Avatar of Primal Conundrum
  • Last Seen: 7 yrs ago
  • Joined: 11 yrs ago
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    1. Primal Conundrum 11 yrs ago

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7 yrs ago
Current My roleplay is all tabletop these days, and the part of the guild I used to hang out in doesn't exist anymore. To my friends from this site, I will think of you, and maybe I'll see you again someday.
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7 yrs ago
To my friends from chat: I guess I'll see you around, since I'm still not using discord.
8 yrs ago
I don't actively RP on the site these days, but I might be convinced to come back if there's a cool fantasy or sci-fi group RP that can capture my interest. Catch me on Second Life, Wildstar, or Chat.
8 yrs ago
My life has gotten really chaotic. I'll be back to RPing when I can.
10 yrs ago
I need a good generic fantasy RP, but I can't find one.
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Most Recent Posts

Might as well weigh in on this.

The system to upgrade ability scores gives the player absolutely no control, and in that regard is unrealistic. With this system, an unlucky character who was trying to be a warrior might never gain a point in body, despite constantly swinging a sword, though his mind might get really good. Realistically, if someone is doing physical work all the time, it's going to benefit their body. From a game design perspective, there's no good reason to have stat progression be this randomized. In a group, you could wind up with a lucky player who gets big upgrades every level and an unlucky player who rolls nothing but ones. It takes away the player's sense of agency, and makes it feel like they have no control and it's purely a gamble.

Randomly generated stats are very, very bad from a balance perspective. Many systems offer some method of point-buy, where players can put their points where they want. This stops anyone from getting stuck with a shitty character through no fault of their own, and also allows them to better create the characters they had in mind.

The combat system doesn't seem to involve armor in any way, which is a bit of a problem. The penalties to hit based on range also don't make sense with many ranged weapons—it's easier to hit a target with a bow / crossbow / gun if they have a bit of distance, if they're at point blank range then they can effectively move around you faster than they could at longer range, and trying to use a two-handed range weapon in melee is a difficult thing at the best of times.

Honestly, before trying to build a system of your own, you should learn and understand some existing systems. Games like D&D and GURPS and Pathfinder have already gone through all sorts of iterations, some of which are similar to some of the things you've suggested here, and they've gotten rid of many of those mechanics in order to replace them with much better ones.
I'm starting to suspect evaporation.
Inn is fine for me.
Name: Marnico (Goes by Mary)
Race: Medusa
Age: Adult, equivalent maturity of a mid-twenties human
Job: Priestess
Class: Cleric

Appearance: Mary stands at a fairly tall 6'1", though the nest of snakes that composes her hair adds another few inches to that. She wears a red silk-looking blindfold at all times, to hide the empty holes where her eyes should be. Her clothing is usually somewhat billowy, but anyone who's ever seen her step up to help defend the town from bandits or the like knows that with a few twists and knots, her outfits can usually become fairly close-fitting and good for quick, precise movement without getting tangled in cloth. Her face is pleasant, once one gets passed the scaly skin, serpentine hair, pointed canine teeth and long, forked tongue.

Short History: Born without eyes and thus without the ability to turn people to stone, this was seen as a sign of of divine favor, and Marnico joined the ranks of the Medusan priestesses as soon as she came of age. She showed a lot of promise, and when she left on her traditional time of missionary work it was with the full confidence of her people behind her. With that much pressure on her, she couldn't simply go visit some of the savage tribes that the Medusa shared their island with, she'd need to do something bigger. She'd need to go to the mainland.

Leaving the island home of the Medusa, she found that her kind were widely reviled as monsters by the world at large, and relatively little was even known about them. Over time, people started to warm up to Mary, as she has started to go by since coming to the mainland. Her positive personality, readiness to help and willingness to defend people has earned her quite a bit of goodwill among the people, especially in the town of Grey Crossings, the location she chose to do her missionary work.

She has gained a few converts to her faith, and she holds weekly sermons in the small church they've built together, really more of a glorified shrine. While some don't appreciate her bringing in her outside faith, they at least respect the fact that she doesn't actively force it on people, instead trying to be an example that draws people to her faith rather than a shepherd who herds people towards it. As such, while she may not see eye-to-eye with certain more devout members of the community, she has so far managed to stay on good terms with nearly everyone in the small town.

Quirks: She seems younger than she is. The type of Medusa that Marnico is resulted from a cursed group of Elves, and they age the same slow way. She's actually in her mid forties, but she acts like she's in her mid twenties and looks like she's in her early twenties.

Skills: Mary is a reasonably powerful priestess, and has the ability to channel divine magic. She wields a three-section-staff, her deity's favored weapon, also with a solid amount of skill, to the point where she's capable of training others in its use. Though lacking eyes and completely blind, she's not without the ability to perceive. As part of the same divine favor that took her eyes, she also has always had the ability to see blood, even when it's still inside people. This means that, while she may have a hard time catching objects and she can't read, she's perfectly capable of noticing and even recognizing people. This ability also greatly assists her whenever she's trying to provide medical aid to anyone, as she can in some ways see the injury far clearer than a normal person could.

As the Medusan priestesses are obligated to forsake their sight as part of their vows, they have another form for recording information other than writing: knots. This is the only thing that Mary can "read", feeling the knots and understanding them as one would understand braille.

Of course, as befits a priestes, she also has a full, functioning knowledge of her religion and important dates and rituals.

