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    1. Pyromaniacwolf 9 yrs ago

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@Arawak The library being built in the mountains somewhere doesn't really interfere with the planets history. If he arrived before Vaulthuz rose he likely would have never heard of the place so it would be in little danger, save for the occasional wandering undead. If he arrived afterwards Vaulthuz spent most kf his time underground trying to create a portal so odds are he would never make contact. The only thing you could include if you like is some minor skirmishes with some undead but its hardly a priority.

Oh and as for how our characters do make contact, perhaps Kitamin tries to explore the area when he awakens and finds the cave Vaulthuz had placed the portal to Ecetopia in. Then they meet, a brief discussion and your character decides to join Vaulthuz. Unless you have other ideas in which case go nuts.
@Overlord Thraka two characters are fine but, and I'm sorry if you've already done this and I've missed it, but characters need to be posted in the character submission thread and accepted by the mods before they can be used Link
Okay unless I'm being dumb and missing something, the sheet is completed. When people who have stated their interest have completed their characters, please link them here so I can add them to the roster. @Arawak and @JaceBeleren because you have both stated interest.
@Arawak honestly I imagine most characters that would join a group like this to meet their own agenda. Only insane characters would be entirely supportive of basically leading a campaign to murder everything.
@Arawak The most appropriate way is probably to wait until the travel ban is lifted but if you'd rather get involved faster maybe you could get some smugglers to transport you to Ecetopia for one reason or another (which is currently my Characters location)
Yes there is a lack of more antagonistic groups currently, most seem fairly neutral or good
That was quicker than I anticipated! I'm currently adding more detail to the post because I accidentally posted it before I was finished
So I currently have an idea for a cult which essentially desires to expand its influence and territory by slaughtering a planets inhabitants and adding the dead to the horde. Currently there is only one planet in this state (my characters homeworld ,Lycholme) and the undead legion is currently in shambles with most of the original horde being either too decayed to function or act like wild animals that will need to be recaptured and controlled. The cults initial goal would be to build up the undead horde on Lycholme (there is currently a small portal active on Ecetopia , if would require significant effort to set up another portal so transport would be appreciated) and eventually use it to begin invading other worlds.

Faction Sheet for The Lycholme Cultists

Name: The Lycholme Cultists

Graphic:


Motto: Do not pity the dead. Pity the living, for they are the ones that must face what is to come.

Leader: Vaulthuz Bonemelder,Arch-necromancer of the cult. He has complete control of the cult but will entrust those who have proven their worth to rule in his place whenever he is not present. New cultists require an audience with him to be accepted to he may personally assess their abilities and ambitions.

Description: Fanatics and power hungry mages is the best way to describe the Cult of Lycholme. Those who are willing to give anything for power or have nothing left to lose are the types the cult attracts. The rest are monsters brought to life by the spell casters to serve them. Any who are not useful to the cult or will not bow are seen as enemies.
Goals: The Cult of Lycholme wishes to build, and then use, a vast undead army to of conquer worlds from sheer numbers alone to expand their influence and power. Personal reasons may vary but the pursuit of power is the general goal of the Cult.
Unique Abilities:
Summon Phantoms- Members of the cult are taught the ability to summon a pair of phantoms capable of spying,scouting and as distractions. These phantoms are relatively fast and able to become invisible at will but are incapable of harming enemies. Each cultist can only control two phantoms at a time
Death Speech- A language understood only by necromancers and their victims where words are not constrained by distance, but pass through the plane of death into the mind's of those for whom it is intended.
Bladed Shadows- Shatter nearby shadows and gain control over the serrated remains capable of inflicting painful cuts on targets and sucking the very heat from the damaged flesh.
Territories:

  • Critical Point: Lycholme- Vaulthuz' home planet and location of his Soul Anchor. It is currently an undead wasteland full of empty cities and roaming groups of undead lycans. Losing this planet would result in the loss of the armies main staging area and the likely destruction of Vaulthuz' Soul Anchor
  • Critical Point: Necromancy- the ability to raise the dead is central to the cults power and plans. If this ability was somehow lost or nullified the cult's power would be greatly reduced.
  • Critical Point: Watercave, Ecetopia- the location of the only portal connecting Lycholme to any other planet, this location is essential to the cult as it allows cultists access to Lycholme and somewhere to send currently unneeded undead.


Allies: None currently
Enemies: Technically none currently

Members:
@Pyromaniacwolf's Character: Vaulthuz the Bonemelder
@Circ's Characters:Valdyrdólg
@JaceBeleren's Characters: Kobasratha the Soul Duke
@Sophrus's Characters: Gravelord Mortan
@Overlord Thraka's Character: Tiaz the Twisted Shaman

Cult's Discord Group: discord.gg/UNNadwm
So Vaulthuz is another antagonist for hire, if you want to raid his new little base go ahead. If you want to join him in his quest to murder everything, I'm currently working on a group if anyone is interested also completely irrelevant but this is easily the longest post I've ever made on the guild
Vaulthuz slammed into the ground with a thud. After several disoriented moments he gained his bearings and rose before inspecting the environment around him. It was dark, a cave. He slowly walked to the walls to his left and placed a bony hand on the stone, lightly clawing it at. This was not rock from his home, it was too soft. Had he finally done it? The necromancer turned to the portal he had came through to arrive at this place. It was a tear hovering several metres above the ground and seemed to be radiating a very dim light. Before Vaulthuz could truly appreciate his handiwork however, he heard a voice.

"Oi, is that you Vincent?" The voice called out, as it echoed around the cave a figure holding a torch came into view. He had a blade hanging from his belt and wore a set of poorly made leather armour.

