@BladeSS4 If you need it, we can allow you to invent a new jutsu to fill that role. Some new jutsu are allowed, blatantly overpowered originals are not.
Why won't she love me? I love her... So why did she run? I fought an army for her. I saved her from the monsters? Why then? WHY DID SHE RUN!? It doesn't make sense!
If it doesn't make sense... Does that mean nothing does? That's it. Nothing makes sense! Sense is a lie! Everything I believe in...
Lies.
He threw his clothes to the wind. His armor, his helmet, everything. The only thing he kept was his sword and his horse. His sanity? So lost that it had found itself a home on the moon where all lost things belonged. But that was so... Long ago. Long enough ago that he had forgotten it. Or perhaps he had been made to forget. But... Why where they rushing back now!? The memories flooded his head, they poured in like water from a spring!
He remembered her. Angelica. He remembered with clarity her golden hair. It was like the finest silk. Weaved into long curls that drifted down her sides. He remembered the dress she wore with details to spare. Lovely reds and blues. She was the symbol of grace and beauty for her time. He remembered... Her laugh! It echoed out through the courtyards! He once waited a day just to hear it reach his window!
She left him. He found her happy. Without him. And his heart broke.
As his eyes opened though, he saw her. Where was the shepherd? Had she left him? Had she come to HIM!? That golden hair! THAT SMILE! THAT LAUGH THAT ECHOED! This truly was her! How was she still alive? Perhaps... She had summoned him! She had pulled him from the depths! She wanted... HIM!
The light converged into a form. The form of a man. No, not a man. A titan. A man who wore armor, but it was worn. It was not shiny. It was cracked and worn. But it still screamed of strength. His eyes focused on her, and he bowed. Falling to his knees, grinning from ear to ear. "ANGELICA!" His voice echoed through the building, probably waking a couple sleeping below. "You do love me! You summoned me!"
He was on two feet again, stepping closer with a grin on his lips. But from his body, his eyes. He was wild. Insane. Not a Saber like she might have desired, but a Berserker. The mad Roland who had thrown his clothing away in madness. And his love had called for that very madman. He was truly the most blessed!
Her will had created his body. But his sanity? That was still on the moon.
"What is it you need of me!? Are the Saracens chasing after you again? Is it Rinaldo?" His eyes narrowed, his teeth gritted. "The shepherd. He has wronged you! Has he broken your heart like you broke mine? My heart will mend, but I will make sure that his bones will be scattered so far apart that he shall never be whole again!" He was jumping to conclusions, but as he stood over Charlotte Angelica it was clear he was the very knight she needed.
"I WILL KILL HIM!" _________________________________________________________________________________________ This post contains hidden messages. Reread and highlight to uncover the messages.
Full Name: Ratatoskr Nicknames/Aliases: The Horned Squirrel (He claims his horn is in his pants.) Age: ??? Gender: Male? Female? Says he's a guy, despite being very feminine. So just go with that.
_____________________________________________________________________________ Mystical Powers: - Run Away! - How do you duck out of taking responsibility for anything? Literally running from the problem. Ratatoskr possesses the mystical ability to simply ignore consequence by running from it. No attack can reach him if he chooses to avoid it. In that regard though, he's completely useless at fighting. Because that means he's actually ready to face the consequences, and loses his ability to avoid the problem until at least a day after the situation has boiled down. - ACRONS! - Ratatoskr has a seemingly endless amount of acorns he has collected. Don't ask. - Yggdrasil - Ratatoskr knows where the branches of the Yggdrasil lay. As such, he can quickly vanish, by simply using one of the branches to transport himself around. As such, he is the ultimate spy. Able to be anywhere in the world, and appearing seemingly out of thin air. As such, our heroes will never really escape him. _____________________________________________________________________________ Personality: How does one describe the most annoying person to ever exist? Ratatoskr is the kind to damn all consequences to his actions. If he has fun, why bother? Right? In that case, he has damned the whole world. It is he who spreads the insults between Nidhogg and the Eagle, and he who giggles from the suffering it causes. It's because he does not suffer. Perhaps he just enjoys to watch the world burn? Who knows. But he has taken his powers that could be used for good, and uses them for evil. Or perhaps, considering he is who he is, he plays the long game. He can help his enemies, just to see how far they'd get.
Skills: - Distraction - He's great at that. Just keep aiming at him. You'll never hit him. - Insults - Also very good at those. Your mother sucks acorns.
Weaknesses: - Fragile loser - He's a fragile loser. One hit can take him out. That's why he doesn't fight. So he can rely on his powers to simply avoid consequences. - Easily Distracted - Seriously, if he fights, he loses. He can't win.
Brief History: BEHOLD! THE TRUE POWER OF THE MIGHTIEST FORCE IN ALL OF HISTORY! On the very day Ymir was born, another force, his equal and counter was born as well. RATATOSKR! While Ymir was big and weak, Ratatoskr was small and endlessly powerful! But he had become bored of beating up Ymir, and aided Odin in slaying the ice giant ONCE AND FOR ALL! Odin didn't even do anything! It was ALL RATATOSKR! As the new king of all, he quickly became bored with even that, and gave his crown to Odin. But when the king needed him most, Ratatoskr would return! wielding Mjolnir in one hand, and Gungir in the other! He defeated Loki, forged the worlds, and totally saved Baldir's life. He just went on vacation and never came back. BUT IGNORE THAT LAST BIT! For Ratatoskr, hero, slayer of giants, most attractive man in all the nine realms twenty centuries in a row... Is also a part time mailman/hobo. If you ever need him, just shout at a random tree. Chances are he'll just fall out of it.
