Etzer Kirtzao
Character Summary
Name: Etzer Maine Kirtzao
Aliases: Drake Fang, White Scale, Ezra Pierce
Titles: The Bold Rider, Lancer of Truth, Boundary Piercer, Master of Winter, King of Beasts
Age: 32
Place of Origin: The Jaggerjack Mountains
Kingdom: The Rose Dominion
Gender: Male
Time of Death: 7000 years ago.
Physical Attributes
Eyes: Slate grey, piercing like a rapier's tip.
Hair: Messy, dirty blond. It often appears windswept and unkempt.
Day To Day Attire: Heavy shirts and long winter robes made of thick animal pelts and hides. Dark clothing with maybe a flash of silver or trophies made from his hunts like teeth or scales often make their way into his accessorizing.
Strengths: Determination, perserverance, honesty, dauntless, loves learning new things
Weaknesses: headstrong, gullible, stubborn, arrogant, awful at taking care of himself
Psychological Attributes
Fearless * Optimistic * Selfless * Empathic
Sexuality: Gay
Relationship Status: Single
Personality:
While quite reckless in his youth, Etzer's rebellious spirit grew into that of the hardened hero that lead to the end of an oppressive empire. Etzer rarely takes no for an answer and refuses to believe that you're out of options until he can't lift his weapon any further. That being said, he's always valued the strength of his companions and has never thought that working alone would lead to success. Contrary to some of his habits, he has a love for wildlife and the wild spirit of youth and has deep respect for both, especially when he can watch someone grow beyond the limits of their fears.
His strongest flaw has always been the mistakes he makes to put out his own neck to save those he cares about. He often forgets about important things related to his health because there are many things in this world that are significantly more important. It would be difficult to assume he has a low opinion of himself based on his arrogant behaviour, yet his own well being always seems to be an afterthought. He was never comfortable watching someone die in battle especially if they didn't believe in it, but he was always willing to take the hit regardless of how central he was to the task at hand.
Skills
A listing of skills, such as horseback riding or cooking. Levels include novice (0.5 pt), apprentice (1 pt), journeyman (2 pt), expert (3 pt), master (4 pt), grand master (5 pt). Each character can spend 21 points & only two skills can be mastered and one grand mastered. If your character knows magic, it counts as a skill.
- Monster Tamer (Grandmaster): Etzer's greatest achievement was befriending his drake mount, Vakir, but he only gained the creature's attention by the training and education he underwent to gain an uncanny ability to befriend monsters. It was a trick of magic, of sorts, but most of it came from learning about the creatures and their behaviour. The drake claimed he had a heart like theirs: thirsty for victory, but Etzer was the only one the being would call his friend and the only warrior he would carry into battle, though many creatures were won over by this skill.
- Cavalier (Master): Starting with horses like all boys do; Etzer could supplement his skill at taming beasts with his skill at riding them. He was seen as quite the accomplished rider in his time, and knew how to adapt his skill towards any beast.
- Lancefighting (Master): Though he much preferred fighting on the back of something else, Etzer could hold his own in a battle with a polearm. His trusty spear was something he held in great regard and is what left his tale as one of a hero instead of one of a tragedy.
- Martial Weapons (Expert): He may have been a master when it came to the lance, he was sufficiently skilled in a number of other weapons ranging from other polearms to swords to axes. Though he usually only kept an extra weapon or two on him in case of emergencies, his capability with most weapons was more than enough to hold his own.
- Tactics (Expert): His father was an accomplished general, and despite how he hated it Etzer was schooled in military tactics from a young age. While he much preferred to rush into the front lines from the sky, he could provide sufficient input to tactical skills to at least analyze threats and general risk.
- Druidic Magic (Journeymen): While he only really used this skill to give him a bit of an edge when it came to understanding dangerous creatures, he was mostly mediocre at all other aspects of it. Vakir teased him often for his shameful spellcraft and it mostly became a parlour trick with some gusts of wind. He preferred to leave that skill to those with their feet on The World. He preferred to soar above it.
Magic
A listing of favorite or unique spells, if any. Maximum of four.
- Oath of the Beast: A druidic promise he could use to place himself into the mindset of the beasts he encountered. This allowed for him to understand the creature with which he was making contact, and convince them to join his side if possible. While this spell does not guarantee that they will listen, it was often the only way to be understood and demonstrate he could understand the other creature. Naturally, this was more useful on less-intelligent creatures, and it has no effect on humans, but this became a simple promise he made to The World to allow him to make contact with these other creatures. This magic would only work on one creature at a time and causes Etzer to react somewhat ferally to those that try to snap him out of the spell.
Artifacts
A listing of acquired artifacts. Maximum of three.
- Feather Fall Boots: Enchanted for him by his druid mentor deep in the woods, these iron boots have images of wings emblazoned on their sides, and when the heels tap together the wing images shine with white light. While active, he can control the speed of his descent from no matter what height. The boots have been with him a long time, their secondary enchantment allowing for their size to grow with his feet.
- Amulet of Dragonspeech: Entrusted to him by Vakir, his trusted companion, this amulet allowed for him to be in constant communication with his drake companion for miles via a telepathic link. Its crafted from Vakir's white scales formed into a tiny shield that's held by a chain around his neck. When Vakir speaks, it flashes white.
- Spear of Returning: The spear appeared at his side when it was announced that his father was to be executed for treason. Whenever thrown at something from a distance, he needs only call its name (Selene's Rose) and it returns to his side. It was named after his grandmother and has pink rose petals decorating the silver, weighted tip of the lance with a pink ribbon tied down from the shaft that has not disintegrated in years.
History
Etzer Kirtzao: artist rendition
"You want a story? Well, I might know a few..."
