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    1. pops 7 yrs ago

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@manapool1 That was absolutely fine. I'm fine with you taking control every so often to get things along.

@rush99999Since we are traveling together, how are we entering? Through the gate straight into a tavern might be an option. However, more true to form would be to already have been in the town for a few hours and come staggering out of the Drunken Goose, loudly demanding we receive an audience with lord Esperglow, or else.
@pops

Well I've come this far, why stop here? Would it also be ok if my character is (Or at least thinks he is) partially responsible for the mess Noddy's in.


Ruprecht, old chum! Fancy seeing you here. Let us recount our days of glory and guile over some wine. Innkeep! One pitcher of the finest bilgewater you dare call wine! Gods' bless you, Ruprecht. You don't know half how happy I am to see a familiar face in this landfill of a village. My word, come to think of it, you're half the cause of me being here! Ha! *continued in whisper* I'm still awfully grateful you accompanied me into Folsterwoods keep last year, no doubt about it. Best decision I ever made. Except for the maid walking in on me and Folsterwoods daughter and alerting every single bloody guard. *whispering stops* But let us not fret over small things! Innkeep! Where do you keep your wine, in the hills of the hinterlands? Good lord, man, one would think the grapes were still being pressed. Get on with it, and send that fetching lass next to you to serve it. So, Ruprecht, how have you been keeping?
@rush99999 I would be delighted!
Cool, thanks. :)
I made a small change to the character sheet: I added the arrogance flaw as a personality trait (since it's more behavioral than actually weakening anyway) and added the Folsterwood's daughter secret as my flaw. Please feel free to use Folsterwood or any of his cronies as hurdles for Nodrick. :)
Also, can I make a crest for the Oakenbridge family?

[edit]What sort of era is your world in, in real world terms? Dark ages, high or late middle ages, renaissance, etc?
@Ciaran Thanks for the tip. :)
@manapool1 Feel free to delete the post. :)
Nodrick Wencel Thyrmeon the Third. Heir to the county of Oakenbridge.





@manapool1
Do we get the standard 27 points to spend on abilities as per the PHB, or do you want to use a different amount?

I'm thinking of playing an arrogant, foppish scion of a noble house. He was sent to Cedarport to learn some humility and 'real world skills' (as his father would call it) under the auspices of house Esperglow. As his father requested to test his mettle and make sure he returns to his house as a worthy successor, he was assigned to join the coterie of adventurers. I am planning to have him be somewhat arrogant and asserting leadership of the group, but being quickly and often put in his place by more worldly and skillful members of the group.
I would like him to start out as a rogue with the noble background, take the swashbuckler archetype (from XgtE) at level three.

Can you tell me if you can work with that? Also, what sort of house would be fitting to use and are there any race or class constraints associated with that? Do you have any lore on your noble houses I could go through to help me build my character's background?
Home brews where the heart is.
I'm not familiar with Numenera, only ever saw the trailer for it. I'm interested in giving it a whirl, though.
Do you plan to play by post, or live chat?



The year is 2052 C.E. Governments have largely made room for corporation-run jurisdictions, with only nostalgia and habit marking certain parts of land as their former identities as countries or states. Most of humanity has organised into densely packed megalopoles, where crime and corruption run rampant, poverty and inequality are seen as normal and abuse of power is expected. The corporate oligarchies have shaped society into a brutal meritocracy with a ceiling of matte glass of promised but obviously unattainable riches and success.

Technology has come a fair way the last few decades. Space travel has evolved due to the large increase of large satellites hosting hotels and stratospheric brothels, as well as the enormous strip mining endeavours on Mars and Venus. Computer technology and body and mind-enhancing cybernetics are freely available, but costly. Illegal (read: unsanctioned by any corporation) cyberwalla's and neurojackers provide any service one can dream of. From Neuro-VR experiences to full out mechanisation of the human body into cybersoldiers.

In this cyberpunk setting, we find the megapolis generally referred to as 'the Sprawl'. While nothing is ever well in this day and age, even less is well at this very moment. Ever since the chemical fire on the Docks laid waste to six acres of warehouses, people have been going missing. Corporate street security has been unable (and largely unwilling) to find and identify the cause of these disappearances, and for most denizens of the Sprawl, this is met with a grunt and a shrug. Same shit, different day.

For a few, however, it has become personal. A friend, family member or loved one has been mysteriously erased from your life overnight. All that was left were acid burns in the walls and floors, and perhaps some trinket or other belonging of the person. Normally, people would blame the syndicates, corp sec or perhaps offworld press gangs. Not this time, though. Not you, at any rate. This time, it's something else. This time, it might not even be human.


For this I am basically planning a scifi/cyberpunk whodunnit. I will leave the makeup of the Sprawl up to you, to accomodate your origin and preferences as much as possible. I am not planning to play a main character myself, but will run a few secondary characters who will interact with the mains and of which some will have their own perspectives of the goings on to provide a trickle of interesting hooks and ideas.

The character sheet will be composed of the following:
Name: Go crazy.

Age: (anything goes, really. Do keep in mind that very young or old people will generally have mental/emotional or physical limitations)

Race: Human only. Cybernetically enhanced is fine, of course.

Personality: Whatever you feel summarizes your character effectively. Short or long doesn't matter. What matters is usefulness to others to interpret what you are about.

Appearance: a description at least. Picture entirely optional.

Bio: what did you do before? How do you fit into the world (social and economic standing, profession, etc.)? Who did you lose? What are they to you?

Abilities: I suggest we take three umbrella ability terms to define characters: Mental, Social and Physical. One can be Strong (adept in anything that involves it within reason) and two will be Fair (moderately trained or talented).

Skills: name three relatively normal skills that you would consider useful. Being trained in a skill that you connect with a Strong ability will make you an expert in it. In combination with a Fair ability, you will consider yourself familiar with it. In case of a combination with a Lacking ability (see below), consider yourself a novice. All this does not mean your theoretical acquaintance, but rather how effective you are at putting said skill to use.
Your character will of course have other skills, but these will not impact the way you narrate them in conjunction with your abilities.

Feat: every main character will get one feat that defines them. Consider yourself an expert at the feat, regardless of your skills and abilities. You can take this pretty far, but try to make it something niche to account for its strength, as well as aiding you in making your character stand out. You may choose two more feats, at the cost of lowering an ability from Strong to Fair, or from Fair to Lacking.
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