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What if there were no hypothetical questions?
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What would happen if you put the mind of a comedian and the mind of a PC gamer in a blender? Well, add some ice and you get brain smoothie. BUT, let's say it's a metaphorical blender! Now the brains merge to form............ My brain. *BUM dum, DUM!* -
And C: Humans are boring, because honestly, when was the last time you saw a human, who doesn't' have a mech suit or something, did something really cool?
Age: 28 (but that is not really relevant at all to his mental or physical state)
Gender: It’s complicated, but the term: he, is what he prefers to be referred to as.
Species: Claymoor (He is the only specimen conglomerate of his species... that we know of...)
Faction: Claymoor
Role: Captain, crew, cook, cleaner, and lastly, passenger.
::Appearance:: Whatever he feels like looking like at the given time.
Height: It’s very variable.
Weight: That depends on what he has been eating.
Physical Characteristics: He is an amorphous being made of supercells, which are held together by prehensile cilia and can use water pressure, many chromatophores per cell, and changes in cell arrangement to imitate the color, texture and general appearance of objects and beings around him. His cells can release and absorb water to change their solidity to more closely match the apparent solidity of the objects he imitates. All of his cells are 100% self-reliant (if separated they can continue to live just fine), and he can control separated cells around 20 feet away, allowing him to break apart into multiple colonies so as to better camouflage himself in a foreign environment by imitating multiple smaller objects such as several books on a shelf. Not having a skeleton can make lifting heavy objects rather difficult, so Claymoor often has a, four armed, two legged and tailed, titanium skeleton inside him onto which cells anchor their cilia to form temporary 'muscles'.
Clothing: WARNING THIS CHARACTER IS NAKED ALMOST ALL THE TIME. (But LOOKS like he is wearing clothes)
::Personality::
Personality: Easily entertained, due to forgetting unimportant things after only 3 weeks. Dislikes staying in one place for too long, but often does not remember all the places he has been, so he frequently revisits them. Claymoor is also a prankster, and enjoys seeing people react to things. Kind of secretive about what he is, and only tells a few people. However, he often does very, well, impossible things, in public, which some people will see and figure that he is a shapeshifter.
Quote: “Wow, my mind is just--” *Touches forehead with fingertips* *Head explodes with splatters of what looks like brain matter* *All ejected matter re-converges to Claymoor’s feet, and a new head reforms*
Backstory: You remember that Crystalpaper stuff that started growing everywhere 22 years ago? So does Claymoor. Because Claymoor IS crystal paper...
::Abilities:: He is a shapeshifter. I will just leave it at that.
Skills: Claymoor is very intelligent, due to his whole body containing his brain matter. Good at computer stuff, excellent depth perception, highly accurate with laser weapons, as well as kinetics. Claymoor's main weapon is a sword, so unsurprisingly, he is a great swordsman, and can fight using the sword two handed, one handed, or no "hands". Claymoor has gotten very good at imitation, so good infact, that there is visibly no difference between him, and the person he is imitating. Claymoor is also good at imitating people's behaviors, so it's difficult to tell if someone is actually claymoor by studying their behavior.
Biological Adaptations: Being composed of a couple million independently movable and modular cells, he can squeeze through spaces less than a millimeter wide (because the cells have very crumpled walls so they can stretch out or release water and compress down into a smaller orb, or a pancake), he can rearange his cells into a glider form and glide away, or he can imitate and replace (NON MECHANICAL) parts of a car (with help from the car parts which make it functional like the axles, wheels and engine) and drive away.
Weaknesses: Fire, acid, the vacuum of space, radiation. The usual.
Weapons:
Shaped like this, except charcoal grey, with a deep blue tracery of lines along the blade:
(Works on the principle of a molecular lattice holding sheets of graphene in a flat razor-like configuration. Also, a magnetic field pushes things around the sword, making it possible to make very deep cuts in very cohesive materials... like spaceship armor). There are a few other accessories on the sword that make it cooler, such as an electric capacitor-like device, but you don't really care that much do you?
A high velocity
that can fire long or short range using a magnetic system, or explosives. With multiple cartridge types and calibers, this gun is fully customizable. (Also can fire a short range plasma blast when in magnetic mode) There is a knob on the bottom that is a deployable spike (stick it in the ground), allowing Claymoor to shoot high velocity rounds with a low amount of kickback.
Armor: A faraday/kineticage (it just looks like a copper studded gray sphere about 2 feet in diameter). It protects from plasma, electricity, and dampens kinetic energy (bullets and stuff). He wears it folded up on his back like a backpack. An invisibility field cloaks the sphere.
Armor Weakness: Massive kinetic energy. EG: a large impact.
Gadgets (equipped): Multitool, case of rechargeable clip on thrusters, levitron sword attachment (attaches to one edge of the blade, and the xenon diflouride battery in the pommel powers the levetron, which is like the Silver surfer's surf board, except with a supersharp blade on the bottom).
Other: All weapons gadgets, and armor, are powered by XeF2 batteries. Plasma and explosive modes for the railgun are fueled by Dicyanoacetylene and O8.
