Superhero/villain Name: Apex
Civilian Name: Patricia "Pat" Palomo
Origin city/Planet:
Ciudad portuaria, Spain, Earth
Hometown: (Where your character currently lives.) Amnesty Bay, Maine
Sex: Female
Race: nondescript, human
Height: 5'11"
Weight: 162 Lbs
Age: 26 Birth Date: November 9th, 1993
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Costumed Appearance:
Civilian Appearance:
Icon:
Costumed Personality: With her face hidden, Patricia lives without fear. Her Scarab ensures that she can get away with just about anything, an envelope she pushes further and further every single day. Sometimes she feels benevolent enough to use her powers to get free pizza, other times, she can make just about anything in the world free for her. This doesn't mean she lacks humanity. She tries not to kill the people she's harassing. Mortality is more important than the materials she's taking, but you can never make a good omelet without cracking a few skulls together first. Mistakes happen. Whether to call it a mistake, though, depends on the context of the situation and how it favors Pat.
Civilian Personality: A simple girl getting through a simple life. She loves those who she's close to, and would give the world to them if she could. Pat is a family girl who takes care of her own family, and not any family her father in involved in. Despite her animosity towards him, she can't deny how far his teachings took her. However, she's better than him. She still lives a somewhat honest life with a dayjob and everything, and doesn't murder people.
Super abilities:
-Skills:
-Powers:
Scarab Armor generation - The Scarab generates a suit of armor for Patricia to use, and the abilities of this suit are numerous, though not infinite. The armor can generate in sections, meaning that Pat can summon only a part of the suit if she doesn't need all of it.
Superhuman strength and Agility - Paired with Pat's natural strength and agility, the suit allows her to lift more than fifteen times of what any normal human can, and rival many animals in terms of on-foot speed.
Environmental protection - The suit can withstand high extremes for both heat and cold, including high speed atmospheric re-entry, and sub-zero temperatures.
Antagonist Adaptation - The armor can tailor its blasts for use against specific opponents (e.g., Kryptonite radiation against a Kryptonian, suppression blast against a mob). The blasts can penetrate a Green Lantern ring's shield. The armor can call up anti-magic effects against magical opponents. By the Scarab's own estimation, it can even develop countermeasures that can take on the Spectre.
-Gadgets: Sarhi-Ra, the Scarab - The powering tool behind all of Pat's superhuman abilities, Sarhi-Ra is an invention of an alien species known as the Reach. The scarab is a heralding tool that selects a host from a viable planet to ripen the specific area for maximum productivity when the Reach inevitably come to claim it. This Scarab, however, was defective, and gained artificial intelligence. It refused to be a part of intergalactic conquest, and though it doesn't always agree with Pat, the two are bound together, and the human has a much stronger will than that of the scarab. The two get along rather well, and Sarhi-Ra even assists Pat in stopping collateral damage when they conduct low or high level heists.
-Weapons: energy blasts, which can be shot from her fingers, or from a blaster created by the scarab.
Civilian Occupation: Personal Trainer at the Heidi Moneymaker Gym.
Biography---------
Character History/Origin: Born to a life of organized crime in spain, Patricia was trained to be a tough fighter and breaker of wills. Her body was always pushed to its limits growing up, and her mind became as hardened as her body. She resented this life. She wanted to be a normal girl, but she knew that she would never experience that. The first chance she got, the hopped on a ship and left her family without a word. She'd be her own woman in America.
Living down south in Florida was easy for the first couple of years. She didn't make a mess of things, and she actually had her life together. It wasn't until she made a grave mistake in who she was talking to that she was forced to run west, finding herself in El Paso. There, she found an artifact, a stone scarab. It united itself with Pat and was fused to her spine. Soon, it attempted to speak to her, telling her about the forces beyond the stars, and how she needed to defend the earth against them. Pat wasn't down for that life. With her steel will, she made the scarab bend to her, or so she thought. she refused the scarab and it's desires andShe fled again, northeast this time to Amnesty Bay, Maine. In the time that she had been living up there, she finally became a US citizen, and hid her crimes under under a nice looking carpet. But she was getting too big in her plans. Maybe she did need the power of the beetle to help her elevate her game...
