Avatar of Primal Conundrum
  • Last Seen: 7 yrs ago
  • Joined: 11 yrs ago
  • Posts: 554 (0.14 / day)
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  • Username history
    1. Primal Conundrum 11 yrs ago

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Recent Statuses

7 yrs ago
Current My roleplay is all tabletop these days, and the part of the guild I used to hang out in doesn't exist anymore. To my friends from this site, I will think of you, and maybe I'll see you again someday.
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7 yrs ago
To my friends from chat: I guess I'll see you around, since I'm still not using discord.
8 yrs ago
I don't actively RP on the site these days, but I might be convinced to come back if there's a cool fantasy or sci-fi group RP that can capture my interest. Catch me on Second Life, Wildstar, or Chat.
8 yrs ago
My life has gotten really chaotic. I'll be back to RPing when I can.
10 yrs ago
I need a good generic fantasy RP, but I can't find one.
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Most Recent Posts

We need information before we REVEAL our decision, we can make our choices while imprisoned.
The other thing to think of is what knife of tone we want to be-benevolent, cruel, stern, forgiving, etc. regardless of what we're a God of, this is something we have to decide on independent of that.
There are a variety of things they may have been expecting, and besides, they're the mortals here, our identity is for us to decide.
First, we'll need to decide what one such as ourself is even the god OF. Some ideas:

Poison / Treachery (A possibly serpent motif, poisonous insects)
The Sun (Sun gods have some VERY good imagery)
Storms (Thunder and lighting imagery, rain and wind as well)

I'm quite interested to hear others ideas, these are just three that I'd be fully behind.
My character kinda exists to bring the heavy firepower. She ain't gonna be going on any stealth missions or climbing through any small spaces, but she'll be the person you call in if the stealth mission goes SNAFU and needs a heavy firepower extraction, or if the small space is TOO small and they need to take the whole wall down.
Name: Jacqueline Hammer (Goes by Jack, her callsign is, predictably, Jackhammer)

Age: 27

Gender: Female

Appearance: Dirty blonde hair kept in a messy ponytail, a quite nasty scar running over her left eye and the left side of her mouth (reaching from just above the eyebrow to almost the chin), her scarred eye is white and blind but her unscarred eye is hazel. Her body, or what's left of it, exists within the combined power armor / life support system that is her suit. She was of average height before being equipped with it, but now she's eight feet tall thanks to it.

Weapon (up to six): The hydraulics that power her suit give her monstrous strength, enough to get into fistfights with even the larger aliens. There is a mount on her right arm where a minigun can be affixed, though this means she can't punch with it. Another mount allows a grenade launcher to be attached to the upper left of her back, allowing it to fire over her shoulder. Though not technically a weapon, her suit is outfitted with jump jets that, although they don't allow for the heavy machine to fly, allow for jumps that can place her on the roof of a two-story building. Similarly, while not actually a weapon, her cybernetics have taken advantage of her blinded eye to co-opt that optical nerve and link it to sensors on her suit, allowing her to see an array of information including details about her suit status and also various environmental and rangefinding details useful in a combat situation, i.e. ladar scans and toxicology / radiation warnings.

Position on Infinity: Heavy weapons specialist, assists with the heavy lifting

Reasons they joined The Infinity: Revenge for being mutilated and the deaths of many people that she cared about at the hands of the aliens.

Bio: A career soldier, she was nearly killed with the rest of her unit in an alien attack. Initially expected to be bedridden for life, she was quick to volunteer for the experimental project to put critically injured soldiers back on the front lines by outfitting them with a super-heavy exoskeleton / life support system, and the invasive cybernetics required for them to interface with the suit as though it were their natural body. No longer able to survive outside of her suit or a similar cybernetic life support system, she has made it her mission to break the aliens into as many little pieces as possible, even if she has to do it with her (admittedly large and metal) bare hands.
But like do we have lasers or are we still using ballistic weapons? Have our modern medical and military weight and mobility assistance exoskeletons evolved into proper power armor? Are we capable of faster than light travel?
What's the technology level? What kinda stuff is okay, what's too advanced, what's the general average?
Seems neat! I'd push for a form other than a house cat though- possibly something that actually related to the fact that the godling is composed of many different minds (the players) acting in unision. Could almost go the Hindu style and have multiple faces, though I imagine some would find that odd.

Other thing to do might be to decide on some specific portfolio or area of interest to the god and have that influence what form is chosen. For example, a god of storms and the sea would have some really strong imagery to fall back on, as would a god of poison (snakes, venomous insects, etc) or any other number of things.

Personally I'd lean towards something decidedly more otherworldly looking as far as the form chosen, but that's just me.
One thing to keep in mind if you're not giving out flat rewards is that you then need to make sure that you present everyone with an equal chance to earn rewards. For example, while it's cool that the thief gets xp by picking locks, there also needs to be arcane challenges for the spellcasters to deal with, combat at close and far range for warriors and archers, and so on. Giving out flat rewards allows for more flexible adventure design, since the challenges encountered can be tailored to what would be strong from a story standpoint, rather than what will give everyone a fair chance to progress. I'm not saying don't give out individual rewards / xp, just that there are pros and cons.

Also, I've never had an issue with groups not spending money, so that problem is likely one that that specific group deals with. If anything, groups that I'm in seem more prone to spend all their money—in one campaign, a barbarian made such a routine of blowing his ENTIRE cut of the treasure from adventures on booze at the inn that through his carousing he single-handedly financed substantial renovations and upgrades to the inn, put more money into the local economy, the upgraded inn began to attract more travelers and merchants needing a place to stay (which further helped the town's economy) and basically the small sleepy little town started to become a sizable and quite prosperous trading town.

All because he would routinely go out, make a small fortune beating up dragons or the like, and then buy rounds for everyone at the bar until he was broke.
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