A little about myself and why Im here. Im an adult mid twenties with a serious addiction to fantasy stories and art, metaphysics and dimensions. Plus history and politics. My stories rarely involve fairy dust and rainbows. I aim to reflect the deepest and rawest parts of humanity into my work. Then have it reflect back to others.
Check out my album on here with my sketches.
I have a roleplay called Ascension. A tale of 7 bloodlines. 5 elements combine with Dragons & Seraphim. Mix them as you will. Then explore and create in a changing world. I've out years of thought into this roleplay. If you're looking for a high fantasy with a active GM. If you love long term roleplays, ones where characters grow old and die. Here you go. roleplayerguild.com/topics/171791-asc…
Character sheet example. Does not have to be nearly as long.
Name: Allo Niscent
Age: 80
Bloodline: Oro
Pet:
Appearance:
Despite Being a Oro she has no wings. Her body is slender and her flesh appears soft and delicate. Her horns and scales however are bright and luxurious like polished stone. Her visible scales are clear and white like diamonds. Her form commands a sense of purity, luxury, and feminine power.
Abilities: Her diamond like scales are as hard as steel. Her other not so noticeable scales are softer and is seamless with her delicate flesh. But she can harden her entire body to the point her entire form is more resistant to damage than steel and instead becomes much like diamonds. Her very form shimmers when she activates this to its full capacity.
Spells: She can summon her spear from a open portal whenever she chooses. She can open portals around the spear to allow it to pierce whatever is within a mile radius of her and within her sight. Effectively striking from any angle she wishes even from a distance.
She can open a portal to where ever she wishes that she has previously visited with her spear but it suspends the spear from her grasp for as long as it remains open.
She can summon wind or earth from wherever she wishes by tapping into her soul. The larger the amount the more soul she can produce. She can even summon weapons made from different metals or earth.
Experience: Until the age of 20 she had no experience with weaponry. All of her great early victories in combat did not involve a weapon of her own. She used dragons to fight and she did so very well. Mastering strategy games was her passion since childhood. This makes her a formidable tactician as she has played a form of chess with many great minds across royalties. Since she was 20 she trained with a spear and light shield. Her master was her father.
A royal guard for Gaia who knew just how much strength was commanded of their supreme leader. She trained hard and well. Becoming able to defend herself in sparring matches against her father. When she completed the trials and became Queen she began training from age 22 onward. Her new master was the previous King's Royal guard trainer. Her skills with spear and shield became formidable even to masters. Since she became Queen at 22 she was also trained in using her soul.
She always enjoyed the beauty of stones, but not she could mold them. Learning to harden and soften earth matter. She also learned to control wind, but to a lesser extent but still very powerful. Her master was a Dragon that lived on the peak of the mountain. Through out her time as queen she trained with spears. The spear of choice she used was the one bestowed upon the supreme ruler. She learned how to tap into its manipulating properties and has been mastering it ever since.
History: She was born in a decent family. The closest to royalty was her father whom merely worked as a guard for some of the royals. He was a stern man who made sure to keep his several children in check. He trained his sons to be strong warriors like him and his daughters to be servants. But it all changed when his daughter Allo began to grow. She had a natural beauty unlike even her sisters. This coupled with her love and charm of feral Dragons. He soon began to change his outlook on the male female dynamic as she grew older. She commanded her first feral at such a young age that it was like her very essence directed the beasts. Her accomplishments soon outweighed her very own brothers and without a single day of training from her father. This made him very proud of her. But she would only continue to astound her family.
She spent her time beyond studying training dragons for people to ride. Through her travels to tame more exotic dragons however she found her passion for using dragons to protect people. As a group of slavers using ferals as weapons to attack a village below the mountains she used her charm to turn the ferals and save the village time for help to arrive. She continued her studies at home with private teachers and soon found herself the recipient of special treatment from many. It was not until her 20th birthday did she learn why. She was to join the trials to become queen.
