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  • Last Seen: 3 yrs ago
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    1. Rapid Reader 5 yrs ago
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4 yrs ago
Current I just force Bork or Shiva to RP when I need a GM.
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4 yrs ago
I think the main thing with any IC is a good pitch, I've joined plenty of RPs because the pitch was good (but rarely do I care about how pretty the thread is).
3 likes
4 yrs ago
Some questions are just curve balls though. Traditionally the answer to "Do you support white supremacy?" is an easy no, unless you're either an idiot or racist or probably both.
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"Do you hear that?" Clara shouted over the welcome sound of an exploding bolt almost ending the baneful existence of one of the now two SKYSQUID. The flailing of the SKYSQUID was a good sign. The necromancer felt a surge of optimism. Fleeing foes were for the moment not interesting foes. The real problem was the source of the exploding arrows. Explosions were most bothersome even to a wizard. "It sounds like some sort of machine."

Peaking out carefully from beneath the tragic mass of hamburgers, Clara tried to spot the source of the strange, mechanical noise. Before her eyes peaked over the horizon, she noted the large bridge of cephalopod flesh that had been left spanning the whole in the deadly field of flowers.

Sorry to hear, but glad you didn't end up getting it.

RL is incomparably more important than any RP so take your time.
Having missed the interest check, I'll offer a navigator in recompense.
Clara sighed loudly. The Penta Posse should have known better. A true wizard always made sure they had some extra juice. Mana or arcane energy as the academics called it was fundamental to casting everything from the simplest to the most reality shattering spells. Only an amateur forgot to prepare themselves before battle. It pained Clara to be faced with such a poor lack of foresight. She had told herself she would be less judgmental though. Shad promised. She would give the sock-puppet at pass, just this once.

The necromancer joined her compatriots beneath the meat abomination. Clara felt bad for the poor summoned creature, but she couldn't do much to help it before they had dealt with whatever it was that was shooting exploding arrows at them.

"Mr. Socks and Mr. Shocks," Clara began seriously. "Permit me to suggest a plan. Mr. Socks, you will drink this potion. It will restore some of your energy. After this next volley hits, we will mercifully kill this abomination and then Mr. Socks and I will use the parts and the bones scattered here to assemble a more calcified version of your hamburger monster. Mr. Shocks, it falls upon you to occupy our cephalopod foe until our eldritch ritual is complete. Our new improved meat puppet monster and my minions will then destroy this squid, while we resolve our conflict with this unknown archer."
Val listened to Eleanor and hid her emotions in her glass. She wasn't sure she believed in remembering. Not the same way that Eleanor did. Some memories were best buried beneath layers of drug induced haze. Some memories were dangerous to remember. Some memories just hurt. Maybe she'd try it one day. Not forgetting. When she had more money and too much time.

She watched the mostly measured pace at which the other women drank, but rejected it as pointless. Free champagne was free champagne. The flight was long enough and Val had no intention of being sober when they landed. A press of a button and polite smile later was all it took for another glass of champagne to appear in her hand.

Val offered a theatrical nod to Eleanor before she sent more bubbly alcohol coursing through her system, "The Prodigy were right, of course. We're always outnumbered, never outgunned. I'd put a dollar or two on the cowboy if things get hot."

Why exactly the Sunday Group needed more violent agents was a question Val didn't need answered. Thing lurking in the dark generally didn't appreciate you kicking in their doors to ask questions. The Sunday Group, the organization, were far more interesting topics. Eleanor seemed like she'd been around the block. Val couldn't help but admire how cool and collected she seemed. She didn't seem rattled and she didn't seem concerned. She had to know more. She had to have some secrets squirreled away, some real juicy secrets about the organization.

Val leaned forward, perching precariously on the edge of her seat. First class seats were further apart than she had imagined. It was hard to be conspiratorial with an audience, but Val saw it as a welcome challenge. Others might have waited for a more private moment, but where others saw danger, Val saw only adventure and a chance to surprise, "Who's the boss? The big boss? Naturally, your our boss. But are you the boss or is there someone giving you orders? I asked some questions, you know. Before I signed my name above the dotted line. But I got nothing. Just some rumors."

@Penny


Related Val content:

I'll probably post something a bit later tonight or tomorrow, just got a bit busy.
I'll post a bit later tonight, I think I'm finally recovered from 4th of July.
"Tragedy and trauma makes your character more interesting."

In the long line of things people have misunderstood is the idea that terrible things in a character's past inherently makes them more interesting or adds depth. Tragedy is great, it's a wonderful tool, but it's not a chainsaw you can use to cut your story down to perfection, but rather a scalpel you have to use very carefully.

Your character being an orphan doesn't fix a sloppy backstory. Your character's dad being an alcoholic doesn't change the fact that you wrote a Gary Stu or Mary Sue. Parent death isn't the only way to add some problems to a character's past.

Sexual trauma doesn't fix bad writing and it isn't something you should just throw into a character concept unless you have the ability and willingness to really explore the horror of something like sexual assault.

Mental disorders don't fix a boring or stupid character concept, especially if your writing makes it clear you don't possess any particular knowledge, understanding, or experience with said mental disorder. Mostly, I find it pretty offensive how mental disorders in RPs and writing tend to just be very surface level and stereotypical descriptions that serve to further some pretty poor understandings of neuroatypicality. Related, psychopaths and sociopaths as characters are getting pretty droll, it takes some serious thinking and writing to pull these types of characters off well without just looking like you're writing a walking example of pop-culture stereotypes.

All that being said, having horrible things happen to your characters is a great thing for writing, just make sure you have the ability, knowledge, and energy to really dig deep into the implications of the trauma you inflict on your characters.
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