Out of curiosity are we given a good amount of freedom with what magic we practice(within reason of course)
Ah, yes, thanks for asking!
I haven't fully enumerated the way magic works in the universe, but the best answer I can give you is that, yes, you will have a pretty fair amount of freedom with magic. I can also say that your ability to use magic has much to do with training and practice. You won't be instantaneously good at certain crafts, and some crafts will be such an enigma to you that you'll never master them. The idea is that you must learn and hone magical skills before you reach your full potential. I want to make magic balanced and fair to all magical users in the roleplay, and the simplest way of doing so is limiting magic's capabilities and making learning and understanding intrinsic to magic. The other way I'll be accomplishing that is by making roughly all magic counterable in some way—it would make no sense if an incredibly stupid and undisciplined character could split continents like they were nothing or defeat his foes by way of sheer power alone. Plus, what fun would it be if someone was simply born with great power, no training necessary?
Like I said, I'd limit the capabilities of magic in the roleplay. If it's ridiculously overpowered or if it can be easily abused, it's not allowed. Magic can be used to augment things people are already capable of. For example, if a talented singer was magically enabled, then they could empower their music with magical abilities, i.e. singing to put the audience to literal sleep, singing to freeze the water that feels the vibrations of the sound. Magic can also provide abilities unlike any human skill and grant powers like control over water, control over temperature, communing with life, creating portals, etc. I wouldn't take them too far though. For example, if someone wanted to make a portal to a different location, they have to be very familiar with the other location in order to make a portal to the place they want to go. Otherwise, it will lead them to a location vaguely near the intended destination, or the portal just won't open at all. Understanding is key to successful magic.
I'll work out more details about magic in the IC and flesh out the system more clearly for everyone, but that's the gist of it. You have creative liberty to use magic as you please, and the only limits that exist are the ones that keep players from doing anything unfair or godmoding. Between now and then, I'll also try to modify magic to make it both fair and fun.