The trials were among the most beautiful of Oro women who had rare features. One looked like ruby, one sapphire, and so on. She was the diamond. The trial for King was among the strongest and wise Oro men who too had rare features. The first trial for the Queen was much like the trial for King, with combat, and in this she was besting the others. The final trial was for the victors to approach the legendary dragon of diamond scales. Its kind is only alive within the halls of Gaia's kingdom and as such is the final judge of their leader. Even more so it was the pet of the previous King and Queen. It sniffed her well and soon found its ferocious presence calmed. It turned to the would be King and after a few strong wiffs it bellowed a strong sneeze. It then opened it's jaws and nipped off the head of the ambitious man. He did not pass but she did. After this no man was willing to attempt the trial for King and most decided after some time a Queen ruling alone was not bad.
Her time as Queen was spent honing herself. She was instructed by the wise ones of the mountains to seek the tip and meet the teacher who could move mountains. She found the journey easier with the help of her companion, the dragon that placed her in her position. But it was beyond the clouds. Soon she found another mountain top to climb. However, as it moved she was startled to see that the massive shadow above the mountains tip was a massive dragon clinging to the mountain. To make things worse it did not speak any language. It simply shook everything and whipped around winds like pure chaos. Yet she did not return down the mountain and neglect her duty. She instead challenged its power with hers and began to, through trial and error, learn how to communicate with this Godly beast.
After many years of going and leaving the mountain tops she was honed in her power. Yet she mentions how weak she is to her master no matter how hard she tries. Her old dragon companion died and its body was turned to armor for her. But she does not wear it unless it is necessary. She raised its offspring to be her new companion and she loves how loyal it is to her. Her years growing has taught her many lessons in ruling and yet she does not take it at all too seriously. She mostly sees herself as an idol to be worshiped and does her duty to be so and a large part of it is helping her people become as flawless as her. Since she has become Queen her troops are more diverse and tactical yet she tries to keep Gaia a secluded place from too many travelers. Preserving its mystery and beauty.
She has had many men wanting to become her King. Though her status makes most royalties beneath her. Her wealth is rarely matched by any other. So her interest in Magnix is from a sense of equality. His legendary status makes him a match in her mind. However she does not want to risk her people or her power for a relationship.
@ShwiggityShwah A Oro hunter using newfangled technology from Fotia with a trusted mount. Give her a fur coat to tackle the cold on the mountain sides and its a winner so far. She'll be helping bring such technology to prominence across Gaia if she's successful. I like the concept.
@ShwiggityShwah Flintlocks rifles and pistols with a possible magical kick are available. Not wide spread however all over the land. These weapons are only made in Fotia. Again flintlock weapons are more available. Quick succession firing weapons such as revolvers are rare to none existent. Those who rely on these types of weapons are few, new and unique to this era.
As for pets you can choose a flying mount, or any mount. Most mythic creatures exist here. I only get into it if the pet is meant to be a weapon.
This world is small. The land is not connected to nor do their waters share seas with other lands. Far out on the horizon is nothing but titan sized mountains that dwarf what previously is known. Like a wall they keep all safely inside. As a result none know what is beyond the walls. Those who do hold forbidden knowledge. Texts from Ancient Relics have called what is beyond the walls as no less than pure chaos.
All sorts of mythical beasts exist on these lands. They are however dwarfed by the various dragons that dominate the lands. Thus most mythical beasts are rare or scarce. Wild life matches these beasts and thus even normal creatures like Deer or wolves are enlarged, up to several fold in some cases. Trees and vegetation grows to scale with this. There are still normal sized animals as we know who live in small niches across the lands. However not ever single animal can exist or be found here, just the most common.
The Governing powers all rely on the Kingdoms and their lordships, the Kings and Queens. Only those born within or well connected enough to become a citizen can live or enter into the capitals. The remaining people outside the walls of the lands are under serfdom. These people who farm and feed the people within the cities are known as Nomads. They reside outside as farmers living off the land and harvesting many crops under the control of their lords. However they do at times move from place to place, still under the rule of whomever lands they reside. Two additional hindrances on the nomads are the dragons and the bandits. Both want nothing more but to feed off of them. This makes the protection from the Kingdoms appealing. While still life within the cities are safe and plentiful.
