Avatar of Rai
  • Last Seen: 3 mos ago
  • Joined: 11 yrs ago
  • Posts: 1878 (0.49 / day)
  • VMs: 7
  • Username history
    1. Rai 11 yrs ago
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Status

Recent Statuses

2 yrs ago
Current I need an AI generated RP partner.
3 likes
4 yrs ago
"Oh! Ofcourse!" Famous last words.
4 yrs ago
Pixar films can change your life.
1 like
5 yrs ago
Only a rp can turn 4 days into 4 years
4 likes
5 yrs ago
Interested in creating an OC with limited options and fighting others in a test of skill and wit? roleplayerguild.com/topics/…

Bio

Join my Discord. 18+ discord.gg/Ac9WA3t



A little about myself and why Im here. Im an adult mid twenties with a serious addiction to fantasy stories and art, metaphysics and dimensions. Plus history and politics. My stories rarely involve fairy dust and rainbows. I aim to reflect the deepest and rawest parts of humanity into my work. Then have it reflect back to others.

Check out my album on here with my sketches.

I have a roleplay called Ascension.
A tale of 7 bloodlines. 5 elements combine with Dragons & Seraphim. Mix them as you will. Then explore and create in a changing world. I've out years of thought into this roleplay. If you're looking for a high fantasy with a active GM. If you love long term roleplays, ones where characters grow old and die. Here you go. roleplayerguild.com/topics/171791-asc…

Commissions page
roleplayerguild.com/topics/177255-rai…

Most Recent Posts

@KabenSaalSoon. I'll open it but I'll keep working on it as we go. Like a beta.

Added


To front page under kingdoms.
Updated front page some. Added profiles of Kings and Queens to the Kingdoms section.
My bad didn't answer your dice question. The dice you get and the bonus number are constant and can only be raised through experience or items. Or some other booster.
Ofcourse you can hell I think the majority will be Demon. But By Demon I only mean to describe their look. They all are Descended and you can have them look almost anyway you want but as long as it follows the general appearance of their ethnic group (Tyro, Nayu, Lassa, Sol, Oro, Seraph & loosely Dragon) though you can mix the ethnic lines for more original appearances. The typical Descended look are like this.

Descended- Demon appearance
Female - deviantart.com/art/Dragon-Caller-84472..
Male - deviantart.com/art/Half-Dragon-370022921

Descended - Dragonkin appearance
Male - deviantart.com/art/Lizard-man-288986161
Female -
deviantart.com/art/Calliope-454046513

All having a mixture of Seraphim and Dragon in them. Some more oc pne than others. The majority however look like Demons. This is what makes a Descended
Making some basic character stat examples

Strength: 1d4+2
Endurance: 1d6+3
Dexterity: 1d3+1
Agility: 1d4+2
Perception: 1d5+2
Accuracy: 16d+3
Wisdom: 1d3 +2
Intelligence: 1d4+2
Physical Density: 3+1+1 (Armor + Armor proficiency)
Resistance: Heat4+1 (+Armor) Cold-1 Electric2 Poison2 Magic1
Luck: 1d10
Charm: 1d3+1
Soul: 1d4+2

Armor: Fotian Grunt Armor
Type- Full Body
Substance- Dragon hide & Steel
Resistance- Fire +1 Physical +1
Condition- Good
Ability- None

Weapons:
Type- Heavy sword
Substance- Steel blade. Iron and cloth wrapped handle.
Resistance- +1 Physical +1 Fire
Damage Output: 1d7+3 (Add Strength bonus)
Condition- Good
Ability- None

Spells-
Type: Fireball
Substance: Fire
Damage output: 1d6+3 (Add Soul Bonus)
Requirements: None
Ability: Explosive. +4 Fire Dmg.
Thanks I'm working on both the story and the system. I figure automatic rolls will make things more interesting in the role play. I'm trying to implement it in a way that it isn't based on luck of the dice as often as your characters abilities and how you use them.
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updated lore

@Kibaro
Ok. I plan on just making the dice rolls and such for everyone for the most part. If thats ok with you guys. I just want you to focus mostly on the roleplay.

Ill even make the stats for each weapon, spells and more. In combat it will be based on your weapons damage output roll plus your strength or dex bonus. Spells will depend on intelligence and wisdom.

But as you play and try to attack someone ill let you know if you hit or miss and how much damage you did etc. Ill link to my rolls so you can see it.

Luck will be something ill play with in the background behind each attempt at something. Its a free chance to get what you want if it rolls high enough for you. Though I may scratch it off completely.

Strength:
Endurance:
Dexterity:
Agility:
Perception:
Accuracy:
Wisdom:
Intelligence:
Physical Density:
Resistance:
Luck:
Charm:
Soul:

Weapons:
Type-
Material-
Damage output-
Condition-
Ability-

Dumo

Stats-
Strength:
Endurance:
Dexterity:
Agility:
Perception:
Accuracy:
Wisdom:
Intelligence:
Physical Density:
Heat&Cold Resistance:
Luck:

@Kibaro Good insight. So it's basically like this. If you are not fast enough to match the movement speed of the one you are attacking you're most likely not to hit. But if you do match it you have to be accurate enough to score a hit on a moving target.

I agree that if you fail to be faster than the attempt to harm on your person you should be hit. Accuracy may be overdoveg it in physical close combat. Projectiles however will have an accuracy roll.

Good suggestion. Ill test out agility vs agility rolls more.
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