But seriously, he's a squirrel with an ego. That's it.
Other:(Anything else you think everyone needs to know about your character.)
Everything was organized. The new trees had been grown, the shrine had been set up... And here she was drinking like five gallons of soda. Chieko wasn't exactly the world's greatest mage, and here she had gotten herself into a war. At the very least it let her do whatever she wanted now. Free of her big sister's rules, she could enjoy the paradise city of Paris. And that meant...
"Are you done? I'm not sure what grape Soda has to do with fortune telling..." The man sitting in front Chieko was a major bore. She had managed to find a location near the carnival grounds, and after making sure to hypnotize anybody who tried to stop her from setting up her shinto shrine, or grow her trees, she had set up a small service to read fortunes. She was here for money after all. Instead of responding, Chieko just raised a single finger in the universal sign of 'one more second.'
"The grape is important." Chieko explained. "It is important because it is dark, and by drinking the darkness I allow light to reign supreme in our world. It allows me to percieve your future with greater clarity." It was all bullshit, but he didn't need to know that. With that said though, she took his hand, and placed it on an ink pad, and then onto a piece of paper. "You imprint your life onto paper, and then... Say your name!" This part was not bullshit. The handprint though was for a souvenir. "Um... Tim Burkley?" The man said, confused as to why. But that was enough. The maiden nodded, pondered... And with clarity had her reply. "Tim Burkley! Your future is clear! Go out into the world, raise your head high, and chart a new course in your life! Use your hands to create art! For that art shall grant you fame, love, and be related to computers! Anything else with your life will lead to a great loss...png." "That doesn't make any sense." "It will later, trust me." With that, Burkley left, to terrorize the future with his shitty show on adult swim or something. Either way, the day was saved by somebody else.
With her last customer of the day, Chieko turned her attention to the shinto shrine. Shuttered it, patted some of the trees to wake the spirits, and got to getting comfy.
"Assassin, tell me what you see from the top of the tower. I plan to visit it later, and I want to make sure it has the proper atmosphere for a ritual. I'm sure Amaterasu will hear me for sure if I call for her aid from something so attention grabbing."
She hadn't said it out loud, but... Hanzo was the coolest servant ever.
On the day she left japan, her youngest sister had grabbed her by the arm. 'Are you really going to the war?' She said yes, because she had to for the temple. Or perhaps, it was because she knew none of her sisters would be there too. She'd be alone. She'd get a chance to do everything on her own... 'If you must go... Take this.' It was a knife. A kunai if one was to be accurate. From her youngest sister. 'This was left here many years ago. It has little value, but a ninja once wielded it. I don't know which one, but if you are going, you will need a catalyst for the ritual. Use it. Call for that ninja to aid you. If they are kind, than you shall come home.'
Thank you.
With Hanzo... She was going to come home for sure.
Name: Jaakuna Aka Alias: The Red Fox, Almighty Sage Ascended into Heaven, Fox Sage of Nine Pillars, Fox Boy (informal by his wives.) Real Age: 42 Age Appearance: 22 Gender: Male Rank: Jounin Sexuality: Straight ----------------------------------------------------------- Personality: Once a Trickster, always a trickster. The host of the nine tailed fox, and the so called greatest warrior of Konoha's past was never one for being... Well, what's the word... Orderly. As a child, Jaakuna was easily bored, partially because he was often expected to be a role model. Something that never quite sat right with the jinchuriki. As he grew up, and listened more and more to some really bad advice, his tendency to break the rules was apparent. In fact, he was a bit of a rebellious flirt. Often aiming to break tradition where he could. It didn't help that Jaakuna no matter how he tries is still restless. He adores admiration, and tends to fall into a habit of pulling pranks, or outright lying just to see how others react. In fact, some say he comes off as rather forward, and maybe too friendly. Any case, this tends to make him rather... Intolerable. A legend, but a terrible friend. No wonder he has six wives, with an intent to have nine before his passing. He may still be trying for that goal. Because he's nothing if not dedicated to a prank.