The Kings and Queens are the main authorities of power. But like gods they are only considered seeking if the interpretation of their discernment is not replicated by the high judges appointed by them. These judges are either relatives or other high bred families with close ties to the current Kings & Queens. As such they receive a form of diplomatic immunity. Each citizen is given rights to see a judge and go through trial. Those outside the lands are free game even if their slaying are well known. The only who live within the cities are the slaves of a citizen and these slaves have no rights.
Underneath the high judges are those with family or friendly ties to the high judges or the kings & queens. They are received as royalty and receive a form of diplomatic immunity themselves. Though blatant harm of a citizen is still punishable by death. This is why many of these ilk are inclined to perform in important roles. High commanders, royal tamers/ slavers, treasurers, diplomats, and more. This extra net of importance allows even more over look of their wrong doings.
The remaining powers are the enforcers and those with other important tasks. The guards and soldiers are the enforcers and every kingdom has them. The mystics, spies/ informants, religious & historical scholars, assassins, elite & royal trainers and more are people with important tasks who are considered higher than your average citizen. Though no citizen is beneath many slaves. There are only the slaves of the arenas that get recognition enough to become more important than a citizen. Though these cases are rare and short lived.
The Divine are looked upon as gods, but many believe various things for various reasons.
The branches of beliefs are as such. Most of those of the anthropomorphic form and of those who are dragons among descended believe in a eternal dragon and that the dragon lords of before were eternal gods that live elsewhere now. This eternal dragon however exists and has always existed within the planet and is the nourishing force behind their souls and the powers they wield. Those who die and do not ascend return to the dragon to nourish it for reproducing a new life.
The descended believe that the divines are their god. He looks after them from afar in many different ways. However his presence is within each of their souls allowing them to do manipulations and manifestations. They consider that they all ascend in some way or another. Those who do not return however are taken by the seraphim to his kingdom in the heavens above. Though many pick and choose which are worthy of ascension, and those who do not get to his kingdom are taken by a hungry dark spirit that resides in the shadows.
There are those who follow the belief that the blood of a seraphim grants power beyond that of their god. That there can be a way for new gods to form through this. By combining blood and harnessing the inner most power of the soul one can ascend without dying. These believers are secretive. These people are all members of the Therosi. A silent but terrible faction growing into a cult and perhaps if they are right a god hood.
Intimacy through out the Descended world is open and experimental. There are no laws against any sexual activity between two consenting individuals who are citizens. Slaves and noncitizens of any Kingdom, or are not important in some manner to a capital, do not require consent to be used sexually by any citizen. Though noncitizens who are important may be reprimanded their overall penalty will be a slap on the wrist. If a slave rapes a slave that is up to the owners to judge. The majority of Descendants are hetero, the second majority are bi, then homo, and finally everything else in a smaller percentage. There is very little to no shame for exploring sexual ideals and exploits. As Descended often enjoy new and exciting things as long as it is pleasant.
Only Royalty and Lords find it distasteful to divulge in hedonism. Causing those beneath them a sense of shame unknown to the those of no high class.
Art was founded by the Dragons. Painting stones and other solid rock to create symbols. It evolved to a form of media and writing over time. The Dragon Gods were pleased by its development. They wanted more designs and felt that art holds an aura. Each God, or Ruler, designed their own forms of art to symbolize their aura, their essence. Horrid, beautiful, calm, and more feelings were expressed through different mediums. Resulting in the many different forms of art to this day. The innovators of technology and art are the Tearians, the Lassa kingdom. With their technology to create visual art through lights, and music based on pure technology. All other forms of music in the world is traditional and old world. Only the Lassa have modern and advanced art and music.
