Alice’s android body was designed to closely resemble a human, the engineers believing that a human-like appearence would allow her to better connect with her human partners. A mechanical body is hidden under a human exterior, which resembles a young woman in her early twenties of Latin American descent, with dark, glittering eyes and black short-cut hair. And groomed to be a pilot, Alice almost constantly wears her pilot suit, even sometimes with her helmet, whether she’s in her MAS or not.
Name: “Alice”
Age: 1
Gender: Female
Callsign/Codename: Alice is referred to simply as her designated name "Alice", though some may informally call her "Ally"
Kills: 47
Psychological Analysis: Being an AI, Alice isn’t really a normal girl. Being conditioned precisely for combat, she is passive, quiet, and generally obedient to her superiors, though due to her synthetic nature, she is naive in social situations. Even after a year of being part of a team, she still has troubles understanding others, and a tendency to act awkwardly outside of enacting orders. Despite this, Alice has begun to grow, showing a somewhat sweet and amiable, if a tad sarcastic, side to herself, and usually finds herself doing her own thing off the battlefield. Logically as an AI, she is very intelligent, and she even enjoys learning new information. She is somewhat of a jack-of-all-trades, being capable in a number of skills and areas of knowledge.
Another notable trait is Alice’s temper. Inside of her is a deep-seated anger that she doesn’t quite understand, but possibly may be a glitch in the programming of her emotions. She finds herself very quickly frustrated by failure, among other things, and it fuels a drive, an “itch” for aggression and physical violence. In warfare, this shows in her brutal, even slightly impulsive style of fighting. While being on the battlefield seems to work as an outlet for her anger, at times she feels concerned about this and feelings of anxiety whenever she hasn’t been given orders to follow. She even wonders about her own selfhood and whether if she is nothing more than an attack dog to be sicced on enemies, or maybe something more.
Military Record: Alice officially emerged almost two years prior, and was “raised” as part of an experiment to develop an efficient android to pilot a specially designed MAS. Ever since she could remember, she was exploring the art and science of warfare, from history, strategy, the ins-and-outs of MAS technology. After being introduced to her distinct mechanical body and adjusting to sentience and kinesthetics of a physical form, her preparations continued and she trained in many forms of martial arts and the piloting of her MAS. Eventually, it was determined she was fully prepared for duty, and assigned to the 7th MAS team of the 101st Legion.
Over the course of a year, she excelled in active service. She promptly began racking up her killcount, and in a matter of months has very nearly earned her Ace. Very quickly Alice has begun to prove the experiment a success as she’s become a functioning part of her team.
Equipment: A .45 caliber service pistol, and of course all the physical benefits of an advanced android shell.
Appearance:
Designation: SOL-110-EX Eagle MkIV SOC. Because of it's rabbit-like appearance, some have taken to calling it the "White Rabbit"
Role: Short to mid-range assault, also serves as a designator via network interface with the Lincoln
Chassis: Light
Engine: Tri-Core Engine - 15 PWR
Operating Time: 6 Hours
Description: The SOL-110 was developed alongside Alice, specifically for her use. And much like her, It is an efficient, formidable and versatile machine. Originally designed with power and speed for the front-lines as a mid-range shock troop, Alice proves it functions just as well at short range despite the limitations of a light chassis. However regardless of it's design and Alice’s skill, it is still fundamentally a light MAS, and thus lacks hard defense against strong enemies.
Systems:
M10-EX “Scorpion” Experimental Modular Rifle - EKP 5WT 5PWR - A unique rifle built with two different “modes” that can be switched between the two when the situation demands it. The first mode is a default machine gun that fires average ammo suited for close-range. For mid-range combat, the barrel extends and the gun fires heavier rounds semi-automatically to deal more damage at higher distances, but at a slower rate. Additionally, Alice has had it modified by attaching the blade of an enemy MAS's abandoned alloy combat knife as a makeshift bayonet. The short-range ammo magazines hold 100 rounds, and the mid-range ammo magazines hold 50 rounds each.
Dual Shoulder Mounted Missile Launchers - Missile Launcher 3WT 2PWR - Two single-barrel mid-range rocket launchers mounted on both shoulders, holding five missiles each. These launchers each fire a single missile at a time, though the power and speed of the missile makes up for it’s slow rate of fire, with a shot from both launchers being able to destroy an enemy AS
Wrist Mounted Shotguns - Ballistic 1WT - A pair of light shotguns built into each of the Eagle's arms, each carrying 32 slug magazines. Most notably, they can be cocked via motion, such as Alice pumping the Eagle's arms, or beating it's fists against each other.
Shield Class 2 - 5WT 5PWR - While the Eagle's shields are no match for more equipped adversaries, they at least stand a chance against Coalition mooks.
Designation: SOL-110-EX Eagle MkIV SOC. Because of it's rabbit-like appearance, some have taken to calling it the "White Rabbit"
Role: Short to mid-range assault, also serves as a designator via network interface with the Lincoln
Chassis: Light
Engine: Tri-Core Engine - 15 PWR
Operating Time: 6 Hours
Description: The SOL-110 was developed alongside Alice, specifically for her use. And much like her, It is an efficient, formidable and versatile machine. Originally designed with power and speed for the front-lines as a mid-range shock troop, Alice proves it functions just as well at short range despite the limitations of a light chassis. However regardless of it's design and Alice’s skill, it is still fundamentally a light MAS, and thus lacks hard defense against strong enemies.
Systems:
M10-EX “Scorpion” Experimental Modular Rifle - EKP 5WT 5PWR - A unique rifle built with two different “modes” that can be switched between the two when the situation demands it. The first mode is a default machine gun that fires average ammo suited for close-range. For mid-range combat, the barrel extends and the gun fires heavier rounds semi-automatically to deal more damage at higher distances, but at a slower rate. Additionally, Alice has had it modified by attaching the blade of an enemy MAS's abandoned alloy combat knife as a makeshift bayonet. The short-range ammo magazines hold 100 rounds, and the mid-range ammo magazines hold 50 rounds each.
Dual Shoulder Mounted Missile Launchers - Missile Launcher 3WT 2PWR - Two single-barrel mid-range rocket launchers mounted on both shoulders, holding five missiles each. These launchers each fire a single missile at a time, though the power and speed of the missile makes up for it’s slow rate of fire, with a shot from both launchers being able to destroy an enemy AS
Wrist Mounted Shotguns - Ballistic 1WT - A pair of light shotguns built into each of the Eagle's arms, each carrying 32 slug magazines. Most notably, they can be cocked via motion, such as Alice pumping the Eagle's arms, or beating it's fists against each other.
Shield Class 2 - 5WT 5PWR - While the Eagle's shields are no match for more equipped adversaries, they at least stand a chance against Coalition mooks.