a way for all of the players and the GM to agree that something does or does not happen. But, I will never use a rule when it is not useful-that is to say, I am more interested in helping the players create a game they want to play. Besides all the crunchy (hopefully not too crunchy!) stuff, their will also be narrative roleplay. You may invent as many characters as you wish, and fluff-coat your nation however you wish. Having said that, there is some basic information to go over before we can begin building civilizations.


National Traits


In this game, your nation has (6) Traits that represent what your nation is capable of economically, scientifically and culturally. Your main stats also represent how stable your country is. The main nation traits are:


  • Culture
  • Economy
  • Infrastructure
  • Technology
  • Military
  • Stability


Besides the main stats, you have (4) other Traits. These Traits are NOT rolled for by the player. I've separated them from the other six because they are generated from different numbers. These are the other traits:


  • Wealth
  • Population
  • Production
  • Government


All of the Nation Traits are explained in more detail below.


@Artyom Thanks for the interest artyom, if I don't get some others interested I will have to rework it. Thanks for reading and welcome to the guild!
Last call.
The Lothelonni
An expedition led by Ranger Celamon Jeroomi, 12th son of Lord Pella Jeroomi, Eastern Branch of the River Cantivale



For several days a dozen rangers led by Celamon tread a wary path along the eastern branch of the river Cantivale. Armed with bows, spears and the hunting sword of the Brightflower clan, Celamon took care with his rangers lives and pressed on at a wary pace.

The rocky banks of the river were soon overgrown with thick foliage and tall, softly swaying poplars, birch and willows. Celamon left two rangers to guard the high-keeled boats several miles back, but continued the expedition on foot, albeit at a slower pace. As the sun disappeared and the shadows of twilight engulfed the rangers, Celamon spotted a clearing and a hulking form within it.

"Hold rangers!" he hissed at the sight before him. A massive creature, bearded and fierce was methodically butchering a great beast-a bull. For a moment, Celamon watched slack-jawed at the sight of the creature-which was easily thrice the size of himself. A mixture of fear and awe took hold of the head ranger and for a fleeting moment he knew not what to do.

As the beast drew a long blade across the bulls corpse, Celamon ordered a swift retreat to regroup. Taking shelter behind some large boulders, and well away from the monster in the clearing, Celamon delivered his orders:

Turning to his lieutenant, a swift elf named Ella, he said, "Take eight men and return to Lord Brightflower, tell him of our encounter. Kato and I will attempt to track the beast, and see if their are others, or perhaps where it lives. If we do not return in a few days, expect the worst. A safe journey upon you sister." Ella nodded without a word and her and her cadre disappeared into the woods.

Celamon and Kato were left staring at one another. Kato was a few years Celamons senior, a fine and able ranger, but of little social standing in the clan. "Ready Kato?" asked Celamon. Kato nodded and the two set about their work.




At Cantivale, Lord Brightflower awaited the return of his expedition, and when it returned with Ella in command Elaris feared the worst. Ella told him of their encounter with the beast in the forest, and Celamons intentions. Elaris thanked Ella for her service and pondered his next action. Consulting with his rangers, they decided that a standing militia would have to be conscripted. The fate of Celamon and Kato was yet to be known.

H) Expand military (about 20%)

@DeadBeatWalking I'm going to work on my nation when I get home. Pretty much have everything figured out , just need to write it down and organize it.

If anyone wants to collaborate give me a mention.
disregard for the time being.
Here are a few more details about the world, some character info and a sketch of the world map. It should be noted that this is the early stage of world building and some names/places may change. If this gets going, anything posted in the Formal ooc/ic will be considered canon. Thanks again for reading.





The Lothelonni


With a cheer from the tired but hopeful crowd the banner of House Brightflower was hoisted above the watchtower. Lord Elaris, surrounded by his family and close companions, accepted congratulations and a warm embrace from his beloved, Alima. How her almond shaped eyes shined in the bright sun of this new land, and as the Lord and Lady of Cantivale strode along the single rode of the village, they looked upon their growing village with a hopefulness and certainty of peace they had not felt in a long time.

It was nearing dark when the pair reached the river, already lanterns were being lit and the long shadow of the mountain eclipsed Cantivale.

"What next, my love?" asked Alima softly. Her golden curls catching the light of the moon and firelight of the village.

Elaris smiled. "A tower and a wall? What more would my lady have of a simple nobleman?"

A moment passed between them in silence.

"There is still much to do. We have many mouths to feed my Lord. Another birth just the other day." Alima placed her hand upon Lord Elaris' pale face. "We cannot fail them, my Lord. They have risked too much for that, come too far to unknown lands."

Lord Elaris nodded somberly. He looked to the river, saw how it bent softly downstream. "We know not what lies beyond this river. But we know where we come from, and know we cannot go back my love. No, this is our home now, and I will do everything in my power to preserve our way of life. Whatever it takes-my life if need be."

Alima nodded and placed her head upon her husbands breast. Twilight faded into darkness and the moon broke above the shadow of the mountain to bathe the river in milky white.

Explore (the river, as the Lothelonni landed on the Western shore, they will explore the easterly branch, towards Dagshall)
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