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    1. RedDusk 11 yrs ago
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9 yrs ago
Current Dreams are just a reality away from memories.
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I see you like stalking too eh? Just know that while you're reading this, I'm reading all your posts from 5 months ago and silently judging your taste. Ha Ha. Or not.

Most Recent Posts

Hey relax, I have so much free time it's not even funny. Like seriously, how do I get so much free time? It's kinda wrong when you think about it...


O:2 D:2 S:6



Name: Zugos Velarium
Aliases: Rune, The Mageblight.
Appeared Age: Early twenties.
Actual Age: 27. Snowkin ages at the same rate as human, at least up until they reach adulthood. At that point, each snowkin ages at a different rate, depending on the pureness of their blood. Left alone, commoners can live up to 150 years, while members of the noble houses have the average life span of 500 years.
Nationality: Klonian from the Klonia Collective.
Race: Snowkin
Sex: Male
Height: 6’2’’
Weight: 175lbs
Eye Color: Red
Hair Color: Platinum
Physical Identifiers
  • Runes and markings etched into his arms and legs. They are of a bright red color and glitters like metal, though feel normal when touched.
  • His body temperature is always only lukewarm.

Appearance: Rune leads a hard, violent life, and it shows. Scars mars his pale skin, marks left behind from sword slashes, arrow wounds and even claws of beasts, but in the end, they all tell the same story: he lives. Even dressed in rough leather and tattered cloak, he cuts an impressive figure, all hard edges and coiled muscles. However, he lacks the intimidating mass of fighters; his sinewy figure more closely resembles those of sprinters and swimmers. In his cloak, he could even pass for a travelling merchant, rather than a violent mercenary who killed for gold on a daily basic.

For a sellswords, many would say that Rune has a pretty face. He has bright eyes, a sharp nose and strong jaw, and despite the scars than runs across his body, he has none on his face. His hair is the color of fresh fall snow, though not an uncommon color among his people, when couples with red eyes, marks the noble bloodline in Klonia. He grows it out, not long enough to pull into a ponytail yet, but still there for an enemy to grab in the midst of battle. If he were a little less vain, he would have cut it.

Rune’s usual attire consists of a simple cuirass, one layer of boiled leather reinforced with metal plates, a linen shirt with cut off sleeves beneath, pants and leather boots. When out in the blistering sun, he adds an extra layer by donning a cloak, which is only a threadbare sheet of dark colored cloth decorated with questionable stains.



Residence: Wherever his work takes him.
Profession: Mercenary.
Aligned Faction: None.
Social Status: Commonfolk.
Military Status: None.
Other Status: Nylphite.
Relatives:
  • Vinklaus the Victor – Father (Deceased)
  • Solveig Velarium – Half-brother
  • Nikos Velarium – Half-brother


Starting Gear:
  • Gauntlets: A pair of leather gauntlets reinforced with thick metal plates. What make these special is the fact that they are made in the same fashion as magic-damping runic shackles. However, when compared to the shackles, they heat up much faster, only able to take around 4 or 5 blasts before getting far too hot for a snowkin to bear. That is why the straps are designed in a way that allow the metal plates to be detached from the leather braces.
  • Long Sword: A simple long sword made from black steel, a type of metal found only on the Dragon Spine ranges.
  • Throwing knives: Several throwing knives made from the same material as his sword.


Offensive Skills:

  • Steel Storm: Rune has some control over metal, though the range of his ability is rather short. He can move metal objects with just his mind alone, as long as they are in range. The closer he is to the objects, the easier it is and the stronger his power gets. By imbuing his throwing knives with power, he can launch them toward a target with great force and deadly precision, without even lifting a finger.
  • Snikt Snikt The sword is a simple weapon; nothing more than a hunk of sharpened steel, and yet, kingdoms were built and brought to ruins by the sword. Anything with opposable thumbs and sturdy arms can learn to swing a sword, but it takes raw talent and rigorous training to master. Fortunately, having spent his formative years among the war dogs of Klonia, Rune had both in abudance. When he reaches for his sword, expect trouble.

Defensive Skills:
  • Collide and Collapse: By channeling his power into a field around him, he can stop metal projectiles mid-flight, or in the case of bolts from crossbows, at least alter their path away from his person. When in close quarter combat, he uses this power to either subtly divert the strikes of his opponents, or interfering with their movements.

Utility Skills:
  • Revved Up: After charging the metallic runes on his body, he can increase his speed and endurance greatly, far beyond that of a normal man. In this state, he is capable of performing impressive feats, such as running/slashing at high speed, making further, higher leap and suffering less damage from falling.
  • Haymaker: He can increase the strength behind each and every one of his sword strikes by backing them up with his power, all while allowing him to block his opponents’ attacks more effectively by using the same technique.

Weakness:
  • Hit and Run: One of Rune’s greatest weaknesses is his poor stamina. Swinging a sword while simultaneously trying to control your opponent’s with your mind is hard work, and the Kin’s ineptitude with magic doesn’t help. It is why Rune refrains from making drastic actions with his power unless absolutely necessary. He uses it mainly to alter the flow of battle in his favor: a nudge to the blade now and then, a tug to steel boots every once in a while.
  • Getting Hot In Here: Rune is a snowkin, and like most of his kind, heat is the bane of his existence. He has to avoid the midday sun, rarely goes outside without his trusty cloak on and dislikes campfires with a passion. As he is no longer surrounded by the familiar tundra of his homeland, Rune has to take care to make sure his body does not overheat. He also shies away from heavier and thicker armor because of the very reason.
  • Red Iron: His runes work with the same principle of the runic shackles; they absorb the magic energy fed to them, so they also heat up gradually. Because of his snowkin physiology, he can’t tolerate much heat, so the runes can’t stay active for long. In between sessions, he often has to stop to let them cool off.
  • Keep Your Enemies Close: Rune’s power extends about 8 feet around his person, meaning beyond of this sphere, he can no longer affect anything with his power. Arguably, this can be both his strength and weakness; inside his sphere of influence, his power is potent, but as long as his opponent stays out of reach, he can do little aside from flinging daggers and insults.
Ah, so modified skills is just the buffed version of our regular ones? Or are we free to create whatever?
@Aeonumbra So you need a traumatic event to activate the Soul State? Is that a requirement?
Watching this and stalking you...
In CLOSED. 9 yrs ago Forum: Casual Roleplay

In CLOSED. 9 yrs ago Forum: Casual Roleplay


Messed up the coding so I had to backtrack quite a bit. But it's done \o/. I will get the relationsheet later, is that okay?
In CLOSED. 9 yrs ago Forum: Casual Roleplay
Nah it's k... I'm getting there.
In CLOSED. 9 yrs ago Forum: Casual Roleplay
Damn... I wanted to get my sheet up before the first post. Guess I lost the race. Well played. e_e
In CLOSED. 9 yrs ago Forum: Casual Roleplay
@AewinI have just noticed after finally read through the entire cast list. Opps. Back to the drawing board then.
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