Fotia - The erected volcanoes play a part in their culture. Their most absorbed medium of art is physical art. From Martial arts, dancing to juggling and fire spitting. Any physical activity that can put people in awe is art to Fotians. Even the bloody battles of the arenas. Gaia- Their most appreciated art form is sculpture. To form earth or matter into master pieces. From pottery and building structures to dolls and royal busts. Forming something from matter to depict something is the Gaians choice of art. Vrondi- The chosen form of art of the people of Vrondi is a direct result of their love of colors. The multiple colors formed by light and its reflections. Rainbows are adored. They use their access to many different colors of plants to create paint. They use this paint to make pieces of art that are colorful. There's never enough paintings and never enough colors. Nero- The art of the blind are words. Poetry and symbols on paper able to be felt when touched. Words that can form meanins that reach directly to the soul. The expansion of vocabulary is their specialty. The majority word recordings are done by the Nero. However they primarily use their knowledge amongst themselves. Only selling their works which later become staples of the rest of Descended kind. Tearianaris- The Tearians are a heavily technological society. This makes their art fairly vast in mediums. However their main attraction is their use of electric sound waves to create music. Able to replicate the majority of melodies, and even record and project voices. This is the closest to modern music.
All stones that are known exist in this world and has equal value in Descended eyes as our human eyes. However each stone is used as a form of currency. There is a main form of payment and that is the Fotian gold coin. It is marked with a dragon on one side and the bust of a Descended on the other. The Fotians with their lava usage are able to melt down the rare stones to currency. They are the main providers of clean simple money. The rest of the lands welcome the gold, silver, and even diamond coins created by the Fotians. However the Merchants Guild still holds most of the wealth of Descended kind. Besides the Kingdoms.
You're welcomed to join a open world with fantasy brimming to its very fibers. Get lost in this mysterious land. Discover lore. Fight, survive, find love, make enemies, change the world. The premise is to choose a bloodline and join as a character of your choice. Someone who is a bit new at fighting, or a novice even is just as viable as someone who is well trained. Though death is possible in this world I want to see characters grow.
Use your characters motivation to keep them going through out their journey from place to place in this world. Due to the number of various things that can be done and the actual time needed to travel place to place will make this roleplay long term. The world is mapped but when traveling things will likely occur. So traveling will not be boring.
The people you will be playing with. The Descendants, will be varying in looks depending on their bloodline. The idea is to have a diverse cast of characters who can learn from each others differences. This will require you to play as a descendant than just a normal human. Being a descendant means being more attuned to the elements in some way and living a more natural yet structured life. Think of a clash of ancient Greece and medieval days with magic, magical technology, and steam punk technology slowly budding in.
These are the Descendants and their bloodlines.
Tyro image Tyro / Fire / Earth Born of the volcano. Rulers of Fotia. A kingdom built within in-circulating volcanoes. Their activity is kept to a minimum due to the heat's transfer. Blessed with knowledge the Fotians have forged technologies to improve their situation. Trains, elevators, and explosive powered projectiles. The early stages of steampunk technology has risen to prominence within their land. Despite their love of physical combat, lack of attire due to the heat of their land, and desire to constantly hunt dragons. Their element is fire.
Nayu Image Nayu / Darkness Born of the shadow. Rulers of Nero. Elegant aristocratic people who live mostly by sound rather than sight. They are the most finely clothed of descendant races. Their solitude within their dark underground kingdom has left them isolated. Underground caverns that stretch out endlessly into the depths are found throughout their lands. Including terrible Basilisks. Many born blind and cast aside unless able to be cured. They are the creators of fine musics, text books that use touch, and the blood selling trade attracts strictly Nayu buyers, because of this many fear their blood drinking. Their element is darkness.
Image of Oro Oro / Earth / Wind Born of the mountain. Rulers of Gaia. Many Oro are born with wings, claws or tail. A rare few are born with jewel like scales on their skin. They are also known for having superior strength. High atop the mountain peaks sits the stone towers of the ancient rulers. Dragon statues. Hardy and unscathed yet beautiful and rare. Very similar to their people. The Oro of Gaia have the most massive royal palaces. Ones big enough to house their many pet dragons. The Oro have a kinship with dragons and even protect the wild ones that live behind their mountain. The Oro are known to have thick hides and thick heads. Given their high altitude they also wear thick coats and are the main buyers of furs. Their elements are earth and wind.
