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    1. Pure Wool 11 yrs ago

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Say you currently live in a cabin in the wood and you use one Exploration Point, or EP for short. Your Maiden will then have two choices: Go Safely or Go Daringly, each having their risk and rewards but Safe meaning less risk and less rewards and Daring means more risk and more reward. You decide to go Safely to start, and your Maiden goes to search for berries bush, that will gain her a snack for the day and give her points of Knowledges depending on the outcome.

She decide to stay near her cabin, and manage to find some safe looking berries and one mysterious one, what should she do with it? She may try to eat it fora few points of daring and potential loss of three days in agony by poison or to test it and gain a point of world-weariness and the potential to loose a delicacy. What should she do?

Things like that. Chores are much safer but using all three of them only leave time for either the opportunity of the day or five EP.
What would you like to see, Mizuho?
I'll actually be taking inspiration from video games, as my pen and paper experience is limited. There will be a tale that starts with peace, a series of strong monsters and enemies to defeat, a land to unify and finally probably a world to save. As far as battle go, I will be giving everyone a set number of hits to not exceed unless they want to be defeated and be the judge of whether a blow hit or not.There will be rewards such as experience points, currencies and items, both consumable and equipable, as well as resting areas complete with sleep and shop areas.
Thank you for the interest, and just think about it, there is no need for pressure just yet. :)
You are a silly girl, just entering into womanhood and you will soon have choices thrust into your path. Choose well, and all of your dreams may come true, choose unwisely and... well, there is plenty of Big Bad Wolves in this world. This tale will start with your Founding Maiden, a servant girl with dreams of princes and magic in a world where everything can and probably will kill her. This is the dark land of Marchen, and the fae and wicked step-mothers are the least of your worries, with your naive mindset and uneducated mind.

You will start with the following stats:

Education: 0 - Uneducated
World-Weariness: 0 - Naive
Knowledge: 0 - Ignorant
Charm: 10 - Girlish
Bravery: 50 - Unaware
Athleticism: 0 - Feeble

Each new day will bring an opportunity, that you take it or not, and each day will have both three Chores and ten Exploration points, all will bring a risk, so choose wisely whether to dare or quite while you are ahead. Basically, your most basic goal is to have a daughter to advance your line, that it be through wedlock or not. Your secondary goal is to better your situation, through marriage and good household management, and finally your tertiary goal, essential for the betterment of your situation is to better yourself, or your stats if you prefer.

I think that will do for now, but don't hesitate to ask or express interest.
I was wondering if an attempt to make a JRPG-like roleplay complete with a semi-linear story and epic battles (sometimes) would be met with approval or disaster. I would take care of the Narration, the NPCs and the monsters as well as craft a plot with the input of all who wish to give it. This would obliviously be a pretty involved project, so I wanted to test the water before diving in.

I need four dedicated players and maybe a co-GM or two, as well as lots of ideas. Would anyone be game?
I have no idea what to say to introduce myself but here goes:

I am Pure Wool, or Wool for short and am an avid fan of good fanfiction, RPGs and the few Visual Novels I got my grubby hooves on. I like Fantasy over Sci-Fi, and Historical and Alternate Reality over Modern and also am a compulsive roleplay creator, so you should see me around the Casual section and perhaps the 1x1 section, if you are used to them, pretty soon. I live in the frozen north, and though not living in an igloo (we are not THAT far north) it's still freezing at least a quarter of the year.

That's pretty much it, I think, I'll see some of you later, bye!
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