Name: Lady Gwyn-Saven of (insert fancy estate name here)
Race: human
Text Color: 00a651
Special Skill:
Intuition.
She is attuned to the natural magical field in the same way animals are. She can sense changes in weather and people emotions/intent (to a degree. She doesn’t often get specifics but rather good or bad feelings about people). She is also capable of matching the social energy of others. She is also skilled at understanding animals.
A dragon of hers would be something of a shapeshifter to match her animal like intuitive abilities.
Ambition/Dream:
While she is able to fill her life at the estate with interesting activities and projects, she has become rather aimless in life as she has little concern for her personal needs and few avenues to help others meet theirs. An adventure will likely awaken her personal drive and give her purpose.
Personality Traits:
Gwyn does not hold much of a consistent personality and it varies much depending on the situation. She is equally capable of being boisterous and impulsive as quiet and calculating.
Childhood: (Backstory stuff)
Gwyn is from a small collection of communities that exist on the outskirts of Carnatia and near Phospholite generally referred to as the "woodspeople". This land is heavily forested and largely left wild. It is scarcely populated and the people who live here are left unbothered by census or draft. The war largely does not affect them much beyond affecting the trades they make with those from the kingdom of Phospholite.
They are also culturally separate from the rest of Carnatia. They still natively speak the old language and that can make other Carnatians suspicious of them and generates a variety of rumors (they talk with the fae, are fae, are part fae, are witches, etc). If fae do exist it is not unlikely that these rumors hold some truth.
Gwyn grew up living with her mother who served a village as a wise woman.
Adolescence/Training: (Backstory Stuff)
In her teenage years Gwyn’s mother died. Before she died she instructed Gwyn to go live with a duchess she knew. The duchess was indebted to Gwyn's mother who cured an illness she had when she was younger and thus took Gwyn in without issue. Here she used her intuitive skills to assist herself in the grueling task of learning how to be socially acceptable in high society.
Adulthood/After Completing Training:
Gwynn continues to live with the lady. She is well educated and often bored. She is decent friends with her adoptive siblings, various servants, and a stray cat.
Notable Family: (Only list family members if they’re important to your character’s story and you intend to have their family brought up in campaign more than side comments. Please list your relationship to them.)
The duchess Eleanor.
Notable Figures: (Non-family members with the same restrictions as above. Please list your relationship with them.)
Felix the cat. Lives on the duchess’s estate though knows the surrounding city well. Seems to understand humans much more than he would let on. Is still very much a cat.
Character Themes: (Abstract ideas that represent your character in some way or another. I.e. Light, Darkness, Freedom, Family, etc. Both visual elements and gameplay wise.)
Multifaceted. Trust. Control. Stained glass. Animals. Flora.
Character Tragedy: the death of her mother and drastic change in environment when she moved to live with the duchess was traumatic. She has a hard time trusting people and will hide many aspects of herself.
Character Flaws: i will be writing her drawing on many of my own experiences with combined type ADHD. She can be impulsive, unfocused, unmotivated, lack self control, struggle to communicate, etc.
Hobbies:
She enjoys archery, hand to hand and pole-arm combat, horse riding, and reading books on plants and herbs.
Appearance:
Picrew credit: BrightGoat’s picrew hell
(by YuuHyena on toyhouse)
Tallish. Androgynous build.
She has a flat and masculine voice most of the time.
Race: human
Text Color: 00a651
Special Skill:
Intuition.
She is attuned to the natural magical field in the same way animals are. She can sense changes in weather and people emotions/intent (to a degree. She doesn’t often get specifics but rather good or bad feelings about people). She is also capable of matching the social energy of others. She is also skilled at understanding animals.
A dragon of hers would be something of a shapeshifter to match her animal like intuitive abilities.
Ambition/Dream:
While she is able to fill her life at the estate with interesting activities and projects, she has become rather aimless in life as she has little concern for her personal needs and few avenues to help others meet theirs. An adventure will likely awaken her personal drive and give her purpose.
Personality Traits:
Gwyn does not hold much of a consistent personality and it varies much depending on the situation. She is equally capable of being boisterous and impulsive as quiet and calculating.
Childhood: (Backstory stuff)
Gwyn is from a small collection of communities that exist on the outskirts of Carnatia and near Phospholite generally referred to as the "woodspeople". This land is heavily forested and largely left wild. It is scarcely populated and the people who live here are left unbothered by census or draft. The war largely does not affect them much beyond affecting the trades they make with those from the kingdom of Phospholite.
They are also culturally separate from the rest of Carnatia. They still natively speak the old language and that can make other Carnatians suspicious of them and generates a variety of rumors (they talk with the fae, are fae, are part fae, are witches, etc). If fae do exist it is not unlikely that these rumors hold some truth.
Gwyn grew up living with her mother who served a village as a wise woman.
Adolescence/Training: (Backstory Stuff)
In her teenage years Gwyn’s mother died. Before she died she instructed Gwyn to go live with a duchess she knew. The duchess was indebted to Gwyn's mother who cured an illness she had when she was younger and thus took Gwyn in without issue. Here she used her intuitive skills to assist herself in the grueling task of learning how to be socially acceptable in high society.
Adulthood/After Completing Training:
Gwynn continues to live with the lady. She is well educated and often bored. She is decent friends with her adoptive siblings, various servants, and a stray cat.
Notable Family: (Only list family members if they’re important to your character’s story and you intend to have their family brought up in campaign more than side comments. Please list your relationship to them.)
The duchess Eleanor.
Notable Figures: (Non-family members with the same restrictions as above. Please list your relationship with them.)
Felix the cat. Lives on the duchess’s estate though knows the surrounding city well. Seems to understand humans much more than he would let on. Is still very much a cat.
Character Themes: (Abstract ideas that represent your character in some way or another. I.e. Light, Darkness, Freedom, Family, etc. Both visual elements and gameplay wise.)
Multifaceted. Trust. Control. Stained glass. Animals. Flora.
Character Tragedy: the death of her mother and drastic change in environment when she moved to live with the duchess was traumatic. She has a hard time trusting people and will hide many aspects of herself.
Character Flaws: i will be writing her drawing on many of my own experiences with combined type ADHD. She can be impulsive, unfocused, unmotivated, lack self control, struggle to communicate, etc.
Hobbies:
She enjoys archery, hand to hand and pole-arm combat, horse riding, and reading books on plants and herbs.
Appearance:
Picrew credit: BrightGoat’s picrew hell
(by YuuHyena on toyhouse)
Tallish. Androgynous build.
She has a flat and masculine voice most of the time.