Avatar of Preacher
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    1. Preacher 11 yrs ago

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@Evershadow

Alright, cool! I'll have one up in a bit, if not later after I get home from work.
Alrighty, posted. Kind of dissatisfied with the length but I suppose it'll have to do... I'll have to work harder to keep my writing quality acceptable >.<
Sariel, on the verge of going mad from her discomfort, silently sat in the first dry thing she's touched in the past hour; a sofa in front of a blazing, pleasantly warm fire. Her trip to Helsann's city hall was a miserable one, leaving her, from shoes to hood, completely soaked in rainwater. She hadn't thought to bring an umbrella, and using her telekinesis wouldn't have been worth the energy. As she took in the warmness of the fire, her figure cast a long shadow on the floor behind the couch, her undulating, red halo almost appearing "drawn", floating above her head. Strangely enough, not even the light from the flames pierced the shadows covering all that was in her hood. Sighing, the girl pulled one of her arms into her hoodie, and attempted to wring the empty sleeve out of any excess water. It was as she did this that the girl was approached by one of the many maids wandering around the room. Laying atop her hands was a plain, fluffy and white towel, which she held out to Sariel with a bow. Taking it, the girl nodded in acknowledgement.

"Thank you." She muttered somewhat quietly, not wanting to disturb the current peace of the hall. She was enjoying the simple sound of the crackling firewood and murmurs of the staff around the room. Once her sleeve was simply damped instead of soaked, she put her arm back into it and grabbed the towel which she placed on her lap. Letting it flop on top of her hood, she let it sit there for a moment before actively drying herself off with help from the heat from the fireplace. As she did this, she took the time to shoot a glance at the large door behind her, across the hall. She was growing slightly impatient at the Mayor's absence, though she supposed she could take the time to familiarize herself with those who'd she'd be working with. With a small sigh, she returned to facing the fire, removing the towel from her head and letting it lay on her lap.

With a small mumble, she lounged back in the seat. "I hope this doesn't take too long..."
Oh, blast! I didn't see that the IC was posted! If at all possible, would it be okay for Sariel to join the Protect mission?
This looks like a very interesting RP... Is it by any chance still open for applications?


Been listening to a lot of 2hu music lately.
Name: Rozaline Tarencine
Age: 17

Appearance:
Rozaline stands at about 5'4" and has a very skinny, almost childish build. She wears a black and pink hoodie with cat-like 'ears', a pair of flip-flops, and has dark red hair. Underneath, all she wears is a simple tanktop and a pair of short-shorts.

Personality: Rozaline is a very mischievous girl with a penchant for causing mischief. Not ever really caring much for school or finding a job, she instead enjoys using her magic to play pranks on strangers, shoplift stores, and simply have a good time with her life. However, despite her delinquent-like attitude, she's actually quite interested in making friends and acquaintances, making smalltalk with strangers she happens to stumble across, or even with the few that catch her doing something bad. When speaking, she often addresses people like they were good friends or knew each other for a long time, not being afraid to make physical contact like pats on the shoulders, playful punches, and etc. When it comes to fighting, however, she'll usually greatly overestimate her own strength, for better or worse, and uses cheap tricks, distractions and poor sportsmanship in order to win. She also somewhat relies on her Familiar as a sort of companion, despite it not having any conscience yet.

Backstory: Rozaline grew up in a single-parent home with only her father, her mother having died at birth. While she didn't have much of a troubled or irregular childhood, even under her circumstances, she still grew to be a rather unruly and rebellious child, never seeming to listen to orders of anyone except for her father, whom she has a great deal of respect for. As she went through school, barely scraping by with poor grades and behavior, she also began to grow interested in her ability to use magic. As she developed her skill, she showed the ability to focus herself on a task and get rather good at it... but unfortunately, she didn't put that same effort towards her classes. As such, she began to do worse and worse in school all the way up until she was nearly 16, where she finally simply left her school to never come back, figuring she could make a better living for herself out on the streets than she would with any education.

Abilities/Equipment:
Her familiar: Robert
Magic:


Hopefully this is acceptable. If not I'll be glad to change whatever needs to be.
Posted my character sheet to the archive thing. Sorry I didn't get that done sooner.


