Avatar of Primal Conundrum
  • Last Seen: 7 yrs ago
  • Joined: 11 yrs ago
  • Posts: 554 (0.14 / day)
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    1. Primal Conundrum 11 yrs ago

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Recent Statuses

7 yrs ago
Current My roleplay is all tabletop these days, and the part of the guild I used to hang out in doesn't exist anymore. To my friends from this site, I will think of you, and maybe I'll see you again someday.
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7 yrs ago
To my friends from chat: I guess I'll see you around, since I'm still not using discord.
8 yrs ago
I don't actively RP on the site these days, but I might be convinced to come back if there's a cool fantasy or sci-fi group RP that can capture my interest. Catch me on Second Life, Wildstar, or Chat.
8 yrs ago
My life has gotten really chaotic. I'll be back to RPing when I can.
10 yrs ago
I need a good generic fantasy RP, but I can't find one.
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Most Recent Posts

A port city built in ruins would probably have countless religions, actually. Gods of the sea, luck, community, wandering, knowledge, thieves, all sorts of gods would be venerated in such a region. That's to say nothing of any crumbling temples to gods dead or just forgotten that the ruins may hold. Perhaps the last temple of a god to be abandoned becomes that god's tomb when the god dies, could result in some rather interesting ruins. What it could be is that each of our characters follow some different religion, and we've all been tasked to go and destroy / recover something from an old temple / tomb of a dead god. First we'd have to FIND the ancient temple, then get past any new residents or traps or anything, then get / destroy the object, then survive the escape back to civilization.
That sounds like an involved enough story that it wouldn't function in a group RP where the rest of the characters weren't moving around with him.
Could be both. I was thinking that it would be the ruins of ancient, primarily stone structures that have aged poorly and been half-overgrown by the surrounding jungle, so creeping vines and the like. As for tombs, I imagine that there would likely be a vast number of underground ruins, possibly even the remains of some magic-powered parallel of a metro system. An entire undercity, just as dilapidated as the ruins above. I'm certainly digging the feel of a jungle type of climate though. Possibly it could be a port city, as well? Just situated on the coast of some freshly-rediscovered (past hundred, perhaps two hundred years) jungle continent. That way you'd wind up with characters from civilized lands, locals who grew up in the ruins, orphans, local urban legends, etc.
I mean I could do like a flowchart-style map, one that gets across the layout but doesn't deal with specifics. I'm crap at drawing, basically.
I'm good at designing worlds and backstories for them, I'm crap at mapping though.
Actually... reeling the ideas you guys had back a notch produces some interesting characters. Duskreaper, perhaps instead of an actual demonic demigod, your character has a demon as a great-great-great grandfather or something and is hell-bent on embracing and using his very dormant powers. Could be barely able to use them at the beginning, and his motivation for adventuring could be to try to find ways to increase his strength (and the knowledge required to use it). Maria, what if your character will eventually be a wise dragon who lives in the ruins? For now though, it could be a baby dragon that escaped a wizard's shipment. Depending on how you want to play it, it could be very young, hardly bigger than a cat, or it could be a bit older, like the size of a small horse or the like. Still a dragon, but actually able to fit inside buildings without having to stop being a dragon :P
Those both sound... more than a little unbalanced. Besides, dangerous settings aren't fun when you're so powerful that stuff isn't a threat—Indiana Jones would have been boring if he'd just turned and punched the rolling boulder into rubble instead of having to run from it.
I'd probably play some semi-feral halfling or something. I have ideas.
Who's to say there's just one? Ancient creatures, perhaps summoned and bound in circles before the civilization fell, may yet wait entombed in the deeper parts of the city. Perhaps even some of the survivors of those ancients still persist, toiling away at whatever mad works have absorbed them over the past several hundred years.
Oh I didn't mean modern, I still meant a sword-and-sorcery type civilization, just built in the ruins of a much older one, one that possibly reached heights of arcane magic that haven't been seen since that civilization fell. Think of it, gargantuan ruins, collapsed statues, overgrown towers, and through it all signs of new habitation. Some kids run through the ruins, looking almost like Aladdin as they traverse the strange environment. The hollow head of an ancient fallen statue being repurposed as a small shop for trinkets and potions. Rusted sewer covers through which running water can be seen, and sometimes in the night a violent scraping and splashing can be heard, as though some clawed thing was crawling at great speed through the ancient storm drains. A young man, wielding a crudely made sword purchased from a fellow selling weapons from a rug, swallows his fear as he takes his first steps into the deeper city. Will he return with treasures? Stories? Or will he, like so many others before him, vanish into the crumbling ruins and leave not a trace of his passing, his disappearance a mystery that leads others to venture forth in hopes of learning his fate?
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