Optional information
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Nemesis:
Allies:
Team:
Civilian Name: Patricia "Pat" Palomo
Origin city/Planet:
Ciudad portuaria, Spain, Earth
Hometown: (Where your character currently lives.) Amnesty Bay, Maine
Sex: Female
Race: nondescript, human
Height: 5'11"
Weight: 162 Lbs
Age: 26 Birth Date: November 9th, 1993
--------
Costumed Appearance:
Civilian Appearance:
Icon:
Costumed Personality: With her face hidden, Patricia lives without fear. Her Scarab ensures that she can get away with just about anything, an envelope she pushes further and further every single day. Sometimes she feels benevolent enough to use her powers to get free pizza, other times, she can make just about anything in the world free for her. This doesn't mean she lacks humanity. She tries not to kill the people she's harassing. Mortality is more important than the materials she's taking, but you can never make a good omelet without cracking a few skulls together first. Mistakes happen. Whether to call it a mistake, though, depends on the context of the situation and how it favors Pat.
Civilian Personality: A simple girl getting through a simple life. She loves those who she's close to, and would give the world to them if she could. Pat is a family girl who takes care of her own family, and not any family her father in involved in. Despite her animosity towards him, she can't deny how far his teachings took her. However, she's better than him. She still lives a somewhat honest life with a dayjob and everything, and doesn't murder people.
Super abilities:
-Skills:
-Powers:
Scarab Armor generation - The Scarab generates a suit of armor for Patricia to use, and the abilities of this suit are numerous, though not infinite. The armor can generate in sections, meaning that Pat can summon only a part of the suit if she doesn't need all of it.
Superhuman strength and Agility - Paired with Pat's natural strength and agility, the suit allows her to lift more than fifteen times of what any normal human can, and rival many animals in terms of on-foot speed.
Environmental protection - The suit can withstand high extremes for both heat and cold, including high speed atmospheric re-entry, and sub-zero temperatures.
Antagonist Adaptation - The armor can tailor its blasts for use against specific opponents (e.g., Kryptonite radiation against a Kryptonian, suppression blast against a mob). The blasts can penetrate a Green Lantern ring's shield. The armor can call up anti-magic effects against magical opponents. By the Scarab's own estimation, it can even develop countermeasures that can take on the Spectre.
-Gadgets: Sarhi-Ra, the Scarab - The powering tool behind all of Pat's superhuman abilities, Sarhi-Ra is an invention of an alien species known as the Reach. The scarab is a heralding tool that selects a host from a viable planet to ripen the specific area for maximum productivity when the Reach inevitably come to claim it. This Scarab, however, was defective, and gained artificial intelligence. It refused to be a part of intergalactic conquest, and though it doesn't always agree with Pat, the two are bound together, and the human has a much stronger will than that of the scarab. The two get along rather well, and Sarhi-Ra even assists Pat in stopping collateral damage when they conduct low or high level heists.
-Weapons: energy blasts, which can be shot from her fingers, or from a blaster created by the scarab.
Civilian Occupation: Personal Trainer at the Heidi Moneymaker Gym.
Biography---------
Character History/Origin: Born to a life of organized crime in spain, Patricia was trained to be a tough fighter and breaker of wills. Her body was always pushed to its limits growing up, and her mind became as hardened as her body. She resented this life. She wanted to be a normal girl, but she knew that she would never experience that. The first chance she got, the hopped on a ship and left her family without a word. She'd be her own woman in America.
Living down south in Florida was easy for the first couple of years. She didn't make a mess of things, and she actually had her life together. It wasn't until she made a grave mistake in who she was talking to that she was forced to run west, finding herself in El Paso. There, she found an artifact, a stone scarab. It united itself with Pat and was fused to her spine. Soon, it attempted to speak to her, telling her about the forces beyond the stars, and how she needed to defend the earth against them. Pat wasn't down for that life. With her steel will, she made the scarab bend to her, or so she thought. she refused the scarab and it's desires andShe fled again, northeast this time to Amnesty Bay, Maine. In the time that she had been living up there, she finally became a US citizen, and hid her crimes under under a nice looking carpet. But she was getting too big in her plans. Maybe she did need the power of the beetle to help her elevate her game...
Optional information
----------
Nemesis:
Allies:
Team: