I'll try an organize my thoughts/criticisms here. Basically, I like the idea of this game/roleplay, have tried this sort of thing a few times on these forums with varying degrees of success. This also reminds me of the forum game LEXICON which I have played as well. In that game, each player takes the role of a fictional historian, and writes scholarly type entries into an alphabetically organized wiki. Articles are intentionally written with misinformation, the characters often bashing other scholars. I like this idea but I think you might want to address a few things:
Premise
The idea behind the roleplay is that each player takes upon the role of a historian contemporary to the events and documents the exploits of one ruler's reign. The style of the roleplay is that of a historical anthology chronicling the life and events of the various realms over several generations.
First two sentences directly contradict one another. Are we chronicling a single rulers reign or several generations of a ruling family?
Contradictions are part of the premise itself; no document is a perfect truth.
Oh. Well played. I find that sort of META baiting delightful. Carry on.
The simulation itself will be controlled almost entirely by RNG
I think you should more carefully clarify what the difference between the 'chronicle' and the 'simulation' is. Also, what is the RNG?
The beauty of this model is that players are invited to stop in, write one chronicle, and back out if they get bored.
I fully support this in the spirit of better community unity, although you would probably have more luck finding interest in the casual or even advanced forum (especially if your insistent on the scholarly/academic format of submissions). Which leads me to ask about the submission 'stylistics'. You might want to ditch the more heavily academic requirements if your looking for a large group of casual/non-committal players as A) reading that wall of text intro is probably not suited to that sort of thing and B)Accessibility to the game should be easy as possible.
As a casual player, I want to get in, read and contribute as easily as possible. An alternative would be to try and find only a handful of heavily committed players that are cool with the academic Stylistics you have proposed.
That's all the notes I'm going to contribute, hope you read this as constructive criticism, not bashing your brainchild. I like your approach, although the more academic stylistics are off-putting. Story is character, and for the interested reader (or writer) there must be some emotional attachment to the plot, character and setting. I'll leave you with this:
Every moment of a science fiction story must represent the triumph of writing over worldbuilding.
Worldbuilding is dull. Worldbuilding literalises the urge to invent. Worldbuilding gives an unnecessary permission for acts of writing (indeed, for acts of reading). Worldbuilding numbs the reader’s ability to fulfil their part of the bargain, because it believes that it has to do everything around here if anything is going to get done.
Above all, worldbuilding is not technically necessary. It is the great clomping foot of nerdism. It is the attempt to exhaustively survey a place that isn’t there. A good writer would never try to do that, even with a place that is there. It isn’t possible, & if it was the results wouldn’t be readable: they would constitute not a book but the biggest library ever built, a hallowed place of dedication & lifelong study. This gives us a clue to the psychological type of the worldbuilder & the worldbuilder’s victim, & makes us very afraid.
-M. John Harrison, author of Viriconium, Light, The Centauri Device cool new-wave sci-fi author from the U.K. / Sourced from reddit
I don't agree wholeheartedly with Harrison on this matter, but I do respect his waste-nothing approach to writing.
Wish I could join the discussion, at work! Astera is certainly an inherent my dynamic, a good rival for Reva Xem. I could see Lord's allying with one of two sides, or splittingoff completely