Avatar of Rastriavis
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    1. Rastriavis 9 yrs ago

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Bio

A major gearhead, with an affinity for trucks, guns, and piston-engine planes! I simply love mechanics! Despite having a fantasy-esque name, I prefer steampunk, dieselpunk, and Sci-Fi over fantasy RP.

Most Recent Posts

Upon opening the door to the maintenance hallway under the poop deck, I nearly run into Ria in my haste. "Whoops, sorry." Catching myself before run into her, I back up a few steps, and notice that it's quite hot in the maintenance hallway. I've got to make it to the rear cannon, they're having actuation problems back there from overuse, I think to myself. I nod to the other man, and to Ria as well. Probably should explain myself. I close the door behind me, before any of the torrential downpour has a chance to flood through it. "On my way to fix the rear cannon actuation. I may need some help, if you're willing to give it up, sir." I say to the head mechanic, and then turn to Ria. "Ma'am."
Ria White
gender; female
Ancestors; Irish, Latino

Physical Description;

Hair and eyes; Black curly hair,blue eyes.

Skin; olive

Wears; Normal attire is black jean and grey combat boots, green or red t-shirt. A brown leather belt with small grey studs holds weapons. Lastly, a white bandana holding back hair.

Weapons;
Knows and practices hand to hand combat, uses a six inch dagger (held in studded belt) or any sort of rifle.

Specialties;
Is able to figure out how to make different machines and fix them.


Just needs to note a race, rank, and role aboard the ship, and then it's all good! Also, you should probably edit it to include the things you mentioned in your PM. ;D
Like I said, you can pretty much be anyone who would belong on an airship, except for the captain.
It is my character indeed! You should post your character on the thread labeled "Characters". The IC thread is the thread where you post actions/dialogue, so please try to keep OOC chat on this thread.

You are a crew member aboard a Cervian (Under the command of the Sons of Cervius) airship, in the third aerial battle for The Pore (A large pit about a half mile in circumference). The battle has been going for several hours, and you've been sent in as a second wave. The ship is named the "Long Run", and resembles this ship, with the inclusion of an 800mm cannon turret (much like Schwerer Gustav) mounted slightly behind the bridge. It has several dozen AA gun pods, and a crew of roughly 140 men, women, and a few boys. The Long Run carries 34,000 pounds of various bombs. There are also several 40mm turrets with three guns mounted on them, to the front of the bridge. Slightly to the rear of the bridge is a set of two huge smoke stacks, like that of a steamer. Along the stern of the ship is 6 humongous screws which propel the ship, along with various elevators/ailerons. Along the bow is a set of forward wings, used to direct the ship. On the very front top of the ship is another 40mm gun cannon, along with a 140mm howitzer in the bow.

The aerial gunship Long Run was in trouble. A large storm had been brewing in the sky for quite some time, and the wind began to pick up. There'd been several ships clearly identified as Kratal's Hands vessels spotted off the starboard side, around 40 minutes ago, and Long Run had put on more airspeed, rising to full steam pressure to catch up, but they'd have to wait now, still 40 miles from the target area, flying over the Errul forests. The rain starts to pound the deck, causing Captain Vintes to yell: "All crews, beneath deck!" An adequate command, seeing how the wooden flooring of the top level had been getting quite slippery and dangerous. Hearing the order, I quickly adjust my cap, and close the forward turret actuation access panel, and wipe my hands on my already dirty plaid flannel shirt, tucking a few small wrenches into a tool-bag. I'm a-hopin' this doesn' get too south very powerfully fast. I start to quickly run toward the access door, set into the grey steel poop deck. A dangerous battle deck is no place for a young apprentice mechanic, no matter how many conflicts he's been in, I think to myself, wiping sweat off of my brow, enjoying having the sweat washed off of my arms (where the sleeves have been rolled up). Why they ran this on steam and not diesel is beyond me...
Rastriavis Atrenault
Age: 14

Rank: Assistant mechanic aboard the airship Long Run. (about the same rank as a Corporal)

Personality: Shy, quiet and polite. Chivalrous to a fault. Has a strong sense of right and wrong. He'd probably feel bad for hurting you, even if he originally thought you deserved it (compassionate). He'd relish the chance for an 'adventure', as well as being highly curious. Despite his looks, he does not act girly. Has a very distinct, scratchy voice, and speaks with a strong South-Western accent. Intelligent, clever and resourceful.