Myth / Legend: The story goes as such: Etzer's father was a member of the Rose Dynasty's military when he was born and was lost in a world of grief when his mother did not survive the procedure. The man threw himself into his work and pulled his son along with him, where he pushed him to the limits of his body even at a young age. His father truly loved his boy, but grief poisoned their interactions together. Etzer grew to resent his harsh father, and Galvus, blinded by grief, started trying to shape him into the perfect little soldier because he assumed it was what was best for him. The two were constantly at wit's end, but the breaking point was the new monarch's latest order:
"Destroy the nearby villages of the Jaggerjack mountains, and take no prisoners for the glory of your ruler!"
Galvus did not realize the ramifications of his actions. He was a trusted General of the monarch, a title he held close like armor to wear so he would not have to see his own thoughts and feelings, but the devastation and tears that came from his young boy after his father told him what had happened seemed to bring him to his senses. The monarch's rule was cruel and harsh, but he was in too deep to walk away. To deny his role as general would have been seen as treason, but he knew that his son could not follow that path.
The story goes that Galvus made a deal with a druid of the Mountain Groves, and Etzer, a young boy at the time, was given away by his father to keep him from his own mistakes, and to ensure a better future. The druid's name was Faine, and he did his best to protect the boy and teach him how to survive the wilderness, but he knew the boy couldn't stay too long. His spirit was blazing and ferocious, like that of the most vicious predators. Legend says that he spent his days wrestling with the wildlife, from wolves to bears to monstrous creatures, and that in this way he earned the respect of the World, and was gifted with the ability to befriend beasts. He spent time in the wilderness under Faine's care until he was eighteen and his restless spirit could not be held any longer, so Etzer took off on an adventure.
He went all over, away from his homeland to discover the world of freedom away from control, and he would ride into town on whichever beast was willing: from bears to boars, to giant lizards - he was never seen without a companion. But it would be a few years yet before he met his legendary partner-in-crime.
Around the time of his twenty-fifth brithday a small kingdom came to him for help. A precious treasure was stolen from the king by the vicious Vikar, Winter's Bane. Vikar was supposedly a mighty and dangerous dragon that laid waste to the countrysides in vicious trails of ice. Dragons and drakes were quite rare to find, but they always brought doom with them, yet Etzer climbed the mountain to Vikar's cave and demonstrated his strength in a legendary battle. It was said that the dragon laughed the first time he saw Etzer, but by the end of their confrontation, the prideful dragon's respect was earned by the fiery warrior, and they became unlikely companions. No man had ever stood at a dragon's side. No man thought riding one was possible, but then there was Etzer. His name spread as The Master of Winter - far enough that it got back to the Jaggerjack Mountains, still under the rule of the Rose Dynasty. A group of freedom fighters working in the shadows came to him, saying they were preparing a rebellion against the vicious monarch, but they would need his help. Etzer already was tempted, though Vakir's reminders of the dangers hung in his mind. It was the appearance of Selene's Rose in his hand one night that drove him to jump into action. War was declared on the dynasty, and they entered a gruesome battle: The War of the Stained Flower or Bloody Rose.
His legend was set in stone in the final battle. Hordes of archers aimed at him and Vikar from the sky. Everything from bows to heavy ballistae were hurled at them as they started to fly closer. The war could not be won until the walls were torn down, so Vikar and Etzer flew right down the center. Vikar was attacked on all sides by a number of warriors, and his last moments were spent there. He and Etzer spoke their heartfelt goodbyes, then Vikar hurled him towards the monarch's throne room with his last remaining strength, and Etzer fought against the monarch, and his guards, in his own throne room.
Etzer and his opponent were equally matched, yet Etzer threw all his fury into that battle. The siege outside brought the castle to collapse, and he and the monarch killed each other in their final moments, just as the palace fell on top of them. Etzer's memory was praised, and his lance recovered, but the place itself became his burial ground. His heroism led to the mountain's freedom from oppression and cruelty, and he became known as a compassionate martyr who's heart was big enough to love even a dragon.
Parents: Renn & Galvus Kirtzao
Siblings: None.
Childhood: He started out being raised by his father essentially in a military compound up until his adolescence, where he was then brought out into the wilderness to be raised by the druid Faine. Most of this time he spent in teaching or training before he finally discovered his passion and love for nature and the outdoors.
Adulthood: He traveled the world for a long time and brought peace to villages that were being attacked or raided by certain creatures. He was seen as a carefree and lackadaisical freelancer who was eventually sought out for most problems that related to the wilderness. They said there were some key occasions where a beast had to be killed, but he was always found mourning them and their bodies, taking small trinkets from them in their memory.
When he befriended Vakir, most moments were spent in the sky, on his back, or in deep conversation with the wise, ancient being. The drake never found a reason to doubt his admiration for the man, even if he was reckless and bullheaded. Vakir was proud to die next to the valiant, compassionate rider, and somehow Etzer kind of always knew that his life would end on the battlefield, regardless of his father's best intentions.
Etzer was satisfied in knowing that hopefully, he would never have to answer one question: "What was a rider without his mount?"
Special Moments: Cliff Jumping with his Feather Fall Boots, flying with Vakir for the first time, sitting on the peak of a mountain and looking across the World with Vakir at his side, thinking about the joy, life, and endless possibilities that it brought.
Current Events:
Relations
* ☠ Enemy * ⚜ Unfriendly * ☯ Neutral * ☮ Friends * ღ Ally * ♥ Crush/Significant Other *
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Extras (Optional)
Character Quote:"You're a fiery one too, yeah? I bet we'll get along just fine!"
Theme Song: Whatever It Takes - Imagine Dragons
Aura Color: A Verdant Green
Scent: He smells like first frost and fresh air.
Anything Else: