Alright so I found a image that works for his appearance, I'll begin working on the sample post now. I'll be honest it completely slipped my mind until you mentioned in.
@PaulHaynek Yeah I thought that when I got the image >.> I'll find a face for him soon. Also crap I need to write the sample post right? Or is there another issue?
Potentially interested in this, any problems with me playing as a necromancer vampire? This RP seems to have a focus on the companions so I get if you'd rather not have a pure-mage character with questionable loyalties in the game (albeit he's likely to assist in helping the group purely to grow his own influence and reputation)
Alright here's my character, I've intentionally implied he's experimented with some types of magic to both add to his personality and allow you to judge if they're allowed without having to make major changes to my character either way,if you deem either of the variations I've added to be not allowed I can simply say the tests failed.
Appearance:
Name: Vuldur
Race: Wolf Beastkin- Possesses the claws,ears and tail of a wolf
Magic/Abilities: Vuldur worked under a shaman for his tribe who tutored him in various areas and is capable of using most of the magic in Aylama's domain, in addition to this he generally specializes in curses and fire magic and occasionally attempts to weave the two together. How successful this is varies so he generally avoids using the skill unless it's necessary.
Pyromancy Vuldur is a potent pyromancer who is capable of summoning forth torrents of flames to obliterate enemies, over his time training as a shaman he has also began to learn to sculpt the flames as he desires which has no direct combat advantage but it would have helped with story-telling and religious rites. In addition to this Vuldur has experimented with setting his own body ablaze to augment his melee strength, much like his weaving of curses and flames success has varied and has several burns around his body to show it (mainly on his hands and arms)
Curses While he is not as practiced in curse work as he is with pyromancy, Vuldur is still able to send forth curses with ease, anything from sapping the victims physical strength or causing blindness to giving a mischievous child an outbreak of boils to teach them a lesson.
Personality: Despite being a trainee shaman in a tribe devoted to worshiping Aylama, Vuldur is often rather hot-headed at times which is a constant source of struggle for him even now, he attempts to remain calm and respectful as his God would expect but things still seem to slip out on occasion. Other than this he is a curious soul who enjoys experimenting with his magic to see if he can do anything new which is also paired with a thirst for power and knowledge, he his still very respectful towards Aylama but to more worldly authorities recent events have made him less than happy to obey them.
Background: Vuldur was born into a beastkin tribe in the north of the world where he was raised and had a rather average childhood until he began to show proficiency in magic, taking an early interest in pyromancy it was not uncommon to see him out by himself in the evening setting bushes alight and enjoying their warmth for himself. After it became apparent Vuldur would make an excellent shaman if he were trained properly, he was taken to the village's current shaman and made to learn under him. It wasn't a bad life per-say, but it was unbelievably dull for the youth, learning religious rites, the ancient history of the tribe , things he couldn't care less about but were necessary for his future.
After several years of training Vuldur was growing discontent with his life, the huts of the tribe and the snowy trees were so boring to him now, he wanted to leave. He discussed this with his tutor who was extremely disappointed but stated if Vuldur convinced the tribe leaders, he could leave. His discussion with the tribal leaders gradually turned into a heated argument ending with both sides on their feet shouting, eventually Vuldur left of his own accord out of frustration in the dead of night and wandered south, eventually finding his way to Zauberheim and using his significant magical ability to make somewhat of a name for himself through story telling and dealing with problems that may require his skills.
Vuldur's arrival several years prior to the beginning of the RP, North of Zauberheim
The world around Vuldur was strange. Gone were the fields of white snow and ice and in their place lay a great ocean of grass and a few hours walk away , just in view, stood Zauberheim. He had heard little of the southern world during his years in the north but he knew this would be a fresh start for him from what small amounts he did know. He continued his journey in silence,he was alone and any traders he met along the road hardly acknowledged the Northener who was dressed in rough furs and supported by a quarterstaff. Eventually he came across a duo, two humans. One was slim and wore a leather jerkin with a pair of knives at his waist, the other was a short somewhat chubby man holding some tome in his hands. The taller man approached Vuldur and said "You don't seem to be from around here friend, wandered a little far south have we?" he asked, drawing closer as he spoke with a grin forming on his face. "I am going to Zauberheim. Step aside,now." the beastkin said shortly. The man grinned before drawing his blades "Oh we will, but first we'll have anything of value you might have. Can't imagine there's much, might be able to make abit of coin from that staff you've got maybe. Fancy your kind I'm guessing." Vuldur dropped the staff behind him and rose to his full height and spoke with a snarl "This is your last cha-" a bolt of lightning flew over his head. The slimer human immediately went to impale Vuldur before he was roughly shoved away by the beastkin as he began to weave his own magic,a blast of fire meeting the next bolt of lightning in the air. The knife wielding man approached again but was this time met with a clawed hand, driving him backwards yet again before Vuldur unleashed a torrent of flames at the man who screamed and fell to the floor as the fire spread across his body, slowly cooking his flesh. Now Vuldur turned his attention to the mage, sending forth another blast of fire which was dodged with surprising skill by the small man who responded with a ball of electricity which caught his target on the arm, slightly burning him and briefly causing a spasm. Enraged at the wound Vuldur charged the man and tackled him to the ground moments before he unleashed another blast of lightning. The man cowered and pleaded as the angry beastkin above him was heavily breathing, eventually letting out a scream of fury as he gave into his anger and mauled the incapacitated spell-caster with his clawed hands.