Sol Image Sol / Light Born of the sun. Rulers of Vrondi. The Sol have a king who the land itself was named after. He has lived since before the ancient war and has remained as a ever lasting spirit. The Sol do not wear much. Their lives revolve around sunlight and they are able to replenish their bodies with it. Their land is a place of rest where they protect the small number of seraphim within the lands. Plants are also under their command and they live mostly eating them. Vrondi itself is a extremely lush jungle with vegetation and fruit a plenty. Their homes always have vines or flowers sprouting around. Their element is light.
Lassa Image Lassa / Water / Electricity Born of the sea. Rulers of Tearia. At the oceans floor near the oceans surface sits a city within a dome. The dome is filled with air which allows foreign blooded descendants to visit though very few do. The waters belong to the Lassa even if they contend with pirates the most. Many Lassa are born with webbed hands and or feet making walking on land hard. Yet their ability to breathe both water and air is a minority, a special fish once found can grant one the ability to breathe air. Within the depths of the ocean they have found remnants of ancient magic that worked like technology. Much like a budding Atlantis Tearia is able to use underwater vehicles, rapid fire projectiles and have their own weapons forged through countless experiments. The capital is blocked off by two large mountains and is only accessible through a drenched murky cave. There are small islands surrounding them. Their element is water.
And these are their ancestral blood.
Seraphim / Divine Born of the Divine will. These are the rare few born with seraphim blood. They are sought after for their pure looks. Their tender flesh and smell and their connection to the divine. The highest worth of slaves are seraphim ones. They are often born with wings and or a halo. Seraphim find it hard to impossible to hide their bloodline. the Divine is their affinity.
Dragon / Chaos Born of primal chaos. Dragons are not stupid. Though many run in the wilds without a bit of knowledge of the descendants a few dragons remain in the know. Some remain from times of ancient. Some Dragons know good magic. Can transform into a descendant and live among them. Having Dragons blood is hard to hide for the most part though the destructive power is not to be trifled with. Primal Chaos is their affinity.
There are six organizations. The majority act in the light of day. Two however are shrouded in mystery.
Forthright Groups The Sureiya / Dragon Slayers / Fotia's Dogs The guild for Dragon slayers and swordsman. Magnixx is also the leader of this group for his forefathers are the founders who used the heat of their natural environment to forge weapons to slay dragons and other beasts. Only the head of a full grown feral dragon however can earn you a place here. Represented by a flaming sword.
The Aion / Seraphim Knights The supporters of angelic beings forced to work in secret due to the Therosi Guild. Their leader is a Seraphim named Mirror. Represented by a blue feather.
The Taxi / The Healing Church / Purifiers / Knights of the Sun The guild for the followers of healing and order. Their leader is king Vrondi and they make most of the security and military force of the Vrondi kingdom.They hunt and destroy cannibals, mass murderers, abominations, and heal and aid the sick with a combination of healing remedies from all over. They often work closely with the Vrondi and Aion. Represented by a green sun.
The Magoi / Spell casters Society / School of the spell channeling arts Spellcaster alliance. Must know at least 4 spells to enter this guild. They produce spells and collect knowledge on all spells. Most spells people learn to master come from them. All races combine their knowledge to create new spells. They often seek spells that have not been recorded which sometimes made by those outside the Magoi. Represented by a lightning bolt.
Shadow Groups
The Therosi / Blood Mages / Crimson Priests A secretive organization of descendants all over the Edafos who work to capture, enslave and oppress those with near pure angelic traits. They have blood magic that has many unknown uses for what is required to use it. Whispers in the dark corners of dark places have said they have a way to make one immortal. However they seem to be mostly top level slavers. Represented by a Dragon claw grasping a sphere.
The Dolofon / Shadow League / Black hand League of Assassins. Their leader is the king of Nero, Sleeth. Only dropping bodies without a trace on contract can earn you a seat in this guild. They are funded and work closely with the kingdom of Nero. Represented by a red droplet.
The Edafos. The Map of the land. land mass 2460 miles across. Taking about 2-3 months to travel from Gaia to Nero on foot.
Low Res View
Towns and their locations.