Village: Konoha
History/Background: Born of Shurui Aka, and Amai Aka, father and mother respectively. Shurui was the adviser to the Hokage, in as simple terms as it can be said. Not the 5th Hokage, but the previous. They got along well, had drinks by the river, and often enjoyed a night on the town. It was no surprise that when the host of the nine tailed fox fell ill, the Hokage made the choice to give the fox demon to Shurui's first born son. Jaakuna. On a day full of sunshine, Jaakuna was born, held up like a blessing, and then the fox was sealed inside him. Immediately everything was business. Shurui and Amai took their jobs as parents very seriously. More so since the child they where raising was the host of the nine tailed fox demon. Strict bed times, always pushing him to be kind and wise. To make the right kind of choices. This meant his friends ended up being hand picked for him. Nothing but a bummer before you're not even ten years old. But there was one friend Shurui and Amai didn't pick out for Jaakuna. Which made their friendship even tighter. Jaakuna was friends with the nine tailed fox. Their friendship knitted by one particular moment, when after being told he couldn't have cookies one night, Jaakuna snuck into the kitchen. It was the fox's idea, having fun with his young host. And that moment kept repeating. Soon, the two where reading each other's mind. Pulling the worst of pranks, and even flooding the hokage's office at one point. But childhood ends fast, and Jaakuna had to be a genin eventually. His teacher was a private affair, at first. Within a week it was decided to put him in as the 4th member of a pre-established team. That team became the three sanin of the leaf, and Jaakuna as their very best friend. But that's a bit ahead of ourselves, isn't it? Jaakuna's trickster nature didn't exactly help him make friends. And it wasn't until their first mission that Jaakuna and Squad 13 became best friends. On the day they where tasked with a rather simple mission. An escort mission for Shurui Aka, Jaakuna's father. It was simple, for genin. Just escort him to one of the smaller side villages. Nobody expected it to go south. Bandits raided the camp in the middle of the night, taking two of squad 13 captive, and Shurui in the ensuing chaos. Jaakuna was one of the two who escaped, and the burden of such weighed on him. Despite the demands to return to the village and let a more experienced team finish the mission, Jaakuna and his remaining ally went off anyway. That was the day that earned Jaakuna his nickname, The Red Fox. It's said that he manifested the nine tailed fox on that day, using it and his newfound power to fight his way through the bandit fortress. The boy rampaged for two days, or so the legend goes. In reality, it was about two hours. His anger, rage, all came rushing forth. It was that day he discovered just how twisted together he and the nine tailed fox where. That moment led him on another great discovery of self. Leaving the village behind to train in seclusion to balance with the monster inside him. They bickered, they struggled, and in time, their timid friendship of trickery grew to something more. A bond of brothers, a trust deeper than that of any other romance in his life. He returned to the village, a full hero. From there, his legend only grew. And he became a jonin at the age of fifteen. And by the age of eighteen he had two wives. Unfortunately, life is not all glamour. Life is war.
- Shuriken, Kunai, Ninja wire, basic equipment - War Fan: This war fan is marked with the design of the fox. The weapon is used to amplify his fierce fire attacks.
Chakra Nature: Fire, Wind Kekkei Genkai: None Special Traits: - High Speed Jaakuna is often considered one of the fastest shinobi who ever lived. Able to form handseals at speeds so fast it becomes impossible to tell what he just did. His high speed is often the corner-stone of his defense, as you have to hit him first before you can beat him. - Super Strength Despite Jaakuna's fragile looking build, he's surprisingly strong. Able to lift other full grown men with one hand and throw them. This strength is mostly manifested by his tailed beast cloak, where he can throw boulders and other large rocks. This strength lets him tear through stone walls with a single strong punch. - High Chakra Reserves A side effect of being a jinchuriki for so long. His chakra reserves are rather large. Nothing to scoff at. ----------------------------------------------------------- Jutsu Tailed Beast Ball Nine-Tails Beam Tailed Beast Chakra Arms Negative Emotions Sensing
Name: (U~iru o u~isupu) Will-o-Wisp Rank: ? Range: Short, Creation Technique Nature: N/A Type: Ninjutsu Effect: A technique believed to be unique to Jaakuna. He creates a sphere of chakra, roughly 7 inches in diameter. The sphere is manipulated by the users will, and can be embedded with different chakra natures. The different chakra used gives each orb a different use, as they can be immediately converted into B-rank or below techniques. Ex: A fire wisp will be used to create a fireball technique. While a water or earth wisp create water and earth techniques. Each Wisp requires the hand signs needed for the technique it is meant to mimic, with two more handseals at the end. One cast, a wisp is created in a flash, and ready to use. Weakness: Wisps are rather obvious, and more of a utility technique. Their use comes more from allowing the user to prep techniques in advance, while allowing for hand to hand combat. As such, there is no known weakness. Jaakuna can only manifest 9 spheres at a time, and they eventually fade after 24 hours, requiring him to make new wisps.
Name: (Wisp faiā asaruto) Wisp Fire Assault Rank: A Range: Long Nature: Fire/Wind Type: Ninjutsu Effect: By using his war fan and a wisp, Jaakuna causes the chakra to explode outward into a powerful rush of fire. By mixing and matching wisps he can manifest different methods of attack. By mixing in more wind wisps, the range and scale is doubled. By mixing in more fire wisps, it creates a more devastating but close range explosion. 1 Fire Wisp - A sweep of fire that can burn a manor house to the ground. 1 Fire + 1 Wind Wisp - A sweep of fire that is able to burn down two manor houses that spreads quickly. 1 Fire + 2+ Wind Wisps - A sweep of fire that can ruin an entire forest if left unchecked. 2+ Fire + 1 Wind Wisp - Instead of a sweeping forest of fire, it can instantly tear down a manor house with an explosion, rather than just burn it. Weakness: As a specialized combo technique, it burns through Jaakuna's pre-made wisps rather quickly. As a result, while devastating, the technique denies him a wisp to use for defense or other purposes.
Name: (Hi no kitsune: Bakuhatsu-tekina iriguchi) Fire Fox: Explosive Entrance Rank: B Range: Contact Nature: ? Type: Beast Technique Effect: Using his own speed, Jaakuna envelopes his body in chakra. The focus of his technique is almost strictly all about smashing into other objects at high speed. Tearing through stone, armor, and just about anything. This technique was used primarily to tear through structures at high speeds, to keep the nine tailed Jinchuriki mobile. Weakness: Requires movement. As it's more about applying extra energy on impact, and protecting the user's front at high speeds. It loses most force at lower speeds.
