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    1. RancidHall 6 yrs ago

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With a crack and whiz, the first shot rings out. Red trickles slowly from the smoking hole in his head, the rampart lookout freezes for a moment, before slumping over into a pool of his own blood.

Violent shadows dance across the walls of the vermin kingdom, jagged depictions of the misshapen and beastly creatures haunting the remaining bowels of the industrial complex.

Vic's grin turns to satisfaction, as her modifications to the support beam places the entire section under the whim of her control. A well placed solid impact should make short work of the remaining lookouts, with enough of a cascading chain reaction to disorient the rest.

Unaware, as the ratter's snipped squeaks echo from their last bastion of defense. There's never been a better moment to whip out the big guns. The suspicious grinding of gears and heavy machinery elude to a rather unsettling development up ahead.
C H R O N I C L E R - A L T A I R - A L



"It's you or them..." lost in the memories of sheer harrowing survival, the preceding perils you've had to endure up to this point. It tears at you, but you steel yourself, struggling to regain your bearings as you hear the distinctive sounds of weapons cocking and hurried footsteps scurrying to find cover. Coming off the adrenaline from the initial raid, you center yourself for what's to come. Deep breaths pull you back into a state of hyper concentration, forcing your keen instincts to take hold of you once more...

The dilapidated ruins of the old structure hang over the area like an open carcass of concrete frames, disjointed instruments of astonishing scale, fragmented glass minefields, and snaking metal channels. However, amidst the rubble you feel an inspired sense of welcoming potential, as the twilight washes over the many elevated alcoves, and vaults of rubble.

Isn't it just like the ratters to find such a charming hovel to nest in. You've peeked around every corner and studied every exposed district, moving slowly through the vestiges of the battered edifice, finding little bits and bobs of random paraphernalia from the old age. It isn't far from reality to surmise the rest of their home having been adorned, or lack thereof, in a similar fashion.

You recall the laughter of your compatriots, always witty, foul mouthed, and with a mind for the old world. Clad in bright colors with a song in one hand, and a gun in the other. You've been through think and thin with the caravan. No matter how long it took, everyone would scour each transport wreckage for those little geisha dolls with big heads that wobbled. Holding one you found from the junk piles, it almost feels bitter sweet.

The initial shootout was disastrous, caught off-guard by the sheer number of rodents involved, there were plenty of casualties on both sides. Though you know that between the two, you and your caravan won't last long if you back down now. Water and grub are completely gone, medical supplies and sleep are sorely needed by all. Whether or not you had any inkling of guilt beforehand on conquering someone's home is long gone.

This is the moment of truth, pushed to the edge, you look to your remaining team as if it were your last, and move in, weapon drawn...

ARK
Humanity



Current Leader:

Current Members:



Current Resources:
  • Water: 0
  • Grub: 0
  • Scrap: 0
  • Bullets: 0
  • Clothing: 0
  • Weapons: 0

Current Projects:
  • House Keeping (Combat)
  • Clean Water (Exploration)
  • Weather Proofing (Scavenging)



Current Expeditions:


Current Maps:






Sleeping Dogs Lie



Of course the world ends. It happens quickly, faster than anyone could predict. The Red Plague hits a world already on the brink of collapse. Extreme climate change, global economic crises, increasing conflict between old and new superpowers. When the pandemic comes, the last thin veneer of stability crumbles.

One billion people die in the first year.

Utter panic reigns supreme, solidarity between nations is non-existent. Wars break out over the last, dwindling resources of the world. For the first time since 1945 nuclear weapons are used in armed conflict. Mushroom clouds rise from east to west.

Everyone tries to save themselves. The rich and powerful start monumental projects to escape the surface of the dying Earth: going deep underground, to the bottom of the oceans, or into the cold darkness of space. The seats in these final lifeboats for mankind are desperately few. For most of the world’s inhabitants, there is no way out.

Once it’s all over, Earth is still.

Nature invades ruined cities. Winds sweep through empty streets turned into graveyards. Time gnaws the windows off skyscrapers, panes falling to the ground in a slow rain of glass. Yet life remains. Slivers of humanity survive the Apocalypse. In the Ark, a small settlement at the edge of a dead city, the people live.

You are the spawn of humanity, but not quite human.

You are twisted fun-house images, mutated freaks. Your bodies and minds have incredible powers, but you are unstable. Fragile. None of the people are over 30 years old. Except the Elder. Your leader, but not like you. One of the Ancients. For years on the road he has warned you: always be on your guard, find shelter, stay low, or the Rot will get you. Or something even worse.

So far, you've obeyed his commands.

But the safe days are over. Food is running scarce, and the fight for what’s left is turning violent. You starve. Out in the Zone, factions are forming, bosses on top and slaves at the bottom. In the middle, fixers who try to turn a profit from anyone and everyone. And the Elder can’t stand up on his own anymore. Hope wanes.

It’s time to venture out once more.

To explore the Zone, to search for artifacts and knowledge. Build, grow the land, seek out others, create a new civilization on the ruins of the old one. Seek your origin. No children are born to the people – if you do nothing, you will perish.

Maybe, one day, you will find the Eden of legend, the Ancients’ haven from the encroaching hellscape. That’s where salvation and truth await, the stories say. Maybe it’s all fairy tales. It doesn’t matter. You have no choice.

This is the beginning.
This is Year Zero.










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