Avatar of Primal Conundrum
  • Last Seen: 7 yrs ago
  • Joined: 11 yrs ago
  • Posts: 554 (0.14 / day)
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    1. Primal Conundrum 11 yrs ago

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Recent Statuses

7 yrs ago
Current My roleplay is all tabletop these days, and the part of the guild I used to hang out in doesn't exist anymore. To my friends from this site, I will think of you, and maybe I'll see you again someday.
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7 yrs ago
To my friends from chat: I guess I'll see you around, since I'm still not using discord.
8 yrs ago
I don't actively RP on the site these days, but I might be convinced to come back if there's a cool fantasy or sci-fi group RP that can capture my interest. Catch me on Second Life, Wildstar, or Chat.
8 yrs ago
My life has gotten really chaotic. I'll be back to RPing when I can.
10 yrs ago
I need a good generic fantasy RP, but I can't find one.
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Most Recent Posts

Beep!
Boop!
Alrighty then, I'll just withdraw. Thanks for giving the character a look, best of luck!
VitaVitaAR said
@Primal Conundrum: I'm sorry, but, um... well, for one thing, I think that making it so mecha require the pilot to amputate their limbs is both far too dark and doesn't really make much in the way of sense. Also, clashing with Yuriko's viewpoints is all well and good, but actively killing people when it's not in self-defense when they're actively posing a threat is a good way to get kicked off of the crew as close to the nearest UEGSC enforcement office as possible.


Just going to address these point by point, and if you still disagree after then that's fine, just want to clarify some things is all in case it improves your opinion.

In regards to amputation, she's basically a big cyborg really, if you'd rather think of it that way. The only reason that it's not an exo-suit is that it's larger in frame, but not so large that a human could sit inside it like an anime mecha. The arms and legs are located in a sort of middle distance, and doing it this way allows her to have direct biological control over the suit like it was her own body. Really, she's just a big cyborg. The only time where she'd even be seen outside the suit is if she was transferring to a new suit, and even then that would probably be a behind the scenes thing since I don't really want to dwell on amputation either.

I mean heck, Cyborg from Teen Titans has lost most of his body, but that's not dwelled on. Everyone considers his machine parts to just be a normal part of who he is. That's kinda what I'd be going for.

As far as killing people, I don't mean that she does so casually, but like if there's an enemy they've run into a few times who keeps coming back to be a threat, she'll try to put him down, or if there's someone that she honestly believes there is no other way to stop being a threat. She doesn't do so casually, and I'm kinda hoping that the arguments about it with the captain will make Jack even more reluctant to use lethal force, over time. She doesn't kill for fun or anything, only when she feels that it's absolutely necessary. The only thing that I meant is that she might feel it's absolutely necessary in cases where the captain might not. They would still be fairly extreme cases to go that far, however.

If you still feel that she's too much of a bad fit, I'll respect that and withdraw.
Name: Jacqueline Hammer (Usually just goes by Jack, will begrudgingly tolerate Jackie)

Age: 28

Gender: Female

Appearance: Before conversion

Her MEC suit (obviously not her in that, just a suit ref)

And for contrast, a modern MEC suit

Personality: Jacqueline is a loud individual who completely lacks a poker face. She doesn't have the best education, but has learned some basic math and engineering just as a necessity due to her modified body. She's generally fairly friendly, and unfortunately for those around her she doesn't have much sense of personal space.

Her behavior in the crew would never have been permitted in her old military company—she doesn't seem to really respect the captain all that much, likely due to her age. She'll follow orders and such, but she'll listen to her own experience first and foremost. This has caused some disagreements in the past, especially in regards to the use of lethal force in some situations. Jack is a soldier and will neutralize a target if she feels it's the most prudent course of action, something that has caused a lot of tension with the captain at times. However, the fact that she doesn't do this frequently but only in cases where it honestly was the most sensible course of action has meant that the resulting arguments usually aren't TOO bad.

Skills: Jack is someone you want on your side in a fight. A capable soldier even before her conversion, her augmentations have left her capable of fairly easily punching through stone walls. She's a decent shot with a gun, as stabilizers in her suit generally assist her aim, but her real advantage in that regard is that she can carry weapons simply too large for anyone else, which while helpful in a firefight is also fantastic as an intimidation technique. Her mass comes with some tradeoffs though, namely that she's an easy target in a firefight and sometimes has a hard time fitting through doors. She also weighs as much as a mid-sized car. Her suit offers numerous other tools and devices, one of the more notable ones being a suite of features that allows her to seal the suit and survive in a vacuum. Due to the air scrubbers, she would die of thirst or hunger before running out of air. Jump jets also allow her to move around in zero gravity, as well as jump up and down from high platforms in regular gravity.

Equipment: Her Mech suit, which has really seen better days and currently has a lot of improvised repairs. It's also an older model, if she had one of the more modern ones she would in theory be much stronger. She also has an old chaingun that's been slightly modified for her suit to be able to hold, though she doesn't use it too much. Since it relies on ballistics, many modern shields simply deflect it, though the rapid fire means it can be good for overworking cheaper shields and causing them to burn out.

Brief Backstory: Jacqueline joined a military company nearly as soon as she came of age. She proved to be a capable warrior, and when the cost of MEC suits came within reach of her unit, she was one of the ones who chose to undergo the amputation and augmentation process to become able to use them. Sadly, only a couple of years later legislation was passed that made it illegal for MEC troopers to be employed by private military units. As a result, Jack and the other MEC troopers were relieved of duty.
Not wanting to join an official military company but possessing a specialized skillset, she had few options other than searching out an employer willing to operate outside the law. She found such a person in Captain Yuriko. Yuriko supplies her with chances to make a living, and Jack supplies her captain with an extremely effective tool for intimidation, as well as all the loot-hauling power of a forklift.

Position in Crew: Heavy lifter / front-line combatant. She often hangs out in the mechanic's bay, since her ability to lift massively heavy engines comes in useful for the crew there. Also, the roof is high enough that she doesn't have to crouch. In less peaceful times, she's often the first one into the breach, her massive frame providing cover for her allies.
Interested in this, if there's still room to join! I've got a heavy infantry character in mind, would be good for boarding ships and close-quarters dust ups.
2nd, 3.5 or Pathfinder. 4E is an abortion of a system that is nothing short of insulting.
If you ever get a game of D&D with dice going on here, I may join.
I think what would help with character creation is if we get a sense for what direction we want the plot to go. Personally I think the "agents of the Daedric Princes" could be fun, and would allow for a large variety of goals and such, since all they'd need to do would be to line up with the goals of one Prince. End up controlling the King? That's a goal that would be happily supported by both Molag Bal and Boethiah.
It would probably be best if we kept Dragonborn stuff out of the RP- They're supposed to be super rare, and having a bunch of them running around would be improbable to the point of straining belief. Might be better to just leave the Dragonborn in the background as much as possible. I mean, we can still kill dragons, we just can't consume their souls to learn shouts.

Though it might be an interesting source of conflict, now that I think about it—could be that there's a bounty out for dragon souls, captured the way one would normally soul trap a creature. This would make us rivals of the Dragonborn in a way, we're also killing dragons but he's not getting any power from it, even if he comes across their corpses later.

Also, us having access to Daedric artifacts could be interesting, and it's easy enough to say that in this timeline the Dragonborn just never got them. We could actually be a group that the Daedric Princes are using as instruments of chaos and change in the world. Might even be the reason we're a group at all.

If we're doing that, I call being the agent of Nocturnal :D
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