Name: Sariel Guine
Title: The Nephilim
Age: 2

Personality: Despite her appearance, Sariel is a rather friendly, peaceful entity without much of a desire for conflict. Instead of fighting and confrontation, she desires to simply be alone most of the time. However, in the world of Agar Mythos, she rarely gets that, being forced into Special Missions and the yearly tourny. When in the presence of other champions, she tends to keep herself away from them emotionally, appearing rather stoic to most people, if not completely mute. Of course, despite this, in battle she can be quite a fighter, not feeling particularly happy about defeating opponents, but seeing the necessity of her own survival.

Origin Myth: When a human and angel reproduce behind the back of their god, a Nephilim is born. Sariel, being born one such abomination, was destined to be an outcast and pariah for her entire life in her home village. Born with a blood-red halo above her head, it acted as a cursed mark for all to see and know what she was, causing her neighbors to cast her out of society, ignoring her, abusing her, and even outright assaulting her. As time went on, and she aged a year when men aged ten, she was seen more and more of a monster, and her heart grew more and more dark with feelings of disgust towards herself, and hatred towards her village which hurt her so.

Her hatred, as it is wont to do, quickly turned into the desire for vengeance, to lash out and exact revenge on all who wronged her for her entire life. This sudden burst of emotion, as it were, managed to 'dislodge' her Nephilic powers from its hiding place within herself, causing her to develop a very powerful form of telekinesis, allowing her to move and lift objects by simply thinking about it. With this new found power, she was finally able to exact her revenge, completely wiping out the village overnight with vengeance-fueled anger and despair. The morning after, and realizing what she had done, she fled in both fear and shame, covering her face with a hood so none may see the eyes of a killer that belonged to her now, and vowing to never give into her anger again.

Powers/Skills/Abilities:
Telekinesis: The ability to lift things with her will and mind, using objects as weapons and shields, or using pure force to attack enemies.
Shield: The ability to use telekinesis to generate a repulsion field around herself or an ally, preventing, to a certain extent, anything from entering or exiting.

Equipment: A greyish-white hoodie.

Theme Song:


Name: Sariel Guine
Title: The Nephilim
Age: 2

Personality: Despite her appearance, Sariel is a rather friendly, peaceful entity without much of a desire for conflict. Instead of fighting and confrontation, she desires to simply be alone most of the time. However, in the world of Agar Mythos, she rarely gets that, being forced into Special Missions and the yearly tourny. When in the presence of other champions, she tends to keep herself away from them emotionally, appearing rather stoic to most people, if not completely mute. Of course, despite this, in battle she can be quite a fighter, not feeling particularly happy about defeating opponents, but seeing the necessity of her own survival.

Origin Myth: When a human and angel reproduce behind the back of their god, a Nephilim is born. Sariel, being born one such abomination, was destined to be an outcast and pariah for her entire life in her home village. Born with a blood-red halo above her head, it acted as a cursed mark for all to see and know what she was, causing her neighbors to cast her out of society, ignoring her, abusing her, and even outright assaulting her. As time went on, and she aged a year when men aged ten, she was seen more and more of a monster, and her heart grew more and more dark with feelings of disgust towards herself, and hatred towards her village which hurt her so.

Her hatred, as it is wont to do, quickly turned into the desire for vengeance, to lash out and exact revenge on all who wronged her for her entire life. This sudden burst of emotion, as it were, managed to 'dislodge' her Nephilic powers from its hiding place within herself, causing her to develop a very powerful form of telekinesis, allowing her to move and lift objects by simply thinking about it. With this new found power, she was finally able to exact her revenge, completely wiping out the village overnight with vengeance-fueled anger and despair. The morning after, and realizing what she had done, she fled in both fear and shame, covering her face with a hood so none may see the eyes of a killer that belonged to her now, and vowing to never give into her anger again.

Powers/Skills/Abilities:
Telekinesis: The ability to lift things with her will and mind, using objects as weapons and shields, or using pure force to attack enemies.
Shield: The ability to use telekinesis to generate a repulsion field around herself or an ally, preventing, to a certain extent, anything from entering or exiting.

Equipment: A greyish-white hoodie.

Theme Song:

... I'm not sure... Does it seem too "edgy" to you guys?
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