Race: Ferisian (A cross-breed of a fox and a cat)

Physical description: A short, lean-built Ferisian (not skinny, just lean). His figure looks very girlish. His hips are slightly wider than his stomach, and his shoulders are not broad, some curves, ETC. His exact sub-species of Ferisian is not known. A mix between a fox and a cat. Some of his mechanical implants stick out along his spine (which he is very sensitive about), as well as control rods that stick out of his shoulderblades. Two metal studs in the middle of each forearm (approximately 4 inches apart) are also visible. His main fur coloring is very light gray (almost white), with a few spots of black fur (in this pattern. Note: the spot on his right cheek is actually a ring, with grey fur in the middle, along with the one on his shoulder, and the one on his right ear) Any of the larger spots are rings of black fur. Dark grey fur on his long tail (very long, longer than a regular fox tail, like the length of a cat tail), which goes to a point, like a fox tail. It is bushy, and the fur on it is relatively long (kind of a mix of a dog tail and a fox tail), with black spots dotted around it. Along the stomach, chest, mouth region of the face, and thighs is white cream-colored fur. On the top center of the chest there's a puff of fur (which is cream-colored). His hands (up until almost the elbow) and feet (up from his toes until the bottom of the knee) are solid dark grey fur. On the ends of his toes he has claws, which are about 3/4 of an inch long. His feet are more dog-like. His left eye is ice blue, and his right eye is crimson-brown. Several (2)claw marks run down from above his left eye, and end in the middle of his left cheek. Has thick angular eyebrows that are the same color as his hair. Has larger than normal cat ears (which are dark grey in color, and a spot of black on the right one), but a more cat-like face (although there are some features from a fox). He stands about 5 feet tall. He generally wears long, gray baggy cargo pants (which cover everything but his toes, and the backs tend to drag on the ground), a grey and dark-blue plaid flannel shirt (generally with the sleeves rolled up so that they're slightly forward of the elbows), and doesn't wear shoes, instead wrapping the arch section of his feet in untanned leather. Over this he normally wears his armored coat (info on that is down below in the armor section). At the end of his long fingers, there are small metal claws which protrude about half an inch out, when they're retracted (they can be extended, more on that below). On the top of his head, he has hair apart from his fur, like a human. This is colored dark red and is wavy. It is insanely long, slightly past his ribs. It is thick, and wavy. He usually flips it around the back of his neck, like this, tying it with a small aviator's watch. He has sharp teeth, with 3 slightly longer, sharper teeth on both top-front sides of his mouth. His legs are digitigrade in structure, and thus he walks with his legs bent slightly forward.
(Do note that Ferisians are supposed to look like Keidran.)
Abilities:

He can use telekinesis, but it takes a lot of concentration, so most likely he won't be able to use it in the heat of combat. He also can only telekinetically lift things that are within a 60ft radius that he can see, and only things that weigh what he can actually reasonably lift with his own hands. He also needs to utilize this ability by physically moving his hand, to move the objects. The telekinesis is perpetuated by particle reaction projectors implanted in his hands. (which is about 100 pounds.) The particle reactors basically manipulate the positive and negative charges which are present in all matter. As such, when something is resisting manipulation, charge will occasionally build up, and a stream of plasma will arc between the object and the user. Rastriavis can occasionally purposefully create arcs, sort of like controllable lightning. Although, if not created purposefully, it hurts him very much, so he tends not to overuse telekinesis.

He also possesses enhanced dexterity and agility, along with VFOC brain functions.

Has an affinity for everything mechanical. Will be able to repair most, if not all machines.

Highly skilled in parkour and acrobatics, as well as being a marksman, although he possesses no guns. Acquired his shooting skill through basic training and plenty of time hunting squirrels in the woods of his home town.

Programmed with several years' worth of martial arts training, mostly one resembling Muay Thai. Other than this, he really has barely any formal training in military things.

Weapons: 8-inch metal claws extendable from the fingertips.

Armor:
•a gunmetal-hued trench coat, the kind without the fancy collar, that buttons up to then neck to keep the wearer warm. IT has a loose hood, which is bunched up around the neck, and thumbholes. It goes down until about the ankles, with the front inner edges buttoned back to allow unhindered movement of the feet. The sleeves are rolled to make a cuff, which is slightly in front of the thumbhole.

