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    1. Professor_Wyvern 10 yrs ago

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Heeeey, got some people. Neat!

@Scrapula - Well, well. Siegfried certainly looks interesting, and I shall have great fun as the Horrible Arcane Powers beyond his comprehension, making sure the contest is thematically appropriate and such. I hope you like the voices of classic game-show hosts bothering you. Hm, gonna ask if the prizes/penalties are announced before or after the challenge? Just felt like asking that. Accepted.

@Rick Sanchez - I guess *Staticnoise* Summers hasn't quite fixed the reception. See this is why you don't use Satellite, she really should switch to cable. That aside, I somewhat hope that the memories that will eventually played are many, many re-runs of radical tv shows. And I'm gonna ask, just for curiosity sake, how big is the play-back memory? Accepted

Welcome aboard you two!

Quick Edit: It seems to have slipped past my mind, that Rick asked on the status of a second dude. Eh, don't see a problem with it at the moment. Just wait awhile when the metaphorical road has been traveled a bit, aaaand sure. Why not?
Alrighty, just toss it in the CS when you make it. And then I'll look over and make my call on it.
[Hold IT!]

Keeping this lil spot for quite possibly dramatic purposes. Or mostly to list stuff, when the time/need arises. Probably the latter.
_____________________________________________________________________________________________________________

The PCs (Shall be updated with other fluff and such, but for now just serves as an easy directory to the PCs)
Rafaelo "Schnell" Siegfried - Factionless
Summers - Punk
Anya - Bully
Julie 'Lee Lee' Smith - Entertainer
Urist MacFistbeard III - Factionless
Steven Diggs - Punk
Nikolai Jackson - Nerd
Artemis Turner - Entertainer
_______________________________________________________________________________________________
Handy-Dandy NPC Guide (As more important NPCs arrive and are formed, this will serve to provide a basic knowledge to check back on, on who exactly are they)

__________________________________________________________________________________________________
Events that Happened (As stuff happens, this section will be devoted to providing a blurb on what has happened in the game/story so far)
Short Summary Blurb: In 199X, the Sun Ridge Boarding Institution is struggling with Class Warfare between the Cliques. These Dominate Cliques are plotting and scheming to increase and further their control of the school.



Note on Characters: For Character Sheets, I'd prefer them to be tossed in the CS initially, and then I'll go about judging them. I'd prefer to not bog-down the OOC with constantly having the CSes be mentioned their first, plus saves you time in having to transfer the CS from OOC to CS Tab.

    The Cliques
  • Preppies - Behold the Beautiful Elite. They are your aloof aristocrats and plutocrats, engaged in the deadly dance of 'Courtly Affairs' and having such rabble near their pristine existence.
  • Punks - They are the truest anti-conformists who will stick it to the Man! Outcasts of all sorts exist in this conglomeration of rebel minded spirits.
  • Jocks - These Paragons of Physical Prowess are an essence of glory and determination. Through training and determination they work to achieve great deeds.
  • Nerds - Knowledge is power, well not physical power but it does come in handy. These rag-tag misfits use their studious ways and odd interests to what advantage they can.
  • Bullies - The world is there for the taking. And these thugs will extort and abuse all who stand in the way of getting what they want.
  • Entertainers - All the world wants to do is to laugh. This batch of class clowns, thespians and kin seek to do really whatever is amusing at the time.
  • Administration - This is the governmental body of the school. They are what they say, they are the Administration, the school staff and the Prefects who enforce their will when need be.


Headquarters - These are the Capitol Domains of the territories held by the various cliques.

    Faction Headquarters List
  • [Administration] Headmaster's Office: Even the dead have no mercy from this place. The accounts vary from Clique to Clique concerning the true nature of this horrid realm, but what is known is that if you aren't part of the Administration you do not want to be anywhere near there.
  • [Bullies] The Vault: This is the central zone connecting the Bullies subterranean domains, forged by the ruins of schools destroyed by Clique Wars past. It is here where the Khan of the Bullies reigns supreme and collects rightful tribute.
  • [Entertainers] Playhouse: This majestic theater is an ample stage for which the entertainers may perform. It is heavily decorated with props from all manners of entertainment. It is here where the stage lights shine upon the Star Performer and the Twin Ensemble who guide their kin to a new era of performance.
  • [Jocks] Gymnasium: Here is where true champions are born and molded. This sanctified hall with its collection of bleachers and well maintained gym serves as a grand practicing ground for the challenges ahead. The rotating Lords of Sports guide their team-mates to achieve victory!
  • [Nerds] Athenaeum: This great library is everflowing with twisting bookshelves filled with a plethora of printed knowledge. Here the Nerds are safe from those who would bring misfortune upon them. This holy sanctuary is where Arch-Dungeonmaster commands the champions of this realm.
  • [Preppies] Whiterose Palace: This grandiose and ornate castle-like building, over-seeing the school proper, serves as the home of the Preppies Royal Court, and holds countless servants ready to serve their masters. Here they are among their own and have no need to concern themselves with the worries of the world of the peasantry. The Regent keeps their fellow blue-bloods in line.
  • [Punks] Wastelands: On the edge of the school there is a vast collection of dilapidated remains of older schools that managed to survive the chaos of previous years. Here the Punks rules free from the man and are guided by the Revolutionary.