"Are you working on that Scrying crystal or whatever you called it again? C'mon mate we asked you to tell us before you do any magical stuff inside the base" the voice said, the darkness had concealed Vaulthuz so far so the man seemed under the impression it was Vincent, whoever that was.

Vaulthuz leapt from the shadows onto the man , in surprise the man dropped his torch "What the-" before finishing his sentence the lycan bad launched a flurry of strikes on his face with his boney,clawed hands. He was dead in moments. Rising back to back to his full height, he moved in the direction the man had came from originally.

As Vaulthuz walked further down the dark passage; he began to hear more sounds, the crackling of fire, the sound of chatter. "....then Butch grabbed the guy and pushed the poor fella off a cliff! I'm sorry but I think that was really unnecessary, we was only robbing the guy not killing him. He got what he deserved when that hunter put an arrow through his throat." The owner of the voice stood up as Vaulthuz approached and looked down the passage "What the bloody hell is that thing! Lads, get your blades, somebody get Vincent" three bandits dotted around a small campfire in the centre of the large cavern rose, one of them ran down another passage shouting for the other bandit. The other two drew their blades and approached the necromancer "I don't know what the hell you are or who sent you, but we are gonna gut you and send you down the river in a box 'cuz we're the Watercave Bandits!" After his threat the first bandit charged the lycan. In response he released a blast of grey mist from his hand which sped towards his attacker. On impact the bandit screamed as his hair turned white, his skin wrinkled and he began to shake violently. Another blast and he was on the floor, his body rapidly decaying. The second bandit watched the corpse for a moment before looking back at the necromancer, he began to turn and run but another flurry of decay spells quickly caused him to join his friend on the floor. Vaulthuz allowed himself a brief moment to lean on his bone staff and view his handiwork, even decay magic was difficult to cast without his usual power reserves.

After several moments the third bandit appeared, this time he was accompanied by a fourth one, who Vaulthuz presumed was Vincent "Stand back, this is going to get ugly" he ordered his ally, who seemed more than happy to oblige. The necromancer's opponent was taller than the other bandits, he had long brown hair and had a wooden staff much like Valuthuz'. Just not made of bone,obviously. Vincent moved first, pointing his staff at Vaulthuz and releasing a torrent of flames from it. Vaulthuz moved to the left of the flame jet before firing a bolt of grey mist at his foe, who seemed to wipe it away with a hand shrouded in fire before returning another bolt of flame at his target. This time Vaulthuz caught the fireball in his own hands and crushed it in the grey mist the was now flowing from his hands, however be was growing tired, he would only last so much longer without his spells failing. The lycan charged the mage as he began channelling his next spell, knocking them both over before grabbing onto his opponents face with his clawed hand. The dark energy that held Vaulthuz together began to seep into Vincent's very soul and a battle of wills began. Initially Vaulthuz had control and he almost ripped his opponents soul away instantly,but the bandit mage was no fool. He quickly collected his wits and pushed back, leaving them in a stale mate for some time. Vaulthuz felt the last of his strength leaving him, in an attempt to distract the mage Vaulthuz kicked the man in the shin with his clawed feet. The distraction worked for a moment but that was all the necromancer needed, the dark energy latched onto Vincent's soul and ripped it out, momentarily being physically exposed as it left the mage's body and returned into Vaulthuz. The mage paled and the colour left his eyes as his heart stopped beating. Vaulthuz felt the power from his soul flow through him. This would sustain him for a time.

After several seconds the lycan turned to the last bandit, he was hugging the wall and his face was almost as pale as the now dead mage's face. He was little more than a boy, barely counting as a man. He would do for what Vaulthuz had planned next, but first he wanted some answers.

"Do as I ask,answer my questions and I will let you live. First, what is the name of this realm?" He roughly grabbed the bandit by the shoulders as he growled the question. He seemed stunned for several seconds as he tried to form words.

"E-ecetopia, ruled by the L-lord of Magic. Or so they say. Kings run the realm now." He spoke quickly and breathlessly, perhaps worried he was speaking too much for the beasts liking.

Vaulthuz nodded "Well I will slay this king and Lord of Magic and use their bones in a grand throne" he released the bandit, who seemed all too grateful as a slight trickle of blood began running down his shoulder.

"M-may I go, m-m'lord?" He asked, shuffling towards the entrance as he did.

"Yes. But tell any of your friends they will only find death in this cave from now on. Tell the local villages the same. Tell them that Vaulthuz the Bonemelder has arrived to conquer them! But first I must make sure they do not doubt my power" He sent a blast of grey magic at the young bandit, he cried out as his hair grew longer and his skin wrinkled. But he did not decay. The bandit looked at the lycan, then ran from the cave as fast as his now weak bones could carry him.

Over the next few minutes, Vaulthuz gathered the corpses into the large room with the camp fire. He inspected them for a few moments before proceeding They will make suitable servants for now. He moved in front of the four corpses and extended his bony hands over them and began muttering a variety of incantations under his breath, he could feel the energy flowing into his hands as he reached the end of the spell. After a few moments of silence , four small eerie purple orbs departed from his hands. They each entered a separate corpse through the mouth and began to work their magic. Their eyes opened and went a deep purple before they began twitching violently as the spell began preparing the bodies so they would not spontaneously combust at the moment of reanimation due to the sheer amount of energy being released into their body. It was not pretty when that happened.

After the minute or so that the corpses required to reanimate, Vaulthuz waved a dismissive hand at them and ordered them to guard the location from intruders. The necromancer himself sat on one of the boxes by the fire and stared into it, watching the embers burn as he began hatching his plans.

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