Nero / Vrondi
A town best illuminated from dusk till dawn. Several homes rest here. The town is quiet and most business is done indoors. A weapon shop that specializes in silent projectiles and tools for hunting. A bar & inn named 'Dusk till Dawn'. A store specializing in herbal remedies and a doctor working within. Nightrider stables for swift transport throughout Nero. Dolofon second headquarters sits here in eerie silence. Tour guides for Nero's jungles await here for hefty pay to help people survive the trip into Nero's capital and back.
The simple town of Twilight. The bar and inn and the simple general stores reside infront of the well in the middle of town. The tour guides to Nero's capital and back reside to the west near the towns entrance and exit. Vrondi guards keep watch of this area but do so lightly. The presence of Nayu soldiers linger in and out every once in a while to keep the power over this simple place divided. Those who live here are mostly Sol but many of them have Nayu blood. Thus the town is home to the moonlight sorcerers and warriors, those who harbor both blood and commune at night in the light of the moon. Awakening rare spells and abilities that manipulate darkness and light.
Vrondi
A mother tree giving birth to a bustling town of carefree neighbors. Solar powered technology. A flame burns at its highest center, never ending, engrasped by tree limbs. Several homes sit on and within. A bar & inn named 'Rest Easy'. A store with remedies and food all of the plant variety. The headquarters of the Aion lay within as a adoption center while the Taxis heal within the temple.
First Floor The first level. Homes of those who live in Sunfire. Most are workers and shop owners. Though a home is always available for purchase through the temple.
The second floor. Shops and other essential locations. The shops were open. The temple was busy with injured soldiers. The Taxis were there doing their healing and mending.
The third floor is a circular flat wooden area on top of the tree. This is where gatherings are held by the Taxis and is decorated with stone statues of king Vrondi and angelic beings holding candle lights. The fires here can be seen from miles away sometimes making the tree appear as if it is on fire from a distance.
Fotia
Warm town high grade industrial technology. Gentle waters streaming down its center and used for alternate power. A working class town with busy machines mining and serving an array of functions. A warm mist surrounds this town. A bar & inn called 'Foggy Bottom'. Not hospitable homes as work is the priority. The head of material production for Advanced Apparatuses and their production is centered here. The Town of Blaze. An industrial town that housed mostly Fotians. The other less rarely seen group are Gaians. The flow of earth and fire keeping the machines drilling into the ground both in sea and on land. A mist forming on the waters from the redirected lava flowing beneath its surface through pipes and directed to massive crude machines above the water and within that act as factories to heat metals and shape them for many different needs.
Fotia
Another warm town with a single crevice. Many homes and just about every shop and convenient building is located here. A bar & inn named 'Fire Den' is located here. Homes and simple convenient stores sit on the top. Within the crevice walls are more advanced shops and buildings. Deep below all lies the Therosi Headquarters. Unreachable to the common folk and shrouded in secrecy.
Gaia
Mostly white clean fresh and aired place. A farming town growing fruits and vegetation. Their meats are met through hunting as the people of Gaia do not believe in capturing and imprisoning Dragons. The head quarters of the Merchants guild is here. The town is bustling with merchants and farmers work closely with them. A bar & inn named 'Savvan's Inn'.
Gaia
Another bustling town identical to Pearl but with darker stone buildings and homes. Another Headquarters for the merchants guild where hunting is the focal point.
Tearia
A simple small town with buildings in high places. The guild of the Magoi resides here. Not many homes. The Lassa use the river to go to their capital and back.
Character Creation -------------- Name: Your characters full name and nickname Age: Descendants live longer than humans naturally to about 170 years and don't age from their twenties until their forties. Bloodline: What blood heritage do they have. Split by most prominent if mixed. For example Tyro/ Lassa / Seraphim. Appearance Most Descendants look like humans/ elves but with one or two horns. Their bloodline also affects their looks. For example Dragon blood or seraphim blood will make more or less horns. Seraphim have no horns typically. Group:Which Group do they belong to? Physique: What is their body type? Abilities: What abilities does your character have that are relevant? For example, special durability? Strength? Agility etc. Spells: What spells have they learned? Remain within your bloodline's elements for most of your spells. Pet: Your pet. Nothing too strong. Experience: What has your character done to learn what they know. What level is their prowess in their abilities and spells? Motivation: What drives your character in life and what is their personal goal in this world? Birthplace: Where were they born? If no where specific can be thought of just tell which territory they were on. Extra Info: Anything more. -----------------
Rules Basic rules apply. No Godmoding, Powerplaying etc. This is casual to advanced so at least three paragraphs is needed for each post. No ongoing details of sex and mutilation etc. Some is ok. The IG stands for In Game. What is allowed must be achieved in the roleplay. The descendants range from demon, angel, dragon, and mixes between these. Nothing more or less. The world is as it is, confusing and mysterious. Keep it that way, however your own history and even something like a village can be created to fit it. The overall world must remain the same. Fighting and dealing with death is based on how I decide things should go. But as this is story driven Ill be lax on that as it is not my focus. I dont intend to allow anyone to survive everything either.
