Avatar of Rai
  • Last Seen: 3 mos ago
  • Joined: 11 yrs ago
  • Posts: 1878 (0.49 / day)
  • VMs: 7
  • Username history
    1. Rai 11 yrs ago
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Status

Recent Statuses

2 yrs ago
Current I need an AI generated RP partner.
3 likes
4 yrs ago
"Oh! Ofcourse!" Famous last words.
4 yrs ago
Pixar films can change your life.
1 like
5 yrs ago
Only a rp can turn 4 days into 4 years
4 likes
5 yrs ago
Interested in creating an OC with limited options and fighting others in a test of skill and wit? roleplayerguild.com/topics/…

Bio

Join my Discord. 18+ discord.gg/Ac9WA3t



A little about myself and why Im here. Im an adult mid twenties with a serious addiction to fantasy stories and art, metaphysics and dimensions. Plus history and politics. My stories rarely involve fairy dust and rainbows. I aim to reflect the deepest and rawest parts of humanity into my work. Then have it reflect back to others.

Check out my album on here with my sketches.

I have a roleplay called Ascension.
A tale of 7 bloodlines. 5 elements combine with Dragons & Seraphim. Mix them as you will. Then explore and create in a changing world. I've out years of thought into this roleplay. If you're looking for a high fantasy with a active GM. If you love long term roleplays, ones where characters grow old and die. Here you go. roleplayerguild.com/topics/171791-asc…

Commissions page
roleplayerguild.com/topics/177255-rai…

Most Recent Posts


H@Ashevelendar@Dark Light

Need y'all to post them CS. I'm mostly done with everybodies stats I'm on the last one which is. @Lord of Evil

Also working on the rules of combat which should be posted soon.
@Rai another question, how do we use our skills/abilities?

For example, Kuvira "picked"/trained in
<Snipped quote by Kibaro>

how would those manifest? are those passive or do we need to "activate" them, if so, how long would the activation remain? x number of hits? depends on RP and dice rolls? please let me/us know


Most abilities are passive. However if you chose to alter the ability (by conditioning it either into a stronger version or a more versatile one) then there are limits to it. Such as your hardening ability. You have, like others of Oro or Dragon blood, harder exoskeletons. Yours however is I would say more advanced, able to become even harder for a momentary amount of time. This won't drain Stamina, I've thought of this ability for other characters already. But it is a once a day ability, lasting for merely minutes. I'm working on everyone's abilities and skills on a extended stat sheet right now.
@Dark Light
I included it in your stats. You have strength that's expert level or higher due to this gift. You have the second highest strength amongst this squad.

Skills and proficiencies will still be added to boost your rolls for certain things.

Ok so life is what I've been thinking over and I've decided on a system.

Endurance- Your health will essentially be your ability to withstand. Your endurance will be 16 + your defense bonus. An attack of 1 damage will not affect your endurance. But one of 2 will mark off a single point from endurance. Physical attacks of your own will also drop your endurance. If you have no skills or proficiency in stamina training an all out attack from you will drain you. Every three movements will drain an endurance point. Every two attacks will drain an endurance point.

As I told pineapple you can all either on me or talk on here. Though I prefer pm. To discuss what you will do in the roleplay. Be it walking to unknown areas or talking at length with npcs. We will summarize it for ease and then you can turn it into a full reply in the IC
Oh he'll yes we Will roll for dancing. If it's too low you will hurt yourself though. Most rolls will be for combat. But sneaking, hunting, etc will count too.
Random Question:
Do you believe your characters can survive a dance party?
HP - The amount of damage one can take before falling unconscious. Damage drains ones stamina in battle. Only through experience with withstanding pain can one hope to overcome more pain in the future.

As 1 is the weakest damage one can take or give. X12 this weak attack however and it grows to a single deadly strike. The Average individual can only withstand 12 points of damage. This is without training. A trained individual can withstand x16 and this is the starting minimum of a novice. You will then add your Defense Bonus to your 16 HP to get your official HP.

WIP
Not fully satisfied with this though. I'll get back to it in a minute.
@Rai what's our HP btw?


That 3d Model looks tight.
I'm working on Hitpoints. It's generally going to be based on if you take too much damage. Having 1hp with ten swords inside you aint going to fly here. "Tis but a scratch". I'm mostly going to be using common sense. But numbers will still be applied.
@Rai The whole time I was thinking "I'm sure it's simply really quiet to trick me into turning it up and then it'll blast my ears out, better have it down low." And then that never happened and I didn't really hear it.


It was a prank bro
Rules of battle:
Strength - This indicates ones abilities in physical feats of power. Lifting, pushing, climbing, pulling and other similar forms rely on this. Weapons such as hammer, great sword, big shield, and armor use this stat. Strength is the most basic of the stats.

Dexterity - This indicates ones abilities in skilled tasks. The flexibility of the wrists for example. Certain weapons like a sword, staffs, spears, bows, daggers all rely on this stat. Ones agility and accuracy are also dependent on this stat the most.

Defense- This is your physical density and your overall ability to defend against attacks. This will subtract the damage outcome of your opponents successful attacks. This is mostly limited to physical attacks. Elemental attacks and other magical forms of attack may bypass some of your defense specially if you have no affinity to the element.

Intelligence- This is how high your IQ is. Manipulations mostly rely on this. Such as healing, elemental manipulation, and psychic abilities. Some things will require a level of intelligence to succeed such as learning new manipulations.

Wisdom - This is how much you know from experience and observing the world. Manifestations depend on this the most. Tapping into the outer realms requires a focus only the wise have. Through meditation and a inner understanding of the doorways that lead to these realms. To conduct manifestations one must feel their desire and bring it to reality. Learning new manifestations require wisdom.

Charm - Your ability to talk and make friends. Requiring neither intelligence or wisdom to make one enjoy your presence. Almost to a hypnotic point. The silver tongue can casts spells without conjuring anything but their energy of attraction. To command dragons better, convince people, debate, inspire and more requires charm.

WIP
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