Name: (Kasai no kitsune: Jinsei no haisui no o) Fire Fox: Life Draining Tails Rank: B Range: Contact Nature: None Type: Chakra Draining Effect: Using his hands, or more often the tails in his chakra coat, Jaakuna drains chakra by contact. This technique drains chakra, and by doing so makes molding chakra difficult. If caught, it can be nearly impossible to escape, as he stifles the ability of others to mold their own jutsu in defense.
Name: Fire Release: Fox Fire Rank: A Range: Mid-Long Nature: Fire Type: Ninjutsu Effect: With a great deal of snark, this technique has also been known as "The Jutsu inside a jutsu" technique. Utilizing a fair amount of handseals, Jaakuna spits out a bundle of nine foxes from his mouth. Each fox is like a fireball, rushing towards a target, or splitting up too attack from multiple angles. The foxes are essentially free roaming, making this one of the ultimate highlights of shape manipulation and control. Each fox remains until they hit a target, and explode. Should they miss, or if Jaakuna desires it, the foxes are able to spew fire from their mouths, extinguishing their form to attack their target. The fire the foxes spew is a smaller scale version of Fire Release: Great Fire Annihilation. The foxes can be manifested alongside Jaakuna for up to 12 hours, though they rarely last that long.
Name: Fox Claw Technique Rank: B Range: Close Nature: N/A Type: N/A Effect: By focusing chakra into the tips of his fingers, along with his fox cloak, Jaakuna creates blades that can slice steel. This technique sacrifices the range of the Tailed Beast Chakra Arms technique, and instead focuses on concentrating the chakra to a thin well defined point. Making this technique famous for cutting a man clean into multiple slabs of meat. Some claim that Jaakuna used this technique to injure a ninja who was using the Lightning Armor technique, which is revered as almost indestructible by many shinobi.
Name: Shuriken Shadow Clone Great Explosion Technique Rank: A Range: 2 meters Nature: N/A Type: Ninjutsu Effect: Combining both the Shuriken Shadow Clone Technique and the Clone Great Explosion Technique, Jaakuna creates a swarm of shuriken. Pelting a target with a great deal shuriken, Jaakuna then causes the clones to explode. The power of this technique allowed Jaakuna to fight his targets at a distance, while remaining mobile and not leaving himself open to other attacks.
Name: Thousand-Fox Company Rank: C Range: Clone Technique Nature: N/A Type: Ninjutsu Effect: Many forget about the Clone Technique. The technique that is to many the inferior version of the Shadow Clone. This is the mass variation of that technique, and while it may not be very powerful it's an amazing distraction tool. By moving amongst the many fake, intangible clones, Jaakuna benefits in several ways. One is that these clones are far less chakra consuming, and thus he can make upwards of a thousand without worrying about the chakra costs. By using this he can fight a target, moving through his own copies and confusing his targets on a scale that others would be jealous of. This technique earned its name during the great war. Jaakuna often used this technique to make a false army, often confusing enemies watching from a distance. Jaakuna once used this technique to take an entire castle, by surrounding it, and convincing the occupants they where cut off from support.
Name: Nine-Tails Kitsune Technique Rank: S Range: Self Clone Technique Nature: None Type: Ninjutsu Effect: By splitting up his power, the user can manifest as up to nine separate versions. Each version is the same, and are noticeably stronger than traditional clones. These separate versions are only able to manifest one tail each, as they're only able to tap into 1/9th of their usual power. Still, each version is a danger, and remain in mental communication through out. This technique allowed Jaakuna to take Hirosaki Castle all on his own, a testament to his power and the cooperative ability of his split up mind. ======================================================
_________________________________________________________________________________________ Name: Roland Title: Chief Paladin of Charlemagne Class: Berserker Gender: Male Birth and Death Dates: Era of Charlemagne Alignment: Chaotic Good Attribute: Earth _________________________________________________________________________________________ Personality: Roland is a hero, to his core. But for a time, his nature can become chaotic. Reckless. Deadly to all around him. For a time he threw his sanity to the moon, where it rested there until it was returned to him on a later date. As a berserker, his sanity remains hidden on the moon. At his most sane, he can speak well enough. Though with far less articulation, and bordering almost on obsession with those who spark his attention. This obsessive nature only grows, and if a Master can manage to be interesting to Roland's affections, they can control him with greater ease than most other Berserkers. Those that can't, will find a berserker they can never control.
Bio: Roland is the paladin leader of the Twelve Paladins of Charlemagne. Recognized as one of the more popular and renowned of the Paladins, he is famed for being the wielder of Durandal that he received from Charlemagne. Roland was said to have fallen in love with the beautiful queen Angelica, but she rejected the idea of falling in love and eloping with a "mere soldier" out of her pride. This caused Roland to go mad, throwing off all his clothes and rampaging around while nude. During his rampage, Astolfo and the other Paladins worked hard to capture him. Astolfo notably dressed as a woman during the episode, wearing such clothing to calm and appease Roland. Astolfo eventually brought him a bottle of reason from the moon and restored his sanity.
When Roland was eventually on the verge of death in battle, he made an attempt to break Durandal to keep it from falling into enemy hands, but its indestructible nature did not allow for that. The sword appeared in various other legends revolving around Charlemagne, and it eventually became a symbol of Roland's bravery.