Rules for combat
Try not to do these. Its not a big deal if it happens as what makes the most sense story wise will be what will likely happen.
Autohit - Establishing a confirmed hit or contact in the same turn an action was initiated on an opponent is prohibited. Participating parties are allowed to react to any action when applicable, and recipient of a perceived hit is permitted options in response to the proposal of an enemy player in accordance with Play-By Post rules. Ruling An interception may infer an autohit if the receiving party is unable to respond to the action of the proponent.
Godmodding - Control of the opponent or their actions is forbidden. Negation and Immunities may full under this category.
Meta-Game - Using Out Of Character knowledge and information in character. Blatant unjustified actions is prohibited pertaining to precise disassembling of a character or ability/power they control. Retroactions and Precognition fall under this category. Information your character does not have access to constitutes as Meta-gaming.
Precognition - The power to perceive predetermined events is not allowed. Calculations and heuristic creativity is permissible.
Retroaction - To undo an action proposed by the original party in the next post is unacceptable. An action can be cancelled by a player with minimum committal when applicable, but the act of reseting or reversing a previously stated action is disallowed. Example: creating an action, and upon the enemy player's response, deciding that said established action never occurred. Meta-gaming with explicit intent in a Retroaction is forbidden.
The Edafos. The Map of the land. land mass 2460 miles across. Taking about 2-3 months to travel from Gaia to Nero on foot.
Low Res View
Towns and their locations.
Nero / Vrondi
A town best illuminated from dusk till dawn. Several homes rest here. The town is quiet and most business is done indoors. A weapon shop that specializes in silent projectiles and tools for hunting. A bar & inn named 'Dusk till Dawn'. A store specializing in herbal remedies and a doctor working within. Nightrider stables for swift transport throughout Nero. Dolofon second headquarters sits here in eerie silence. Tour guides for Nero's jungles await here for hefty pay to help people survive the trip into Nero's capital and back.
The simple town of Twilight. The bar and inn and the simple general stores reside infront of the well in the middle of town. The tour guides to Nero's capital and back reside to the west near the towns entrance and exit. Vrondi guards keep watch of this area but do so lightly. The presence of Nayu soldiers linger in and out every once in a while to keep the power over this simple place divided. Those who live here are mostly Sol but many of them have Nayu blood. Thus the town is home to the moonlight sorcerers and warriors, those who harbor both blood and commune at night in the light of the moon. Awakening rare spells and abilities that manipulate darkness and light.
Vrondi
A mother tree giving birth to a bustling town of carefree neighbors. Solar powered technology. A flame burns at its highest center, never ending, engrasped by tree limbs. Several homes sit on and within. A bar & inn named 'Rest Easy'. A store with remedies and food all of the plant variety. The headquarters of the Aion lay within as a adoption center while the Taxis heal within the temple.
First Floor The first level. Homes of those who live in Sunfire. Most are workers and shop owners. Though a home is always available for purchase through the temple.
The second floor. Shops and other essential locations. The shops were open. The temple was busy with injured soldiers. The Taxis were there doing their healing and mending.
The third floor is a circular flat wooden area on top of the tree. This is where gatherings are held by the Taxis and is decorated with stone statues of king Vrondi and angelic beings holding candle lights. The fires here can be seen from miles away sometimes making the tree appear as if it is on fire from a distance.