Grew up in Woodstock, a small town on an eastern continent, until he found a strange door in the side of a cliff outside of the town wall. He entered the door (the entrance to the Earthen Cruicble, a series of tunnels from the pore wars) with his best friend Ashiliniam, only to find a dead body and run back to town. The beings inside the tunnel didn't like being disturbed so they bombed his village, and took the occupants to a compound deep in the woods, performing augmentations for experiments. Halfway through the process, a plague from the deeps spread throughout the compound, and killed most of all of the villagers, save the strong-willed. The compound was liberate by forces led by a man named Ammiel Stratun, who was an SoC (Sons of Cervius) operative. Grateful for the help, they stuck with SoC, but they were too young to be signed on as soldiers. They now wander Rustland with Ammiel's platoon. Rastriavis' parents are still out there somewhere, although their whereabouts are unknown as they were separated in the camp. As such, Rastriavis distrusts Sileans in general, although not on the individual level, as some have proven themselves trustworthy. Ammiel is like a father and a master to him, so he will obey him as such. Rastriavis signed up as an assistant mechanic in the Cervian fleet air arm, and is not technically enlisted, as he is too young, therefore he doesn't follow the standard uniform. He serves aboard the airship "Long Run", and occasionally enjoys reading letters from Ammiel, hoping to one day find his parents.

Sileans: tall, skinny pale people who originated beneath the surface of the earth. Most of the history of their people is a mystery, although it is known that they possess great strength. A pair of insect-like arms is hidden inside the upper back, only coming out at certain times. Sileans cannot control when these arms come out, but when they are unsheathed, they can control the limbs. Some possess huge feathered wings, although this is a very rare trait. Sileans typically have jet-black eyes, (although colored irises are still there) with slit pupils.

Known Silean-Inhabited Areas: Deep below the surface of Cetalon, usually in caves.

Note: The very knowledge of the Sileans' existence is not known by most people.

Status: open for character creation.
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Ferisian: bipedal versions of quadruped animals (they look like Keidran). Created long ago by a team of scientists looking to engineer supersoldiers, but the project ultimately failed. They're not as prevalent, due to a holocaust-like killing which took place long ago. Much of this race's history is also shrouded in mystery. The traits of these beings vary widely, depending on the hybrid of animal, family of animal that was merged, and various other factors. Ferisians tend to retain some animal-like habits, (such as barking, etc). Ferisians don't wear shoes, because they don't fit on their feet. There's 1 Ferisian for every 9 humans, and Ferisians are generally thought of all less-than-human, because of their heritage, actions and appearance. They may be outlawed from certain cities, or buildings. Usually Ferisians will have a master, or be apprenticed to someone. Slavery is illegal, but that law is not very enforced. (Ferisians are just as smart as humans, though.) They tend to walk on their toes, with their ankles in the air, and their legs bent slightly forward. (Like a Keridran, again!) Ferisians have not existed long enough on their own to develop their own culture, and were assimilated into existing cultures instead. Occasionally, they will let their animal instincts run wild. How long the instincts take over for, or how fierce the instincts are varies on the individual. Ferisians have hair apart from their fur on top of their heads. Ferisians have a digitigrade leg structure, causing them to bend their legs forward.

Due to their relatively short history as a race, they receive biomechanical implants very well.

Known Ferisian-Inhabited Areas: none.

Status: Open for creation
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Human: the main inhabitants of Rustland. Very similar to Humans from Earth, although they possess thinner faces. Humans tend to worship a deity, or follow a political leader (such as Kratal).

Known Human-Inhabited Areas: Crosstown, central continent. (small town.)

Status: open for character creation.

(Note: Colonists of Ammiel Stratun's colony are known to be more bulky people, with pale skin and white hair, due to a deficiency in vitamins caused by lack of sunlight, caused by their existence beneath the surface)
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Booleans: Sentient robots of varying sizes and shapes, created by the long-gone inhabitants of Groundbreaking (The abandoned Yard by The Pore), for various purposes and intents. They are neutral in the war, somewhat gullible, and usually silent, although some of them have artificial voice-boxes. They have been left to rust, and go about their day as if nothing happened.

Known Boolean-inhabited areas: Any form of Yards. (Yards are industrial cities that have been abandoned and left to decay, usually overgrown.)