Weapon: Roland wields many weapons, but the one most attached to his name and legend is Durandal. His armor is considered remarkable, and difficult to pierce, but has no particular legend attached to it. _________________________________________________________________________________________ Parameters: Strength: A Endurance: B+ Agility: A Mana: B Luck: B _________________________________________________________________________________________ Class Skills: - Mad Enhancement -: Due to the unique nature of how Roland's insanity was created, by throwing his sanity to the moon, a new skill has mutated from it, and replaced Mad Enhancement.
Personal Skills: - Bravery A+: Roland was the bravest of Charlemagne's paladins. And while he failed to destroy his blade Durendal, the mere idea that he would try such a thing even as he lay dying is a testament to his unfaltering bravery. As a servant, he is unaffected by any kind of mental pollution or mental effects that may work against him. His close range combat strength receives even greater bonuses due to his already lacking sanity. - Battle Continuation A: Roland's final action in life was a staggering blow on his Olifant, and while it finally killed him he had been fighting for a long time before then. In truth, his ability to commit such an act at all shows that he is a survivor of mortal wounds, and only the action of killing himself could put him down. As long as a decisive blow does not kill him, Roland cannot be put down or weakened. - Song of the Moon A: Roland threw his sanity to the moon, where it pierced the surface and created a crater deeper than any other. Only Astolfo, who could be trusted to make the trip, was able to find and restore Roland's sanity. But while in his rage, Roland had cast aside all armor, and rampaged without stop or barrier. The less clothing he wears, the more Roland's power grows. By the time he removes all his armor, his combat power has reached astronomical heights. A rough estimate claims that his combat strength has multiplied three times to where they began by the time he has reached full nudity. And his sanity has long since evaporated. His sanity is also tied to the moon, as at night, the moon is a place for his sanity to find home. When the moon his full, his sanity returns to him, and the more full it is the stronger his sanity becomes. But when there is no moon in the sky, the greater his insanity rises in comparison. It can be said to include portions of the skill "Evaporation of Sanity" as while he may lack his sanity, he maintains an instinct for battle. _________________________________________________________________________________________
NOBLE PHANTASMS
Title: Durandal: Ultimate Unbroken Hallow Rank: A+ NP Type: Anti-Unit Range: 1 Maximum Number of Targets: 1 Description: Durandal is the holy sword favored by Roland and one of the many Noble Phantasms he possessed in life. Originally the sword of Hector, he converted it into the spear Durindana, and after it later lost its features as a spear, it became Durandal. It was then later said to have been granted to King Charlemagne of the Frankish Empire by an angel before being awarded to Roland. It is noted as the symbol of the Battle of Roncevaux Pass told of in the Song of Roland. Although Roland attempted to break the sword when he was on the verge of death to keep it from falling into the hands of the enemy, it proved to be impossible; it was later prominently featured in Charlemagne's legends, acting as a symbol of Roland's bravery. The sword is a splendidly forged "symbol of power" much like King Arthur's Caliburn, and it is said to hold three miracles within it. It will not lose its sharpness even should its user's magical energy be depleted, proving indestructible even when Roland tried to destroy it. The blade itself is more of a violent club, that slices through all obstacles. Shields, servants, stone and entire buildings can do little to hold back the sheer cleaving power of Durandal. Each attack sending out horrible shockwaves that knock back anything that the blade does not destroy in one blow. But as a beast of a man, the blade has been filled with his endless rage. Now the miracles have been transformed into lives, which leave the blade one by one. Every time Roland dies, a miracle fades and he is restored to life, boosting for a brief time with increased durability.
Title: Ancre: Anchor to Sanity Rank: B NP Type: Anti-Monster Range: 1-2 Maximum Number of Targets: 1-40 Description: When Roland was questing after the lovely Angelica, he performed many heroic, and equally monstrous acts. In particular, he slew a sea monster and captured an orc. To perform both of these, he used the anchor of a boat he was sailing upon. As the anchor was large enough to forcibly pry open the maw of a beast that could devour a ship, it's size is tied to Roland's rage. The more hateful he is of a target, the greater the size of the anchor. Because of how it was used to capture a sea monster that terrorized the british isles, the anchor is more than capable of pinning such a beast. Due to it's properties as a weapon used to restrain both a sea-monster, and an Orc, the anchor is uniquely powerful against any servant or creature with monstrous blood. The more monstrous the target is, the more powerful the anchor's ability to restrain, and the more lethal it becomes. The anchor seems to be connected to a chain, as Roland can throw it out, and then pull it right back. Though the chain seems to only materialize when the anchor is thrown. Where it can then be manipulated with ease. The anchor even works as a shield, and can block even an attack on the scale of a noble phantasm. As even the monster's horrid breath was unable to bypass it.
Name: 'Katsu' Chieko
Title(s): The Second Child
Gender: Female
Age: 32
Alignment: Neutral
Rank: Cause
Objective for the Grail: It's honestly rather silly... Money. Yeah, not a big plan to be honest, because she isn't really going to the war for the victory. It's more of an experience.
Command Seal: A surprisingly simple mark that looks like like a collection of petals on a flower.
Personality: A rather charming individual. She is dedicated to her mission. It may as well be that she becomes a bit of a machine when it comes to tasks dedicated to her shrine and duties. Only really cheering up when things go off the rails. It is this kind of person who would enjoy a war. Or perhaps being the center of attention. Something new and flashy. Like a show. Or perhaps the risk of an alliance. It is not the nature of a person who finds excitement in day to day tasks, but a once in a lifetime event. Perhaps this is the kind of person who would prefer to live every day like their last? Or perhaps... It is the life of somebody who has always been in the shadow of another, and never been allowed to chose their own course?