Name: Odonata
Length: 32' Width: 16'
Appearance: Something like this, but lime green with back accents. And sharper, forget all those detail lines, and make all the edges and corners sharp. The projections in front should be thinner and more stabby looking. Here it is:
Top Speed: 600*LiV when not teleporting (This can be lowered or raised to accommodate average speed for ships, as this is supposed to be a very fast, streaker class ship.)
Weaponry: EMP generator, directional and non. Magnetic/Diamagnetic repelling/attracting device, does what it says on the tin, repels and attracts things (metals, water, etc. Magnetically neutral things go through its field unaffected.). Six rail guns with different ammo types and calibers. Every edge on the ship is supersharp, wings, nosecone, aft, etc. Also, there are 0 (non pringle) concave curves on this ship, and that, combined with the supersharp edges makes this ship very streamlined.
Dynamically. Updated. Firing. Auto-targeting. System. (It's just a real good auto-targeting system, usually controlled by OdRIs [pronounced Audrey])
Defenses: 7 inches of Carbon(carbon)-Carbon-2*Carbon composite building material makes up the armor. Nearly frictionless outer hull material aids in lessening kinetic impact damage. Thruster limbs and some surfaces of the ship can bend and re-position. The Odonata's streamlined shape makes kinetic weapons significantly less effective, but striking from the side increases the chances of getting a crippling hit. Dia/Magnetic repelling device slipstreams slow moving high mass dia/magnetic objects, and can do the same for fast moving low mass objects (nothing crazy). It also screws up missile targeting (missiles can still hit it, just not too accurately). Other Vessels: Macro, Micro, and Nano swarms. 4 Osprey mini-drones.
Weaknesses: Antimatter makes it go away, and so does a singularity, among a few other things. (These are not the only things that make it go away, just some examples. A nuke, a well aimed and magnetically neutral missile would work just as well. So would chemical weapons designed to deconstruct carbon nanotubes and graphine. Captain: Claymoor
Other: Along with a cooling laser (Takes thermal energy from the ship, and converts it into a laser beam) for sunsurfing, the Odonata also contains a small armory for Claymoor to select ammo and sidearms from. (don't worry, nothing but ammo, grenades, and a few different sidearms, like pistols, and other gadgets)
And also, I am sorry for "yelling" at you amol_kotay, but I want you to know, I was only half serious (The ones in the line of exclamation points is supposed to denote sarcasm).
@amol_kotay You're still missing it, but you are close enough.
(he never changes from organic matter to a fake radio, his cells just move into the shape of a radio, and probably the table it's sitting on too, cause he can't shrink down to the size of a small radio without stashing most of his body mass somewhere else)
Ok, so I will edit that into my sheet later @Maxx, as I am kinda busy at the moment.
Ok, @amol_kotay, I don't recall ever saying that Claymoor is a human. Ever. So, why exactly, would he have to have the consistency of human flesh? His cells are not like human cells, and can do tons of things that ours can't, such as increasing internal pressure, which makes him stiffer. On top of that, his cells have much stronger membranes, so the turgor pressure can be quite high, allowing him to make his cells very rigid.
Where did you get the idea that he can turn into anything with a higher or lower mass than he currently has? Claymoor is supposed to be more sci, and less fi, I wouldn't do something stupid like that.
I am going to give you an example that is similar to Claymoor. Imagine you have a magnet factory, and it makes special magnets that can absorb water to swell up, or dry out to shrivel up. These magnets can be shaped into whatever you want them to LOOK like. They never stop being magnets. You may decide to make your magnets look like a lamp, but the lamp will not turn on. You can run a wire through the magnets, and add a light bulb fixture to the lamp, and plug it in. now you have a lamp (shape) with a light bulb in it.
The factory can make more magnets if you give it more iron compounds to use. The magnet factory can recall some of its magnets, and recycle them, storing their raw materials for later use, or just dumping them out.
Ergo, the magnet thing can grow and shrink if you +/- water, or by making more magnets, and shrink recycling some of the magnets
Claymoor does not have a cell factory like in the example. His cells divide just like normal, except into 3 instead of 2...
Claymoor is pretty much exactly what you said, with the exception that some more mild acids are not too effective on him, due to very unreactive mucus making up the cell suspension liquid. Being an polymorphous shapeshifter has the advantage over other shapeshifters, in that he can take things into his "body" this be used as structural support.
Besides Claymoor is actually a really nice guy, and would have no inkling to kill anyone who didn't deserve it, even if he could do that.
Actually Claymoor can change the internal pressure of his cells, so he can become about as stiff as the plastic used for disposable cups. Other than that, things that he picks up can be used for its mechanical properties, such as the wires from a lamp, along with the fixture and bulb to make a working (but squishy) lamp.
I hope this releaves some of the confusion, sorry I did not explain better.
What would happen if you put the mind of a comedian and the mind of a PC gamer in a blender? Well, add some ice and you get brain smoothie.
BUT, let's say it's a metaphorical blender! Now the brains merge to form............ My brain. *BUM dum, DUM!* -
<div style="white-space:pre-wrap;">What would happen if you put the mind of a comedian and the mind of a PC gamer in a blender? Well, add some ice and you get brain smoothie.<br>BUT, let's say it's a metaphorical blender! Now the brains merge to form............ My brain. *BUM dum, DUM!* -</div>