Void CallAn incredibly varied but basic ability which Val'vath's power is built upon, the void caller is capable of reaching into the void and pulling forth either highly unstable void energy and firing it at an enemy, tearing souls asunder and warping minds, or bringing forth a far more stable form of void energy capable of blocking harm. The void energy used in this spell also causes minor damage to Val'vath,
causing small blisters on his body and hands at best and severe burns at worst.
Minor Planemeld Val'vath uses all of his knowledge and power to temporarily meld the local area with the void,bringing forth a variety of different abominations and swaths of unstable void energy lashing out at anything not attuned to the void. This ritual requires several souls and a blood sacrifice to activate the ritual, Val'vath must remain focused to keep the meld active. This ritual could likely be kept active for 10 minutes at maximum and even then it is highly possible Val'vath would faint from exhaustion after ending it. The void creatures summoned by this spell are hostile to all excluding Val'vath and the unstable void energy is capable of attacking anyone.
Void Corruption Val'vath calls forth a minor void beast to infest the body of a dead creature. The void beast is bound to Val'vath's will and will fight like a rabid animal. Val'vath is also capable of using this as a ritual to infest nearby corpses (~20 metres around him), as a ritual this spell costs a minor blood sacrifice. Infested corpses will shudder and twitch constantly for some time after resurrection as the void beast adjusts to it's new body. The beast will also make physical changes to the corpse, initially these changes resort to purple eyes and void energy cackling in their hands causing the flesh to peel away but as time goes on the void beast will adjust the bkdy to make it more fit for combat. This is done by increasing the volume of bone in the body (usually by deconstructing essential organs and converting it to bone) and having it grow from the hands as claws and the back as armour, although this change requires the creature to function for several weeks. Val'vath can control a maximum of 15 corrupted corpses at once.
Frenzy Val'vath may cast a blood ritual capable of sending nearby mortal allies into a mad frenzy and boosting their physical strength. The magic itself is easy for any individual to shake off if they are aware they are under it's effects. If it is not immediately shaken off however, those affected will go completely berserk as the sensation of pain numbs and they may attack both allies and enemies. While under the spells effect they are exposed to void energy, causing blisters and burns over their body. The ritual requires a significant amount of blood to cast although Val'vath may cast a less potent version of the spell using a small amount of blood.
Whispers of the Banished Gods Val'vath may call upon a minor creature from the void to infest an individuals mind and torment them with their own thoughts, this may quickly cause weaker willed individuals to go completely insane while it will provide a horrific distraction to most, mocking them and making it generally difficult to focus on more complex tasks. There is a chance a second void creature my be called and infest a nearby mind, while Val'vath is more resilient to this due to his experience with the void he is by no means immune.
Conjure Void Creature Val'vath calls upon the Banished Gods to give him an ally to protect him, without payment, several lesser void creatures will be summoned to his aid. A minor sacrifice will provide him with a pair void creatures of medium power while a large sacrifice will provide him with a powerful void creature. (see Equipment section for general examples of void creatures.