Bio: The Katsu family may not seem too important. Simply put they have lived at a single shrine of over ten generations. Tending to the wishs of the kitsune spirit who is said to reside there. They tend to the floorboards, they clean and wash the tiles. There is nothing all that special about them. They are a modest family, who have trained themselves to defend against bandits, and to read in multiple languages from scrolls that have washed ashore. But time is not kind to old families. Nor is life kind to Chieko. She was born second, and was to forever live in the shadow of her older sister Atsuko. For Atsuko was the first born, and thus the one who would lead the family into the next era. Chieko and her sisters, Eiko, Etsudo, Etsuko, and Haruko were to act as attendants. Not to seek life for themselves, but to seek it to aid their eldest sister. And Chieko... Hated it. This was not life. She would walk through the market in line behind her elder sister, and would only follow. She was never allowed to step out of line. Should she show interest in a store, or wish to speak to anyone... It was forbidden. Because Atsuko chose not to, and therefore Chieko would follow her sister. It was cruel. It was boring... Even as an adult now, she lived her life in Atsuko's shadow. Never adjusting as well as her sisters. Chieko saw a life wasted. A life... That came without choice. It is a deep wish... A wish of freedom that sparked the grail to bless her. Maybe it felt sorry for her. Or was curious to see what would happen to one who was finally allowed to live life by their own whims. She joined the war under the pretense of making money for the temple. An excuse to go and gather interest in Paris of all places. Maybe she could manage it? Maybe if she won she'd take all of Paris as her own and finally be greater than her elder sister. Perhaps she will die and be a cautionary tale for her younger sisters. Whatever the course... It was her course now.
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Magic Circuit Switch: The feeling of sunlight on her skin.
Number of Magic Circuits: C
Quality of Magic Circuits: C
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Elemental Affinity: Ether
Magecraft: - General Magecraft: The Basics of Magecraft. Chieko is versed enough in simple magecraft that she can utilize the basics. Or in the case where she might not be able to use it, has a complete understanding of how and why it works.
- Kotodama mysticism: The Japanese belief that mystical powers dwell in words and names. English translations include "soul of language", "spirit of language", "power of language", "power word", "magic word", and "sacred sound". The notion of kotodama presupposes that sounds can magically affect objects, and that ritual word usages can influence our environment, body, mind, and soul. It is the control of a name that gives one power of another person or object. It is essentially taking control of the spirit of an object. For example, using the words "Door Shut" will make an open door in her area shut. Because she is taking the spirit, and giving it a command. Proper utilization of this control can even be used against humans. Though any decent mage can easily wash the control away, and it's more like incredibly convincing orders than actually forcing anybody. This form of mysticism even includes the ability to drag for spirits, as long as their name is known to the person trying to draw them forth. Which is why when communing with the dead, Chieko must ask for the name of the person she is seeking.
- Ukehi Ritual: A ritual for divination. By communing with the gods, one is able to use one of six possible functions. - Ask for information or messages from the kami - Establish the will of the kami - Predict the outcome of an event - Enervate or animate living beings - Control bad weather - Kill one's enemies The dictates of ukehi can come as a dream, but more commonly the petitioner would use the ritual to ask a question of the kami and then await an omen of some sort to confirm their response. It is a kind of formalcraft.
- Kiai (Martial Arts): A Kiai is the shouting often associated with martial arts. When shouting, one empowers their action. For example, while a punch may knock a man back a foot, utilizing Kiai in conjunction with that punch can knock them back ten feet. Essentially an act of taking the spiritual force of ones words, and applying them to an action. This is deeply connected to Kotodama mysticism, due to the concept of empowering one's physical skills with vocal authority. Chieko uses the style of fighting known as Jujutsu. Methods of combat included striking (kicking, punching), throwing (body throws, joint-lock throws, unbalance throws), restraining (pinning, strangulating, grappling, wrestling) and weaponry. Defensive tactics included blocking, evading, off balancing, blending and escaping. Not meant to be used against armored enemies, Jujutsu is best used to strike at vitals, crippling an opponent by causing their body to fail. With Kiai, the damage to internal organs intensifies drastically.
Crest: None. Rather the family line has existed since the Feudal Era, and their shrine has existed as a cornerstone for years. They have no crest, but rather are an old family with great respect.
Weapons: - Katsu Shrine Armor: The metal plates on her dress are not just for show. They are arranged in such a way as to mimic the foundation and landscape of the Katsu's family shrine. This imbues a kind of mobile shrine onto Chieko. A protection that requires any attack be of the level to destroy a shrine before it can harm her. As such, things like bullets cannot harm her. Or any magic that is directed at her will suffer a penalty. It can be compared to a defense of E to attacks from all sources. - Shrine Tree Seeds: By planting a single seed, within a day a tree shall grow. These are seeds filled with spirits, who acts as guardians and spies for the Katsu family. It is possible to use these trees in a manner to amplify any defenses the family might have, and to hide them from those seeking to do them harm. - Shrine in a bag: All the things needed to make a shrine can be carried in a bag. It allows Chieko to take a small building, and make it into a shrine.
So I'm sure by now you all realized I'm just not fully active. I just can't get into this RP. And honestly I don't really feel all that much into the character I app'd either. I hope you all have fun. But I'm officially turning in my resignation from this.
