Say you currently live in a cabin in the wood and you use one Exploration Point, or EP for short. Your Maiden will then have two choices: Go Safely or Go Daringly, each having their risk and rewards but Safe meaning less risk and less rewards and Daring means more risk and more reward. You decide to go Safely to start, and your Maiden goes to search for berries bush, that will gain her a snack for the day and give her points of Knowledges depending on the outcome.
She decide to stay near her cabin, and manage to find some safe looking berries and one mysterious one, what should she do with it? She may try to eat it fora few points of daring and potential loss of three days in agony by poison or to test it and gain a point of world-weariness and the potential to loose a delicacy. What should she do?
Things like that. Chores are much safer but using all three of them only leave time for either the opportunity of the day or five EP.