Vuldur stood, looking around the area for any other threats as he calmed down and wiped the blood off of his body with some leaves from the nearby trees and burning the bodies of the two muggers to ash. He had lost control towards the end of that battle, he could have shown that last mage mercy but instead allowed his fury to possess him, Aylama would not be pleased with his failure and he silently prayed for forgiveness for failing to keep calm in this situation.
After scattering the ashes of the bandits to the wind,Vuldur picked up his quarter-staff and continued on the road to Zauberheim.
Name: Jul'dama Snakeblood Age: 20 Gender: Male Social Status: Nobility Maa'jhick: Novice necromancer- able to reanimate a weak skeleton/corpse and able to use basic poison magic. Has some skill with elemental magics although he is rusty as most of his time is spent studying necromancy. Profession: Scholar Race: Drast Height: 6'1 Weapons/Gear: Wears simple black scholar robes that are adorned with various expensive silver markings, also has several rings on his hands. Has a average dagger on his person at all times although it's mostly for show, or for preparing corpses. Pets: N/A arguably his occasional summoned servant. Appearance:
Physically Jul is relatively skinny and has an eerie presence to him.
Additional Info: Jul'dama was born into a noble family of Drast. The family expected much of him even as a child to increase the families wealth and influence. While his brothers studied commerce and combat Jul was always more of a bookworm and spent much of his time studying,his various tutors praised the youths academic successes but was often overshadowed by the wealth being brought in by one of his brothers or the constant success and promotions of his other brother in the military. After an argument with his father over the issue he left home promising when he returned he would have proven himself to his family. It has been almost a year since then and while Jul'dama has earned a reasonable wealth for himself using his family name and arcane ability, he has done nothing of true not. In desperation, and out of a curiosity that has nagged at him for years, he has began studying necromancy despite the taboos surrounding the subject.If he cannot earn influence through moral means, he will make his family proud without morality. Power is power after all.
Name: Jul'dama Snakeblood Age: 20 Gender: Male Social Status: Nobility Maa'jhick: Novice necromancer- able to reanimate a weak skeleton/corpse and able to use basic poison magic. Has some skill with elemental magics although he is rusty as most of his time is spent studying necromancy. Profession: Scholar Race: Drast Height: 6'1 Weapons/Gear: Wears simple black scholar robes that are adorned with various expensive silver markings, also has several rings on his hands. Has a average dagger on his person at all times although it's mostly for show, or for preparing corpses. Pets: N/A arguably his occasional summoned servant. Appearance:
Physically Jul is relatively skinny and has an eerie presence to him.
Additional Info: Jul'dama was born into a noble family of Drast. The family expected much of him even as a child to increase the families wealth and influence. While his brothers studied commerce and combat Jul was always more of a bookworm and spent much of his time studying,his various tutors praised the youths academic successes but was often overshadowed by the wealth being brought in by one of his brothers or the constant success and promotions of his other brother in the military. After an argument with his father over the issue he left home promising when he returned he would have proven himself to his family. It has been almost a year since then and while Jul'dama has earned a reasonable wealth for himself using his family name and arcane ability, he has done nothing of true not. In desperation, and out of a curiosity that has nagged at him for years, he has began studying necromancy despite the taboos surrounding the subject.If he cannot earn influence through moral means, he will make his family proud without morality. Power is power after all.
@Metadude hmmm I may have an upper class family with high expectations from their children so my character started dabbling in the darker arts to try and contend with his siblings. Gives my character alot of options for future development. Hmm having him be nobility could set the stakes higher.