Clique Relations (in a short, quick abstract format.)

Preppies: TOLERATE Nerds, HATE Punks and Bullies and DISLIKE Entertainers and Jocks
Bullies: HATE Nerds, Entertainers and Preppies, and DISLIKE Punks and Jocks
Punks: TOLERATE Entertainers, HATE Preppies, and DISLIKE Bullies, Jocks and Nerds
Jocks: TOLERATE Entertainers, HATE Nerds, and DISLIKE Punks, Preppies and Bullies
Nerds: TOLERATE Entertainers and Preppies, HATE Jocks and Bullies, and DISLIKE Punks
Entertainers: TOLERATE Jocks and Punks, HATE Bullies and DISLIKE Preppies





Other Notable Places
Cinders Landing- It is a highly dense and populous metropolis a few miles Southeast from the Sun Ridge Boarding Institution. This city is heavily focused in shipping and factory production. The skies just above Cinders Landing are blackened by smog, and the sections of towns (sans the collection of slums in the middle of the city, Sludge Beach and the Densworth Bridge) are divided among the Five MegaCorps that rule over their districts. (The Currency of Cinders Landing are the five forms of Corporate Scrip that are applicable in the territories in which it was issued.)

    The MegaCorps of Cinders Landing
  • Kineyeva-Hyland Consolidated
  • K5-EVA
  • TsasuTech
  • Zephyr LLC
  • Volante Industries

_____________________________________________________________________________________________________________

The PCs (Shall be updated with other fluff and such, but for now just serves as an easy directory to the PCs)
Rafaelo "Schnell" Siegfried - Factionless
Summers - Punk
Anya - Bully
Julie 'Lee Lee' Smith - Entertainer
Urist MacFistbeard III - Factionless
Steven Diggs - Punk
Nikolai Jackson - Nerd
Artemis Turner - Entertainer
_______________________________________________________________________________________________
Handy-Dandy NPC Guide (As more important NPCs arrive and are formed, this will serve to provide a basic knowledge to check back on, on who exactly are they)

___________________________________________________________________________________________________

Events that Happened (As stuff happens, this section will be devoted to providing a blurb on what has happened in the game/story so far)
____________________________________________

Alright! So feel free to mention your comments/questions/concerns, and let's get to it.
Coolio! Interest has been gathered. Hm, seems like it cultivated a good amount of interest thus far; so I'mma get to work on establishing the thread proper.

Also I just wanted to dispense some tidbits to note. (Which of course will be in the thread proper, but hey, just wanted to point it out here, before pointing out there)

Clique Relations (in a short and abstract format.)

Preppies: TOLERATE Nerds, HATE Punks and Bullies and DISLIKE Entertainers and Jocks
Bullies: HATE Nerds, Entertainers and Preppies, and DISLIKE Punks and Jocks
Punks: TOLERATE Entertainers, HATE Preppies, and DISLIKE Bullies, Jocks and Nerds
Jocks: TOLERATE Entertainers, HATE Nerds, and DISLIKE Punks, Preppies and Bullies
Nerds: TOLERATE Entertainers and Preppies, HATE Jocks and Bullies, and DISLIKE Punks
Entertainers: TOLERATE Jocks and Punks, HATE Bullies and DISLIKE Preppies

    Some Miscellaneous Facts on the School
  • Sun Ridge Boarding School 'Team' Name: Sun Ridge 'Burning' Templars
  • School Mascot: Sariel the Inquisitor
  • School Colors: White/Amber
  • School Motto: Passion is Always Burning.