Fotia
Warm town high grade industrial technology. Gentle waters streaming down its center and used for alternate power. A working class town with busy machines mining and serving an array of functions. A warm mist surrounds this town. A bar & inn called 'Foggy Bottom'. Not hospitable homes as work is the priority. The head of material production for Advanced Apparatuses and their production is centered here. The Town of Blaze. An industrial town that housed mostly Fotians. The other less rarely seen group are Gaians. The flow of earth and fire keeping the machines drilling into the ground both in sea and on land. A mist forming on the waters from the redirected lava flowing beneath its surface through pipes and directed to massive crude machines above the water and within that act as factories to heat metals and shape them for many different needs.
Fotia
Another warm town with a single crevice. Many homes and just about every shop and convenient building is located here. A bar & inn named 'Fire Den' is located here. Homes and simple convenient stores sit on the top. Within the crevice walls are more advanced shops and buildings. Deep below all lies the Therosi Headquarters. Unreachable to the common folk and shrouded in secrecy.
Gaia
Mostly white clean fresh and aired place. A farming town growing fruits and vegetation. Their meats are met through hunting as the people of Gaia do not believe in capturing and imprisoning Dragons. The head quarters of the Merchants guild is here. The town is bustling with merchants and farmers work closely with them. A bar & inn named 'Savvan's Inn'.
Gaia
Another bustling town identical to Pearl but with darker stone buildings and homes. Another Headquarters for the merchants guild where hunting is the focal point.
Tearia
A simple small town with buildings in high places. The guild of the Magoi resides here. Not many homes. The Lassa use the river to go to their capital and back.
Join my Discord. 18+ https://discord.gg/Ac9WA3t
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A little about myself and why Im here. Im an adult mid twenties with a serious addiction to fantasy stories and art, metaphysics and dimensions. Plus history and politics. My stories rarely involve fairy dust and rainbows. I aim to reflect the deepest and rawest parts of humanity into my work. Then have it reflect back to others.
Check out my album on here with my sketches.
I have a roleplay called Ascension.
A tale of 7 bloodlines. 5 elements combine with Dragons & Seraphim. Mix them as you will. Then explore and create in a changing world. I've out years of thought into this roleplay. If you're looking for a high fantasy with a active GM. If you love long term roleplays, ones where characters grow old and die. Here you go. https://www.roleplayerguild.com/topics/171791-ascension-3-a-return-to-chaos/ooc#
Commissions page
https://www.roleplayerguild.com/topics/177255-rais-art-commissions/ooc
<div style="white-space:pre-wrap;">Join my Discord. 18+ <a href="https://discord.gg/Ac9WA3t" rel="nofollow noopener" target="_blank">discord.gg/Ac9WA3t</a><br><br><div class="bb-center"><iframe src="//youtube.com/embed/TuJqUvBj4rE?theme=dark" frameborder="0" width="496" height="279" allowfullscreen></iframe></div><br><br>A little about myself and why Im here. Im an adult mid twenties with a serious addiction to fantasy stories and art, metaphysics and dimensions. Plus history and politics. My stories rarely involve fairy dust and rainbows. I aim to reflect the deepest and rawest parts of humanity into my work. Then have it reflect back to others.<br><br>Check out my album on here with my sketches.<br><br>I have a roleplay called Ascension. <br>A tale of 7 bloodlines. 5 elements combine with Dragons & Seraphim. Mix them as you will. Then explore and create in a changing world. I've out years of thought into this roleplay. If you're looking for a high fantasy with a active GM. If you love long term roleplays, ones where characters grow old and die. Here you go. <a href="https://www.roleplayerguild.com/topics/171791-ascension-3-a-return-to-chaos/ooc#" title="https://www.roleplayerguild.com/topics/171791-ascension-3-a-return-to-chaos/ooc#">roleplayerguild.com/topics/171791-asc…</a><br><br>Commissions page<br><a href="https://www.roleplayerguild.com/topics/177255-rais-art-commissions/ooc" title="https://www.roleplayerguild.com/topics/177255-rais-art-commissions/ooc">roleplayerguild.com/topics/177255-rai…</a><br></div>