Everybody enjoy Miss Shrine Maiden, because she's here to get rich.
Name: Chieko Katsu
Title(s): Sassy Child
Gender: Female
Age: 32
Alignment: Neutral
Rank: Cause
Objective for the Grail: It's honestly rather silly... Money. Yeah, not a big plan to be honest, because she isn't really going to the war for the victory.
Command Seal: A surprisingly simple mark that looks like like a collection of petals on a flower.
Personality: A rather charming individual. She is dedicated to her mission. It may as well be that she becomes a bit of a machine when it comes to tasks dedicated to her shrine and duties. Only really cheering up when things go off the rails.
Bio: The Katsu family may not seem too important. Simply put they have lived at a single shrine of over ten generations. Tending to the wishs of the kitsune spirit who is said to reside there. They tend to the floorboards, they clean and wash the tiles. There is nothing all that special about them. They are a modest family, who have trained themselves to defend against bandits, and to read in multiple languages from scrolls that have washed ashore. But time is not kind to old families. As faith in spirits fades, the shrines slowly lose their luster. Money is required, and sometimes one cannot make that while wandering the streets of Tokyo. So, Chieko, second daughter and less loved their her sisters, volunteered to take on a spiritual journey to Paris. To build a stronger footing for the Katsu family and their beloved shrine.
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Magic Circuit Switch: The feeling of sunlight on her skin.
Number of Magic Circuits: C
Quality of Magic Circuits: C
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Elemental Affinity: Ether
Magecraft: - General Magecraft: The Basics of Magecraft. Chieko is versed enough in simple magecraft that she can utilize the basics. Or in the case where she might not be able to use it, has a complete understanding of how and why it works.
- Kotodama mysticism: The Japanese belief that mystical powers dwell in words and names. English translations include "soul of language", "spirit of language", "power of language", "power word", "magic word", and "sacred sound". The notion of kotodama presupposes that sounds can magically affect objects, and that ritual word usages can influence our environment, body, mind, and soul. It is the control of a name that gives one power of another person or object. It is essentially taking control of the spirit of an object. For example, using the words "Door Shut" will make an open door in her area shut. Because she is taking the spirit, and giving it a command. Proper utilization of this control can even be used against humans. Though any decent mage can easily wash the control away, and it's more like incredibly convincing orders than actually forcing anybody. This form of mysticism even includes the ability to drag for spirits, as long as their name is known to the person trying to draw them forth. Which is why when communing with the dead, Chieko must ask for the name of the person she is seeking.
- Ukehi Ritual: A ritual for divination. By communing with the gods, one is able to use one of six possible functions. - Ask for information or messages from the kami - Establish the will of the kami - Predict the outcome of an event - Enervate or animate living beings - Control bad weather - Kill one's enemies The dictates of ukehi can come as a dream, but more commonly the petitioner would use the ritual to ask a question of the kami and then await an omen of some sort to confirm their response.
- Kiai (Martial Arts): A Kiai is the shouting often associated with martial arts. When shouting, one empowers their action. For example, while a punch may knock a man back a foot, utilizing Kiai in conjunction with that punch can knock them back ten feet. Essentially an act of taking the spiritual force of ones words, and applying them to an action. As a practitioner of various forms of japanese martial arts, the Kiai amplifies that power greatly. So that even when facing somebody physically stronger, a single blow can demolish their defense.
Crest: None. Rather the family line has existed since the Feudal Era, and their shrine has existed as a cornerstone for years. They have no crest, but rather are an old family with great respect.
Weapons: - Katsu Shrine Armor: The metal plates on her dress are not just for show. They are arranged in such a way as to mimic the foundation and landscape of the Katsu's family shrine. This imbues a kind of mobile shrine onto Chieko. A protection that requires any attack be of the level to destroy a shrine before it can harm her. As such, things like bullets cannot harm her. Or any magic that is directed at her will suffer a penalty. - Shrine Tree Seeds: By planting a single seed, within a day a tree shall grow. These are seeds filled with spirits, who acts as guardians and spies for the Katsu family. It is possible to use these trees in a manner to amplify any defenses the family might have, and to hide them from those seeking to do them harm. - Shrine in a bag: All the things needed to make a shrine can be carried in a bag. It allows Chieko to take a small building, and make it into a shrine.
_________________________________________________________________________________________ Name: Roland Title: Chief Paladin of Charlemagne Class: Berserker Gender: Male Birth and Death Dates: died 15 August 778 Alignment: Chaotic Good _________________________________________________________________________________________ Personality: Roland is a hero, to his core. But for a time, his nature can become chaotic. Reckless. Deadly to all around him. For a time he threw his sanity to the moon, where it rested there until it was returned to him on a later date. As a berserker, his sanity remains hidden on the moon. At his most sane, he can speak well enough. Though with far less articulation, and bordering almost on obsession with those who spark his attention. This obsessive nature only grows, and if a Master can manage to be interesting to Roland's affections, they can control him with greater ease than most other Berserkers. Those that can't, will find a berserker they can never control.