Status: open for character creation.

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N O T E : You are more than welcome to create your own race, as long as a Rustland moderator approves of it. Post them here.


This takes place on Cetalon, a planet located 20,000 lightyears from any known inhabited planets, hidden in a nebula inside of the Artometus galaxy. Cetalon is surrounded by an extremely thick asteroid belt (nearly 5,000 miles in every direction), making space flight incredibly difficult in the area, to the point that getting a spaceship here is impossible. The climate of Cetalon is much like Earth, but it is a fair bit colder, and the sun casts a red, dying-looking light, and long shadows. Cetalon is impossible to find by space travel.

In the year 301 AR (AR means "Advanced Rail", the time period where information began to flow more freely round the planet of Cetalon, due to the modes of transportation that were introduced. Also known as the Second Age), a planet was discovered by an astronomer, using a telescope. It was named Cebathalus 2, after a philosopher from long ago.

Then, in the year 2996 AR, A group of astronomers were watching belt of asteroids surrounding their home planet (Cetalon), and they just so happened to peer at Cebathalus 2 through a very high-powered telescope. In awe of what they saw, they dropped their mission, and peered at it for months on end, gathering data from the sights they saw, studying the clouds and gazing at it with thermal telescopes. The telemitry indicated that it was incredibly similar to Cetalon (the home planet of all known races), and the next generation of Boolean astronomical robots (3011 AR onward) attempted to use the flight to their furthest moon as a stepping stone to get there. They failed, however, due to the under-developed technology of spacecraft, but a corrupt government reported that it had a more hospitable climate, and was rich in resources. A new sensation swept throughout the people of Cetalon, one that had not been felt ever before. That of a new kind of exploration. There was a race to construct huge ships, capable of long distance travel, and that sparked a war. It was a most violent conflict, and new machinery was needed. The planet was industrialized, and covered in machines, even moreso than it was before. Once the war was won, in 3031 AR, (the victors being the Sileans), and the ships constructed, a peace treaty was signed by the major powers, and most of the civilizations left their planet in the great Colonial Ships, bound for Cebathalus 2, leaving behind their homes and work, and the planet was settled when the ships supposedly reached it in 3056 AR. They had no way of communicating with Cetalon though, and the ships overpressurized and blew up once they cleared the asteroid belt. The supposed landing of the ships (which was observed through a telescope) was actually a dust storm on the surface of Cebathalus 2. The travellers left behind vast industrial civilizations on their home planet, however, and Cetalon started to reclaim its lost land. Most of the areas that were once occupied by cities are now forests, filled with lost buildings and interesting machinery left to rust. This planet, once named Cetalon, is now called Rustland. Those who couldn't get on the ships (very few people were left behind), stayed on Cetalon and formed into their own little groups.

The year is now 3087 AR, 31 years after society left Rustland. Some alliances/clans have been formed. The planet has retreated into a state of feral wilderness.
Most, if not all of the land remains abandoned, filled with broken and rusting machines and cities. The total count of people on Rustland is somewhere around the mark of 60,500.

The largest of these groups is known by the name "Kratal's Fists". It is a coalition of the people who rejected the peace treaty, and they are hostile to anyone who has left the planet, or who has proven to be dangerous. They are very territorial, and are known to start wars frequently. Their main goal is to get off Rustland, while breaking up the peace pact.
Most people tend to stick together in smaller groups, such as families, although there are other, smaller factions. Many people still hang on to the old ideals, such as chivalry and honor. Although, there is no honor in war.

There is now an ongoing war between factions, and many people are hostile. Most, if not all of the land remains abandoned, filled with broken and rusting machines and cities. Civilization is carried on by very small towns, and vast tracts of land remain wilderness, and full of danger. The towns are still surrounded by the vast walls left over from the Exodus War (The name for the conflicts which determined who constructed the ships), many people living in them seem to be fearful of strange creatures out of folklore, which supposedly lurk outside the walls of their city.

The shadow of the Wicker Men shall come again!

The technology is a mix of dieselpunk and steampunk, with the former excluding hover-cars. There are combat walkers, fire-arms tend to be WW1 era, and tanks and WW2-era planes exist. There are combat walkers, and occasionally an Ironfather (a 7-story-tall metal mechanization) will be used.
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