To recap:
-Skilled with the three-section-staff
-Spellcaster
-Can see blood, blind otherwise
-Can read properly-tied knots
-Capable healer

Possessions: Her three-section-staff was a gift to her when she left home. Not a simple set of wooden lengths, it is a lightweight, dark-silvery metal that is somewhere between iron and mithril in quality. Aside from the serpentine carvings along the length of it, there's a very thin channel through the inside filled with blood, allowing those possessing Marnico's gift to see the weapon with full clarity.

Aside from her staff, she wears a blindfold that has some minor enchantments to stop it from coming untied or getting dirty or damaged, and she carries what looks like a bundle of thin, knotted string. This bundle is actually the equivalent of a prayer book, and to one who can read the knotwork it's full of prayers and sermons and songs.

She owns no armor, instead preferring simple cloth clothing.

Hobbies: Healing, teaching, helping, protecting.
Name: Marnico (Goes by Mary)
Race: Medusa
Age: Adult, equivalent maturity of a mid-twenties human
Job: Priestess
Class: Cleric

Appearance: Mary stands at a fairly tall 6'1", though the nest of snakes that composes her hair adds another few inches to that. She wears a red silk-looking blindfold at all times, to hide the empty holes where her eyes should be. Her clothing is usually somewhat billowy, but anyone who's ever seen her step up to help defend the town from bandits or the like knows that with a few twists and knots, her outfits can usually become fairly close-fitting and good for quick, precise movement without getting tangled in cloth. Her face is pleasant, once one gets passed the scaly skin, serpentine hair, pointed canine teeth and long, forked tongue.

Short History: Born without eyes and thus without the ability to turn people to stone, this was seen as a sign of of divine favor, and Marnico joined the ranks of the Medusan priestesses as soon as she came of age. She showed a lot of promise, and when she left on her traditional time of missionary work it was with the full confidence of her people behind her. With that much pressure on her, she couldn't simply go visit some of the savage tribes that the Medusa shared their island with, she'd need to do something bigger. She'd need to go to the mainland.

Leaving the island home of the Medusa, she found that her kind were widely reviled as monsters by the world at large, and relatively little was even known about them. Over time, people started to warm up to Mary, as she has started to go by since coming to the mainland. Her positive personality, readiness to help and willingness to defend people has earned her quite a bit of goodwill among the people, especially in the town of Grey Crossings, the location she chose to do her missionary work.

She has gained a few converts to her faith, and she holds weekly sermons in the small church they've built together, really more of a glorified shrine. While some don't appreciate her bringing in her outside faith, they at least respect the fact that she doesn't actively force it on people, instead trying to be an example that draws people to her faith rather than a shepherd who herds people towards it. As such, while she may not see eye-to-eye with certain more devout members of the community, she has so far managed to stay on good terms with nearly everyone in the small town.

Quirks: She seems younger than she is. The type of Medusa that Marnico is resulted from a cursed group of Elves, and they age the same slow way. She's actually in her mid forties, but she acts like she's in her mid twenties and looks like she's in her early twenties.

Skills: Mary is a reasonably powerful priestess, and has the ability to channel divine magic. She wields a three-section-staff, her deity's favored weapon, also with a solid amount of skill, to the point where she's capable of training others in its use. Though lacking eyes and completely blind, she's not without the ability to perceive. As part of the same divine favor that took her eyes, she also has always had the ability to see blood, even when it's still inside people. This means that, while she may have a hard time catching objects and she can't read, she's perfectly capable of noticing and even recognizing people. This ability also greatly assists her whenever she's trying to provide medical aid to anyone, as she can in some ways see the injury far clearer than a normal person could.

As the Medusan priestesses are obligated to forsake their sight as part of their vows, they have another form for recording information other than writing: knots. This is the only thing that Mary can "read", feeling the knots and understanding them as one would understand braille.

Of course, as befits a priestes, she also has a full, functioning knowledge of her religion and important dates and rituals.

To recap:
-Skilled with the three-section-staff
-Spellcaster
-Can see blood, blind otherwise
-Can read properly-tied knots
-Capable healer

Possessions: Her three-section-staff was a gift to her when she left home. Not a simple set of wooden lengths, it is a lightweight, dark-silvery metal that is somewhere between iron and mithril in quality. Aside from the serpentine carvings along the length of it, there's a very thin channel through the inside filled with blood, allowing those possessing Marnico's gift to see the weapon with full clarity.

Aside from her staff, she wears a blindfold that has some minor enchantments to stop it from coming untied or getting dirty or damaged, and she carries what looks like a bundle of thin, knotted string. This bundle is actually the equivalent of a prayer book, and to one who can read the knotwork it's full of prayers and sermons and songs.

She owns no armor, instead preferring simple cloth clothing.

Hobbies: Healing, teaching, helping, protecting.
Really cool idea, though I know exactly zero latin :P Best of luck with this, it sounds like it could be fun!
It would be easier to familiarize yourself with D&D than it would be to build a new tabletop system that has some semblance of balance. Anyway, I'm interested, I'll be keeping an eye on this.
I'm reserving this spot, I'm gonna make a wizard-y type.
<Snipped quote by Sleeth>

I think Power points are from 4th edition? I don't recall exactly. It's a moot point as this game would have exactly 0 statistics/numbers.


I know that they had power points at least as early as 3.0.
<Snipped quote by Primal Conundrum>

They have certain abilities, influenced by their Psion nature. They can spend a power point and not eat for a day for example. There are different models of Elans apparently. I can probably find the place I read it in, but there is the one you speak of too.


This is the version I'm currently the most familiar with.
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