Bio: Roland is the paladin leader of the Twelve Paladins of Charlemagne. Recognized as one of the more popular and renowned of the Paladins, he is famed for being the wielder of Durandal that he received from Charlemagne. Roland was said to have fallen in love with the beautiful queen Angelica, but she rejected the idea of falling in love and eloping with a "mere soldier" out of her pride. This caused Roland to go mad, throwing off all his clothes and rampaging around while nude. During his rampage, Astolfo and the other Paladins worked hard to capture him. Astolfo notably dressed as a woman during the episode, wearing such clothing to calm and appease Roland. Astolfo eventually brought him a bottle of reason from the moon and restored his sanity.
When Roland was eventually on the verge of death in battle, he made an attempt to break Durandal to keep it from falling into enemy hands, but its indestructible nature did not allow for that. The sword appeared in various other legends revolving around Charlemagne, and it eventually became a symbol of Roland's bravery.
Weapon: Roland wields many weapons, but the one most attached to his name and legend is Durandal. His armor is considered remarkable, and difficult to pierce, but has no particular legend attached to it. _________________________________________________________________________________________ Parameters: Strength: A Endurance: B+ Agility: A Mana: B Luck: B _________________________________________________________________________________________ Class Skills: - Mad Enhancement -: Due to the unique nature of how Roland's insanity was created, by throwing his sanity to the moon, a new skill has mutated from it, and replaced Mad Enhancement.
Personal Skills: - Bravery A+: Roland was the bravest of Charlemagne's paladins. And while he failed to destroy his blade Durendal, the mere idea that he would try such a thing even as he lay dying is a testament to his unfaltering bravery. As a servant, he is unaffected by any kind of mental pollution or mental effects that may work against him. His close range combat strength receives even greater bonuses due to his already lacking sanity. - Battle Continuation A: Roland's final action in life was a staggering blow on his Olifant, and while it finally killed him he had been fighting for a long time before then. In truth, his ability to commit such an act at all shows that he is a survivor of mortal wounds, and only the action of killing himself could put him down. As long as a decisive blow does not kill him, Roland cannot be put down or weakened. - Song of the Moon A: Roland threw his sanity to the moon, where it pierced the surface and created a crater deeper than any other. Only Astolfo, who could be trusted to make the trip, was able to find and restore Roland's sanity. But while in his rage, Roland had cast aside all armor, and rampaged without stop or barrier. The less clothing he wears, the more Roland's power grows. By the time he removes all his armor, his combat power has reached astronomical heights. A rough estimate claims that his combat strength has multiplied three times to where they began by the time he has reached full nudity. And his sanity has long since evaporated. His sanity is also tied to the moon, as at night, the moon is a place for his sanity to find home. When the moon is new, his sanity is at his strongest. But when there is a moon in the sky, the more full the moon is, the greater his insanity rises in comparison. It can be said to include portions of the skill "Evaporation of Sanity" as while he may lack his sanity, he maintains an instinct for battle. _________________________________________________________________________________________
NOBLE PHANTASMS
Title: Durandal: Ultimate Unbroken Hallow Rank: A+ NP Type: Anti-Army Range: 1-30 Maximum Number of Targets: 100 Description: Durandal is the holy sword favored by Roland and one of the many Noble Phantasms he possessed in life. Originally the sword of Hector, he converted it into the spear Durindana, and after it later lost its features as a spear, it became Durandal. It was then later said to have been granted to King Charlemagne of the Frankish Empire by an angel before being awarded to Roland. It is noted as the symbol of the Battle of Roncevaux Pass told of in the Song of Roland. Although Roland attempted to break the sword when he was on the verge of death to keep it from falling into the hands of the enemy, it proved to be impossible; it was later prominently featured in Charlemagne's legends, acting as a symbol of Roland's bravery. The sword is a splendidly forged "symbol of power" much like King Arthur's Caliburn, and it is said to hold three miracles within it. It will not lose its sharpness even should its user's magical energy be depleted, proving indestructible even when Roland tried to destroy it. The blade itself is more of a violent club, that slices through all obstacles. Shields, servants, stone and entire buildings can do little to hold back the sheer cleaving power of Durandal. Each strike can be embodied with his rage, and as he loses more clothing, so too does the blade seem to gain extra strength. Each attack sending out horrible shockwaves that knock back anything that the blade does not destroy in one blow. But as a beast of a man, the blade has been filled with his endless rage. Now the miracles have been transformed into lives, which leave the blade one by one. Every time Roland dies, a miracle fades and he is restored to life, boosting for a brief time with increased durability.
Title: Anchor to Sanity Rank: B NP Type: Anti-Monster Range: 1-35 Maximum Number of Targets: 1-40 Description: When Roland was questing after the lovely Angelica, he performed many heroic, and equally monstrous acts. In particular, he slew a sea monster and captured an orc. To perform both of these, he used the anchor of a boat he was sailing upon. As the anchor was large enough to forcibly pry open the maw of a beast that could devour a ship, it's size is tied to Roland's rage. The more hateful he is of a target, the greater the size of the anchor. It is capable of weighing more than 5000 kilograms near maximum rage, and is even able to entrap a sea monster that encircled all of the British Isles. Due to it's properties as a weapon used to restrain both a seamonster, and an Orc, the anchor is uniquely powerful against any servant or creature with monstrous blood. The more monstrous the target is, the more powerful the anchor's ability to restrain, and the more lethal it becomes. The anchor seems to be connected to a chain, as Roland can throw it out, and then pull it right back. Though the chain seems to only materialize when the anchor is thrown. Where it can then be manipulated with ease. The anchor even works as a shield, and can block even an attack on the scale of a noble phantasm. As even the monster's horrid breath was unable to bypass it.