The world is different in the Latter Earth, in the far future, or perhaps far past. It bears the marks of alien beings, of human beings of alien soul-likeness, of mere human depravity and hubris. The earth is not subdued, the errant science-magic of the Legacy has warped it, and weird living or half-living things move upon it, and in the sky and in the seas. Where mankind once stretched far and wide, now it huddles in its towns and cities and what they can defend, fearing greatly the savage wilderness and greater still that which is not.
Still, the great expanses of unruled land and sorcery-blighted wastes are ever a promising prospect to those desperate, brave, and foolish enough to risk their very lives and push back against the hazards of wasteland, whether they hunt treasure, seek to settle new pinpricks of civilisation, or simply work for hire. Those in the profession of violence are feared and tolerated, envied and desired, and when needed, even loved.
Worlds Without Number is a fairly light D&D variant from Sine Nomine Publishing. It is built around a stripped-down B/X ruleset with a 2d6 out of combat skill system. We will be playing in its default setting, in the Gyre, as appears in the book. Anyone interested?