The nearest town to Sun Ridge is Cinders Landing which is quite a few miles to the Southeast of Sun Ridge. It is an incredibly dense metropolis with a heavy focus on shipping and factory production. The skies are notably smog filled, and the sections of towns (sans the collection of slums in the middle of the city, Sludge Beach and the Densworth Bridge) are divided among the Five MegaCorps that rule over certain districts. (and give the employees their personal Company scrip which is the currency of their territories)

    The MegaCorps of Cinders Landing
  • Kineyeva-Hyland Consolidated
  • K5-EVA
  • TsasuTech
  • Zephyr LLC
  • Volante Industries


Anyhow! Feel free to mention any comments/questions/concerns! But yeah, I'mma get to work on getting the thread ready.
In an alternate-Earth in the not too distant, which is also somewhat close to the near future, of 199X, there is a school full of fantastical creatures and wonders. The Sun Ridge Boarding Institution, is a proud and noble school. It holds quite a unique and varied batch of students within its hallowed chambers, who have formed Cliques and seek to increase their power within the school by any-means necessary.

Welcome to School Politics; The Clique War is upon us. Where do you stand, and how will you shape the outcome of the War?

Right, so this game is going to be devoted to the political machinations of the Cliques in their ever-present struggle to take over and increase their power in the School. How will you play your part in influencing the war?

So, now to introduce you to 'The Cliques'.(In a short description)

    The Cliques
  • Preppies - Behold the Beautiful Elite. They are your aloof aristocrats and plutocrats, engaged in the deadly dance of 'Courtly Affairs' and having such rabble near their pristine existence.
  • Punks - They are the truest anti-conformists who will stick it to the Man! Outcasts of all sorts exist in this conglomeration of rebel minded spirits.
  • Jocks - These Paragons of Physical Prowess are an essence of glory and determination. Through training and determination they work to achieve great deeds.
  • Nerds - Knowledge is power, well not physical power but it does come in handy. These rag-tag misfits use their studious ways and odd interests to what advantage they can.
  • Bullies - The world is there for the taking. And these thugs will extort and abuse all who stand in the way of getting what they want.
  • Entertainers - All the world wants to do is to laugh. This batch of class clowns, thespians and kin seek to do really whatever is amusing at the time.
  • Administration - This is the governmental body of the school. They are what they say, they are the Administration, the school staff and the Prefects who enforce their will when need be.


Headquarters - These are the Capitol Domains of the territories held by the various cliques.

    Headquarters
  • [Administration] Headmaster's Office: Even the dead have no mercy from this place. The accounts vary from Clique to Clique concerning the true nature of this horrid realm, but what is known is that if you aren't part of the Administration you do not want to be anywhere near there.
  • [Bullies] The Vault: This is the central zone connecting the Bullies subterranean domains, forged by the ruins of schools destroyed by Clique Wars past. It is here where the Khan of the Bullies reigns supreme and collects rightful tribute.
  • [Entertainers] Playhouse: This majestic theater is an ample stage for which the entertainers may perform. It is heavily decorated with props from all manners of entertainment. It is here where the stage lights shine upon the Star Performer and the Twin Ensemble who guide their kin to a new era of performance.
  • [Jocks] Gymnasium: Here is where true champions are born and molded. This sanctified hall with its collection of bleachers and well maintained gym serves as a grand practicing ground for the challenges ahead. The rotating Lords of Sports guide their team-mates to achieve victory!
  • [Nerds] Athenaeum: This great library is everflowing with twisting bookshelves filled with a plethora of printed knowledge. Here the Nerds are safe from those who would bring misfortune upon them. This holy sanctuary is where Arch-Dungeonmaster commands the champions of this realm.
  • [Preppies] Whiterose Palace: This grandiose and ornate castle-like building, over-seeing the school proper, serves as the home of the Preppies Royal Court, and holds countless servants ready to serve their masters. Here they are among their own and have no need to concern themselves with the worries of the world of the peasantry. The Regent keeps their fellow blue-bloods in line.
  • [Punks] Wastelands: On the edge of the school there is a vast collection of dilapidated remains of older schools that managed to survive the chaos of previous years. Here the Punks rules free from the man and are guided by the Revolutionary.


Feel free to drop any questions/comments/concerns! Or just mentioning interest.
Alright. So the ability of the Staple is as followed.

  • 'Choose a type of Material when you build this Facility. Receive a number of that Material equal to the
    Facility Level.'


What do we want our material to be?
Time for my bit for Kingdom Creation



So our Kingdom has a Facility.



Facility Option Six. 'Your Kingdom is located in the frontier. Roll 1D6 and receive that Facility'



We got a Staple.
Go for it.
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