Avatar of Primal Conundrum
  • Last Seen: 7 yrs ago
  • Joined: 11 yrs ago
  • Posts: 554 (0.14 / day)
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    1. Primal Conundrum 11 yrs ago

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Recent Statuses

7 yrs ago
Current My roleplay is all tabletop these days, and the part of the guild I used to hang out in doesn't exist anymore. To my friends from this site, I will think of you, and maybe I'll see you again someday.
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7 yrs ago
To my friends from chat: I guess I'll see you around, since I'm still not using discord.
8 yrs ago
I don't actively RP on the site these days, but I might be convinced to come back if there's a cool fantasy or sci-fi group RP that can capture my interest. Catch me on Second Life, Wildstar, or Chat.
8 yrs ago
My life has gotten really chaotic. I'll be back to RPing when I can.
10 yrs ago
I need a good generic fantasy RP, but I can't find one.
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Most Recent Posts

This thread was a fun read, but I think it gave me my fill on sodium for the week.
Boomp for slightly updated main post.
A lot of my skill choices were picked because they're required for the Trapsmith prestige class from the Dungeonscape book. And yeah, I was of the impression that we would be the dungeon mobs, fortifying a dungeon against incursions from adventurers.
It's a class. The entire personality archetype and job of the character are completely different. My character is not a fighter in any regard, he doesn't use two weapons, he would flee from combat rather than fight, and I'm not going to change my class for that minor of a reason. I can take racial substitution levels as a kobold rogue that very accurately work towards the theme of being a trap specialist, the high number of skill points works well, and it gives him the sneaky edge needed to get away from a fight. Besides, we're not an adventuring party, we don't need to work towards some sort of theoretical group balance. I want to play a rogue, so that's what I'll play.
I own every book published for the Eberron setting under the 3.5 rules, I'm acutely aware of it :P I just feel like playing a rogue, it feels like it fits Kobold better. I'm less concerned about making a min/max'ed character, I'm more interested in the personality and theme.
Most game systems just say critical hit, is the thing. From D&D to Final Fantasy, the term is a Crit, not a swell hit. Calling something "Swell" just sounds like 50s slang or something, and it's kinda weird. Best homebrew game system I came up with actually used a deck of cards in place of dice, and had only four stats. Was actually pretty cool, the playtesters loved it!
The math you're using here looks more suited to a computer game rather than a tabletop system. Also, the names of the stats could be simplified. Willpower and Resilience feel like they're more or less representing different aspects of physical endurance. Is there some reason why you went with the name "Swift" over "Speed", or "Improbability" over "Luck"? Why are you calling criticals a "Swell Hit", when everyone is already familiar with the concept of a critical hit? Generally, with tabletop systems, aim for as simple a system as you can. These are numbers that people have to calculate on the fly, so divisions and the like become annoying and slow the game down. Use commonly known / established terms where you can, don't be different just for the sake of being different. As it stands, and I say this as someone who is a professional game designer by trade, this system kinda feels like a rough prototype / early idea. If that's what it is, great, let's refine this thing. Easy rule of thumb? If an Excel sheet being open during gameplay would drastically speed things up, then you probably need to simplify the math you're using.
Meet Maleki (Mah-leck-ee), Kobold trapper trained at the Imperial Academy of Karryk-Mos! I grabbed feats from Races of the Dragon, along with the Kobold Rogue substitution levels since they perfectly fit a Kobold trapper. He's quite obviously not built for outright combat, though his AC means that he should be able to survive long enough to scurry away to safety. Also, the pistol crossbow is useful for shooting pressure plates to activate traps :D http://www.myth-weavers.com/sheetview.php?sheetid=1117012 Fair warning ahead of time, I'm an absolute asshole when it comes to trap design. Depending on the funds that the dungeon can bring to bear to finance my designs, I can turn this place into an absolute meat grinder.
BTW, any info about the setting would be greatly appreciated. As it stands, I know nothing about Kobold culture in this specific world, or more importantly what their social status is and the state of Kobold society. I found an article some years ago about Kobold culture that I quite liked, would this be something that could be included in the setting? I'd like to include it in my backstory, if so. http://strolen.com/viewing/The_Ancient_Empire_of_Karryk-Mos Also, I'll need a map of this dungeon so that I can properly design traps and the like for it. I'm full of devilish ideas, and traps are all a matter of controlling the pace and progression of potential invaders.
Would I be correct in assuming that, as we're working for the dungeon, our resident trapmakers could simply send them invoices for the costs incurred as part of building and maintaining traps? After all, if we're being hired to protect the dungeon, it just seems like bad business to ask us to pay for trap construction out of our own pockets. Just want to know since it'll determine how I spend my money.
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